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authorJeff Kent <jeff@jkent.net>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:20:41 +0200
commit26e25997647bfcc8692a2209e5670d4c0119ea8c (patch)
treebe69b2f824a6b749e12849a8b6da32e6ca59d1a0 /src/game/g_weapon.c
parentb4c0348da140348f3cbb48cfe544c5682c9e5d34 (diff)
multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base
this includes changing how ammo and clips r stored
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 4da6205..e2d0183 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -97,7 +97,7 @@ void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo )
if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
weaponType && !BG_FindInfinteAmmoForWeapon( i ) &&
!BG_WeaponIsFull( i, ent->client->ps.stats,
- ent->client->ps.ammo, ent->client->ps.powerups ) )
+ ent->client->ps.ammo, ent->client->ps.clips ) )
{
BG_FindAmmoForWeapon( i, &maxAmmo, &maxClips );
@@ -109,8 +109,8 @@ void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo )
maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
}
- BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups,
- maxAmmo, maxClips );
+ ent->client->ps.ammo = maxAmmo;
+ ent->client->ps.clips = maxClips;
restoredAmmo = qtrue;
}