diff options
| -rw-r--r-- | src/cgame/cg_draw.c | 10 | ||||
| -rw-r--r-- | src/game/g_active.c | 2 | 
2 files changed, 1 insertions, 11 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 9efed5e..f4bf88e 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -825,15 +825,7 @@ static void CG_DrawPlayerBoosterBolt( rectDef_t *rect, vec4_t color, qhandle_t s    Vector4Copy( color, localColor );    if( boosted ) -  { -    if( ps->stats[ STAT_BOOSTTIME ] > BOOST_TIME - 3000 ) -    { -      qboolean flash = ( ps->stats[ STAT_BOOSTTIME ] / 500 ) % 2; - -      if( flash ) -        localColor[ 3 ] = 1.0f; -    } -  } +    localColor[ 3 ] = 1.0f;    trap_R_SetColor( localColor );    CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); diff --git a/src/game/g_active.c b/src/game/g_active.c index bfbec2a..4aa38cb 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1682,8 +1682,6 @@ void ClientThink_real( gentity_t *ent )        client->lastSlowTime + ABUILDER_BLOB_TIME < level.time )      client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED; -  client->ps.stats[ STAT_BOOSTTIME ] = level.time - client->lastBoostedTime; -    if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED &&        client->lastBoostedTime + BOOST_TIME < level.time )      client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED;  | 
