diff options
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_draw.c | 23 | ||||
| -rw-r--r-- | src/cgame/cg_predict.c | 7 | ||||
| -rw-r--r-- | src/cgame/cg_tutorial.c | 3 | ||||
| -rw-r--r-- | src/cgame/cg_weapons.c | 6 | 
4 files changed, 15 insertions, 24 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 82df413..1a3ecae 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -855,7 +855,7 @@ static void CG_DrawPlayerPoisonBarbs( rectDef_t *rect, vec4_t color, qhandle_t s    qboolean      vertical;    int           iconsize, numBarbs, i; -  BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &numBarbs, NULL ); +  numBarbs = ps->ammo;    if( height > width )    { @@ -940,7 +940,7 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )          break;        default: -        BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &value, NULL ); +        value = ps->ammo;          break;      } @@ -1099,7 +1099,7 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color )          break;        default: -        BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, NULL, &value ); +        value = ps->clips;          if( value > -1 )          { @@ -1425,23 +1425,13 @@ float CG_GetValue( int ownerDraw )      case CG_PLAYER_AMMO_VALUE:        if( cent->currentState.weapon )        { -        int value; - -        BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, -           &value, NULL ); - -        return value; +        return ps->ammo;        }        break;      case CG_PLAYER_CLIPS_VALUE:        if( cent->currentState.weapon )        { -        int value; - -        BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, -           NULL, &value ); - -        return value; +        return ps->clips;        }        break;      case CG_PLAYER_HEALTH: @@ -2404,7 +2394,8 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color )    cent = &cg_entities[ cg.snap->ps.clientNum ];    ps = &cg.snap->ps; -  BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &ammo, &clips ); +  ammo = ps->ammo; +  clips = ps->clips;    BG_FindAmmoForWeapon( cent->currentState.weapon, &maxAmmo, NULL );    // don't display if dead diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index 34f00c4..e20eb1d 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -504,11 +504,8 @@ static int CG_IsUnacceptableError( playerState_t *ps, playerState_t *pps )        return 16;    } -  for( i = 0; i < MAX_WEAPONS; i++ ) -  { -    if( pps->ammo[ i ] != ps->ammo[ i ] ) -      return 18; -  } +  if( pps->ammo != ps->ammo || pps->clips != ps->clips ) +    return 18;    if( pps->generic1 != ps->generic1 ||      pps->loopSound != ps->loopSound ) diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 5ad29b7..c418726 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -407,7 +407,8 @@ static void CG_HumanText( char *text, playerState_t *ps )      upgrade = cg.weaponSelect - 32;    } -  BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &ammo, &clips ); +  ammo = ps->ammo; +  clips = ps->clips;    if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( ps->weapon ) )    { diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index deae4e0..135e441 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1111,7 +1111,8 @@ static qboolean CG_WeaponSelectable( weapon_t weapon )  {    //int ammo, clips;    // -  //BG_UnpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips ); +  //ammo = cg.snap->ps.ammo; +  //clips = cg.snap->ps.clips    //    // this is a pain in the ass    //if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( i ) ) @@ -1205,7 +1206,8 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )      {        int ammo, clips; -      BG_UnpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips ); +      ammo = cg.snap->ps.ammo; +      clips = cg.snap->ps.clips;        if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( i ) )          colinfo[ numItems ] = 1;  | 
