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author | Paweł Redman <pawel.redman@gmail.com> | 2017-05-20 14:05:34 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-05-21 15:47:12 +0200 |
commit | a77f4c3465d90b774a30c5ef2db3f57ff21c4e01 (patch) | |
tree | edf22059f78e7670ef003dce27ef538242022c75 /src/ui | |
parent | d05bee2ac2ae858dbf690c8e6e84d9e7ea3db48f (diff) |
Remove all override code.
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
Diffstat (limited to 'src/ui')
-rw-r--r-- | src/ui/ui_main.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 052ee23..357afc4 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -5563,7 +5563,6 @@ UI_Init void _UI_Init( qboolean inGameLoad ) { const char *menuSet; - BG_InitClassOverrides( ); BG_InitAllowedGameElements( ); //uiInfo.inGameLoad = inGameLoad; |