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-rw-r--r--src/game/g_client.c1
-rw-r--r--src/game/g_mover.c10
-rw-r--r--src/game/g_physics.c13
3 files changed, 7 insertions, 17 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index abdfa8e..00ed443 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -759,6 +759,7 @@ void SpawnCorpse( gentity_t *ent )
body->timestamp = level.time;
body->s.event = 0;
body->r.contents = CONTENTS_CORPSE;
+ body->clipmask = MASK_DEADSOLID;
body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ];
body->nonSegModel = ent->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL;
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index 268a25d..74b6541 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -55,17 +55,11 @@ G_TestEntityPosition
gentity_t *G_TestEntityPosition( gentity_t *ent )
{
trace_t tr;
- int mask;
-
- if( ent->clipmask )
- mask = ent->clipmask;
- else
- mask = MASK_SOLID;
if( ent->client )
- trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, mask );
+ trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, ent->clipmask );
else
- trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, mask );
+ trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ent->clipmask );
if( tr.startsolid )
return &g_entities[ tr.entityNum ];
diff --git a/src/game/g_physics.c b/src/game/g_physics.c
index 58c6487..a104685 100644
--- a/src/game/g_physics.c
+++ b/src/game/g_physics.c
@@ -87,7 +87,6 @@ void G_Physics( gentity_t *ent, int msec )
vec3_t origin;
trace_t tr;
int contents;
- int mask;
// if groundentity has been set to -1, it may have been pushed off an edge
if( ent->s.groundEntityNum == -1 )
@@ -107,12 +106,6 @@ void G_Physics( gentity_t *ent, int msec )
}
}
- // trace a line from the previous position to the current position
- if( ent->clipmask )
- mask = ent->clipmask;
- else
- mask = MASK_PLAYERSOLID & ~CONTENTS_BODY;//MASK_SOLID;
-
if( ent->s.pos.trType == TR_STATIONARY )
{
// check think function
@@ -125,7 +118,7 @@ void G_Physics( gentity_t *ent, int msec )
VectorMA( origin, -2.0f, ent->s.origin2, origin );
- trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask );
+ trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask );
if( tr.fraction == 1.0f )
ent->s.groundEntityNum = -1;
@@ -136,10 +129,12 @@ void G_Physics( gentity_t *ent, int msec )
return;
}
+ // trace a line from the previous position to the current position
+
// get current position
BG_EvaluateTrajectory( &ent->s.pos, level.time, origin );
- trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask );
+ trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask );
VectorCopy( tr.endpos, ent->r.currentOrigin );