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-rw-r--r--src/game/bg_pmove.c23
1 files changed, 5 insertions, 18 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index c54fba0..16bf2ac 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -241,13 +241,8 @@ static void PM_Friction( void )
speed = VectorLength( vec );
- if( speed < 1 )
- {
- vel[ 0 ] = 0;
- vel[ 1 ] = 0; // allow sinking underwater
- // FIXME: still have z friction underwater?
+ if( speed < 0.1 )
return;
- }
drop = 0;
@@ -875,19 +870,11 @@ static void PM_WaterMove( void )
//
// user intentions
//
- if( !scale )
- {
- wishvel[ 0 ] = 0;
- wishvel[ 1 ] = 0;
- wishvel[ 2 ] = -60; // sink towards bottom
- }
- else
- {
- for( i = 0; i < 3; i++ )
- wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove;
- wishvel[ 2 ] += scale * pm->cmd.upmove;
- }
+ for( i = 0; i < 3; i++ )
+ wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove;
+
+ wishvel[ 2 ] += scale * pm->cmd.upmove;
VectorCopy( wishvel, wishdir );
wishspeed = VectorNormalize( wishdir );