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Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 7b58f1f..d834fcd 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -279,9 +279,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( !g_retribution.integer )
{
if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- G_AddCreditToClient( attacker->client, -FREEKILL_ALIEN, qtrue );
+ G_AddFundsToClient( attacker->client, -FREEKILL_ALIEN, qtrue );
else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_AddCreditToClient( attacker->client, -FREEKILL_HUMAN, qtrue );
+ G_AddFundsToClient( attacker->client, -FREEKILL_HUMAN, qtrue );
}
}
else
@@ -386,8 +386,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
price = g_entities[ i ].client->ps.persistant[ PERS_CREDIT ];
if ( price )
{
- G_AddCreditToClient( self->client, price, qtrue );
- G_AddCreditToClient( g_entities[ i ].client, -price, qtrue );
+ G_AddFundsToClient( self->client, price, qtrue );
+ G_AddFundsToClient( g_entities[ i ].client, -price, qtrue );
trap_SendServerCommand( self->client->ps.clientNum,
va( "print \"Received ^3%d credits ^7from %s ^7in retribution.\n\"",
@@ -447,8 +447,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if ( !toPay[ i ] )
continue;
- G_AddCreditToClient( self->client, toPay[ i ], qtrue );
- G_AddCreditToClient( g_entities[ i ].client, -toPay[ i ], qtrue );
+ G_AddFundsToClient( self->client, toPay[ i ], qtrue );
+ G_AddFundsToClient( g_entities[ i ].client, -toPay[ i ], qtrue );
trap_SendServerCommand( self->client->ps.clientNum,
va( "print \"Received ^3%d ^7evos from %s ^7in retribution.\n\"",
@@ -533,7 +533,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
percentDamage *= (float)spreeRate;
//add credit
- G_AddCreditToClient( player->client,
+ G_AddFundsToClient( player->client,
(int)( classValue * percentDamage ), qtrue );
}
}
@@ -572,9 +572,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
//add kills
if( spreeRate && player == attacker )
- G_AddCreditToClient( player->client, frags * spreeRate, qtrue );
+ G_AddFundsToClient( player->client, frags * spreeRate, qtrue );
else
- G_AddCreditToClient( player->client, frags, qtrue );
+ G_AddFundsToClient( player->client, frags, qtrue );
//can't revist this account later
self->credits[ i ] = 0;