diff options
Diffstat (limited to 'src/cgame/cg_consolecmds.c')
-rw-r--r-- | src/cgame/cg_consolecmds.c | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c new file mode 100644 index 0000000..68aab6c --- /dev/null +++ b/src/cgame/cg_consolecmds.c @@ -0,0 +1,325 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_consolecmds.c -- text commands typed in at the local console, or +// executed by a key binding + + +#include "cg_local.h" + + + +void CG_TargetCommand_f( void ) +{ + int targetNum; + char test[ 4 ]; + + targetNum = CG_CrosshairPlayer( ); + if( !targetNum ) + return; + + trap_Argv( 1, test, 4 ); + trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) ); +} + + + +/* +================= +CG_SizeUp_f + +Keybinding command +================= +*/ +static void CG_SizeUp_f( void ) +{ + trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer + 10 ) ) ); +} + + +/* +================= +CG_SizeDown_f + +Keybinding command +================= +*/ +static void CG_SizeDown_f( void ) +{ + trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer - 10 ) ) ); +} + + +/* +============= +CG_Viewpos_f + +Debugging command to print the current position +============= +*/ +static void CG_Viewpos_f( void ) +{ + CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[ 0 ], + (int)cg.refdef.vieworg[ 1 ], (int)cg.refdef.vieworg[ 2 ], + (int)cg.refdefViewAngles[ YAW ] ); +} + +qboolean CG_RequestScores( void ) +{ + if( cg.scoresRequestTime + 2000 < cg.time ) + { + // the scores are more than two seconds out of data, + // so request new ones + cg.scoresRequestTime = cg.time; + //TA: added \n SendClientCommand doesn't call flush( )? + trap_SendClientCommand( "score\n" ); + + return qtrue; + } + else + return qfalse; +} + +extern menuDef_t *menuScoreboard; + +static void CG_scrollScoresDown_f( void ) +{ + if( menuScoreboard && cg.scoreBoardShowing ) + { + Menu_ScrollFeeder( menuScoreboard, FEEDER_ALIENTEAM_LIST, qtrue ); + Menu_ScrollFeeder( menuScoreboard, FEEDER_HUMANTEAM_LIST, qtrue ); + } +} + + +static void CG_scrollScoresUp_f( void ) +{ + if( menuScoreboard && cg.scoreBoardShowing ) + { + Menu_ScrollFeeder( menuScoreboard, FEEDER_ALIENTEAM_LIST, qfalse ); + Menu_ScrollFeeder( menuScoreboard, FEEDER_HUMANTEAM_LIST, qfalse ); + } +} + +static void CG_ScoresDown_f( void ) +{ + if( !cg.showScores ) + { + Menu_SetFeederSelection( menuScoreboard, FEEDER_ALIENTEAM_LIST, 0, NULL ); + Menu_SetFeederSelection( menuScoreboard, FEEDER_HUMANTEAM_LIST, 0, NULL ); + } + + if( CG_RequestScores( ) ) + { + // leave the current scores up if they were already + // displayed, but if this is the first hit, clear them out + if( !cg.showScores ) + { + if( cg_debugRandom.integer ) + CG_Printf( "CG_ScoresDown_f: scores out of date\n" ); + + cg.showScores = qtrue; + cg.numScores = 0; + } + } + else + { + // show the cached contents even if they just pressed if it + // is within two seconds + cg.showScores = qtrue; + } +} + +static void CG_ScoresUp_f( void ) +{ + if( cg.showScores ) + { + cg.showScores = qfalse; + cg.scoreFadeTime = cg.time; + } +} + +static void CG_TellTarget_f( void ) +{ + int clientNum; + char command[ 128 ]; + char message[ 128 ]; + + clientNum = CG_CrosshairPlayer( ); + if( clientNum == -1 ) + return; + + trap_Args( message, 128 ); + Com_sprintf( command, 128, "tell %i %s", clientNum, message ); + trap_SendClientCommand( command ); +} + +static void CG_TellAttacker_f( void ) +{ + int clientNum; + char command[ 128 ]; + char message[ 128 ]; + + clientNum = CG_LastAttacker( ); + if( clientNum == -1 ) + return; + + trap_Args( message, 128 ); + Com_sprintf( command, 128, "tell %i %s", clientNum, message ); + trap_SendClientCommand( command ); +} + +typedef struct +{ + char *cmd; + void (*function)( void ); +} consoleCommand_t; + +static consoleCommand_t commands[ ] = +{ + { "testgun", CG_TestGun_f }, + { "testmodel", CG_TestModel_f }, + { "nextframe", CG_TestModelNextFrame_f }, + { "prevframe", CG_TestModelPrevFrame_f }, + { "nextskin", CG_TestModelNextSkin_f }, + { "prevskin", CG_TestModelPrevSkin_f }, + { "viewpos", CG_Viewpos_f }, + { "+scores", CG_ScoresDown_f }, + { "-scores", CG_ScoresUp_f }, + { "scoresUp", CG_scrollScoresUp_f }, + { "scoresDown", CG_scrollScoresDown_f }, + { "sizeup", CG_SizeUp_f }, + { "sizedown", CG_SizeDown_f }, + { "weapnext", CG_NextWeapon_f }, + { "weapprev", CG_PrevWeapon_f }, + { "weapon", CG_Weapon_f }, + { "tell_target", CG_TellTarget_f }, + { "tell_attacker", CG_TellAttacker_f }, + { "tcmd", CG_TargetCommand_f }, + { "testPS", CG_TestPS_f }, + { "destroyTestPS", CG_DestroyTestPS_f }, + { "testTS", CG_TestTS_f }, + { "destroyTestTS", CG_DestroyTestTS_f }, +}; + + +/* +================= +CG_ConsoleCommand + +The string has been tokenized and can be retrieved with +Cmd_Argc() / Cmd_Argv() +================= +*/ +qboolean CG_ConsoleCommand( void ) +{ + const char *cmd; + const char *arg1; + int i; + + cmd = CG_Argv( 0 ); + + //TA: ugly hacky special case + if( !Q_stricmp( cmd, "ui_menu" ) ) + { + arg1 = CG_Argv( 1 ); + trap_SendConsoleCommand( va( "menu %s\n", arg1 ) ); + return qtrue; + } + + for( i = 0; i < sizeof( commands ) / sizeof( commands[ 0 ] ); i++ ) + { + if( !Q_stricmp( cmd, commands[ i ].cmd ) ) + { + commands[ i ].function( ); + return qtrue; + } + } + + return qfalse; +} + + +/* +================= +CG_InitConsoleCommands + +Let the client system know about all of our commands +so it can perform tab completion +================= +*/ +void CG_InitConsoleCommands( void ) +{ + int i; + + for( i = 0 ; i < sizeof( commands ) / sizeof( commands[ 0 ] ) ; i++ ) + trap_AddCommand( commands[ i ].cmd ); + + // + // the game server will interpret these commands, which will be automatically + // forwarded to the server after they are not recognized locally + // + trap_AddCommand( "kill" ); + trap_AddCommand( "say" ); + trap_AddCommand( "say_team" ); + trap_AddCommand( "tell" ); + trap_AddCommand( "vsay" ); + trap_AddCommand( "vsay_team" ); + trap_AddCommand( "vtell" ); + trap_AddCommand( "vtaunt" ); + trap_AddCommand( "vosay" ); + trap_AddCommand( "vosay_team" ); + trap_AddCommand( "votell" ); + trap_AddCommand( "give" ); + trap_AddCommand( "god" ); + trap_AddCommand( "notarget" ); + trap_AddCommand( "noclip" ); + trap_AddCommand( "team" ); + trap_AddCommand( "follow" ); + trap_AddCommand( "levelshot" ); + trap_AddCommand( "addbot" ); + trap_AddCommand( "setviewpos" ); + trap_AddCommand( "callvote" ); + trap_AddCommand( "vote" ); + trap_AddCommand( "callteamvote" ); + trap_AddCommand( "teamvote" ); + trap_AddCommand( "stats" ); + trap_AddCommand( "teamtask" ); + trap_AddCommand( "class" ); + trap_AddCommand( "build" ); + trap_AddCommand( "buy" ); + trap_AddCommand( "sell" ); + trap_AddCommand( "reload" ); + trap_AddCommand( "itemact" ); + trap_AddCommand( "itemdeact" ); + trap_AddCommand( "itemtoggle" ); + trap_AddCommand( "destroy" ); + trap_AddCommand( "deconstruct" ); + trap_AddCommand( "menu" ); + trap_AddCommand( "ui_menu" ); + trap_AddCommand( "mapRotation" ); + trap_AddCommand( "stopMapRotation" ); + trap_AddCommand( "advanceMapRotation" ); + trap_AddCommand( "alienWin" ); + trap_AddCommand( "humanWin" ); +} |