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Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c57
1 files changed, 44 insertions, 13 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index bcd51de..2c13fd4 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -3080,6 +3080,9 @@ void Cmd_Class_f( gentity_t *ent )
if( ent->client->pers.teamSelection == PTE_ALIENS )
{
+ if( g_clusterfuck.integer )
+ goto just_spawn_alien;
+
if( newClass != PCL_ALIEN_BUILDER0 &&
newClass != PCL_ALIEN_BUILDER0_UPG &&
newClass != PCL_ALIEN_LEVEL0 )
@@ -3110,6 +3113,7 @@ void Cmd_Class_f( gentity_t *ent )
return;
}
+ just_spawn_alien:
// spawn from an egg
if( G_PushSpawnQueue( &level.alienSpawnQueue, clientNum ) )
{
@@ -3117,31 +3121,40 @@ void Cmd_Class_f( gentity_t *ent )
ent->client->ps.stats[ STAT_PCLASS ] = newClass;
}
}
+
+
else if( ent->client->pers.teamSelection == PTE_HUMANS )
{
+ int weapon;
+
+ weapon = BG_FindWeaponNumForName( s );
+
+ if( g_clusterfuck.integer && weapon != WP_NONE)
+ {
+ ent->client->pers.humanItemSelection = weapon;
+ goto just_spawn_human;
+ }
+
//set the item to spawn with
- if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) &&
- BG_WeaponIsAllowed( WP_MACHINEGUN ) )
+ if( weapon == WP_MACHINEGUN && BG_WeaponIsAllowed( WP_MACHINEGUN ) )
{
ent->client->pers.humanItemSelection = WP_MACHINEGUN;
}
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) &&
- BG_WeaponIsAllowed( WP_HBUILD ) )
+ else if( weapon == WP_HBUILD && BG_WeaponIsAllowed( WP_HBUILD ) )
{
ent->client->pers.humanItemSelection = WP_HBUILD;
}
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) &&
- BG_WeaponIsAllowed( WP_HBUILD2 ) &&
+ else if( weapon == WP_HBUILD2 && BG_WeaponIsAllowed( WP_HBUILD2 ) &&
BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) )
{
ent->client->pers.humanItemSelection = WP_HBUILD2;
}
else
{
- trap_SendServerCommand( ent-g_entities,
- "print \"Unknown starting item\n\"" );
+ trap_SendServerCommand( ent-g_entities, "print \"Unknown starting item\n\"" );
return;
}
+ just_spawn_human:
// spawn from a telenode
G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s);
if( G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ) )
@@ -3177,6 +3190,9 @@ void Cmd_Class_f( gentity_t *ent )
return;
}
+ if( g_clusterfuck.integer )
+ goto just_evolve;
+
//check there are no humans nearby
VectorAdd( ent->client->ps.origin, range, maxs );
VectorSubtract( ent->client->ps.origin, range, mins );
@@ -3230,6 +3246,7 @@ void Cmd_Class_f( gentity_t *ent )
BG_FindStagesForClass( newClass, g_alienStage.integer ) &&
BG_ClassIsAllowed( newClass ) )
{
+ just_evolve:
G_LogOnlyPrintf("ClientTeamClass: %i alien %s\n", clientNum, s);
ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] /
@@ -3398,10 +3415,12 @@ void Cmd_Destroy_f( gentity_t *ent )
if( tr.fraction < 1.0f &&
( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->pers.teamSelection ) &&
+ ( g_clusterfuck.integer || traceEnt->biteam == ent->client->pers.teamSelection ) &&
( ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) ) )
{
+ if( g_clusterfuck.integer )
+ goto just_decon;
// Cancel deconstruction
if( g_markDeconstruct.integer == 1 && traceEnt->deconstruct )
{
@@ -3469,6 +3488,7 @@ void Cmd_Destroy_f( gentity_t *ent )
}
else
{
+ just_decon:
if( traceEnt->health > 0 )
{
buildHistory_t *new;
@@ -3819,6 +3839,13 @@ void Cmd_Buy_f( gentity_t *ent )
buyingEnergyAmmo = hasEnergyWeapon;
}
+ if( g_clusterfuck.integer ) {
+ if ( weapon != WP_NONE )
+ goto just_buy_weapon;
+ else
+ goto just_buy_upgrade;
+ }
+
if( buyingEnergyAmmo )
{
//no armoury nearby
@@ -3892,7 +3919,7 @@ void Cmd_Buy_f( gentity_t *ent )
trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
return;
}
-
+ just_buy_weapon:
//add to inventory
BG_AddWeaponToInventory( weapon, ent->client->ps.stats );
BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips );
@@ -3970,7 +3997,7 @@ void Cmd_Buy_f( gentity_t *ent )
va( "print \"You can't buy this item while crouching\n\"" ) );
return;
}
-
+ just_buy_upgrade:
if( upgrade == UP_AMMO )
G_GiveClientMaxAmmo( ent, buyingEnergyAmmo );
else
@@ -4018,7 +4045,7 @@ void Cmd_Sell_f( gentity_t *ent )
trap_Argv( 1, s, sizeof( s ) );
//no armoury nearby
- if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
+ if( !g_clusterfuck.integer && !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
{
trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) );
return;
@@ -5473,6 +5500,7 @@ void ClientCommand( int clientNum )
return;
}
+
// do tests here to reduce the amount of repeated code
if( !( cmds[ i ].cmdFlags & CMD_INTERMISSION ) && ( level.intermissiontime || level.paused ) )
@@ -5492,6 +5520,9 @@ void ClientCommand( int clientNum )
return;
}
+ if( g_clusterfuck.integer )
+ goto just_execute;
+
if( cmds[ i ].cmdFlags & CMD_TEAM &&
ent->client->pers.teamSelection == PTE_NONE )
{
@@ -5531,7 +5562,7 @@ void ClientCommand( int clientNum )
"print \"Must be living to use this command\n\"" );
return;
}
-
+just_execute:
// Disallow a large class of commands if a player is restricted.
if( G_admin_is_restricted( ent, qtrue ) &&
( !Q_stricmp( cmd, "team" ) ||