diff options
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_draw.c | 17 | ||||
| -rw-r--r-- | src/cgame/cg_ents.c | 3 | ||||
| -rw-r--r-- | src/cgame/cg_playerstate.c | 5 | ||||
| -rw-r--r-- | src/cgame/cg_predict.c | 6 | ||||
| -rw-r--r-- | src/cgame/cg_view.c | 9 | ||||
| -rw-r--r-- | src/cgame/cg_weapons.c | 5 | 
6 files changed, 5 insertions, 40 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 1a3ecae..c5c9bf1 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -1907,12 +1907,11 @@ static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,    char    *s;    int     i, tx, w, totalWidth, strLength;    qtime_t qt; -  int     t;    if( !cg_drawClock.integer )      return; -  t = trap_RealTime( &qt ); +  trap_RealTime( &qt );    if( cg_drawClock.integer == 2 )    { @@ -2910,10 +2909,6 @@ CG_DrawLighting  */  static void CG_DrawLighting( void )  { -  centity_t   *cent; - -  cent = &cg_entities[ cg.snap->ps.clientNum ]; -    //fade to black if stamina is low    if( ( cg.snap->ps.stats[ STAT_STAMINA ] < -800 ) &&        ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) @@ -3113,7 +3108,6 @@ static void CG_DrawTeamVote( void )  static qboolean CG_DrawScoreboard( void )  {    static qboolean firstTime = qtrue; -  float fade, *fadeColor;    if( menuScoreboard )      menuScoreboard->window.flags &= ~WINDOW_FORCED; @@ -3125,13 +3119,8 @@ static qboolean CG_DrawScoreboard( void )      return qfalse;    } -  if( cg.showScores || -      cg.predictedPlayerState.pm_type == PM_INTERMISSION ) -  { -    fade = 1.0; -    fadeColor = colorWhite; -  } -  else +  if( !cg.showScores && +      cg.predictedPlayerState.pm_type != PM_INTERMISSION )    {      cg.deferredPlayerLoading = 0;      cg.killerName[ 0 ] = 0; diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 17f1a7d..5802684 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -844,7 +844,7 @@ void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int  {    centity_t *cent;    vec3_t    oldOrigin, origin, deltaOrigin; -  vec3_t    oldAngles, angles, deltaAngles; +  vec3_t    oldAngles, angles;    if( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL )    { @@ -867,7 +867,6 @@ void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int    BG_EvaluateTrajectory( ¢->currentState.apos, toTime, angles );    VectorSubtract( origin, oldOrigin, deltaOrigin ); -  VectorSubtract( angles, oldAngles, deltaAngles );    VectorAdd( in, deltaOrigin, out ); diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c index e1bcb09..7749f59 100644 --- a/src/cgame/cg_playerstate.c +++ b/src/cgame/cg_playerstate.c @@ -245,8 +245,6 @@ CG_CheckLocalSounds  */  void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )  { -  int reward; -    // don't play the sounds if the player just changed teams    if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] )      return; @@ -262,9 +260,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )    // if we are going into the intermission, don't start any voices    if( cg.intermissionStarted )      return; - -  // reward sounds -  reward = qfalse;  } diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index 59419b5..0f95ea2 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -547,7 +547,6 @@ void CG_PredictPlayerState( void )  {    int     cmdNum, current, i;    playerState_t oldPlayerState; -  qboolean  moved;    usercmd_t oldestCmd;    usercmd_t latestCmd;    int stateIndex = 0, predictCmd = 0; @@ -733,9 +732,6 @@ void CG_PredictPlayerState( void )      stateIndex = cg.stateHead;    } -  // run cmds -  moved = qfalse; -    for( cmdNum = current - CMD_BACKUP + 1; cmdNum <= current; cmdNum++ )    {      // get the command @@ -853,8 +849,6 @@ void CG_PredictPlayerState( void )        stateIndex = ( stateIndex + 1 ) % NUM_SAVED_STATES;      } -    moved = qtrue; -      // add push trigger movement effects      CG_TouchTriggerPrediction( ); diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 477196c..1a13765 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -409,7 +409,7 @@ static void CG_OffsetFirstPersonView( void )    vec3_t        predictedVelocity;    int           timeDelta;    float         bob2; -  vec3_t        normal, baseOrigin; +  vec3_t        normal;    playerState_t *ps = &cg.predictedPlayerState;    if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) @@ -429,8 +429,6 @@ static void CG_OffsetFirstPersonView( void )    origin = cg.refdef.vieworg;    angles = cg.refdefViewAngles; -  VectorCopy( origin, baseOrigin ); -    // if dead, fix the angle and don't add any kick    if( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 )    { @@ -562,7 +560,6 @@ static void CG_OffsetFirstPersonView( void )      usercmd_t cmd;      int       cmdNum;      float     fFraction, rFraction, uFraction; -    float     fFraction2, rFraction2, uFraction2;      cmdNum = trap_GetCurrentCmdNumber();      trap_GetUserCmd( cmdNum, &cmd ); @@ -580,10 +577,6 @@ static void CG_OffsetFirstPersonView( void )      if( uFraction > 1.0f )        uFraction = 1.0f; -    fFraction2 = -sin( fFraction * M_PI / 2 ); -    rFraction2 = -sin( rFraction * M_PI / 2 ); -    uFraction2 = -sin( uFraction * M_PI / 2 ); -      if( cmd.forwardmove > 0 )        VectorMA( origin, STRUGGLE_DIST * fFraction, forward, origin );      else if( cmd.forwardmove < 0 ) diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 135e441..600a776 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1159,14 +1159,9 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )    int           length;    int           selectWindow;    qboolean      vertical; -  centity_t     *cent; -  playerState_t *ps;    int		colinfo[ 64 ]; -  cent = &cg_entities[ cg.snap->ps.clientNum ]; -  ps = &cg.snap->ps; -    // don't display if dead    if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 )      return;  | 
