summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/game/g_buildable.c3
-rw-r--r--src/game/g_cmds.c57
-rw-r--r--src/game/g_local.h2
-rw-r--r--src/game/g_main.c6
4 files changed, 54 insertions, 14 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index f6a98f6..3586a3b 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -3400,6 +3400,9 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
playerState_t *ps = &ent->client->ps;
itemBuildError_t tempReason;
+ if( g_clusterfuck.integer )
+ return IBE_NONE;
+
// Stop all buildables from interacting with traces
G_SetBuildableLinkState( qfalse );
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index bcd51de..2c13fd4 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -3080,6 +3080,9 @@ void Cmd_Class_f( gentity_t *ent )
if( ent->client->pers.teamSelection == PTE_ALIENS )
{
+ if( g_clusterfuck.integer )
+ goto just_spawn_alien;
+
if( newClass != PCL_ALIEN_BUILDER0 &&
newClass != PCL_ALIEN_BUILDER0_UPG &&
newClass != PCL_ALIEN_LEVEL0 )
@@ -3110,6 +3113,7 @@ void Cmd_Class_f( gentity_t *ent )
return;
}
+ just_spawn_alien:
// spawn from an egg
if( G_PushSpawnQueue( &level.alienSpawnQueue, clientNum ) )
{
@@ -3117,31 +3121,40 @@ void Cmd_Class_f( gentity_t *ent )
ent->client->ps.stats[ STAT_PCLASS ] = newClass;
}
}
+
+
else if( ent->client->pers.teamSelection == PTE_HUMANS )
{
+ int weapon;
+
+ weapon = BG_FindWeaponNumForName( s );
+
+ if( g_clusterfuck.integer && weapon != WP_NONE)
+ {
+ ent->client->pers.humanItemSelection = weapon;
+ goto just_spawn_human;
+ }
+
//set the item to spawn with
- if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) &&
- BG_WeaponIsAllowed( WP_MACHINEGUN ) )
+ if( weapon == WP_MACHINEGUN && BG_WeaponIsAllowed( WP_MACHINEGUN ) )
{
ent->client->pers.humanItemSelection = WP_MACHINEGUN;
}
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) &&
- BG_WeaponIsAllowed( WP_HBUILD ) )
+ else if( weapon == WP_HBUILD && BG_WeaponIsAllowed( WP_HBUILD ) )
{
ent->client->pers.humanItemSelection = WP_HBUILD;
}
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) &&
- BG_WeaponIsAllowed( WP_HBUILD2 ) &&
+ else if( weapon == WP_HBUILD2 && BG_WeaponIsAllowed( WP_HBUILD2 ) &&
BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) )
{
ent->client->pers.humanItemSelection = WP_HBUILD2;
}
else
{
- trap_SendServerCommand( ent-g_entities,
- "print \"Unknown starting item\n\"" );
+ trap_SendServerCommand( ent-g_entities, "print \"Unknown starting item\n\"" );
return;
}
+ just_spawn_human:
// spawn from a telenode
G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s);
if( G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ) )
@@ -3177,6 +3190,9 @@ void Cmd_Class_f( gentity_t *ent )
return;
}
+ if( g_clusterfuck.integer )
+ goto just_evolve;
+
//check there are no humans nearby
VectorAdd( ent->client->ps.origin, range, maxs );
VectorSubtract( ent->client->ps.origin, range, mins );
@@ -3230,6 +3246,7 @@ void Cmd_Class_f( gentity_t *ent )
BG_FindStagesForClass( newClass, g_alienStage.integer ) &&
BG_ClassIsAllowed( newClass ) )
{
+ just_evolve:
G_LogOnlyPrintf("ClientTeamClass: %i alien %s\n", clientNum, s);
ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] /
@@ -3398,10 +3415,12 @@ void Cmd_Destroy_f( gentity_t *ent )
if( tr.fraction < 1.0f &&
( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->pers.teamSelection ) &&
+ ( g_clusterfuck.integer || traceEnt->biteam == ent->client->pers.teamSelection ) &&
( ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) ) )
{
+ if( g_clusterfuck.integer )
+ goto just_decon;
// Cancel deconstruction
if( g_markDeconstruct.integer == 1 && traceEnt->deconstruct )
{
@@ -3469,6 +3488,7 @@ void Cmd_Destroy_f( gentity_t *ent )
}
else
{
+ just_decon:
if( traceEnt->health > 0 )
{
buildHistory_t *new;
@@ -3819,6 +3839,13 @@ void Cmd_Buy_f( gentity_t *ent )
buyingEnergyAmmo = hasEnergyWeapon;
}
+ if( g_clusterfuck.integer ) {
+ if ( weapon != WP_NONE )
+ goto just_buy_weapon;
+ else
+ goto just_buy_upgrade;
+ }
+
if( buyingEnergyAmmo )
{
//no armoury nearby
@@ -3892,7 +3919,7 @@ void Cmd_Buy_f( gentity_t *ent )
trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
return;
}
-
+ just_buy_weapon:
//add to inventory
BG_AddWeaponToInventory( weapon, ent->client->ps.stats );
BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips );
@@ -3970,7 +3997,7 @@ void Cmd_Buy_f( gentity_t *ent )
va( "print \"You can't buy this item while crouching\n\"" ) );
return;
}
-
+ just_buy_upgrade:
if( upgrade == UP_AMMO )
G_GiveClientMaxAmmo( ent, buyingEnergyAmmo );
else
@@ -4018,7 +4045,7 @@ void Cmd_Sell_f( gentity_t *ent )
trap_Argv( 1, s, sizeof( s ) );
//no armoury nearby
- if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
+ if( !g_clusterfuck.integer && !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
{
trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) );
return;
@@ -5473,6 +5500,7 @@ void ClientCommand( int clientNum )
return;
}
+
// do tests here to reduce the amount of repeated code
if( !( cmds[ i ].cmdFlags & CMD_INTERMISSION ) && ( level.intermissiontime || level.paused ) )
@@ -5492,6 +5520,9 @@ void ClientCommand( int clientNum )
return;
}
+ if( g_clusterfuck.integer )
+ goto just_execute;
+
if( cmds[ i ].cmdFlags & CMD_TEAM &&
ent->client->pers.teamSelection == PTE_NONE )
{
@@ -5531,7 +5562,7 @@ void ClientCommand( int clientNum )
"print \"Must be living to use this command\n\"" );
return;
}
-
+just_execute:
// Disallow a large class of commands if a player is restricted.
if( G_admin_is_restricted( ent, qtrue ) &&
( !Q_stricmp( cmd, "team" ) ||
diff --git a/src/game/g_local.h b/src/game/g_local.h
index a3c02c8..da3a85a 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -1551,6 +1551,8 @@ extern vmCvar_t g_scrimMode;
extern vmCvar_t g_revertCooldownTime;
+extern vmCvar_t g_clusterfuck;
+
void trap_Printf( const char *fmt );
void trap_Error( const char *fmt );
int trap_Milliseconds( void );
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 55508be..9e6bf20 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -291,6 +291,8 @@ vmCvar_t g_scrimMode;
vmCvar_t g_revertCooldownTime;
+vmCvar_t g_clusterfuck;
+
static cvarTable_t gameCvarTable[ ] =
{
// don't override the cheat state set by the system
@@ -558,7 +560,9 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_schachtmeisterAutobahnThreshold, "g_schachtmeisterAutobahnThreshold", "-30", CVAR_ARCHIVE, 0, qfalse },
{ &g_schachtmeisterAutobahnMessage, "g_schachtmeisterAutobahnMessage", "Your host is blacklisted.", CVAR_ARCHIVE, 0, qfalse },
- { &g_revertCooldownTime, "g_revertCooldownTime", "30", CVAR_ARCHIVE, 0, qfalse }
+ { &g_revertCooldownTime, "g_revertCooldownTime", "30", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_clusterfuck, "g_clusterfuck", "0", 0, 0, qtrue }
};
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );