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-rw-r--r--src/cgame/cg_weapons.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index deae4e0..135e441 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1111,7 +1111,8 @@ static qboolean CG_WeaponSelectable( weapon_t weapon )
{
//int ammo, clips;
//
- //BG_UnpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips );
+ //ammo = cg.snap->ps.ammo;
+ //clips = cg.snap->ps.clips
//
// this is a pain in the ass
//if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( i ) )
@@ -1205,7 +1206,8 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )
{
int ammo, clips;
- BG_UnpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips );
+ ammo = cg.snap->ps.ammo;
+ clips = cg.snap->ps.clips;
if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( i ) )
colinfo[ numItems ] = 1;