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authorMaeJong <mewiceclair@gmail.com>2017-05-22 16:05:12 +0200
committerMaeJong <mewiceclair@gmail.com>2017-06-28 14:03:33 +0200
commit41a47746bec6964405a3506fc1f8fd3ea6147c8e (patch)
tree612d6baac60fc1b4d4a7b534ebfc6bf4c2727a37 /src
parent88cf11bc3f051ee3d8d75d4242c3a286a97384d7 (diff)
Hive's swarm can fly through buildables
They're bees after all, makes sense.
Diffstat (limited to 'src')
-rw-r--r--src/game/g_missile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 71b5432..0c507f6 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -659,7 +659,7 @@ gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir )
bolt->splashDamage = 0;
bolt->splashRadius = 0;
bolt->methodOfDeath = MOD_SWARM;
- bolt->clipmask = MASK_SHOT;
+ bolt->clipmask = MASK_SOLID;
bolt->target_ent = self->target_ent;
if( g_modBuildableSpeed.integer > 0)