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authorMaeJong <mewiceclair@gmail.com>2017-05-23 09:32:15 +0200
committerMaeJong <mewiceclair@gmail.com>2017-05-23 09:32:15 +0200
commit74f2de1044632348fbb40a759e00d06f28c262a6 (patch)
tree0eeb3cd0a179767de29d776e084ad484d44fe779 /src/game
parent96191eb5f1a02492fab7d02b14e4e8b75b64bc40 (diff)
Fix bug that disallows buying Ckit
Inverted ckit and ackit entries in bg_weapons enum
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_misc.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 3faef8f..0bfc188 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2545,18 +2545,18 @@ weaponAttributes_t bg_weapons[ ] =
WUT_ALIENS //WUTeam_t team;
},
{
- WP_HBUILD, //int weaponNum;
- HBUILD_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_HBUILD2, //int weaponNum;
+ HBUILD2_PRICE, //int price;
+ ( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
- "ckit", //char *weaponName;
- "Construction Kit", //char *weaponHumanName;
+ "ackit", //char *weaponName;
+ "Adv Construction Kit",//char *weaponHumanName;
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- HBUILD_REPEAT, //int repeatRate1;
- HBUILD_REPEAT, //int repeatRate2;
+ HBUILD2_REPEAT, //int repeatRate1;
+ HBUILD2_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
0.0f, //float knockbackScale;
@@ -2566,22 +2566,22 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- HBUILD_DELAY, //int buildDelay;
+ HBUILD2_DELAY, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
- WP_HBUILD2, //int weaponNum;
- HBUILD2_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_HBUILD, //int weaponNum;
+ HBUILD_PRICE, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
- "ackit", //char *weaponName;
- "Adv Construction Kit",//char *weaponHumanName;
+ "ckit", //char *weaponName;
+ "Construction Kit", //char *weaponHumanName;
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- HBUILD2_REPEAT, //int repeatRate1;
- HBUILD2_REPEAT, //int repeatRate2;
+ HBUILD_REPEAT, //int repeatRate1;
+ HBUILD_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
0.0f, //float knockbackScale;
@@ -2591,7 +2591,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- HBUILD2_DELAY, //int buildDelay;
+ HBUILD_DELAY, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
}
};