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-rw-r--r--src/game/g_weapon.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 2cb91d5..ab2a5d3 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -830,17 +830,6 @@ void buildFire( gentity_t *ent, dynMenu_t menu )
{
ent->client->ps.stats[ STAT_MISC ] = 0;
}
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && !G_IsOvermindBuilt( ) )
- {
- ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon ) * 2;
- }
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && !G_IsPowered( muzzle ) &&
- ( ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) != BA_H_REPEATER ) //hack
- {
- ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon ) * 2;
- }
else
ent->client->ps.stats[ STAT_MISC ] +=
BG_FindBuildDelayForWeapon( ent->s.weapon );