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author | Paweł Redman <pawel.redman@gmail.com> | 2018-11-18 00:12:13 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-11-18 00:12:13 +0100 |
commit | fe39574c41296f0a35371c1f931ec0564bdea549 (patch) | |
tree | 178eb26dc410c77e62fb3bd866f3d1e5b84fb880 /src/game | |
parent | 91a67d68b5788f97c075bce8db1e59c73340589e (diff) |
Make sure negative g_antistack values always reset handicaps.
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_main.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index c7ad479..0aa08b7 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -2821,13 +2821,13 @@ skip_bias: (handicap_team == PTE_ALIENS ? "Alien" : "Human"), (1.0f - handicap) * 100.0f); +skip_handicap: // Negative g_antistack values cause a dry run and are for debugging. if (g_antistack.integer < 0) { level.alienHandicap = 1.0f; level.humanHandicap = 1.0f; } -skip_handicap: G_LogPrintf("Antistack: %dv%d %d:%d %f %f %f %i %f%s\n", aliens, humans, alien_score, human_score, teambias, scorebias, bias, handicap_team, handicap, log_notice); |