diff options
-rw-r--r-- | src/game/g_client.c | 1 | ||||
-rw-r--r-- | src/game/g_mover.c | 10 | ||||
-rw-r--r-- | src/game/g_physics.c | 13 |
3 files changed, 7 insertions, 17 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index abdfa8e..00ed443 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -759,6 +759,7 @@ void SpawnCorpse( gentity_t *ent ) body->timestamp = level.time; body->s.event = 0; body->r.contents = CONTENTS_CORPSE; + body->clipmask = MASK_DEADSOLID; body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ]; body->nonSegModel = ent->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL; diff --git a/src/game/g_mover.c b/src/game/g_mover.c index 268a25d..74b6541 100644 --- a/src/game/g_mover.c +++ b/src/game/g_mover.c @@ -55,17 +55,11 @@ G_TestEntityPosition gentity_t *G_TestEntityPosition( gentity_t *ent ) { trace_t tr; - int mask; - - if( ent->clipmask ) - mask = ent->clipmask; - else - mask = MASK_SOLID; if( ent->client ) - trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, mask ); + trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, ent->clipmask ); else - trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, mask ); + trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ent->clipmask ); if( tr.startsolid ) return &g_entities[ tr.entityNum ]; diff --git a/src/game/g_physics.c b/src/game/g_physics.c index 58c6487..a104685 100644 --- a/src/game/g_physics.c +++ b/src/game/g_physics.c @@ -87,7 +87,6 @@ void G_Physics( gentity_t *ent, int msec ) vec3_t origin; trace_t tr; int contents; - int mask; // if groundentity has been set to -1, it may have been pushed off an edge if( ent->s.groundEntityNum == -1 ) @@ -107,12 +106,6 @@ void G_Physics( gentity_t *ent, int msec ) } } - // trace a line from the previous position to the current position - if( ent->clipmask ) - mask = ent->clipmask; - else - mask = MASK_PLAYERSOLID & ~CONTENTS_BODY;//MASK_SOLID; - if( ent->s.pos.trType == TR_STATIONARY ) { // check think function @@ -125,7 +118,7 @@ void G_Physics( gentity_t *ent, int msec ) VectorMA( origin, -2.0f, ent->s.origin2, origin ); - trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask ); + trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask ); if( tr.fraction == 1.0f ) ent->s.groundEntityNum = -1; @@ -136,10 +129,12 @@ void G_Physics( gentity_t *ent, int msec ) return; } + // trace a line from the previous position to the current position + // get current position BG_EvaluateTrajectory( &ent->s.pos, level.time, origin ); - trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask ); + trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask ); VectorCopy( tr.endpos, ent->r.currentOrigin ); |