diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/bg_public.h | 2 | ||||
| -rw-r--r-- | src/game/g_active.c | 2 | ||||
| -rw-r--r-- | src/game/g_buildable.c | 4 | 
3 files changed, 4 insertions, 4 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 817b7aa..cbb2def 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1014,7 +1014,7 @@ typedef struct    int       meansOfDeath;    int       team; -  weapon_t  buildWeapon; +  int       buildWeapon;    int       idleAnim; diff --git a/src/game/g_active.c b/src/game/g_active.c index 147aabc..bfbec2a 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -236,7 +236,7 @@ static void G_ClientShove( gentity_t *ent, gentity_t *victim )    VectorNormalizeFast( dir );    // don't break the dretch elevator -  if( abs( dir[ 2 ] ) > abs( dir[ 0 ] ) && abs( dir[ 2 ] ) > abs( dir[ 1 ] ) ) +  if( fabs( dir[ 2 ] ) > fabs( dir[ 0 ] ) && fabs( dir[ 2 ] ) > fabs( dir[ 1 ] ) )      return;    VectorScale( dir, diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index b8ecad4..983e259 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2229,8 +2229,8 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )    vectoangles( dirToTarget, self->turretAim );    //if pointing at our target return true -  if( abs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance && -      abs( angleToTarget[ PITCH ] - self->s.angles2[ PITCH ] ) <= accuracyTolerance ) +  if( fabs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance && +      fabs( angleToTarget[ PITCH ] - self->s.angles2[ PITCH ] ) <= accuracyTolerance )      return qtrue;    return qfalse;  | 
