diff options
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 102 |
1 files changed, 100 insertions, 2 deletions
@@ -698,13 +698,17 @@ TARGETS = ifneq ($(BUILD_GAME_SO),0) TARGETS += \ - $(B)/base/game$(ARCH).$(SHLIBEXT) + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/game$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(CROSS_COMPILING),1) TARGETS += \ - $(B)/base/vm/game.qvm + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/game.qvm \ + $(B)/base/vm/ui.qvm endif endif @@ -835,6 +839,56 @@ define DO_Q3LCC endef ############################################################################# +## TREMULOUS CGAME +############################################################################# + +CGOBJ_ = \ + $(B)/base/cgame/cg_main.o \ + $(B)/base/game/bg_misc.o \ + $(B)/base/game/bg_pmove.o \ + $(B)/base/game/bg_slidemove.o \ + $(B)/base/cgame/cg_consolecmds.o \ + $(B)/base/cgame/cg_buildable.o \ + $(B)/base/cgame/cg_animation.o \ + $(B)/base/cgame/cg_animmapobj.o \ + $(B)/base/cgame/cg_draw.o \ + $(B)/base/cgame/cg_drawtools.o \ + $(B)/base/cgame/cg_ents.o \ + $(B)/base/cgame/cg_event.o \ + $(B)/base/cgame/cg_marks.o \ + $(B)/base/cgame/cg_players.o \ + $(B)/base/cgame/cg_playerstate.o \ + $(B)/base/cgame/cg_predict.o \ + $(B)/base/cgame/cg_servercmds.o \ + $(B)/base/cgame/cg_snapshot.o \ + $(B)/base/cgame/cg_view.o \ + $(B)/base/cgame/cg_weapons.o \ + $(B)/base/cgame/cg_mem.o \ + $(B)/base/cgame/cg_scanner.o \ + $(B)/base/cgame/cg_attachment.o \ + $(B)/base/cgame/cg_trails.o \ + $(B)/base/cgame/cg_particles.o \ + $(B)/base/cgame/cg_ptr.o \ + $(B)/base/cgame/cg_tutorial.o \ + $(B)/base/ui/ui_shared.o \ + \ + $(B)/base/qcommon/q_math.o \ + $(B)/base/qcommon/q_shared.o + +CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o +CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm + +$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ) + @echo "LD $@" + @$(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) + +$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm + @echo "Q3ASM $@" + @$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm + + + +############################################################################# ## TREMULOUS GAME ############################################################################# @@ -880,16 +934,60 @@ $(B)/base/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm @$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm + +############################################################################# +## TREMULOUS UI +############################################################################# + +UIOBJ_ = \ + $(B)/base/ui/ui_main.o \ + $(B)/base/ui/ui_atoms.o \ + $(B)/base/ui/ui_players.o \ + $(B)/base/ui/ui_shared.o \ + $(B)/base/ui/ui_gameinfo.o \ + \ + $(B)/base/game/bg_misc.o \ + $(B)/base/qcommon/q_math.o \ + $(B)/base/qcommon/q_shared.o + +UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o +UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm + +$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ) + @echo "LD $@" + @$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) + +$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm + @echo "Q3ASM $@" + @$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm + + + ############################################################################# ## GAME MODULE RULES ############################################################################# +$(B)/base/cgame/%.o: $(CGDIR)/%.c + $(DO_SHLIB_CC) + +$(B)/base/cgame/%.asm: $(CGDIR)/%.c + $(DO_Q3LCC) + + $(B)/base/game/%.o: $(GDIR)/%.c $(DO_SHLIB_CC) $(B)/base/game/%.asm: $(GDIR)/%.c $(DO_Q3LCC) + +$(B)/base/ui/%.o: $(UIDIR)/%.c + $(DO_SHLIB_CC) + +$(B)/base/ui/%.asm: $(UIDIR)/%.c + $(DO_Q3LCC) + + $(B)/base/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) |