diff options
| -rw-r--r-- | src/game/bg_misc.c | 32 | 
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 3faef8f..0bfc188 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2545,18 +2545,18 @@ weaponAttributes_t bg_weapons[ ] =      WUT_ALIENS            //WUTeam_t  team;    },    { -    WP_HBUILD,            //int       weaponNum; -    HBUILD_PRICE,         //int       price; -    ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages +    WP_HBUILD2,           //int       weaponNum; +    HBUILD2_PRICE,        //int       price; +    ( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "ckit",               //char      *weaponName; -    "Construction Kit",   //char      *weaponHumanName; +    "ackit",              //char      *weaponName; +    "Adv Construction Kit",//char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips;      qtrue,                //int       infiniteAmmo;      qfalse,               //int       usesEnergy; -    HBUILD_REPEAT,        //int       repeatRate1; -    HBUILD_REPEAT,        //int       repeatRate2; +    HBUILD2_REPEAT,       //int       repeatRate1; +    HBUILD2_REPEAT,       //int       repeatRate2;      0,                    //int       repeatRate3;      0,                    //int       reloadTime;      0.0f,                 //float     knockbackScale; @@ -2566,22 +2566,22 @@ weaponAttributes_t bg_weapons[ ] =      90.0f,                //float     zoomFov;      qtrue,                //qboolean  purchasable;      qfalse,               //qboolean  longRanged; -    HBUILD_DELAY,         //int       buildDelay; +    HBUILD2_DELAY,        //int       buildDelay;      WUT_HUMANS            //WUTeam_t  team;    },    { -    WP_HBUILD2,           //int       weaponNum; -    HBUILD2_PRICE,        //int       price; -    ( 1 << S2 )|( 1 << S3 ), //int  stages +    WP_HBUILD,            //int       weaponNum; +    HBUILD_PRICE,         //int       price; +    ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "ackit",              //char      *weaponName; -    "Adv Construction Kit",//char      *weaponHumanName; +    "ckit",               //char      *weaponName; +    "Construction Kit",   //char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips;      qtrue,                //int       infiniteAmmo;      qfalse,               //int       usesEnergy; -    HBUILD2_REPEAT,       //int       repeatRate1; -    HBUILD2_REPEAT,       //int       repeatRate2; +    HBUILD_REPEAT,        //int       repeatRate1; +    HBUILD_REPEAT,        //int       repeatRate2;      0,                    //int       repeatRate3;      0,                    //int       reloadTime;      0.0f,                 //float     knockbackScale; @@ -2591,7 +2591,7 @@ weaponAttributes_t bg_weapons[ ] =      90.0f,                //float     zoomFov;      qtrue,                //qboolean  purchasable;      qfalse,               //qboolean  longRanged; -    HBUILD2_DELAY,        //int       buildDelay; +    HBUILD_DELAY,         //int       buildDelay;      WUT_HUMANS            //WUTeam_t  team;    }  };  | 
