diff options
| -rw-r--r-- | src/game/g_client.c | 1 | ||||
| -rw-r--r-- | src/game/g_mover.c | 10 | ||||
| -rw-r--r-- | src/game/g_physics.c | 13 | 
3 files changed, 7 insertions, 17 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index abdfa8e..00ed443 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -759,6 +759,7 @@ void SpawnCorpse( gentity_t *ent )    body->timestamp = level.time;    body->s.event = 0;    body->r.contents = CONTENTS_CORPSE; +  body->clipmask = MASK_DEADSOLID;    body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ];    body->nonSegModel = ent->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL; diff --git a/src/game/g_mover.c b/src/game/g_mover.c index 268a25d..74b6541 100644 --- a/src/game/g_mover.c +++ b/src/game/g_mover.c @@ -55,17 +55,11 @@ G_TestEntityPosition  gentity_t *G_TestEntityPosition( gentity_t *ent )  {    trace_t tr; -  int   mask; - -  if( ent->clipmask ) -    mask = ent->clipmask; -  else -    mask = MASK_SOLID;    if( ent->client ) -    trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, mask ); +    trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, ent->clipmask );    else -    trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, mask ); +    trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ent->clipmask );    if( tr.startsolid )      return &g_entities[ tr.entityNum ]; diff --git a/src/game/g_physics.c b/src/game/g_physics.c index 58c6487..a104685 100644 --- a/src/game/g_physics.c +++ b/src/game/g_physics.c @@ -87,7 +87,6 @@ void G_Physics( gentity_t *ent, int msec )    vec3_t    origin;    trace_t   tr;    int     contents; -  int     mask;    // if groundentity has been set to -1, it may have been pushed off an edge    if( ent->s.groundEntityNum == -1 ) @@ -107,12 +106,6 @@ void G_Physics( gentity_t *ent, int msec )      }    } -  // trace a line from the previous position to the current position -  if( ent->clipmask ) -    mask = ent->clipmask; -  else -    mask = MASK_PLAYERSOLID & ~CONTENTS_BODY;//MASK_SOLID; -    if( ent->s.pos.trType == TR_STATIONARY )    {      // check think function @@ -125,7 +118,7 @@ void G_Physics( gentity_t *ent, int msec )        VectorMA( origin, -2.0f, ent->s.origin2, origin ); -      trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask ); +      trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask );        if( tr.fraction == 1.0f )          ent->s.groundEntityNum = -1; @@ -136,10 +129,12 @@ void G_Physics( gentity_t *ent, int msec )      return;    } +  // trace a line from the previous position to the current position +    // get current position    BG_EvaluateTrajectory( &ent->s.pos, level.time, origin ); -  trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask ); +  trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask );    VectorCopy( tr.endpos, ent->r.currentOrigin );  | 
