diff options
| -rw-r--r-- | src/cgame/cg_buildable.c | 6 | ||||
| -rw-r--r-- | src/cgame/cg_local.h | 2 | 
2 files changed, 3 insertions, 5 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index eed8e0e..68fc4c2 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -1211,7 +1211,6 @@ void CG_Buildable( centity_t *cent )    buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex );    float           scale;    int             health; -  float           healthScale;    //must be before EF_NODRAW check    if( team == BIT_ALIENS ) @@ -1397,9 +1396,8 @@ void CG_Buildable( centity_t *cent )    }    health = es->generic1 & B_HEALTH_MASK; -  healthScale = (float)health / B_HEALTH_MASK; -  if( healthScale < cent->lastBuildableHealthScale && ( es->generic1 & B_SPAWNED_TOGGLEBIT ) ) +  if( health < cent->lastBuildableHealth && ( es->generic1 & B_SPAWNED_TOGGLEBIT ) )    {      if( cent->lastBuildableDamageSoundTime + BUILDABLE_SOUND_PERIOD < cg.time )      { @@ -1415,7 +1413,7 @@ void CG_Buildable( centity_t *cent )      }    } -  cent->lastBuildableHealthScale = healthScale; +  cent->lastBuildableHealth = health;    //smoke etc for damaged buildables    CG_BuildableParticleEffects( cent ); diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index ed7d7cc..cea59f0 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -639,7 +639,7 @@ typedef struct centity_s    buildableAnimNumber_t oldBuildableAnim; //to detect when new anims are set    particleSystem_t      *buildablePS;    buildableStatus_t     buildableStatus; -  float                 lastBuildableHealthScale; +  int                   lastBuildableHealth;    int                   lastBuildableDamageSoundTime;    lightFlareStatus_t    lfs;  | 
