diff options
| author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 | 
|---|---|---|
| committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:20 +0200 | 
| commit | 5113fbfc0c949a7c5729bf7fece55a9bde7e7720 (patch) | |
| tree | aa16f0a167731f4e9b48860dce23d2748a63ee36 /src/game | |
| parent | 3f7914b0dad5c5270986c3d9d3a9369536427cd3 (diff) | |
generate buildable death sounds
sounds are from the previously-unused portions of the stock data pack; implemented via general sound events and temporary entities
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/g_buildable.c | 15 | 
1 files changed, 15 insertions, 0 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 446311f..ed243cc 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -503,6 +503,13 @@ static void nullDieFunction( gentity_t *self, gentity_t *inflictor, gentity_t *a  {  } +static void G_BuildableDeathSound( gentity_t *self ) +{ +  gentity_t *snd = G_TempEntity( self->r.currentOrigin, EV_GENERAL_SOUND ); +  snd->s.eventParm = G_SoundIndex( BG_FindTeamForBuildable( self->s.modelindex ) == PTE_HUMANS ? +                                   "sound/buildables/human/destroyed" : "sound/buildables/alien/construct2" ); +} +  /*  ================  freeBuildable @@ -696,6 +703,8 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int    new->next = NULL;    G_LogBuild( new ); +  G_BuildableDeathSound( self ); +    G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );    G_SetIdleBuildableAnim( self, BANIM_DESTROYED ); @@ -1020,6 +1029,8 @@ void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker,    new->next = NULL;    G_LogBuild( new ); +  G_BuildableDeathSound( self ); +    G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );    G_SetIdleBuildableAnim( self, BANIM_DESTROYED ); @@ -1478,6 +1489,8 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int    new->next = NULL;    G_LogBuild( new ); +  G_BuildableDeathSound( self ); +    VectorCopy( self->s.origin2, dir );    //do a bit of radius damage @@ -2641,6 +2654,8 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int    new->next = NULL;    G_LogBuild( new ); +  G_BuildableDeathSound( self ); +    //pretty events and cleanup    G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );    G_SetIdleBuildableAnim( self, BANIM_DESTROYED );  | 
