diff options
| -rw-r--r-- | src/cgame/cg_consolecmds.c | 1 | ||||
| -rw-r--r-- | src/cgame/cg_draw.c | 4 | ||||
| -rw-r--r-- | src/cgame/cg_local.h | 1 | ||||
| -rw-r--r-- | src/cgame/cg_servercmds.c | 8 | ||||
| -rw-r--r-- | src/game/g_cmds.c | 17 | 
5 files changed, 0 insertions, 31 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c index 68aab6c..30edd43 100644 --- a/src/cgame/cg_consolecmds.c +++ b/src/cgame/cg_consolecmds.c @@ -296,7 +296,6 @@ void CG_InitConsoleCommands( void )    trap_AddCommand( "noclip" );    trap_AddCommand( "team" );    trap_AddCommand( "follow" ); -  trap_AddCommand( "levelshot" );    trap_AddCommand( "addbot" );    trap_AddCommand( "setviewpos" );    trap_AddCommand( "callvote" ); diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index c5c9bf1..9efed5e 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3254,10 +3254,6 @@ static void CG_Draw2D( void )    color[ 0 ] = color[ 1 ] = color[ 2 ] = color[ 3 ] = 1.0f; -  // if we are taking a levelshot for the menu, don't draw anything -  if( cg.levelShot ) -    return; -    if( cg_draw2D.integer == 0 )      return; diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index ea1694b..ed7d7cc 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -913,7 +913,6 @@ typedef struct    int           clientNum;    qboolean      demoPlayback; -  qboolean      levelShot;                          // taking a level menu screenshot    int           deferredPlayerLoading;    qboolean      loading;                            // don't defer players at initial startup    qboolean      intermissionStarted;                // don't play voice rewards, because game will end shortly diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 7fb3e06..dd57574 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -913,14 +913,6 @@ static void CG_ServerCommand( void )        trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) );    } -  // clientLevelShot is sent before taking a special screenshot for -  // the menu system during development -  if( !strcmp( cmd, "clientLevelShot" ) ) -  { -    cg.levelShot = qtrue; -    return; -  } -    //the server has triggered a menu    if( !strcmp( cmd, "servermenu" ) )    { diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index db39491..eade857 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -543,22 +543,6 @@ void Cmd_Noclip_f( gentity_t *ent )  /* -================== -Cmd_LevelShot_f - -This is just to help generate the level pictures -for the menus.  It goes to the intermission immediately -and sends over a command to the client to resize the view, -hide the scoreboard, and take a special screenshot -================== -*/ -void Cmd_LevelShot_f( gentity_t *ent ) -{ -  BeginIntermission( ); -  trap_SendServerCommand( ent - g_entities, "clientLevelShot" ); -} - -/*  =================  Cmd_Kill_f  ================= @@ -5354,7 +5338,6 @@ commands_t cmds[ ] = {    { "god", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_God_f },    { "notarget", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Notarget_f },    { "noclip", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Noclip_f }, -  { "levelshot", CMD_CHEAT, Cmd_LevelShot_f },    { "setviewpos", CMD_CHEAT, Cmd_SetViewpos_f },    { "destroy", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Destroy_f },  | 
