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-rw-r--r--src/qcommon/q_math.c1562
-rw-r--r--src/qcommon/q_platform.h335
-rw-r--r--src/qcommon/q_shared.c1347
-rw-r--r--src/qcommon/q_shared.h1325
-rw-r--r--src/qcommon/qfiles.h626
-rw-r--r--src/qcommon/surfaceflags.h91
6 files changed, 5286 insertions, 0 deletions
diff --git a/src/qcommon/q_math.c b/src/qcommon/q_math.c
new file mode 100644
index 0000000..196d2f5
--- /dev/null
+++ b/src/qcommon/q_math.c
@@ -0,0 +1,1562 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// q_math.c -- stateless support routines that are included in each code module
+
+// Some of the vector functions are static inline in q_shared.h. q3asm
+// doesn't understand static functions though, so we only want them in
+// one file. That's what this is about.
+#ifdef Q3_VM
+#define __Q3_VM_MATH
+#endif
+
+#include "q_shared.h"
+
+vec3_t vec3_origin = {0,0,0};
+vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } };
+
+
+vec4_t colorBlack = {0, 0, 0, 1};
+vec4_t colorRed = {1, 0, 0, 1};
+vec4_t colorGreen = {0, 1, 0, 1};
+vec4_t colorBlue = {0, 0, 1, 1};
+vec4_t colorYellow = {1, 1, 0, 1};
+vec4_t colorMagenta= {1, 0, 1, 1};
+vec4_t colorCyan = {0, 1, 1, 1};
+vec4_t colorWhite = {1, 1, 1, 1};
+vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1};
+vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1};
+vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1};
+
+vec4_t g_color_table[8] =
+ {
+ {0.0, 0.0, 0.0, 1.0},
+ {1.0, 0.0, 0.0, 1.0},
+ {0.0, 1.0, 0.0, 1.0},
+ {1.0, 1.0, 0.0, 1.0},
+ {0.0, 0.0, 1.0, 1.0},
+ {0.0, 1.0, 1.0, 1.0},
+ {1.0, 0.0, 1.0, 1.0},
+ {1.0, 1.0, 1.0, 1.0},
+ };
+
+
+vec3_t bytedirs[NUMVERTEXNORMALS] =
+{
+{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f},
+{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f},
+{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f},
+{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f},
+{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f},
+{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f},
+{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f},
+{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f},
+{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f},
+{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f},
+{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f},
+{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f},
+{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f},
+{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f},
+{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f},
+{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f},
+{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f},
+{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f},
+{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f},
+{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f},
+{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f},
+{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f},
+{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f},
+{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f},
+{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f},
+{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f},
+{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f},
+{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f},
+{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f},
+{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f},
+{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f},
+{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f},
+{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f},
+{0.681718f, -0.147621f, -0.716567f},{0.850651f, 0.000000f, -0.525731f},
+{0.809017f, -0.309017f, -0.500000f}, {0.864188f, -0.442863f, -0.238856f},
+{0.951056f, -0.162460f, -0.262866f}, {0.147621f, 0.716567f, -0.681718f},
+{0.309017f, 0.500000f, -0.809017f}, {0.425325f, 0.688191f, -0.587785f},
+{0.442863f, 0.238856f, -0.864188f}, {0.587785f, 0.425325f, -0.688191f},
+{0.688191f, 0.587785f, -0.425325f}, {-0.147621f, 0.716567f, -0.681718f},
+{-0.309017f, 0.500000f, -0.809017f}, {0.000000f, 0.525731f, -0.850651f},
+{-0.525731f, 0.000000f, -0.850651f}, {-0.442863f, 0.238856f, -0.864188f},
+{-0.295242f, 0.000000f, -0.955423f}, {-0.162460f, 0.262866f, -0.951056f},
+{0.000000f, 0.000000f, -1.000000f}, {0.295242f, 0.000000f, -0.955423f},
+{0.162460f, 0.262866f, -0.951056f}, {-0.442863f, -0.238856f, -0.864188f},
+{-0.309017f, -0.500000f, -0.809017f}, {-0.162460f, -0.262866f, -0.951056f},
+{0.000000f, -0.850651f, -0.525731f}, {-0.147621f, -0.716567f, -0.681718f},
+{0.147621f, -0.716567f, -0.681718f}, {0.000000f, -0.525731f, -0.850651f},
+{0.309017f, -0.500000f, -0.809017f}, {0.442863f, -0.238856f, -0.864188f},
+{0.162460f, -0.262866f, -0.951056f}, {0.238856f, -0.864188f, -0.442863f},
+{0.500000f, -0.809017f, -0.309017f}, {0.425325f, -0.688191f, -0.587785f},
+{0.716567f, -0.681718f, -0.147621f}, {0.688191f, -0.587785f, -0.425325f},
+{0.587785f, -0.425325f, -0.688191f}, {0.000000f, -0.955423f, -0.295242f},
+{0.000000f, -1.000000f, 0.000000f}, {0.262866f, -0.951056f, -0.162460f},
+{0.000000f, -0.850651f, 0.525731f}, {0.000000f, -0.955423f, 0.295242f},
+{0.238856f, -0.864188f, 0.442863f}, {0.262866f, -0.951056f, 0.162460f},
+{0.500000f, -0.809017f, 0.309017f}, {0.716567f, -0.681718f, 0.147621f},
+{0.525731f, -0.850651f, 0.000000f}, {-0.238856f, -0.864188f, -0.442863f},
+{-0.500000f, -0.809017f, -0.309017f}, {-0.262866f, -0.951056f, -0.162460f},
+{-0.850651f, -0.525731f, 0.000000f}, {-0.716567f, -0.681718f, -0.147621f},
+{-0.716567f, -0.681718f, 0.147621f}, {-0.525731f, -0.850651f, 0.000000f},
+{-0.500000f, -0.809017f, 0.309017f}, {-0.238856f, -0.864188f, 0.442863f},
+{-0.262866f, -0.951056f, 0.162460f}, {-0.864188f, -0.442863f, 0.238856f},
+{-0.809017f, -0.309017f, 0.500000f}, {-0.688191f, -0.587785f, 0.425325f},
+{-0.681718f, -0.147621f, 0.716567f}, {-0.442863f, -0.238856f, 0.864188f},
+{-0.587785f, -0.425325f, 0.688191f}, {-0.309017f, -0.500000f, 0.809017f},
+{-0.147621f, -0.716567f, 0.681718f}, {-0.425325f, -0.688191f, 0.587785f},
+{-0.162460f, -0.262866f, 0.951056f}, {0.442863f, -0.238856f, 0.864188f},
+{0.162460f, -0.262866f, 0.951056f}, {0.309017f, -0.500000f, 0.809017f},
+{0.147621f, -0.716567f, 0.681718f}, {0.000000f, -0.525731f, 0.850651f},
+{0.425325f, -0.688191f, 0.587785f}, {0.587785f, -0.425325f, 0.688191f},
+{0.688191f, -0.587785f, 0.425325f}, {-0.955423f, 0.295242f, 0.000000f},
+{-0.951056f, 0.162460f, 0.262866f}, {-1.000000f, 0.000000f, 0.000000f},
+{-0.850651f, 0.000000f, 0.525731f}, {-0.955423f, -0.295242f, 0.000000f},
+{-0.951056f, -0.162460f, 0.262866f}, {-0.864188f, 0.442863f, -0.238856f},
+{-0.951056f, 0.162460f, -0.262866f}, {-0.809017f, 0.309017f, -0.500000f},
+{-0.864188f, -0.442863f, -0.238856f}, {-0.951056f, -0.162460f, -0.262866f},
+{-0.809017f, -0.309017f, -0.500000f}, {-0.681718f, 0.147621f, -0.716567f},
+{-0.681718f, -0.147621f, -0.716567f}, {-0.850651f, 0.000000f, -0.525731f},
+{-0.688191f, 0.587785f, -0.425325f}, {-0.587785f, 0.425325f, -0.688191f},
+{-0.425325f, 0.688191f, -0.587785f}, {-0.425325f, -0.688191f, -0.587785f},
+{-0.587785f, -0.425325f, -0.688191f}, {-0.688191f, -0.587785f, -0.425325f}
+};
+
+//==============================================================
+
+int Q_rand( int *seed ) {
+ *seed = (69069 * *seed + 1);
+ return *seed;
+}
+
+float Q_random( int *seed ) {
+ return ( Q_rand( seed ) & 0xffff ) / (float)0x10000;
+}
+
+float Q_crandom( int *seed ) {
+ return 2.0 * ( Q_random( seed ) - 0.5 );
+}
+
+//=======================================================
+
+signed char ClampChar( int i ) {
+ if ( i < -128 ) {
+ return -128;
+ }
+ if ( i > 127 ) {
+ return 127;
+ }
+ return i;
+}
+
+signed short ClampShort( int i ) {
+ if ( i < -32768 ) {
+ return -32768;
+ }
+ if ( i > 0x7fff ) {
+ return 0x7fff;
+ }
+ return i;
+}
+
+
+// this isn't a real cheap function to call!
+int DirToByte( vec3_t dir ) {
+ int i, best;
+ float d, bestd;
+
+ if ( !dir ) {
+ return 0;
+ }
+
+ bestd = 0;
+ best = 0;
+ for (i=0 ; i<NUMVERTEXNORMALS ; i++)
+ {
+ d = DotProduct (dir, bytedirs[i]);
+ if (d > bestd)
+ {
+ bestd = d;
+ best = i;
+ }
+ }
+
+ return best;
+}
+
+void ByteToDir( int b, vec3_t dir ) {
+ if ( b < 0 || b >= NUMVERTEXNORMALS ) {
+ VectorCopy( vec3_origin, dir );
+ return;
+ }
+ VectorCopy (bytedirs[b], dir);
+}
+
+
+unsigned ColorBytes3 (float r, float g, float b) {
+ unsigned i;
+
+ ( (byte *)&i )[0] = r * 255;
+ ( (byte *)&i )[1] = g * 255;
+ ( (byte *)&i )[2] = b * 255;
+
+ return i;
+}
+
+unsigned ColorBytes4 (float r, float g, float b, float a) {
+ unsigned i;
+
+ ( (byte *)&i )[0] = r * 255;
+ ( (byte *)&i )[1] = g * 255;
+ ( (byte *)&i )[2] = b * 255;
+ ( (byte *)&i )[3] = a * 255;
+
+ return i;
+}
+
+float NormalizeColor( const vec3_t in, vec3_t out ) {
+ float max;
+
+ max = in[0];
+ if ( in[1] > max ) {
+ max = in[1];
+ }
+ if ( in[2] > max ) {
+ max = in[2];
+ }
+
+ if ( !max ) {
+ VectorClear( out );
+ } else {
+ out[0] = in[0] / max;
+ out[1] = in[1] / max;
+ out[2] = in[2] / max;
+ }
+ return max;
+}
+
+
+/*
+=====================
+PlaneFromPoints
+
+Returns false if the triangle is degenrate.
+The normal will point out of the clock for clockwise ordered points
+=====================
+*/
+qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) {
+ vec3_t d1, d2;
+
+ VectorSubtract( b, a, d1 );
+ VectorSubtract( c, a, d2 );
+ CrossProduct( d2, d1, plane );
+ if ( VectorNormalize( plane ) == 0 ) {
+ return qfalse;
+ }
+
+ plane[3] = DotProduct( a, plane );
+ return qtrue;
+}
+
+/*
+===============
+RotatePointAroundVector
+
+This is not implemented very well...
+===============
+*/
+void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
+ float degrees ) {
+ float sin_a;
+ float cos_a;
+ float cos_ia;
+ float i_i_ia;
+ float j_j_ia;
+ float k_k_ia;
+ float i_j_ia;
+ float i_k_ia;
+ float j_k_ia;
+ float a_sin;
+ float b_sin;
+ float c_sin;
+ float rot[3][3];
+
+ cos_ia = DEG2RAD(degrees);
+ sin_a = sin(cos_ia);
+ cos_a = cos(cos_ia);
+ cos_ia = 1.0F - cos_a;
+
+ i_i_ia = dir[0] * dir[0] * cos_ia;
+ j_j_ia = dir[1] * dir[1] * cos_ia;
+ k_k_ia = dir[2] * dir[2] * cos_ia;
+ i_j_ia = dir[0] * dir[1] * cos_ia;
+ i_k_ia = dir[0] * dir[2] * cos_ia;
+ j_k_ia = dir[1] * dir[2] * cos_ia;
+
+ a_sin = dir[0] * sin_a;
+ b_sin = dir[1] * sin_a;
+ c_sin = dir[2] * sin_a;
+
+ rot[0][0] = i_i_ia + cos_a;
+ rot[0][1] = i_j_ia - c_sin;
+ rot[0][2] = i_k_ia + b_sin;
+ rot[1][0] = i_j_ia + c_sin;
+ rot[1][1] = j_j_ia + cos_a;
+ rot[1][2] = j_k_ia - a_sin;
+ rot[2][0] = i_k_ia - b_sin;
+ rot[2][1] = j_k_ia + a_sin;
+ rot[2][2] = k_k_ia + cos_a;
+
+ dst[0] = point[0] * rot[0][0] + point[1] * rot[0][1] + point[2] * rot[0][2];
+ dst[1] = point[0] * rot[1][0] + point[1] * rot[1][1] + point[2] * rot[1][2];
+ dst[2] = point[0] * rot[2][0] + point[1] * rot[2][1] + point[2] * rot[2][2];
+}
+
+/*
+===============
+RotateAroundDirection
+===============
+*/
+void RotateAroundDirection( vec3_t axis[3], vec_t angle ) {
+ vec_t scale;
+
+ angle = DEG2RAD( angle );
+
+ // create an arbitrary axis[1]
+ PerpendicularVector( axis[ 1 ], axis[ 0 ] );
+
+ // cross to get axis[2]
+ CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] );
+
+ // rotate
+ scale = cos( angle );
+ VectorScale( axis[ 1 ], scale, axis[ 1 ] );
+
+ scale = sin( angle );
+ VectorMA( axis[ 1 ], scale, axis[ 2 ], axis[ 1 ] );
+
+ // recalculate axis[2]
+ CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] );
+}
+
+
+
+void vectoangles( const vec3_t value1, vec3_t angles ) {
+ float forward;
+ float yaw, pitch;
+
+ if ( value1[1] == 0 && value1[0] == 0 ) {
+ yaw = 0;
+ if ( value1[2] > 0 ) {
+ pitch = 90;
+ }
+ else {
+ pitch = 270;
+ }
+ }
+ else {
+ if ( value1[0] ) {
+ yaw = ( atan2 ( value1[1], value1[0] ) * 180 / M_PI );
+ }
+ else if ( value1[1] > 0 ) {
+ yaw = 90;
+ }
+ else {
+ yaw = 270;
+ }
+ if ( yaw < 0 ) {
+ yaw += 360;
+ }
+
+ forward = sqrt ( value1[0]*value1[0] + value1[1]*value1[1] );
+ pitch = ( atan2(value1[2], forward) * 180 / M_PI );
+ if ( pitch < 0 ) {
+ pitch += 360;
+ }
+ }
+
+ angles[PITCH] = -pitch;
+ angles[YAW] = yaw;
+ angles[ROLL] = 0;
+}
+
+
+/*
+=================
+AxisToAngles
+
+Takes an axis (forward + right + up)
+and returns angles -- including a roll
+=================
+*/
+void AxisToAngles( vec3_t axis[3], vec3_t angles ) {
+ float length1;
+ float yaw, pitch, roll = 0.0f;
+
+ if ( axis[0][1] == 0 && axis[0][0] == 0 ) {
+ yaw = 0;
+ if ( axis[0][2] > 0 ) {
+ pitch = 90;
+ }
+ else {
+ pitch = 270;
+ }
+ }
+ else {
+ if ( axis[0][0] ) {
+ yaw = ( atan2 ( axis[0][1], axis[0][0] ) * 180 / M_PI );
+ }
+ else if ( axis[0][1] > 0 ) {
+ yaw = 90;
+ }
+ else {
+ yaw = 270;
+ }
+ if ( yaw < 0 ) {
+ yaw += 360;
+ }
+
+ length1 = sqrt ( axis[0][0]*axis[0][0] + axis[0][1]*axis[0][1] );
+ pitch = ( atan2(axis[0][2], length1) * 180 / M_PI );
+ if ( pitch < 0 ) {
+ pitch += 360;
+ }
+
+ roll = ( atan2( axis[1][2], axis[2][2] ) * 180 / M_PI );
+ if ( roll < 0 ) {
+ roll += 360;
+ }
+ }
+
+ angles[PITCH] = -pitch;
+ angles[YAW] = yaw;
+ angles[ROLL] = roll;
+}
+
+/*
+=================
+AnglesToAxis
+=================
+*/
+void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) {
+ vec3_t right;
+
+ // angle vectors returns "right" instead of "y axis"
+ AngleVectors( angles, axis[0], right, axis[2] );
+ VectorSubtract( vec3_origin, right, axis[1] );
+}
+
+void AxisClear( vec3_t axis[3] ) {
+ axis[0][0] = 1;
+ axis[0][1] = 0;
+ axis[0][2] = 0;
+ axis[1][0] = 0;
+ axis[1][1] = 1;
+ axis[1][2] = 0;
+ axis[2][0] = 0;
+ axis[2][1] = 0;
+ axis[2][2] = 1;
+}
+
+void AxisCopy( vec3_t in[3], vec3_t out[3] ) {
+ VectorCopy( in[0], out[0] );
+ VectorCopy( in[1], out[1] );
+ VectorCopy( in[2], out[2] );
+}
+
+void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
+{
+ float d;
+ vec3_t n;
+ float inv_denom;
+
+ inv_denom = 1.0f / DotProduct( normal, normal );
+#ifndef Q3_VM
+ assert( Q_fabs(inv_denom) != 0.0f ); // bk010122 - zero vectors get here
+#endif
+ inv_denom = 1.0f / inv_denom;
+
+ d = DotProduct( normal, p ) * inv_denom;
+
+ n[0] = normal[0] * inv_denom;
+ n[1] = normal[1] * inv_denom;
+ n[2] = normal[2] * inv_denom;
+
+ dst[0] = p[0] - d * n[0];
+ dst[1] = p[1] - d * n[1];
+ dst[2] = p[2] - d * n[2];
+}
+
+/*
+================
+MakeNormalVectors
+
+Given a normalized forward vector, create two
+other perpendicular vectors
+================
+*/
+void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) {
+ float d;
+
+ // this rotate and negate guarantees a vector
+ // not colinear with the original
+ right[1] = -forward[0];
+ right[2] = forward[1];
+ right[0] = forward[2];
+
+ d = DotProduct (right, forward);
+ VectorMA (right, -d, forward, right);
+ VectorNormalize (right);
+ CrossProduct (right, forward, up);
+}
+
+
+void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out )
+{
+ out[0] = DotProduct( in, matrix[0] );
+ out[1] = DotProduct( in, matrix[1] );
+ out[2] = DotProduct( in, matrix[2] );
+}
+
+//============================================================================
+
+#if !idppc
+/*
+** float q_rsqrt( float number )
+*/
+float Q_rsqrt( float number )
+{
+ union {
+ float f;
+ int i;
+ } t;
+ float x2, y;
+ const float threehalfs = 1.5F;
+
+ x2 = number * 0.5F;
+ t.f = number;
+ t.i = 0x5f3759df - ( t.i >> 1 ); // what the fuck?
+ y = t.f;
+ y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
+// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
+
+ //assert( !isnan(y) ); // bk010122 - FPE?
+ return y;
+}
+
+float Q_fabs( float f ) {
+ int tmp = * ( int * ) &f;
+ tmp &= 0x7FFFFFFF;
+ return * ( float * ) &tmp;
+}
+#endif
+
+//============================================================
+
+/*
+===============
+LerpAngle
+
+===============
+*/
+float LerpAngle (float from, float to, float frac) {
+ float a;
+
+ if ( to - from > 180 ) {
+ to -= 360;
+ }
+ if ( to - from < -180 ) {
+ to += 360;
+ }
+ a = from + frac * (to - from);
+
+ return a;
+}
+
+
+/*
+=================
+AngleSubtract
+
+Always returns a value from -180 to 180
+=================
+*/
+float AngleSubtract( float a1, float a2 ) {
+ float a;
+
+ a = a1 - a2;
+ while ( a > 180 ) {
+ a -= 360;
+ }
+ while ( a < -180 ) {
+ a += 360;
+ }
+ return a;
+}
+
+
+void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) {
+ v3[0] = AngleSubtract( v1[0], v2[0] );
+ v3[1] = AngleSubtract( v1[1], v2[1] );
+ v3[2] = AngleSubtract( v1[2], v2[2] );
+}
+
+
+float AngleMod(float a) {
+ a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
+ return a;
+}
+
+
+/*
+=================
+AngleNormalize360
+
+returns angle normalized to the range [0 <= angle < 360]
+=================
+*/
+float AngleNormalize360 ( float angle ) {
+ return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535);
+}
+
+
+/*
+=================
+AngleNormalize180
+
+returns angle normalized to the range [-180 < angle <= 180]
+=================
+*/
+float AngleNormalize180 ( float angle ) {
+ angle = AngleNormalize360( angle );
+ if ( angle > 180.0 ) {
+ angle -= 360.0;
+ }
+ return angle;
+}
+
+
+/*
+=================
+AngleDelta
+
+returns the normalized delta from angle1 to angle2
+=================
+*/
+float AngleDelta ( float angle1, float angle2 ) {
+ return AngleNormalize180( angle1 - angle2 );
+}
+
+
+//============================================================
+
+
+/*
+=================
+SetPlaneSignbits
+=================
+*/
+void SetPlaneSignbits (cplane_t *out) {
+ int bits, j;
+
+ // for fast box on planeside test
+ bits = 0;
+ for (j=0 ; j<3 ; j++) {
+ if (out->normal[j] < 0) {
+ bits |= 1<<j;
+ }
+ }
+ out->signbits = bits;
+}
+
+
+/*
+==================
+BoxOnPlaneSide
+
+Returns 1, 2, or 1 + 2
+
+// this is the slow, general version
+int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
+{
+ int i;
+ float dist1, dist2;
+ int sides;
+ vec3_t corners[2];
+
+ for (i=0 ; i<3 ; i++)
+ {
+ if (p->normal[i] < 0)
+ {
+ corners[0][i] = emins[i];
+ corners[1][i] = emaxs[i];
+ }
+ else
+ {
+ corners[1][i] = emins[i];
+ corners[0][i] = emaxs[i];
+ }
+ }
+ dist1 = DotProduct (p->normal, corners[0]) - p->dist;
+ dist2 = DotProduct (p->normal, corners[1]) - p->dist;
+ sides = 0;
+ if (dist1 >= 0)
+ sides = 1;
+ if (dist2 < 0)
+ sides |= 2;
+
+ return sides;
+}
+
+==================
+*/
+
+#if !id386
+
+int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
+{
+ float dist1, dist2;
+ int sides;
+
+// fast axial cases
+ if (p->type < 3)
+ {
+ if (p->dist <= emins[p->type])
+ return 1;
+ if (p->dist >= emaxs[p->type])
+ return 2;
+ return 3;
+ }
+
+// general case
+ switch (p->signbits)
+ {
+ case 0:
+ dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
+ dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
+ break;
+ case 1:
+ dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
+ dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
+ break;
+ case 2:
+ dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
+ dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
+ break;
+ case 3:
+ dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
+ dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
+ break;
+ case 4:
+ dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
+ dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
+ break;
+ case 5:
+ dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
+ dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
+ break;
+ case 6:
+ dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
+ dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
+ break;
+ case 7:
+ dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
+ dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
+ break;
+ default:
+ dist1 = dist2 = 0; // shut up compiler
+ break;
+ }
+
+ sides = 0;
+ if (dist1 >= p->dist)
+ sides = 1;
+ if (dist2 < p->dist)
+ sides |= 2;
+
+ return sides;
+}
+#elif __GNUC__
+// use matha.s
+#else
+#pragma warning( disable: 4035 )
+
+__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
+{
+ static int bops_initialized;
+ static int Ljmptab[8];
+
+ __asm {
+
+ push ebx
+
+ cmp bops_initialized, 1
+ je initialized
+ mov bops_initialized, 1
+
+ mov Ljmptab[0*4], offset Lcase0
+ mov Ljmptab[1*4], offset Lcase1
+ mov Ljmptab[2*4], offset Lcase2
+ mov Ljmptab[3*4], offset Lcase3
+ mov Ljmptab[4*4], offset Lcase4
+ mov Ljmptab[5*4], offset Lcase5
+ mov Ljmptab[6*4], offset Lcase6
+ mov Ljmptab[7*4], offset Lcase7
+
+initialized:
+
+ mov edx,dword ptr[4+12+esp]
+ mov ecx,dword ptr[4+4+esp]
+ xor eax,eax
+ mov ebx,dword ptr[4+8+esp]
+ mov al,byte ptr[17+edx]
+ cmp al,8
+ jge Lerror
+ fld dword ptr[0+edx]
+ fld st(0)
+ jmp dword ptr[Ljmptab+eax*4]
+Lcase0:
+ fmul dword ptr[ebx]
+ fld dword ptr[0+4+edx]
+ fxch st(2)
+ fmul dword ptr[ecx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[4+ebx]
+ fld dword ptr[0+8+edx]
+ fxch st(2)
+ fmul dword ptr[4+ecx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[8+ebx]
+ fxch st(5)
+ faddp st(3),st(0)
+ fmul dword ptr[8+ecx]
+ fxch st(1)
+ faddp st(3),st(0)
+ fxch st(3)
+ faddp st(2),st(0)
+ jmp LSetSides
+Lcase1:
+ fmul dword ptr[ecx]
+ fld dword ptr[0+4+edx]
+ fxch st(2)
+ fmul dword ptr[ebx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[4+ebx]
+ fld dword ptr[0+8+edx]
+ fxch st(2)
+ fmul dword ptr[4+ecx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[8+ebx]
+ fxch st(5)
+ faddp st(3),st(0)
+ fmul dword ptr[8+ecx]
+ fxch st(1)
+ faddp st(3),st(0)
+ fxch st(3)
+ faddp st(2),st(0)
+ jmp LSetSides
+Lcase2:
+ fmul dword ptr[ebx]
+ fld dword ptr[0+4+edx]
+ fxch st(2)
+ fmul dword ptr[ecx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[4+ecx]
+ fld dword ptr[0+8+edx]
+ fxch st(2)
+ fmul dword ptr[4+ebx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[8+ebx]
+ fxch st(5)
+ faddp st(3),st(0)
+ fmul dword ptr[8+ecx]
+ fxch st(1)
+ faddp st(3),st(0)
+ fxch st(3)
+ faddp st(2),st(0)
+ jmp LSetSides
+Lcase3:
+ fmul dword ptr[ecx]
+ fld dword ptr[0+4+edx]
+ fxch st(2)
+ fmul dword ptr[ebx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[4+ecx]
+ fld dword ptr[0+8+edx]
+ fxch st(2)
+ fmul dword ptr[4+ebx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[8+ebx]
+ fxch st(5)
+ faddp st(3),st(0)
+ fmul dword ptr[8+ecx]
+ fxch st(1)
+ faddp st(3),st(0)
+ fxch st(3)
+ faddp st(2),st(0)
+ jmp LSetSides
+Lcase4:
+ fmul dword ptr[ebx]
+ fld dword ptr[0+4+edx]
+ fxch st(2)
+ fmul dword ptr[ecx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[4+ebx]
+ fld dword ptr[0+8+edx]
+ fxch st(2)
+ fmul dword ptr[4+ecx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[8+ecx]
+ fxch st(5)
+ faddp st(3),st(0)
+ fmul dword ptr[8+ebx]
+ fxch st(1)
+ faddp st(3),st(0)
+ fxch st(3)
+ faddp st(2),st(0)
+ jmp LSetSides
+Lcase5:
+ fmul dword ptr[ecx]
+ fld dword ptr[0+4+edx]
+ fxch st(2)
+ fmul dword ptr[ebx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[4+ebx]
+ fld dword ptr[0+8+edx]
+ fxch st(2)
+ fmul dword ptr[4+ecx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[8+ecx]
+ fxch st(5)
+ faddp st(3),st(0)
+ fmul dword ptr[8+ebx]
+ fxch st(1)
+ faddp st(3),st(0)
+ fxch st(3)
+ faddp st(2),st(0)
+ jmp LSetSides
+Lcase6:
+ fmul dword ptr[ebx]
+ fld dword ptr[0+4+edx]
+ fxch st(2)
+ fmul dword ptr[ecx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[4+ecx]
+ fld dword ptr[0+8+edx]
+ fxch st(2)
+ fmul dword ptr[4+ebx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[8+ecx]
+ fxch st(5)
+ faddp st(3),st(0)
+ fmul dword ptr[8+ebx]
+ fxch st(1)
+ faddp st(3),st(0)
+ fxch st(3)
+ faddp st(2),st(0)
+ jmp LSetSides
+Lcase7:
+ fmul dword ptr[ecx]
+ fld dword ptr[0+4+edx]
+ fxch st(2)
+ fmul dword ptr[ebx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[4+ecx]
+ fld dword ptr[0+8+edx]
+ fxch st(2)
+ fmul dword ptr[4+ebx]
+ fxch st(2)
+ fld st(0)
+ fmul dword ptr[8+ecx]
+ fxch st(5)
+ faddp st(3),st(0)
+ fmul dword ptr[8+ebx]
+ fxch st(1)
+ faddp st(3),st(0)
+ fxch st(3)
+ faddp st(2),st(0)
+LSetSides:
+ faddp st(2),st(0)
+ fcomp dword ptr[12+edx]
+ xor ecx,ecx
+ fnstsw ax
+ fcomp dword ptr[12+edx]
+ and ah,1
+ xor ah,1
+ add cl,ah
+ fnstsw ax
+ and ah,1
+ add ah,ah
+ add cl,ah
+ pop ebx
+ mov eax,ecx
+ ret
+Lerror:
+ int 3
+ }
+}
+#pragma warning( default: 4035 )
+
+#endif
+
+/*
+=================
+RadiusFromBounds
+=================
+*/
+float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) {
+ int i;
+ vec3_t corner;
+ float a, b;
+
+ for (i=0 ; i<3 ; i++) {
+ a = fabs( mins[i] );
+ b = fabs( maxs[i] );
+ corner[i] = a > b ? a : b;
+ }
+
+ return VectorLength (corner);
+}
+
+
+void ClearBounds( vec3_t mins, vec3_t maxs ) {
+ mins[0] = mins[1] = mins[2] = 99999;
+ maxs[0] = maxs[1] = maxs[2] = -99999;
+}
+
+void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) {
+ if ( v[0] < mins[0] ) {
+ mins[0] = v[0];
+ }
+ if ( v[0] > maxs[0]) {
+ maxs[0] = v[0];
+ }
+
+ if ( v[1] < mins[1] ) {
+ mins[1] = v[1];
+ }
+ if ( v[1] > maxs[1]) {
+ maxs[1] = v[1];
+ }
+
+ if ( v[2] < mins[2] ) {
+ mins[2] = v[2];
+ }
+ if ( v[2] > maxs[2]) {
+ maxs[2] = v[2];
+ }
+}
+
+
+vec_t VectorNormalize( vec3_t v ) {
+ // NOTE: TTimo - Apple G4 altivec source uses double?
+ float length, ilength;
+
+ length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+ length = sqrt (length);
+
+ if ( length ) {
+ ilength = 1/length;
+ v[0] *= ilength;
+ v[1] *= ilength;
+ v[2] *= ilength;
+ }
+
+ return length;
+}
+
+vec_t VectorNormalize2( const vec3_t v, vec3_t out) {
+ float length, ilength;
+
+ length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+ length = sqrt (length);
+
+ if (length)
+ {
+#ifndef Q3_VM // bk0101022 - FPE related
+// assert( ((Q_fabs(v[0])!=0.0f) || (Q_fabs(v[1])!=0.0f) || (Q_fabs(v[2])!=0.0f)) );
+#endif
+ ilength = 1/length;
+ out[0] = v[0]*ilength;
+ out[1] = v[1]*ilength;
+ out[2] = v[2]*ilength;
+ } else {
+#ifndef Q3_VM // bk0101022 - FPE related
+// assert( ((Q_fabs(v[0])==0.0f) && (Q_fabs(v[1])==0.0f) && (Q_fabs(v[2])==0.0f)) );
+#endif
+ VectorClear( out );
+ }
+
+ return length;
+
+}
+
+void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) {
+ vecc[0] = veca[0] + scale*vecb[0];
+ vecc[1] = veca[1] + scale*vecb[1];
+ vecc[2] = veca[2] + scale*vecb[2];
+}
+
+
+vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) {
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
+ out[0] = veca[0]-vecb[0];
+ out[1] = veca[1]-vecb[1];
+ out[2] = veca[2]-vecb[2];
+}
+
+void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
+ out[0] = veca[0]+vecb[0];
+ out[1] = veca[1]+vecb[1];
+ out[2] = veca[2]+vecb[2];
+}
+
+void _VectorCopy( const vec3_t in, vec3_t out ) {
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+}
+
+void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) {
+ out[0] = in[0]*scale;
+ out[1] = in[1]*scale;
+ out[2] = in[2]*scale;
+}
+
+void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) {
+ out[0] = in[0]*scale;
+ out[1] = in[1]*scale;
+ out[2] = in[2]*scale;
+ out[3] = in[3]*scale;
+}
+
+
+int Q_log2( int val ) {
+ int answer;
+
+ answer = 0;
+ while ( ( val>>=1 ) != 0 ) {
+ answer++;
+ }
+ return answer;
+}
+
+
+
+/*
+=================
+PlaneTypeForNormal
+=================
+*/
+/*
+int PlaneTypeForNormal (vec3_t normal) {
+ if ( normal[0] == 1.0 )
+ return PLANE_X;
+ if ( normal[1] == 1.0 )
+ return PLANE_Y;
+ if ( normal[2] == 1.0 )
+ return PLANE_Z;
+
+ return PLANE_NON_AXIAL;
+}
+*/
+
+
+/*
+================
+MatrixMultiply
+================
+*/
+void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]) {
+ out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
+ in1[0][2] * in2[2][0];
+ out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
+ in1[0][2] * in2[2][1];
+ out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
+ in1[0][2] * in2[2][2];
+ out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
+ in1[1][2] * in2[2][0];
+ out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
+ in1[1][2] * in2[2][1];
+ out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
+ in1[1][2] * in2[2][2];
+ out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
+ in1[2][2] * in2[2][0];
+ out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
+ in1[2][2] * in2[2][1];
+ out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
+ in1[2][2] * in2[2][2];
+}
+
+/*
+================
+VectorMatrixMultiply
+================
+*/
+void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out )
+{
+ out[ 0 ] = m[ 0 ][ 0 ] * p[ 0 ] + m[ 1 ][ 0 ] * p[ 1 ] + m[ 2 ][ 0 ] * p[ 2 ];
+ out[ 1 ] = m[ 0 ][ 1 ] * p[ 0 ] + m[ 1 ][ 1 ] * p[ 1 ] + m[ 2 ][ 1 ] * p[ 2 ];
+ out[ 2 ] = m[ 0 ][ 2 ] * p[ 0 ] + m[ 1 ][ 2 ] * p[ 1 ] + m[ 2 ][ 2 ] * p[ 2 ];
+}
+
+
+void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) {
+ float angle;
+ static float sr, sp, sy, cr, cp, cy;
+ // static to help MS compiler fp bugs
+
+ angle = angles[YAW] * (M_PI*2 / 360);
+ sy = sin(angle);
+ cy = cos(angle);
+ angle = angles[PITCH] * (M_PI*2 / 360);
+ sp = sin(angle);
+ cp = cos(angle);
+ angle = angles[ROLL] * (M_PI*2 / 360);
+ sr = sin(angle);
+ cr = cos(angle);
+
+ if (forward)
+ {
+ forward[0] = cp*cy;
+ forward[1] = cp*sy;
+ forward[2] = -sp;
+ }
+ if (right)
+ {
+ right[0] = (-1*sr*sp*cy+-1*cr*-sy);
+ right[1] = (-1*sr*sp*sy+-1*cr*cy);
+ right[2] = -1*sr*cp;
+ }
+ if (up)
+ {
+ up[0] = (cr*sp*cy+-sr*-sy);
+ up[1] = (cr*sp*sy+-sr*cy);
+ up[2] = cr*cp;
+ }
+}
+
+/*
+** assumes "src" is normalized
+*/
+void PerpendicularVector( vec3_t dst, const vec3_t src )
+{
+ int pos;
+ int i;
+ float minelem = 1.0F;
+ vec3_t tempvec;
+
+ /*
+ ** find the smallest magnitude axially aligned vector
+ */
+ for ( pos = 0, i = 0; i < 3; i++ )
+ {
+ if ( fabs( src[i] ) < minelem )
+ {
+ pos = i;
+ minelem = fabs( src[i] );
+ }
+ }
+ tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
+ tempvec[pos] = 1.0F;
+
+ /*
+ ** project the point onto the plane defined by src
+ */
+ ProjectPointOnPlane( dst, tempvec, src );
+
+ /*
+ ** normalize the result
+ */
+ VectorNormalize( dst );
+}
+
+/*
+=================
+pointToLineDistance
+
+Distance from a point to some line
+=================
+*/
+float pointToLineDistance( const vec3_t p0, const vec3_t p1, const vec3_t p2 )
+{
+ vec3_t v, w, y;
+ float c1, c2;
+
+ VectorSubtract( p2, p1, v );
+ VectorSubtract( p1, p0, w );
+
+ CrossProduct( w, v, y );
+ c1 = VectorLength( y );
+ c2 = VectorLength( v );
+
+ if( c2 == 0.0f )
+ return 0.0f;
+ else
+ return c1 / c2;
+}
+
+/*
+=================
+GetPerpendicularViewVector
+
+Used to find an "up" vector for drawing a sprite so that it always faces the view as best as possible
+=================
+*/
+void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, const vec3_t p2, vec3_t up )
+{
+ vec3_t v1, v2;
+
+ VectorSubtract( point, p1, v1 );
+ VectorNormalize( v1 );
+
+ VectorSubtract( point, p2, v2 );
+ VectorNormalize( v2 );
+
+ CrossProduct( v1, v2, up );
+ VectorNormalize( up );
+}
+
+/*
+================
+ProjectPointOntoVector
+================
+*/
+void ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj )
+{
+ vec3_t pVec, vec;
+
+ VectorSubtract( point, vStart, pVec );
+ VectorSubtract( vEnd, vStart, vec );
+ VectorNormalize( vec );
+ // project onto the directional vector for this segment
+ VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj );
+}
+
+/*
+================
+VectorMaxComponent
+
+Return the biggest component of some vector
+================
+*/
+float VectorMaxComponent( vec3_t v )
+{
+ float biggest = v[ 0 ];
+
+ if( v[ 1 ] > biggest )
+ biggest = v[ 1 ];
+
+ if( v[ 2 ] > biggest )
+ biggest = v[ 2 ];
+
+ return biggest;
+}
+
+/*
+================
+VectorMinComponent
+
+Return the smallest component of some vector
+================
+*/
+float VectorMinComponent( vec3_t v )
+{
+ float smallest = v[ 0 ];
+
+ if( v[ 1 ] < smallest )
+ smallest = v[ 1 ];
+
+ if( v[ 2 ] < smallest )
+ smallest = v[ 2 ];
+
+ return smallest;
+}
+
+
+#define LINE_DISTANCE_EPSILON 1e-05f
+
+/*
+================
+DistanceBetweenLineSegmentsSquared
+
+Return the smallest distance between two line segments, squared
+================
+*/
+vec_t DistanceBetweenLineSegmentsSquared(
+ const vec3_t sP0, const vec3_t sP1,
+ const vec3_t tP0, const vec3_t tP1,
+ float *s, float *t )
+{
+ vec3_t sMag, tMag, diff;
+ float a, b, c, d, e;
+ float D;
+ float sN, sD;
+ float tN, tD;
+ vec3_t separation;
+
+ VectorSubtract( sP1, sP0, sMag );
+ VectorSubtract( tP1, tP0, tMag );
+ VectorSubtract( sP0, tP0, diff );
+ a = DotProduct( sMag, sMag );
+ b = DotProduct( sMag, tMag );
+ c = DotProduct( tMag, tMag );
+ d = DotProduct( sMag, diff );
+ e = DotProduct( tMag, diff );
+ sD = tD = D = a * c - b * b;
+
+ if( D < LINE_DISTANCE_EPSILON )
+ {
+ // the lines are almost parallel
+ sN = 0.0; // force using point P0 on segment S1
+ sD = 1.0; // to prevent possible division by 0.0 later
+ tN = e;
+ tD = c;
+ }
+ else
+ {
+ // get the closest points on the infinite lines
+ sN = ( b * e - c * d );
+ tN = ( a * e - b * d );
+
+ if( sN < 0.0 )
+ {
+ // sN < 0 => the s=0 edge is visible
+ sN = 0.0;
+ tN = e;
+ tD = c;
+ }
+ else if( sN > sD )
+ {
+ // sN > sD => the s=1 edge is visible
+ sN = sD;
+ tN = e + b;
+ tD = c;
+ }
+ }
+
+ if( tN < 0.0 )
+ {
+ // tN < 0 => the t=0 edge is visible
+ tN = 0.0;
+
+ // recompute sN for this edge
+ if( -d < 0.0 )
+ sN = 0.0;
+ else if( -d > a )
+ sN = sD;
+ else
+ {
+ sN = -d;
+ sD = a;
+ }
+ }
+ else if( tN > tD )
+ {
+ // tN > tD => the t=1 edge is visible
+ tN = tD;
+
+ // recompute sN for this edge
+ if( ( -d + b ) < 0.0 )
+ sN = 0;
+ else if( ( -d + b ) > a )
+ sN = sD;
+ else
+ {
+ sN = ( -d + b );
+ sD = a;
+ }
+ }
+
+ // finally do the division to get *s and *t
+ *s = ( fabs( sN ) < LINE_DISTANCE_EPSILON ? 0.0 : sN / sD );
+ *t = ( fabs( tN ) < LINE_DISTANCE_EPSILON ? 0.0 : tN / tD );
+
+ // get the difference of the two closest points
+ VectorScale( sMag, *s, sMag );
+ VectorScale( tMag, *t, tMag );
+ VectorAdd( diff, sMag, separation );
+ VectorSubtract( separation, tMag, separation );
+
+ return VectorLengthSquared( separation );
+}
+
+/*
+================
+DistanceBetweenLineSegments
+
+Return the smallest distance between two line segments
+================
+*/
+vec_t DistanceBetweenLineSegments(
+ const vec3_t sP0, const vec3_t sP1,
+ const vec3_t tP0, const vec3_t tP1,
+ float *s, float *t )
+{
+ return (vec_t)sqrt( DistanceBetweenLineSegmentsSquared(
+ sP0, sP1, tP0, tP1, s, t ) );
+}
+
+/*
+=================
+Q_isnan
+
+Don't pass doubles to this
+================
+*/
+int Q_isnan( float x )
+{
+ union
+ {
+ float f;
+ unsigned int i;
+ } t;
+
+ t.f = x;
+ t.i &= 0x7FFFFFFF;
+ t.i = 0x7F800000 - t.i;
+
+ return (int)( (unsigned int)t.i >> 31 );
+}
diff --git a/src/qcommon/q_platform.h b/src/qcommon/q_platform.h
new file mode 100644
index 0000000..ad9a938
--- /dev/null
+++ b/src/qcommon/q_platform.h
@@ -0,0 +1,335 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#ifndef __Q_PLATFORM_H
+#define __Q_PLATFORM_H
+
+// this is for determining if we have an asm version of a C function
+#ifdef Q3_VM
+
+#define id386 0
+#define idppc 0
+#define idppc_altivec 0
+
+#else
+
+#if (defined _M_IX86 || defined __i386__) && !defined(C_ONLY)
+#define id386 1
+#else
+#define id386 0
+#endif
+
+#if (defined(powerc) || defined(powerpc) || defined(ppc) || \
+ defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
+#define idppc 1
+#if defined(__VEC__)
+#define idppc_altivec 1
+#ifdef MACOS_X // Apple's GCC does this differently than the FSF.
+#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
+ (vector unsigned char) (a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
+#else
+#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
+ (vector unsigned char) {a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p}
+#endif
+#else
+#define idppc_altivec 0
+#endif
+#else
+#define idppc 0
+#define idppc_altivec 0
+#endif
+
+#endif
+
+#ifndef __ASM_I386__ // don't include the C bits if included from qasm.h
+
+// for windows fastcall option
+#define QDECL
+
+//================================================================= WIN32 ===
+
+#ifdef _WIN32
+
+#undef QDECL
+#define QDECL __cdecl
+
+#if defined( _MSC_VER )
+#define OS_STRING "win_msvc"
+#elif defined __MINGW32__
+#define OS_STRING "win_mingw"
+#endif
+
+#define ID_INLINE __inline
+#define PATH_SEP '\\'
+
+#if defined( _M_IX86 ) || defined( __i386__ )
+#define ARCH_STRING "x86"
+#elif defined _M_ALPHA
+#define ARCH_STRING "AXP"
+#endif
+
+#define Q3_LITTLE_ENDIAN
+
+#define DLL_EXT ".dll"
+
+#endif
+
+//============================================================== MAC OS X ===
+
+#if defined(MACOS_X) || defined(__APPLE_CC__)
+
+// make sure this is defined, just for sanity's sake...
+#ifndef MACOS_X
+#define MACOS_X
+#endif
+
+#define OS_STRING "macosx"
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#ifdef __ppc__
+#define ARCH_STRING "ppc"
+#define Q3_BIG_ENDIAN
+#elif defined __i386__
+#define ARCH_STRING "x86"
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".dylib"
+
+#endif
+
+//================================================================= LINUX ===
+
+#ifdef __linux__
+
+#define OS_STRING "linux"
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#if defined __i386__
+#define ARCH_STRING "x86"
+#elif defined __x86_64__
+#define ARCH_STRING "x86_64"
+#elif defined __powerpc64__
+#define ARCH_STRING "ppc64"
+#elif defined __powerpc__
+#define ARCH_STRING "ppc"
+#elif defined __s390__
+#define ARCH_STRING "s390"
+#elif defined __s390x__
+#define ARCH_STRING "s390x"
+#elif defined __ia64__
+#define ARCH_STRING "ia64"
+#elif defined __alpha__
+#define ARCH_STRING "alpha"
+#elif defined __sparc__
+#define ARCH_STRING "sparc"
+#elif defined __arm__
+#define ARCH_STRING "arm"
+#elif defined __cris__
+#define ARCH_STRING "cris"
+#elif defined __hppa__
+#define ARCH_STRING "hppa"
+#elif defined __mips__
+#define ARCH_STRING "mips"
+#elif defined __sh__
+#define ARCH_STRING "sh"
+#endif
+
+#if __FLOAT_WORD_ORDER == __BIG_ENDIAN
+#define Q3_BIG_ENDIAN
+#else
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".so"
+
+#endif
+
+//=============================================================== FreeBSD ===
+
+#ifdef __FreeBSD__ // rb010123
+
+#include <machine/endian.h>
+
+#define OS_STRING "freebsd"
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#ifdef __i386__
+#define ARCH_STRING "x86"
+#elif defined __axp__
+#define ARCH_STRING "alpha"
+#endif
+
+#if BYTE_ORDER == BIG_ENDIAN
+#define Q3_BIG_ENDIAN
+#else
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".so"
+
+#endif
+
+//================================================================ NetBSD ===
+
+// This is very much like the FreeBSD one and can probably be merged
+#ifdef __NetBSD__
+
+#include <machine/endian.h>
+
+#define OS_STRING "netbsd"
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#ifdef __i386__
+#define ARCH_STRING "x86"
+// Netbsd has alot of platforms
+#endif
+
+#if BYTE_ORDER == BIG_ENDIAN
+#define Q3_BIG_ENDIAN
+#else
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".so"
+
+#endif
+
+//================================================================= SUNOS ===
+
+#ifdef __sun
+
+#include <stdint.h>
+#include <sys/byteorder.h>
+
+#define OS_STRING "solaris"
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#ifdef __i386__
+#define ARCH_STRING "x86"
+#elif defined __sparc
+#define ARCH_STRING "sparc"
+#endif
+
+#if defined( _BIG_ENDIAN )
+#define Q3_BIG_ENDIAN
+#elif defined( _LITTLE_ENDIAN )
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".so"
+
+#endif
+
+//================================================================== Q3VM ===
+
+#ifdef Q3_VM
+
+#define OS_STRING "q3vm"
+#define ID_INLINE
+#define PATH_SEP '/'
+
+#define ARCH_STRING "bytecode"
+
+#define DLL_EXT ".qvm"
+
+#endif
+
+//===========================================================================
+
+//catch missing defines in above blocks
+#if !defined( OS_STRING )
+#error "Operating system not supported"
+#endif
+
+#if !defined( ARCH_STRING )
+#error "Architecture not supported"
+#endif
+
+#ifndef ID_INLINE
+#error "ID_INLINE not defined"
+#endif
+
+#ifndef PATH_SEP
+#error "PATH_SEP not defined"
+#endif
+
+#ifndef DLL_EXT
+#error "DLL_EXT not defined"
+#endif
+
+
+//endianness
+short ShortSwap (short l);
+int LongSwap (int l);
+float FloatSwap (const float *f);
+
+#if defined( Q3_BIG_ENDIAN ) && defined( Q3_LITTLE_ENDIAN )
+#error "Endianness defined as both big and little"
+#elif defined( Q3_BIG_ENDIAN )
+
+#define LittleShort(x) ShortSwap(x)
+#define LittleLong(x) LongSwap(x)
+#define LittleFloat(x) FloatSwap(&x)
+#define BigShort
+#define BigLong
+#define BigFloat
+
+#elif defined( Q3_LITTLE_ENDIAN )
+
+#define LittleShort
+#define LittleLong
+#define LittleFloat
+#define BigShort(x) ShortSwap(x)
+#define BigLong(x) LongSwap(x)
+#define BigFloat(x) FloatSwap(&x)
+
+#elif defined( Q3_VM )
+
+#define LittleShort
+#define LittleLong
+#define LittleFloat
+#define BigShort
+#define BigLong
+#define BigFloat
+
+#else
+#error "Endianness not defined"
+#endif
+
+
+//platform string
+#ifdef NDEBUG
+#define PLATFORM_STRING OS_STRING "-" ARCH_STRING
+#else
+#define PLATFORM_STRING OS_STRING "-" ARCH_STRING "-debug"
+#endif
+
+#endif
+
+#endif
diff --git a/src/qcommon/q_shared.c b/src/qcommon/q_shared.c
new file mode 100644
index 0000000..2ac5537
--- /dev/null
+++ b/src/qcommon/q_shared.c
@@ -0,0 +1,1347 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// q_shared.c -- stateless support routines that are included in each code dll
+#include "q_shared.h"
+
+float Com_Clamp( float min, float max, float value ) {
+ if ( value < min ) {
+ return min;
+ }
+ if ( value > max ) {
+ return max;
+ }
+ return value;
+}
+
+
+/*
+============
+COM_SkipPath
+============
+*/
+char *COM_SkipPath (char *pathname)
+{
+ char *last;
+
+ last = pathname;
+ while (*pathname)
+ {
+ if (*pathname=='/')
+ last = pathname+1;
+ pathname++;
+ }
+ return last;
+}
+
+/*
+============
+COM_StripExtension
+============
+*/
+void COM_StripExtension( const char *in, char *out, int destsize ) {
+ int length;
+
+ Q_strncpyz(out, in, destsize);
+
+ length = strlen(out)-1;
+ while (length > 0 && out[length] != '.')
+ {
+ length--;
+ if (out[length] == '/')
+ return; // no extension
+ }
+ if (length)
+ out[length] = 0;
+}
+
+
+/*
+==================
+COM_DefaultExtension
+==================
+*/
+void COM_DefaultExtension (char *path, int maxSize, const char *extension ) {
+ char oldPath[MAX_QPATH];
+ char *src;
+
+//
+// if path doesn't have a .EXT, append extension
+// (extension should include the .)
+//
+ src = path + strlen(path) - 1;
+
+ while (*src != '/' && src != path) {
+ if ( *src == '.' ) {
+ return; // it has an extension
+ }
+ src--;
+ }
+
+ Q_strncpyz( oldPath, path, sizeof( oldPath ) );
+ Com_sprintf( path, maxSize, "%s%s", oldPath, extension );
+}
+
+/*
+============================================================================
+
+ BYTE ORDER FUNCTIONS
+
+============================================================================
+*/
+/*
+// can't just use function pointers, or dll linkage can
+// mess up when qcommon is included in multiple places
+static short (*_BigShort) (short l);
+static short (*_LittleShort) (short l);
+static int (*_BigLong) (int l);
+static int (*_LittleLong) (int l);
+static qint64 (*_BigLong64) (qint64 l);
+static qint64 (*_LittleLong64) (qint64 l);
+static float (*_BigFloat) (const float *l);
+static float (*_LittleFloat) (const float *l);
+
+short BigShort(short l){return _BigShort(l);}
+short LittleShort(short l) {return _LittleShort(l);}
+int BigLong (int l) {return _BigLong(l);}
+int LittleLong (int l) {return _LittleLong(l);}
+qint64 BigLong64 (qint64 l) {return _BigLong64(l);}
+qint64 LittleLong64 (qint64 l) {return _LittleLong64(l);}
+float BigFloat (const float *l) {return _BigFloat(l);}
+float LittleFloat (const float *l) {return _LittleFloat(l);}
+*/
+
+short ShortSwap (short l)
+{
+ byte b1,b2;
+
+ b1 = l&255;
+ b2 = (l>>8)&255;
+
+ return (b1<<8) + b2;
+}
+
+short ShortNoSwap (short l)
+{
+ return l;
+}
+
+int LongSwap (int l)
+{
+ byte b1,b2,b3,b4;
+
+ b1 = l&255;
+ b2 = (l>>8)&255;
+ b3 = (l>>16)&255;
+ b4 = (l>>24)&255;
+
+ return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
+}
+
+int LongNoSwap (int l)
+{
+ return l;
+}
+
+qint64 Long64Swap (qint64 ll)
+{
+ qint64 result;
+
+ result.b0 = ll.b7;
+ result.b1 = ll.b6;
+ result.b2 = ll.b5;
+ result.b3 = ll.b4;
+ result.b4 = ll.b3;
+ result.b5 = ll.b2;
+ result.b6 = ll.b1;
+ result.b7 = ll.b0;
+
+ return result;
+}
+
+qint64 Long64NoSwap (qint64 ll)
+{
+ return ll;
+}
+
+typedef union {
+ float f;
+ unsigned int i;
+} _FloatByteUnion;
+
+float FloatSwap (const float *f) {
+ _FloatByteUnion out;
+
+ out.f = *f;
+ out.i = LongSwap(out.i);
+
+ return out.f;
+}
+
+float FloatNoSwap (const float *f)
+{
+ return *f;
+}
+
+/*
+================
+Swap_Init
+================
+*/
+/*
+void Swap_Init (void)
+{
+ byte swaptest[2] = {1,0};
+
+// set the byte swapping variables in a portable manner
+ if ( *(short *)swaptest == 1)
+ {
+ _BigShort = ShortSwap;
+ _LittleShort = ShortNoSwap;
+ _BigLong = LongSwap;
+ _LittleLong = LongNoSwap;
+ _BigLong64 = Long64Swap;
+ _LittleLong64 = Long64NoSwap;
+ _BigFloat = FloatSwap;
+ _LittleFloat = FloatNoSwap;
+ }
+ else
+ {
+ _BigShort = ShortNoSwap;
+ _LittleShort = ShortSwap;
+ _BigLong = LongNoSwap;
+ _LittleLong = LongSwap;
+ _BigLong64 = Long64NoSwap;
+ _LittleLong64 = Long64Swap;
+ _BigFloat = FloatNoSwap;
+ _LittleFloat = FloatSwap;
+ }
+
+}
+*/
+
+/*
+============================================================================
+
+PARSING
+
+============================================================================
+*/
+
+static char com_token[MAX_TOKEN_CHARS];
+static char com_parsename[MAX_TOKEN_CHARS];
+static int com_lines;
+
+void COM_BeginParseSession( const char *name )
+{
+ com_lines = 0;
+ Com_sprintf(com_parsename, sizeof(com_parsename), "%s", name);
+}
+
+int COM_GetCurrentParseLine( void )
+{
+ return com_lines;
+}
+
+char *COM_Parse( char **data_p )
+{
+ return COM_ParseExt( data_p, qtrue );
+}
+
+void COM_ParseError( char *format, ... )
+{
+ va_list argptr;
+ static char string[4096];
+
+ va_start (argptr, format);
+ vsprintf (string, format, argptr);
+ va_end (argptr);
+
+ Com_Printf("ERROR: %s, line %d: %s\n", com_parsename, com_lines, string);
+}
+
+void COM_ParseWarning( char *format, ... )
+{
+ va_list argptr;
+ static char string[4096];
+
+ va_start (argptr, format);
+ vsprintf (string, format, argptr);
+ va_end (argptr);
+
+ Com_Printf("WARNING: %s, line %d: %s\n", com_parsename, com_lines, string);
+}
+
+/*
+==============
+COM_Parse
+
+Parse a token out of a string
+Will never return NULL, just empty strings
+
+If "allowLineBreaks" is qtrue then an empty
+string will be returned if the next token is
+a newline.
+==============
+*/
+static char *SkipWhitespace( char *data, qboolean *hasNewLines ) {
+ int c;
+
+ while( (c = *data) <= ' ') {
+ if( !c ) {
+ return NULL;
+ }
+ if( c == '\n' ) {
+ com_lines++;
+ *hasNewLines = qtrue;
+ }
+ data++;
+ }
+
+ return data;
+}
+
+int COM_Compress( char *data_p ) {
+ char *in, *out;
+ int c;
+ qboolean newline = qfalse, whitespace = qfalse;
+
+ in = out = data_p;
+ if (in) {
+ while ((c = *in) != 0) {
+ // skip double slash comments
+ if ( c == '/' && in[1] == '/' ) {
+ while (*in && *in != '\n') {
+ in++;
+ }
+ // skip /* */ comments
+ } else if ( c == '/' && in[1] == '*' ) {
+ while ( *in && ( *in != '*' || in[1] != '/' ) )
+ in++;
+ if ( *in )
+ in += 2;
+ // record when we hit a newline
+ } else if ( c == '\n' || c == '\r' ) {
+ newline = qtrue;
+ in++;
+ // record when we hit whitespace
+ } else if ( c == ' ' || c == '\t') {
+ whitespace = qtrue;
+ in++;
+ // an actual token
+ } else {
+ // if we have a pending newline, emit it (and it counts as whitespace)
+ if (newline) {
+ *out++ = '\n';
+ newline = qfalse;
+ whitespace = qfalse;
+ } if (whitespace) {
+ *out++ = ' ';
+ whitespace = qfalse;
+ }
+
+ // copy quoted strings unmolested
+ if (c == '"') {
+ *out++ = c;
+ in++;
+ while (1) {
+ c = *in;
+ if (c && c != '"') {
+ *out++ = c;
+ in++;
+ } else {
+ break;
+ }
+ }
+ if (c == '"') {
+ *out++ = c;
+ in++;
+ }
+ } else {
+ *out = c;
+ out++;
+ in++;
+ }
+ }
+ }
+ }
+ *out = 0;
+ return out - data_p;
+}
+
+char *COM_ParseExt( char **data_p, qboolean allowLineBreaks )
+{
+ int c = 0, len;
+ qboolean hasNewLines = qfalse;
+ char *data;
+
+ data = *data_p;
+ len = 0;
+ com_token[0] = 0;
+
+ // make sure incoming data is valid
+ if ( !data )
+ {
+ *data_p = NULL;
+ return com_token;
+ }
+
+ while ( 1 )
+ {
+ // skip whitespace
+ data = SkipWhitespace( data, &hasNewLines );
+ if ( !data )
+ {
+ *data_p = NULL;
+ return com_token;
+ }
+ if ( hasNewLines && !allowLineBreaks )
+ {
+ *data_p = data;
+ return com_token;
+ }
+
+ c = *data;
+
+ // skip double slash comments
+ if ( c == '/' && data[1] == '/' )
+ {
+ data += 2;
+ while (*data && *data != '\n') {
+ data++;
+ }
+ }
+ // skip /* */ comments
+ else if ( c=='/' && data[1] == '*' )
+ {
+ data += 2;
+ while ( *data && ( *data != '*' || data[1] != '/' ) )
+ {
+ data++;
+ }
+ if ( *data )
+ {
+ data += 2;
+ }
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ // handle quoted strings
+ if (c == '\"')
+ {
+ data++;
+ while (1)
+ {
+ c = *data++;
+ if (c=='\"' || !c)
+ {
+ com_token[len] = 0;
+ *data_p = ( char * ) data;
+ return com_token;
+ }
+ if (len < MAX_TOKEN_CHARS - 1)
+ {
+ com_token[len] = c;
+ len++;
+ }
+ }
+ }
+
+ // parse a regular word
+ do
+ {
+ if (len < MAX_TOKEN_CHARS - 1)
+ {
+ com_token[len] = c;
+ len++;
+ }
+ data++;
+ c = *data;
+ if ( c == '\n' )
+ com_lines++;
+ } while (c>32);
+
+ com_token[len] = 0;
+
+ *data_p = ( char * ) data;
+ return com_token;
+}
+
+
+#if 0
+// no longer used
+/*
+===============
+COM_ParseInfos
+===============
+*/
+int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ) {
+ char *token;
+ int count;
+ char key[MAX_TOKEN_CHARS];
+
+ count = 0;
+
+ while ( 1 ) {
+ token = COM_Parse( &buf );
+ if ( !token[0] ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Com_Printf( "Missing { in info file\n" );
+ break;
+ }
+
+ if ( count == max ) {
+ Com_Printf( "Max infos exceeded\n" );
+ break;
+ }
+
+ infos[count][0] = 0;
+ while ( 1 ) {
+ token = COM_ParseExt( &buf, qtrue );
+ if ( !token[0] ) {
+ Com_Printf( "Unexpected end of info file\n" );
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ Q_strncpyz( key, token, sizeof( key ) );
+
+ token = COM_ParseExt( &buf, qfalse );
+ if ( !token[0] ) {
+ strcpy( token, "<NULL>" );
+ }
+ Info_SetValueForKey( infos[count], key, token );
+ }
+ count++;
+ }
+
+ return count;
+}
+#endif
+
+
+/*
+==================
+COM_MatchToken
+==================
+*/
+void COM_MatchToken( char **buf_p, char *match ) {
+ char *token;
+
+ token = COM_Parse( buf_p );
+ if ( strcmp( token, match ) ) {
+ Com_Error( ERR_DROP, "MatchToken: %s != %s", token, match );
+ }
+}
+
+
+/*
+=================
+SkipBracedSection
+
+The next token should be an open brace.
+Skips until a matching close brace is found.
+Internal brace depths are properly skipped.
+=================
+*/
+void SkipBracedSection (char **program) {
+ char *token;
+ int depth;
+
+ depth = 0;
+ do {
+ token = COM_ParseExt( program, qtrue );
+ if( token[1] == 0 ) {
+ if( token[0] == '{' ) {
+ depth++;
+ }
+ else if( token[0] == '}' ) {
+ depth--;
+ }
+ }
+ } while( depth && *program );
+}
+
+/*
+=================
+SkipRestOfLine
+=================
+*/
+void SkipRestOfLine ( char **data ) {
+ char *p;
+ int c;
+
+ p = *data;
+ while ( (c = *p++) != 0 ) {
+ if ( c == '\n' ) {
+ com_lines++;
+ break;
+ }
+ }
+
+ *data = p;
+}
+
+
+void Parse1DMatrix (char **buf_p, int x, float *m) {
+ char *token;
+ int i;
+
+ COM_MatchToken( buf_p, "(" );
+
+ for (i = 0 ; i < x ; i++) {
+ token = COM_Parse(buf_p);
+ m[i] = atof(token);
+ }
+
+ COM_MatchToken( buf_p, ")" );
+}
+
+void Parse2DMatrix (char **buf_p, int y, int x, float *m) {
+ int i;
+
+ COM_MatchToken( buf_p, "(" );
+
+ for (i = 0 ; i < y ; i++) {
+ Parse1DMatrix (buf_p, x, m + i * x);
+ }
+
+ COM_MatchToken( buf_p, ")" );
+}
+
+void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) {
+ int i;
+
+ COM_MatchToken( buf_p, "(" );
+
+ for (i = 0 ; i < z ; i++) {
+ Parse2DMatrix (buf_p, y, x, m + i * x*y);
+ }
+
+ COM_MatchToken( buf_p, ")" );
+}
+
+
+/*
+============================================================================
+
+ LIBRARY REPLACEMENT FUNCTIONS
+
+============================================================================
+*/
+
+int Q_isprint( int c )
+{
+ if ( c >= 0x20 && c <= 0x7E )
+ return ( 1 );
+ return ( 0 );
+}
+
+int Q_islower( int c )
+{
+ if (c >= 'a' && c <= 'z')
+ return ( 1 );
+ return ( 0 );
+}
+
+int Q_isupper( int c )
+{
+ if (c >= 'A' && c <= 'Z')
+ return ( 1 );
+ return ( 0 );
+}
+
+int Q_isalpha( int c )
+{
+ if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))
+ return ( 1 );
+ return ( 0 );
+}
+
+int Q_isdigit( int c )
+{
+ if ((c >= '0' && c <= '9'))
+ return ( 1 );
+ return ( 0 );
+}
+
+char* Q_strrchr( const char* string, int c )
+{
+ char cc = c;
+ char *s;
+ char *sp=(char *)0;
+
+ s = (char*)string;
+
+ while (*s)
+ {
+ if (*s == cc)
+ sp = s;
+ s++;
+ }
+ if (cc == 0)
+ sp = s;
+
+ return sp;
+}
+
+/*
+=============
+Q_strncpyz
+
+Safe strncpy that ensures a trailing zero
+=============
+*/
+void Q_strncpyz( char *dest, const char *src, int destsize ) {
+ // bk001129 - also NULL dest
+ if ( !dest ) {
+ Com_Error( ERR_FATAL, "Q_strncpyz: NULL dest" );
+ }
+ if ( !src ) {
+ Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" );
+ }
+ if ( destsize < 1 ) {
+ Com_Error(ERR_FATAL,"Q_strncpyz: destsize < 1" );
+ }
+
+ strncpy( dest, src, destsize-1 );
+ dest[destsize-1] = 0;
+}
+
+int Q_stricmpn (const char *s1, const char *s2, int n) {
+ int c1, c2;
+
+ // bk001129 - moved in 1.17 fix not in id codebase
+ if ( s1 == NULL ) {
+ if ( s2 == NULL )
+ return 0;
+ else
+ return -1;
+ }
+ else if ( s2==NULL )
+ return 1;
+
+
+
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+
+ if (!n--) {
+ return 0; // strings are equal until end point
+ }
+
+ if (c1 != c2) {
+ if (c1 >= 'a' && c1 <= 'z') {
+ c1 -= ('a' - 'A');
+ }
+ if (c2 >= 'a' && c2 <= 'z') {
+ c2 -= ('a' - 'A');
+ }
+ if (c1 != c2) {
+ return c1 < c2 ? -1 : 1;
+ }
+ }
+ } while (c1);
+
+ return 0; // strings are equal
+}
+
+int Q_strncmp (const char *s1, const char *s2, int n) {
+ int c1, c2;
+
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+
+ if (!n--) {
+ return 0; // strings are equal until end point
+ }
+
+ if (c1 != c2) {
+ return c1 < c2 ? -1 : 1;
+ }
+ } while (c1);
+
+ return 0; // strings are equal
+}
+
+int Q_stricmp (const char *s1, const char *s2) {
+ return (s1 && s2) ? Q_stricmpn (s1, s2, 99999) : -1;
+}
+
+
+char *Q_strlwr( char *s1 ) {
+ char *s;
+
+ s = s1;
+ while ( *s ) {
+ *s = tolower(*s);
+ s++;
+ }
+ return s1;
+}
+
+char *Q_strupr( char *s1 ) {
+ char *s;
+
+ s = s1;
+ while ( *s ) {
+ *s = toupper(*s);
+ s++;
+ }
+ return s1;
+}
+
+
+// never goes past bounds or leaves without a terminating 0
+void Q_strcat( char *dest, int size, const char *src ) {
+ int l1;
+
+ l1 = strlen( dest );
+ if ( l1 >= size ) {
+ Com_Error( ERR_FATAL, "Q_strcat: already overflowed" );
+ }
+ Q_strncpyz( dest + l1, src, size - l1 );
+}
+
+
+int Q_PrintStrlen( const char *string ) {
+ int len;
+ const char *p;
+
+ if( !string ) {
+ return 0;
+ }
+
+ len = 0;
+ p = string;
+ while( *p ) {
+ if( Q_IsColorString( p ) ) {
+ p += 2;
+ continue;
+ }
+ p++;
+ len++;
+ }
+
+ return len;
+}
+
+
+char *Q_CleanStr( char *string ) {
+ char* d;
+ char* s;
+ int c;
+
+ s = string;
+ d = string;
+ while ((c = *s) != 0 ) {
+ if ( Q_IsColorString( s ) ) {
+ s++;
+ }
+ else if ( c >= 0x20 && c <= 0x7E ) {
+ *d++ = c;
+ }
+ s++;
+ }
+ *d = '\0';
+
+ return string;
+}
+
+
+void QDECL Com_sprintf( char *dest, int size, const char *fmt, ...) {
+ int len;
+ va_list argptr;
+ char bigbuffer[32000]; // big, but small enough to fit in PPC stack
+
+ va_start (argptr,fmt);
+ len = vsprintf (bigbuffer,fmt,argptr);
+ va_end (argptr);
+ if ( len >= sizeof( bigbuffer ) ) {
+ Com_Error( ERR_FATAL, "Com_sprintf: overflowed bigbuffer" );
+ }
+ if (len >= size) {
+ Com_Printf ("Com_sprintf: overflow of %i in %i\n", len, size);
+#ifdef _DEBUG
+ __asm {
+ int 3;
+ }
+#endif
+ }
+ Q_strncpyz (dest, bigbuffer, size );
+}
+
+
+/*
+============
+va
+
+does a varargs printf into a temp buffer, so I don't need to have
+varargs versions of all text functions.
+FIXME: make this buffer size safe someday
+============
+*/
+char * QDECL va( char *format, ... ) {
+ va_list argptr;
+ static char string[2][32000]; // in case va is called by nested functions
+ static int index = 0;
+ char *buf;
+
+ buf = string[index & 1];
+ index++;
+
+ va_start (argptr, format);
+ vsprintf (buf, format,argptr);
+ va_end (argptr);
+
+ return buf;
+}
+
+/*
+============
+Com_TruncateLongString
+
+Assumes buffer is atleast TRUNCATE_LENGTH big
+============
+*/
+void Com_TruncateLongString( char *buffer, const char *s )
+{
+ int length = strlen( s );
+
+ if( length <= TRUNCATE_LENGTH )
+ Q_strncpyz( buffer, s, TRUNCATE_LENGTH );
+ else
+ {
+ Q_strncpyz( buffer, s, ( TRUNCATE_LENGTH / 2 ) - 3 );
+ Q_strcat( buffer, TRUNCATE_LENGTH, " ... " );
+ Q_strcat( buffer, TRUNCATE_LENGTH, s + length - ( TRUNCATE_LENGTH / 2 ) + 3 );
+ }
+}
+
+/*
+=====================================================================
+
+ INFO STRINGS
+
+=====================================================================
+*/
+
+/*
+===============
+Info_ValueForKey
+
+Searches the string for the given
+key and returns the associated value, or an empty string.
+FIXME: overflow check?
+===============
+*/
+char *Info_ValueForKey( const char *s, const char *key ) {
+ char pkey[BIG_INFO_KEY];
+ static char value[2][BIG_INFO_VALUE]; // use two buffers so compares
+ // work without stomping on each other
+ static int valueindex = 0;
+ char *o;
+
+ if ( !s || !key ) {
+ return "";
+ }
+
+ if ( strlen( s ) >= BIG_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_ValueForKey: oversize infostring" );
+ }
+
+ valueindex ^= 1;
+ if (*s == '\\')
+ s++;
+ while (1)
+ {
+ o = pkey;
+ while (*s != '\\')
+ {
+ if (!*s)
+ return "";
+ *o++ = *s++;
+ }
+ *o = 0;
+ s++;
+
+ o = value[valueindex];
+
+ while (*s != '\\' && *s)
+ {
+ *o++ = *s++;
+ }
+ *o = 0;
+
+ if (!Q_stricmp (key, pkey) )
+ return value[valueindex];
+
+ if (!*s)
+ break;
+ s++;
+ }
+
+ return "";
+}
+
+
+/*
+===================
+Info_NextPair
+
+Used to itterate through all the key/value pairs in an info string
+===================
+*/
+void Info_NextPair( const char **head, char *key, char *value ) {
+ char *o;
+ const char *s;
+
+ s = *head;
+
+ if ( *s == '\\' ) {
+ s++;
+ }
+ key[0] = 0;
+ value[0] = 0;
+
+ o = key;
+ while ( *s != '\\' ) {
+ if ( !*s ) {
+ *o = 0;
+ *head = s;
+ return;
+ }
+ *o++ = *s++;
+ }
+ *o = 0;
+ s++;
+
+ o = value;
+ while ( *s != '\\' && *s ) {
+ *o++ = *s++;
+ }
+ *o = 0;
+
+ *head = s;
+}
+
+
+/*
+===================
+Info_RemoveKey
+===================
+*/
+void Info_RemoveKey( char *s, const char *key ) {
+ char *start;
+ char pkey[MAX_INFO_KEY];
+ char value[MAX_INFO_VALUE];
+ char *o;
+
+ if ( strlen( s ) >= MAX_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_RemoveKey: oversize infostring" );
+ }
+
+ if (strchr (key, '\\')) {
+ return;
+ }
+
+ while (1)
+ {
+ start = s;
+ if (*s == '\\')
+ s++;
+ o = pkey;
+ while (*s != '\\')
+ {
+ if (!*s)
+ return;
+ *o++ = *s++;
+ }
+ *o = 0;
+ s++;
+
+ o = value;
+ while (*s != '\\' && *s)
+ {
+ if (!*s)
+ return;
+ *o++ = *s++;
+ }
+ *o = 0;
+
+ if (!strcmp (key, pkey) )
+ {
+ strcpy (start, s); // remove this part
+ return;
+ }
+
+ if (!*s)
+ return;
+ }
+
+}
+
+/*
+===================
+Info_RemoveKey_Big
+===================
+*/
+void Info_RemoveKey_Big( char *s, const char *key ) {
+ char *start;
+ char pkey[BIG_INFO_KEY];
+ char value[BIG_INFO_VALUE];
+ char *o;
+
+ if ( strlen( s ) >= BIG_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_RemoveKey_Big: oversize infostring" );
+ }
+
+ if (strchr (key, '\\')) {
+ return;
+ }
+
+ while (1)
+ {
+ start = s;
+ if (*s == '\\')
+ s++;
+ o = pkey;
+ while (*s != '\\')
+ {
+ if (!*s)
+ return;
+ *o++ = *s++;
+ }
+ *o = 0;
+ s++;
+
+ o = value;
+ while (*s != '\\' && *s)
+ {
+ if (!*s)
+ return;
+ *o++ = *s++;
+ }
+ *o = 0;
+
+ if (!strcmp (key, pkey) )
+ {
+ strcpy (start, s); // remove this part
+ return;
+ }
+
+ if (!*s)
+ return;
+ }
+
+}
+
+
+
+
+/*
+==================
+Info_Validate
+
+Some characters are illegal in info strings because they
+can mess up the server's parsing
+==================
+*/
+qboolean Info_Validate( const char *s ) {
+ const char* ch = s;
+
+ while ( *ch != '\0' )
+ {
+ if( !Q_isprint( *ch ) )
+ return qfalse;
+
+ if( *ch == '\"' )
+ return qfalse;
+
+ if( *ch == ';' )
+ return qfalse;
+
+ ++ch;
+ }
+
+ return qtrue;
+}
+
+/*
+==================
+Info_SetValueForKey
+
+Changes or adds a key/value pair
+==================
+*/
+void Info_SetValueForKey( char *s, const char *key, const char *value ) {
+ char newi[MAX_INFO_STRING];
+ const char* blacklist = "\\;\"";
+
+ if ( strlen( s ) >= MAX_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" );
+ }
+
+ for(; *blacklist; ++blacklist)
+ {
+ if (strchr (key, *blacklist) || strchr (value, *blacklist))
+ {
+ Com_Printf (S_COLOR_YELLOW "Can't use keys or values with a '%c': %s = %s\n", *blacklist, key, value);
+ return;
+ }
+ }
+
+ Info_RemoveKey (s, key);
+ if (!value || !strlen(value))
+ return;
+
+ Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value);
+
+ if (strlen(newi) + strlen(s) >= MAX_INFO_STRING)
+ {
+ Com_Printf ("Info string length exceeded\n");
+ return;
+ }
+
+ strcat (newi, s);
+ strcpy (s, newi);
+}
+
+/*
+==================
+Info_SetValueForKey_Big
+
+Changes or adds a key/value pair
+==================
+*/
+void Info_SetValueForKey_Big( char *s, const char *key, const char *value ) {
+ char newi[BIG_INFO_STRING];
+ const char* blacklist = "\\;\"";
+
+ if ( strlen( s ) >= BIG_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" );
+ }
+
+ for(; *blacklist; ++blacklist)
+ {
+ if (strchr (key, *blacklist) || strchr (value, *blacklist))
+ {
+ Com_Printf (S_COLOR_YELLOW "Can't use keys or values with a '%c': %s = %s\n", *blacklist, key, value);
+ return;
+ }
+ }
+
+ Info_RemoveKey_Big (s, key);
+ if (!value || !strlen(value))
+ return;
+
+ Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value);
+
+ if (strlen(newi) + strlen(s) >= BIG_INFO_STRING)
+ {
+ Com_Printf ("BIG Info string length exceeded\n");
+ return;
+ }
+
+ strcat (s, newi);
+}
+
+
+
+
+//====================================================================
+
+/*
+==================
+Com_CharIsOneOfCharset
+==================
+*/
+static qboolean Com_CharIsOneOfCharset( char c, char *set )
+{
+ int i;
+
+ for( i = 0; i < strlen( set ); i++ )
+ {
+ if( set[ i ] == c )
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+==================
+Com_SkipCharset
+==================
+*/
+char *Com_SkipCharset( char *s, char *sep )
+{
+ char *p = s;
+
+ while( p )
+ {
+ if( Com_CharIsOneOfCharset( *p, sep ) )
+ p++;
+ else
+ break;
+ }
+
+ return p;
+}
+
+/*
+==================
+Com_SkipTokens
+==================
+*/
+char *Com_SkipTokens( char *s, int numTokens, char *sep )
+{
+ int sepCount = 0;
+ char *p = s;
+
+ while( sepCount < numTokens )
+ {
+ if( Com_CharIsOneOfCharset( *p++, sep ) )
+ {
+ sepCount++;
+ while( Com_CharIsOneOfCharset( *p, sep ) )
+ p++;
+ }
+ else if( *p == '\0' )
+ break;
+ }
+
+ if( sepCount == numTokens )
+ return p;
+ else
+ return s;
+}
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
new file mode 100644
index 0000000..0b3cb1d
--- /dev/null
+++ b/src/qcommon/q_shared.h
@@ -0,0 +1,1325 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#ifndef __Q_SHARED_H
+#define __Q_SHARED_H
+
+// q_shared.h -- included first by ALL program modules.
+// A user mod should never modify this file
+
+#define VERSION_NUMBER "1.1.0"
+#define Q3_VERSION "tremulous " VERSION_NUMBER
+#ifndef SVN_VERSION
+#define SVN_VERSION Q3_VERSION
+#endif
+#define CLIENT_WINDOW_TITLE "Tremulous " VERSION_NUMBER
+#define CLIENT_WINDOW_ICON "Tremulous"
+#define CONSOLE_WINDOW_TITLE "Tremulous " VERSION_NUMBER " console"
+#define CONSOLE_WINDOW_ICON "Tremulous console"
+
+#define MAX_TEAMNAME 32
+
+#ifdef _MSC_VER
+
+#pragma warning(disable : 4018) // signed/unsigned mismatch
+#pragma warning(disable : 4032)
+#pragma warning(disable : 4051)
+#pragma warning(disable : 4057) // slightly different base types
+#pragma warning(disable : 4100) // unreferenced formal parameter
+#pragma warning(disable : 4115)
+#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
+#pragma warning(disable : 4127) // conditional expression is constant
+#pragma warning(disable : 4136)
+#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression
+//#pragma warning(disable : 4201)
+//#pragma warning(disable : 4214)
+#pragma warning(disable : 4244)
+#pragma warning(disable : 4142) // benign redefinition
+//#pragma warning(disable : 4305) // truncation from const double to float
+//#pragma warning(disable : 4310) // cast truncates constant value
+//#pragma warning(disable: 4505) // unreferenced local function has been removed
+#pragma warning(disable : 4514)
+#pragma warning(disable : 4702) // unreachable code
+#pragma warning(disable : 4711) // selected for automatic inline expansion
+#pragma warning(disable : 4220) // varargs matches remaining parameters
+//#pragma intrinsic( memset, memcpy )
+#endif
+
+//Ignore __attribute__ on non-gcc platforms
+#ifndef __GNUC__
+#ifndef __attribute__
+#define __attribute__(x)
+#endif
+#endif
+
+/**********************************************************************
+ VM Considerations
+
+ The VM can not use the standard system headers because we aren't really
+ using the compiler they were meant for. We use bg_lib.h which contains
+ prototypes for the functions we define for our own use in bg_lib.c.
+
+ When writing mods, please add needed headers HERE, do not start including
+ stuff like <stdio.h> in the various .c files that make up each of the VMs
+ since you will be including system headers files can will have issues.
+
+ Remember, if you use a C library function that is not defined in bg_lib.c,
+ you will have to add your own version for support in the VM.
+
+ **********************************************************************/
+
+#ifdef Q3_VM
+
+#include "../game/bg_lib.h"
+
+#else
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <stdlib.h>
+#include <time.h>
+#include <ctype.h>
+#include <limits.h>
+
+#endif
+
+#include "q_platform.h"
+
+//=============================================================
+
+#ifdef Q3_VM
+ typedef int intptr_t;
+#else
+ #ifndef _MSC_VER
+ #include <stdint.h>
+ #else
+ #include <io.h>
+ typedef __int64 int64_t;
+ typedef __int32 int32_t;
+ typedef __int16 int16_t;
+ typedef __int8 int8_t;
+ typedef unsigned __int64 uint64_t;
+ typedef unsigned __int32 uint32_t;
+ typedef unsigned __int16 uint16_t;
+ typedef unsigned __int8 uint8_t;
+ #endif
+#endif
+
+typedef unsigned char byte;
+
+typedef enum {qfalse, qtrue} qboolean;
+
+typedef int qhandle_t;
+typedef int sfxHandle_t;
+typedef int fileHandle_t;
+typedef int clipHandle_t;
+
+#define PAD(x,y) (((x)+(y)-1) & ~((y)-1))
+
+#ifdef __GNUC__
+#define ALIGN(x) __attribute__((aligned(x)))
+#else
+#define ALIGN(x)
+#endif
+
+#ifndef NULL
+#define NULL ((void *)0)
+#endif
+
+#define MAX_QINT 0x7fffffff
+#define MIN_QINT (-MAX_QINT-1)
+
+
+// angle indexes
+#define PITCH 0 // up / down
+#define YAW 1 // left / right
+#define ROLL 2 // fall over
+
+// the game guarantees that no string from the network will ever
+// exceed MAX_STRING_CHARS
+#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
+#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
+#define MAX_TOKEN_CHARS 1024 // max length of an individual token
+
+#define MAX_INFO_STRING 1024
+#define MAX_INFO_KEY 1024
+#define MAX_INFO_VALUE 1024
+
+#define BIG_INFO_STRING 8192 // used for system info key only
+#define BIG_INFO_KEY 8192
+#define BIG_INFO_VALUE 8192
+
+
+#define MAX_QPATH 64 // max length of a quake game pathname
+#ifdef PATH_MAX
+#define MAX_OSPATH PATH_MAX
+#else
+#define MAX_OSPATH 256 // max length of a filesystem pathname
+#endif
+
+#define MAX_NAME_LENGTH 32 // max length of a client name
+#define MAX_HOSTNAME_LENGTH 80 // max length of a host name
+
+#define MAX_SAY_TEXT 150
+
+// paramters for command buffer stuffing
+typedef enum {
+ EXEC_NOW, // don't return until completed, a VM should NEVER use this,
+ // because some commands might cause the VM to be unloaded...
+ EXEC_INSERT, // insert at current position, but don't run yet
+ EXEC_APPEND // add to end of the command buffer (normal case)
+} cbufExec_t;
+
+
+//
+// these aren't needed by any of the VMs. put in another header?
+//
+#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
+
+
+// print levels from renderer (FIXME: set up for game / cgame?)
+typedef enum {
+ PRINT_ALL,
+ PRINT_DEVELOPER, // only print when "developer 1"
+ PRINT_WARNING,
+ PRINT_ERROR
+} printParm_t;
+
+
+#ifdef ERR_FATAL
+#undef ERR_FATAL // this is be defined in malloc.h
+#endif
+
+// parameters to the main Error routine
+typedef enum {
+ ERR_FATAL, // exit the entire game with a popup window
+ ERR_DROP, // print to console and disconnect from game
+ ERR_SERVERDISCONNECT, // don't kill server
+ ERR_DISCONNECT, // client disconnected from the server
+ ERR_NEED_CD // pop up the need-cd dialog
+} errorParm_t;
+
+
+// font rendering values used by ui and cgame
+
+#define PROP_GAP_WIDTH 3
+#define PROP_SPACE_WIDTH 8
+#define PROP_HEIGHT 27
+#define PROP_SMALL_SIZE_SCALE 0.75
+
+#define BLINK_DIVISOR 200
+#define PULSE_DIVISOR 75
+
+#define UI_LEFT 0x00000000 // default
+#define UI_CENTER 0x00000001
+#define UI_RIGHT 0x00000002
+#define UI_FORMATMASK 0x00000007
+#define UI_SMALLFONT 0x00000010
+#define UI_BIGFONT 0x00000020 // default
+#define UI_GIANTFONT 0x00000040
+#define UI_DROPSHADOW 0x00000800
+#define UI_BLINK 0x00001000
+#define UI_INVERSE 0x00002000
+#define UI_PULSE 0x00004000
+
+#if defined(_DEBUG) && !defined(BSPC)
+ #define HUNK_DEBUG
+#endif
+
+typedef enum {
+ h_high,
+ h_low,
+ h_dontcare
+} ha_pref;
+
+#ifdef HUNK_DEBUG
+#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
+void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
+#else
+void *Hunk_Alloc( int size, ha_pref preference );
+#endif
+
+#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(MACOS_X)
+// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
+// custom Snd_Memset implementation for glibc memset bug workaround
+void Snd_Memset (void* dest, const int val, const size_t count);
+#else
+#define Snd_Memset Com_Memset
+#endif
+
+#define Com_Memset memset
+#define Com_Memcpy memcpy
+
+#define CIN_system 1
+#define CIN_loop 2
+#define CIN_hold 4
+#define CIN_silent 8
+#define CIN_shader 16
+
+/*
+==============================================================
+
+MATHLIB
+
+==============================================================
+*/
+
+
+typedef float vec_t;
+typedef vec_t vec2_t[2];
+typedef vec_t vec3_t[3];
+typedef vec_t vec4_t[4];
+typedef vec_t vec5_t[5];
+
+typedef int fixed4_t;
+typedef int fixed8_t;
+typedef int fixed16_t;
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
+#endif
+
+#ifndef M_SQRT2
+#define M_SQRT2 1.414213562f
+#endif
+
+#ifndef M_ROOT3
+#define M_ROOT3 1.732050808f
+#endif
+
+#define NUMVERTEXNORMALS 162
+extern vec3_t bytedirs[NUMVERTEXNORMALS];
+
+// all drawing is done to a 640*480 virtual screen size
+// and will be automatically scaled to the real resolution
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+
+#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
+#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
+
+#define SMALLCHAR_WIDTH 8
+#define SMALLCHAR_HEIGHT 16
+
+#define BIGCHAR_WIDTH 16
+#define BIGCHAR_HEIGHT 16
+
+#define GIANTCHAR_WIDTH 32
+#define GIANTCHAR_HEIGHT 48
+
+extern vec4_t colorBlack;
+extern vec4_t colorRed;
+extern vec4_t colorGreen;
+extern vec4_t colorBlue;
+extern vec4_t colorYellow;
+extern vec4_t colorMagenta;
+extern vec4_t colorCyan;
+extern vec4_t colorWhite;
+extern vec4_t colorLtGrey;
+extern vec4_t colorMdGrey;
+extern vec4_t colorDkGrey;
+
+#define Q_COLOR_ESCAPE '^'
+#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
+
+#define COLOR_BLACK '0'
+#define COLOR_RED '1'
+#define COLOR_GREEN '2'
+#define COLOR_YELLOW '3'
+#define COLOR_BLUE '4'
+#define COLOR_CYAN '5'
+#define COLOR_MAGENTA '6'
+#define COLOR_WHITE '7'
+#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
+
+#define S_COLOR_BLACK "^0"
+#define S_COLOR_RED "^1"
+#define S_COLOR_GREEN "^2"
+#define S_COLOR_YELLOW "^3"
+#define S_COLOR_BLUE "^4"
+#define S_COLOR_CYAN "^5"
+#define S_COLOR_MAGENTA "^6"
+#define S_COLOR_WHITE "^7"
+
+extern vec4_t g_color_table[8];
+
+#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
+#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
+
+#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
+#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
+
+struct cplane_s;
+
+extern vec3_t vec3_origin;
+extern vec3_t axisDefault[3];
+
+#define nanmask (255<<23)
+
+#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
+
+#if idppc
+
+static ID_INLINE float Q_rsqrt( float number ) {
+ float x = 0.5f * number;
+ float y;
+#ifdef __GNUC__
+ asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
+#else
+ y = __frsqrte( number );
+#endif
+ return y * (1.5f - (x * y * y));
+ }
+
+#ifdef __GNUC__
+static ID_INLINE float Q_fabs(float x) {
+ float abs_x;
+
+ asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
+ return abs_x;
+}
+#else
+#define Q_fabs __fabsf
+#endif
+
+#else
+float Q_fabs( float f );
+float Q_rsqrt( float f ); // reciprocal square root
+#endif
+
+#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) )
+
+signed char ClampChar( int i );
+signed short ClampShort( int i );
+
+// this isn't a real cheap function to call!
+int DirToByte( vec3_t dir );
+void ByteToDir( int b, vec3_t dir );
+
+#if 1
+
+#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
+#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
+#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
+#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
+#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
+#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
+#define VectorLerp( f, s, e, r ) ((r)[0]=(s)[0]+(f)*((e)[0]-(s)[0]),\
+ (r)[1]=(s)[1]+(f)*((e)[1]-(s)[1]),\
+ (r)[2]=(s)[2]+(f)*((e)[2]-(s)[2]))
+
+#else
+
+#define DotProduct(x,y) _DotProduct(x,y)
+#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
+#define VectorAdd(a,b,c) _VectorAdd(a,b,c)
+#define VectorCopy(a,b) _VectorCopy(a,b)
+#define VectorScale(v, s, o) _VectorScale(v,s,o)
+#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
+
+#endif
+
+#ifdef Q3_VM
+#ifdef VectorCopy
+#undef VectorCopy
+// this is a little hack to get more efficient copies in our interpreter
+typedef struct {
+ float v[3];
+} vec3struct_t;
+#define VectorCopy(a,b) (*(vec3struct_t *)b=*(vec3struct_t *)a)
+#endif
+#endif
+
+#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y))
+#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
+#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
+#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
+#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
+#define Vector4Add(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3])
+
+#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
+// just in case you do't want to use the macros
+vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
+void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
+void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );
+void _VectorCopy( const vec3_t in, vec3_t out );
+void _VectorScale( const vec3_t in, float scale, vec3_t out );
+void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
+
+unsigned ColorBytes3 (float r, float g, float b);
+unsigned ColorBytes4 (float r, float g, float b, float a);
+
+float NormalizeColor( const vec3_t in, vec3_t out );
+
+float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
+void ClearBounds( vec3_t mins, vec3_t maxs );
+void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
+
+#if !defined( Q3_VM ) || ( defined( Q3_VM ) && defined( __Q3_VM_MATH ) )
+static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
+ if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
+ return 0;
+ }
+ return 1;
+}
+
+static ID_INLINE int VectorCompareEpsilon(
+ const vec3_t v1, const vec3_t v2, float epsilon )
+{
+ vec3_t d;
+
+ VectorSubtract( v1, v2, d );
+ d[ 0 ] = fabs( d[ 0 ] );
+ d[ 1 ] = fabs( d[ 1 ] );
+ d[ 2 ] = fabs( d[ 2 ] );
+
+ if( d[ 0 ] > epsilon || d[ 1 ] > epsilon || d[ 2 ] > epsilon )
+ return 0;
+
+ return 1;
+}
+
+static ID_INLINE vec_t VectorLength( const vec3_t v ) {
+ return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+}
+
+static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) {
+ return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+}
+
+static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
+ vec3_t v;
+
+ VectorSubtract (p2, p1, v);
+ return VectorLength( v );
+}
+
+static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
+ vec3_t v;
+
+ VectorSubtract (p2, p1, v);
+ return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+}
+
+// fast vector normalize routine that does not check to make sure
+// that length != 0, nor does it return length, uses rsqrt approximation
+static ID_INLINE void VectorNormalizeFast( vec3_t v )
+{
+ float ilength;
+
+ ilength = Q_rsqrt( DotProduct( v, v ) );
+
+ v[0] *= ilength;
+ v[1] *= ilength;
+ v[2] *= ilength;
+}
+
+static ID_INLINE void VectorInverse( vec3_t v ){
+ v[0] = -v[0];
+ v[1] = -v[1];
+ v[2] = -v[2];
+}
+
+static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
+ cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+#else
+int VectorCompare( const vec3_t v1, const vec3_t v2 );
+
+vec_t VectorLength( const vec3_t v );
+
+vec_t VectorLengthSquared( const vec3_t v );
+
+vec_t Distance( const vec3_t p1, const vec3_t p2 );
+
+vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
+
+void VectorNormalizeFast( vec3_t v );
+
+void VectorInverse( vec3_t v );
+
+void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
+
+#endif
+
+vec_t VectorNormalize (vec3_t v); // returns vector length
+vec_t VectorNormalize2( const vec3_t v, vec3_t out );
+void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
+void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
+int Q_log2(int val);
+
+float Q_acos(float c);
+
+int Q_rand( int *seed );
+float Q_random( int *seed );
+float Q_crandom( int *seed );
+
+#define random() ((rand () & 0x7fff) / ((float)0x7fff))
+#define crandom() (2.0 * (random() - 0.5))
+
+void vectoangles( const vec3_t value1, vec3_t angles);
+void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
+void AxisToAngles( vec3_t axis[3], vec3_t angles );
+
+void AxisClear( vec3_t axis[3] );
+void AxisCopy( vec3_t in[3], vec3_t out[3] );
+
+void SetPlaneSignbits( struct cplane_s *out );
+int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
+
+float AngleMod(float a);
+float LerpAngle (float from, float to, float frac);
+float AngleSubtract( float a1, float a2 );
+void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
+
+float AngleNormalize360 ( float angle );
+float AngleNormalize180 ( float angle );
+float AngleDelta ( float angle1, float angle2 );
+
+qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
+void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
+void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
+void RotateAroundDirection( vec3_t axis[3], vec_t angle );
+void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
+// perpendicular vector could be replaced by this
+
+//int PlaneTypeForNormal (vec3_t normal);
+
+void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
+void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out );
+void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
+void PerpendicularVector( vec3_t dst, const vec3_t src );
+int Q_isnan( float x );
+
+void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1,
+ const vec3_t p2, vec3_t up );
+void ProjectPointOntoVector( vec3_t point, vec3_t vStart,
+ vec3_t vEnd, vec3_t vProj );
+float VectorDistance( vec3_t v1, vec3_t v2 );
+
+float pointToLineDistance( const vec3_t point, const vec3_t p1, const vec3_t p2 );
+float VectorMinComponent( vec3_t v );
+float VectorMaxComponent( vec3_t v );
+
+vec_t DistanceBetweenLineSegmentsSquared(
+ const vec3_t sP0, const vec3_t sP1,
+ const vec3_t tP0, const vec3_t tP1,
+ float *s, float *t );
+vec_t DistanceBetweenLineSegments(
+ const vec3_t sP0, const vec3_t sP1,
+ const vec3_t tP0, const vec3_t tP1,
+ float *s, float *t );
+
+#ifndef MAX
+#define MAX(x,y) ((x)>(y)?(x):(y))
+#endif
+
+#ifndef MIN
+#define MIN(x,y) ((x)<(y)?(x):(y))
+#endif
+
+//=============================================
+
+float Com_Clamp( float min, float max, float value );
+
+char *COM_SkipPath( char *pathname );
+void COM_StripExtension(const char *in, char *out, int destsize);
+void COM_DefaultExtension( char *path, int maxSize, const char *extension );
+
+void COM_BeginParseSession( const char *name );
+int COM_GetCurrentParseLine( void );
+char *COM_Parse( char **data_p );
+char *COM_ParseExt( char **data_p, qboolean allowLineBreak );
+int COM_Compress( char *data_p );
+void COM_ParseError( char *format, ... ) __attribute__ ((format (printf, 1, 2)));
+void COM_ParseWarning( char *format, ... ) __attribute__ ((format (printf, 1, 2)));
+//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
+
+#define MAX_TOKENLENGTH 1024
+
+#ifndef TT_STRING
+//token types
+#define TT_STRING 1 // string
+#define TT_LITERAL 2 // literal
+#define TT_NUMBER 3 // number
+#define TT_NAME 4 // name
+#define TT_PUNCTUATION 5 // punctuation
+#endif
+
+typedef struct pc_token_s
+{
+ int type;
+ int subtype;
+ int intvalue;
+ float floatvalue;
+ char string[MAX_TOKENLENGTH];
+} pc_token_t;
+
+// data is an in/out parm, returns a parsed out token
+
+void COM_MatchToken( char**buf_p, char *match );
+
+void SkipBracedSection (char **program);
+void SkipRestOfLine ( char **data );
+
+void Parse1DMatrix (char **buf_p, int x, float *m);
+void Parse2DMatrix (char **buf_p, int y, int x, float *m);
+void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
+
+void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
+
+char *Com_SkipTokens( char *s, int numTokens, char *sep );
+char *Com_SkipCharset( char *s, char *sep );
+
+void Com_RandomBytes( byte *string, int len );
+
+// mode parm for FS_FOpenFile
+typedef enum {
+ FS_READ,
+ FS_WRITE,
+ FS_APPEND,
+ FS_APPEND_SYNC
+} fsMode_t;
+
+typedef enum {
+ FS_SEEK_CUR,
+ FS_SEEK_END,
+ FS_SEEK_SET
+} fsOrigin_t;
+
+//=============================================
+
+int Q_isprint( int c );
+int Q_islower( int c );
+int Q_isupper( int c );
+int Q_isalpha( int c );
+int Q_isdigit( int c );
+
+// portable case insensitive compare
+int Q_stricmp (const char *s1, const char *s2);
+int Q_strncmp (const char *s1, const char *s2, int n);
+int Q_stricmpn (const char *s1, const char *s2, int n);
+char *Q_strlwr( char *s1 );
+char *Q_strupr( char *s1 );
+char *Q_strrchr( const char* string, int c );
+
+// buffer size safe library replacements
+void Q_strncpyz( char *dest, const char *src, int destsize );
+void Q_strcat( char *dest, int size, const char *src );
+
+// strlen that discounts Quake color sequences
+int Q_PrintStrlen( const char *string );
+// removes color sequences from string
+char *Q_CleanStr( char *string );
+
+//=============================================
+
+// 64-bit integers for global rankings interface
+// implemented as a struct for qvm compatibility
+typedef struct
+{
+ byte b0;
+ byte b1;
+ byte b2;
+ byte b3;
+ byte b4;
+ byte b5;
+ byte b6;
+ byte b7;
+} qint64;
+
+//=============================================
+/*
+short BigShort(short l);
+short LittleShort(short l);
+int BigLong (int l);
+int LittleLong (int l);
+qint64 BigLong64 (qint64 l);
+qint64 LittleLong64 (qint64 l);
+float BigFloat (const float *l);
+float LittleFloat (const float *l);
+
+void Swap_Init (void);
+*/
+char * QDECL va(char *format, ...) __attribute__ ((format (printf, 1, 2)));
+
+#define TRUNCATE_LENGTH 64
+void Com_TruncateLongString( char *buffer, const char *s );
+
+//=============================================
+
+//
+// key / value info strings
+//
+char *Info_ValueForKey( const char *s, const char *key );
+void Info_RemoveKey( char *s, const char *key );
+void Info_RemoveKey_big( char *s, const char *key );
+void Info_SetValueForKey( char *s, const char *key, const char *value );
+void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
+qboolean Info_Validate( const char *s );
+void Info_NextPair( const char **s, char *key, char *value );
+
+// this is only here so the functions in q_shared.c and bg_*.c can link
+void QDECL Com_Error( int level, const char *error, ... ) __attribute__ ((format (printf, 2, 3)));
+void QDECL Com_Printf( const char *msg, ... ) __attribute__ ((format (printf, 1, 2)));
+
+
+/*
+==========================================================
+
+CVARS (console variables)
+
+Many variables can be used for cheating purposes, so when
+cheats is zero, force all unspecified variables to their
+default values.
+==========================================================
+*/
+
+#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
+ // used for system variables, not for player
+ // specific configurations
+#define CVAR_USERINFO 2 // sent to server on connect or change
+#define CVAR_SERVERINFO 4 // sent in response to front end requests
+#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
+#define CVAR_INIT 16 // don't allow change from console at all,
+ // but can be set from the command line
+#define CVAR_LATCH 32 // will only change when C code next does
+ // a Cvar_Get(), so it can't be changed
+ // without proper initialization. modified
+ // will be set, even though the value hasn't
+ // changed yet
+#define CVAR_ROM 64 // display only, cannot be set by user at all
+#define CVAR_USER_CREATED 128 // created by a set command
+#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived
+#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
+#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
+
+#define CVAR_SERVER_CREATED 2048 // cvar was created by a server the client connected to.
+#define CVAR_NONEXISTENT 0xFFFFFFFF // Cvar doesn't exist.
+
+// nothing outside the Cvar_*() functions should modify these fields!
+typedef struct cvar_s {
+ char *name;
+ char *string;
+ char *resetString; // cvar_restart will reset to this value
+ char *latchedString; // for CVAR_LATCH vars
+ int flags;
+ qboolean modified; // set each time the cvar is changed
+ int modificationCount; // incremented each time the cvar is changed
+ float value; // atof( string )
+ int integer; // atoi( string )
+ struct cvar_s *next;
+ struct cvar_s *hashNext;
+} cvar_t;
+
+#define MAX_CVAR_VALUE_STRING 256
+
+typedef int cvarHandle_t;
+
+// the modules that run in the virtual machine can't access the cvar_t directly,
+// so they must ask for structured updates
+typedef struct {
+ cvarHandle_t handle;
+ int modificationCount;
+ float value;
+ int integer;
+ char string[MAX_CVAR_VALUE_STRING];
+} vmCvar_t;
+
+/*
+==============================================================
+
+COLLISION DETECTION
+
+==============================================================
+*/
+
+#include "surfaceflags.h" // shared with the q3map utility
+
+// plane types are used to speed some tests
+// 0-2 are axial planes
+#define PLANE_X 0
+#define PLANE_Y 1
+#define PLANE_Z 2
+#define PLANE_NON_AXIAL 3
+
+
+/*
+=================
+PlaneTypeForNormal
+=================
+*/
+
+#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
+
+// plane_t structure
+// !!! if this is changed, it must be changed in asm code too !!!
+typedef struct cplane_s {
+ vec3_t normal;
+ float dist;
+ byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
+ byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
+ byte pad[2];
+} cplane_t;
+
+typedef enum {
+ TT_NONE,
+
+ TT_AABB,
+ TT_CAPSULE,
+ TT_BISPHERE,
+
+ TT_NUM_TRACE_TYPES
+} traceType_t;
+
+// a trace is returned when a box is swept through the world
+typedef struct {
+ qboolean allsolid; // if true, plane is not valid
+ qboolean startsolid; // if true, the initial point was in a solid area
+ float fraction; // time completed, 1.0 = didn't hit anything
+ vec3_t endpos; // final position
+ cplane_t plane; // surface normal at impact, transformed to world space
+ int surfaceFlags; // surface hit
+ int contents; // contents on other side of surface hit
+ int entityNum; // entity the contacted sirface is a part of
+ float lateralFraction; // fraction of collision tangetially to the trace direction
+} trace_t;
+
+// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
+// or ENTITYNUM_NONE, ENTITYNUM_WORLD
+
+
+// markfragments are returned by CM_MarkFragments()
+typedef struct {
+ int firstPoint;
+ int numPoints;
+} markFragment_t;
+
+
+
+typedef struct {
+ vec3_t origin;
+ vec3_t axis[3];
+} orientation_t;
+
+//=====================================================================
+
+
+// in order from highest priority to lowest
+// if none of the catchers are active, bound key strings will be executed
+#define KEYCATCH_CONSOLE 0x0001
+#define KEYCATCH_UI 0x0002
+#define KEYCATCH_MESSAGE 0x0004
+#define KEYCATCH_CGAME 0x0008
+
+
+// sound channels
+// channel 0 never willingly overrides
+// other channels will allways override a playing sound on that channel
+typedef enum {
+ CHAN_AUTO,
+ CHAN_LOCAL, // menu sounds, etc
+ CHAN_WEAPON,
+ CHAN_VOICE,
+ CHAN_ITEM,
+ CHAN_BODY,
+ CHAN_LOCAL_SOUND, // chat messages, etc
+ CHAN_ANNOUNCER // announcer voices, etc
+} soundChannel_t;
+
+
+/*
+========================================================================
+
+ ELEMENTS COMMUNICATED ACROSS THE NET
+
+========================================================================
+*/
+
+#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
+#define SHORT2ANGLE(x) ((x)*(360.0/65536))
+
+#define SNAPFLAG_RATE_DELAYED 1
+#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
+#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
+
+//
+// per-level limits
+//
+#define MAX_CLIENTS 64 // absolute limit
+#define MAX_LOCATIONS 64
+
+#define GENTITYNUM_BITS 10 // don't need to send any more
+#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
+
+// entitynums are communicated with GENTITY_BITS, so any reserved
+// values that are going to be communcated over the net need to
+// also be in this range
+#define ENTITYNUM_NONE (MAX_GENTITIES-1)
+#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
+#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
+
+
+#define MAX_MODELS 256 // these are sent over the net as 8 bits
+#define MAX_SOUNDS 256 // so they cannot be blindly increased
+#define MAX_GAME_SHADERS 64
+#define MAX_GAME_PARTICLE_SYSTEMS 64
+
+
+#define MAX_CONFIGSTRINGS 1024
+
+// these are the only configstrings that the system reserves, all the
+// other ones are strictly for servergame to clientgame communication
+#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
+#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
+
+#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
+
+#define MAX_GAMESTATE_CHARS 16000
+typedef struct {
+ int stringOffsets[MAX_CONFIGSTRINGS];
+ char stringData[MAX_GAMESTATE_CHARS];
+ int dataCount;
+} gameState_t;
+
+//=========================================================
+
+// bit field limits
+#define MAX_STATS 16
+#define MAX_PERSISTANT 16
+#define MAX_POWERUPS 16
+#define MAX_WEAPONS 16
+
+#define MAX_PS_EVENTS 2
+
+#define PS_PMOVEFRAMECOUNTBITS 6
+
+// playerState_t is the information needed by both the client and server
+// to predict player motion and actions
+// nothing outside of pmove should modify these, or some degree of prediction error
+// will occur
+
+// you can't add anything to this without modifying the code in msg.c
+
+// playerState_t is a full superset of entityState_t as it is used by players,
+// so if a playerState_t is transmitted, the entityState_t can be fully derived
+// from it.
+typedef struct playerState_s {
+ int commandTime; // cmd->serverTime of last executed command
+ int pm_type;
+ int bobCycle; // for view bobbing and footstep generation
+ int pm_flags; // ducked, jump_held, etc
+ int pm_time;
+
+ vec3_t origin;
+ vec3_t velocity;
+ int weaponTime;
+ int gravity;
+ int speed;
+ int delta_angles[3]; // add to command angles to get view direction
+ // changed by spawns, rotating objects, and teleporters
+
+ int groundEntityNum;// ENTITYNUM_NONE = in air
+
+ int legsTimer; // don't change low priority animations until this runs out
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+
+ int torsoTimer; // don't change low priority animations until this runs out
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int movementDir; // a number 0 to 7 that represents the reletive angle
+ // of movement to the view angle (axial and diagonals)
+ // when at rest, the value will remain unchanged
+ // used to twist the legs during strafing
+
+ vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
+
+ int eFlags; // copied to entityState_t->eFlags
+
+ int eventSequence; // pmove generated events
+ int events[MAX_PS_EVENTS];
+ int eventParms[MAX_PS_EVENTS];
+
+ int externalEvent; // events set on player from another source
+ int externalEventParm;
+ int externalEventTime;
+
+ int clientNum; // ranges from 0 to MAX_CLIENTS-1
+ int weapon; // copied to entityState_t->weapon
+ int weaponstate;
+
+ vec3_t viewangles; // for fixed views
+ int viewheight;
+
+ // damage feedback
+ int damageEvent; // when it changes, latch the other parms
+ int damageYaw;
+ int damagePitch;
+ int damageCount;
+
+ int stats[MAX_STATS];
+ int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
+ int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
+ int ammo[MAX_WEAPONS];
+
+ int generic1;
+ int loopSound;
+ int otherEntityNum;
+
+ // not communicated over the net at all
+ int ping; // server to game info for scoreboard
+ int pmove_framecount; // FIXME: don't transmit over the network
+ int jumppad_frame;
+ int entityEventSequence;
+} playerState_t;
+
+
+//====================================================================
+
+
+//
+// usercmd_t->button bits, many of which are generated by the client system,
+// so they aren't game/cgame only definitions
+//
+#define BUTTON_ATTACK 1
+#define BUTTON_TALK 2 // displays talk balloon and disables actions
+#define BUTTON_USE_HOLDABLE 4
+#define BUTTON_GESTURE 8
+#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
+ // because a key pressed late in the frame will
+ // only generate a small move value for that frame
+ // walking will use different animations and
+ // won't generate footsteps
+#define BUTTON_ATTACK2 32
+#define BUTTON_NEGATIVE 64
+
+#define BUTTON_GETFLAG 128
+#define BUTTON_GUARDBASE 256
+#define BUTTON_PATROL 512
+#define BUTTON_FOLLOWME 1024
+
+#define BUTTON_ANY 2048 // any key whatsoever
+
+#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
+ // then BUTTON_WALKING should be set
+
+// usercmd_t is sent to the server each client frame
+typedef struct usercmd_s {
+ int serverTime;
+ int angles[3];
+ int buttons;
+ byte weapon; // weapon
+ signed char forwardmove, rightmove, upmove;
+} usercmd_t;
+
+//===================================================================
+
+// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
+#define SOLID_BMODEL 0xffffff
+
+typedef enum {
+ TR_STATIONARY,
+ TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
+ TR_LINEAR,
+ TR_LINEAR_STOP,
+ TR_SINE, // value = base + sin( time / duration ) * delta
+ TR_GRAVITY,
+ TR_BUOYANCY //TA: what the hell is this doing in here anyway?
+} trType_t;
+
+typedef struct {
+ trType_t trType;
+ int trTime;
+ int trDuration; // if non 0, trTime + trDuration = stop time
+ vec3_t trBase;
+ vec3_t trDelta; // velocity, etc
+} trajectory_t;
+
+// entityState_t is the information conveyed from the server
+// in an update message about entities that the client will
+// need to render in some way
+// Different eTypes may use the information in different ways
+// The messages are delta compressed, so it doesn't really matter if
+// the structure size is fairly large
+
+typedef struct entityState_s {
+ int number; // entity index
+ int eType; // entityType_t
+ int eFlags;
+
+ trajectory_t pos; // for calculating position
+ trajectory_t apos; // for calculating angles
+
+ int time;
+ int time2;
+
+ vec3_t origin;
+ vec3_t origin2;
+
+ vec3_t angles;
+ vec3_t angles2;
+
+ int otherEntityNum; // shotgun sources, etc
+ int otherEntityNum2;
+
+ int groundEntityNum; // -1 = in air
+
+ int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
+ int loopSound; // constantly loop this sound
+
+ int modelindex;
+ int modelindex2;
+ int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
+ int frame;
+
+ int solid; // for client side prediction, trap_linkentity sets this properly
+
+ int event; // impulse events -- muzzle flashes, footsteps, etc
+ int eventParm;
+
+ // for players
+ int powerups; // bit flags
+ int weapon; // determines weapon and flash model, etc
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int generic1;
+} entityState_t;
+
+typedef enum {
+ CA_UNINITIALIZED,
+ CA_DISCONNECTED, // not talking to a server
+ CA_AUTHORIZING, // not used any more, was checking cd key
+ CA_CONNECTING, // sending request packets to the server
+ CA_CHALLENGING, // sending challenge packets to the server
+ CA_CONNECTED, // netchan_t established, getting gamestate
+ CA_LOADING, // only during cgame initialization, never during main loop
+ CA_PRIMED, // got gamestate, waiting for first frame
+ CA_ACTIVE, // game views should be displayed
+ CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
+} connstate_t;
+
+// font support
+
+#define GLYPH_START 0
+#define GLYPH_END 255
+#define GLYPH_CHARSTART 32
+#define GLYPH_CHAREND 127
+#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1
+typedef struct {
+ int height; // number of scan lines
+ int top; // top of glyph in buffer
+ int bottom; // bottom of glyph in buffer
+ int pitch; // width for copying
+ int xSkip; // x adjustment
+ int imageWidth; // width of actual image
+ int imageHeight; // height of actual image
+ float s; // x offset in image where glyph starts
+ float t; // y offset in image where glyph starts
+ float s2;
+ float t2;
+ qhandle_t glyph; // handle to the shader with the glyph
+ char shaderName[32];
+} glyphInfo_t;
+
+typedef struct {
+ glyphInfo_t glyphs [GLYPHS_PER_FONT];
+ float glyphScale;
+ char name[MAX_QPATH];
+} fontInfo_t;
+
+#define Square(x) ((x)*(x))
+
+// real time
+//=============================================
+
+
+typedef struct qtime_s {
+ int tm_sec; /* seconds after the minute - [0,59] */
+ int tm_min; /* minutes after the hour - [0,59] */
+ int tm_hour; /* hours since midnight - [0,23] */
+ int tm_mday; /* day of the month - [1,31] */
+ int tm_mon; /* months since January - [0,11] */
+ int tm_year; /* years since 1900 */
+ int tm_wday; /* days since Sunday - [0,6] */
+ int tm_yday; /* days since January 1 - [0,365] */
+ int tm_isdst; /* daylight savings time flag */
+} qtime_t;
+
+
+// server browser sources
+// TTimo: AS_MPLAYER is no longer used
+#define AS_GLOBAL 2
+#define AS_MPLAYER 1
+#define AS_LOCAL 0
+#define AS_FAVORITES 3
+
+
+// cinematic states
+typedef enum {
+ FMV_IDLE,
+ FMV_PLAY, // play
+ FMV_EOF, // all other conditions, i.e. stop/EOF/abort
+ FMV_ID_BLT,
+ FMV_ID_IDLE,
+ FMV_LOOPED,
+ FMV_ID_WAIT
+} e_status;
+
+typedef enum _flag_status {
+ FLAG_ATBASE = 0,
+ FLAG_TAKEN, // CTF
+ FLAG_TAKEN_RED, // One Flag CTF
+ FLAG_TAKEN_BLUE, // One Flag CTF
+ FLAG_DROPPED
+} flagStatus_t;
+
+typedef enum {
+ DS_NONE,
+
+ DS_PLAYBACK,
+ DS_RECORDING,
+
+ DS_NUM_DEMO_STATES
+} demoState_t;
+
+
+#define MAX_GLOBAL_SERVERS 4096
+#define MAX_OTHER_SERVERS 128
+#define MAX_PINGREQUESTS 32
+#define MAX_SERVERSTATUSREQUESTS 16
+
+#define SAY_ALL 0
+#define SAY_TEAM 1
+#define SAY_TELL 2
+#define SAY_ACTION 3
+#define SAY_ACTION_T 4
+#define SAY_ADMINS 5
+
+#endif // __Q_SHARED_H
diff --git a/src/qcommon/qfiles.h b/src/qcommon/qfiles.h
new file mode 100644
index 0000000..7e901b7
--- /dev/null
+++ b/src/qcommon/qfiles.h
@@ -0,0 +1,626 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#ifndef __QFILES_H__
+#define __QFILES_H__
+
+//
+// qfiles.h: quake file formats
+// This file must be identical in the quake and utils directories
+//
+
+//Ignore __attribute__ on non-gcc platforms
+#ifndef __GNUC__
+#ifndef __attribute__
+#define __attribute__(x)
+#endif
+#endif
+
+// surface geometry should not exceed these limits
+#define SHADER_MAX_VERTEXES 1000
+#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
+
+
+// the maximum size of game relative pathnames
+#define MAX_QPATH 64
+
+/*
+========================================================================
+
+QVM files
+
+========================================================================
+*/
+
+#define VM_MAGIC 0x12721444
+#define VM_MAGIC_VER2 0x12721445
+typedef struct {
+ int vmMagic;
+
+ int instructionCount;
+
+ int codeOffset;
+ int codeLength;
+
+ int dataOffset;
+ int dataLength;
+ int litLength; // ( dataLength - litLength ) should be byteswapped on load
+ int bssLength; // zero filled memory appended to datalength
+
+ //!!! below here is VM_MAGIC_VER2 !!!
+ int jtrgLength; // number of jump table targets
+} vmHeader_t;
+
+
+/*
+========================================================================
+
+PCX files are used for 8 bit images
+
+========================================================================
+*/
+
+typedef struct {
+ char manufacturer;
+ char version;
+ char encoding;
+ char bits_per_pixel;
+ unsigned short xmin,ymin,xmax,ymax;
+ unsigned short hres,vres;
+ unsigned char palette[48];
+ char reserved;
+ char color_planes;
+ unsigned short bytes_per_line;
+ unsigned short palette_type;
+ char filler[58];
+ unsigned char data; // unbounded
+} pcx_t;
+
+
+/*
+========================================================================
+
+TGA files are used for 24/32 bit images
+
+========================================================================
+*/
+
+typedef struct _TargaHeader {
+ unsigned char id_length, colormap_type, image_type;
+ unsigned short colormap_index, colormap_length;
+ unsigned char colormap_size;
+ unsigned short x_origin, y_origin, width, height;
+ unsigned char pixel_size, attributes;
+} TargaHeader;
+
+
+
+/*
+========================================================================
+
+.MD3 triangle model file format
+
+========================================================================
+*/
+
+#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
+#define MD3_VERSION 15
+
+// limits
+#define MD3_MAX_LODS 3
+#define MD3_MAX_TRIANGLES 8192 // per surface
+#define MD3_MAX_VERTS 4096 // per surface
+#define MD3_MAX_SHADERS 256 // per surface
+#define MD3_MAX_FRAMES 1024 // per model
+#define MD3_MAX_SURFACES 32 // per model
+#define MD3_MAX_TAGS 16 // per frame
+
+// vertex scales
+#define MD3_XYZ_SCALE (1.0/64)
+
+typedef struct md3Frame_s {
+ vec3_t bounds[2];
+ vec3_t localOrigin;
+ float radius;
+ char name[16];
+} md3Frame_t;
+
+typedef struct md3Tag_s {
+ char name[MAX_QPATH]; // tag name
+ vec3_t origin;
+ vec3_t axis[3];
+} md3Tag_t;
+
+/*
+** md3Surface_t
+**
+** CHUNK SIZE
+** header sizeof( md3Surface_t )
+** shaders sizeof( md3Shader_t ) * numShaders
+** triangles[0] sizeof( md3Triangle_t ) * numTriangles
+** st sizeof( md3St_t ) * numVerts
+** XyzNormals sizeof( md3XyzNormal_t ) * numVerts * numFrames
+*/
+typedef struct {
+ int ident; //
+
+ char name[MAX_QPATH]; // polyset name
+
+ int flags;
+ int numFrames; // all surfaces in a model should have the same
+
+ int numShaders; // all surfaces in a model should have the same
+ int numVerts;
+
+ int numTriangles;
+ int ofsTriangles;
+
+ int ofsShaders; // offset from start of md3Surface_t
+ int ofsSt; // texture coords are common for all frames
+ int ofsXyzNormals; // numVerts * numFrames
+
+ int ofsEnd; // next surface follows
+} md3Surface_t;
+
+typedef struct {
+ char name[MAX_QPATH];
+ int shaderIndex; // for in-game use
+} md3Shader_t;
+
+typedef struct {
+ int indexes[3];
+} md3Triangle_t;
+
+typedef struct {
+ float st[2];
+} md3St_t;
+
+typedef struct {
+ short xyz[3];
+ short normal;
+} md3XyzNormal_t;
+
+typedef struct {
+ int ident;
+ int version;
+
+ char name[MAX_QPATH]; // model name
+
+ int flags;
+
+ int numFrames;
+ int numTags;
+ int numSurfaces;
+
+ int numSkins;
+
+ int ofsFrames; // offset for first frame
+ int ofsTags; // numFrames * numTags
+ int ofsSurfaces; // first surface, others follow
+
+ int ofsEnd; // end of file
+} md3Header_t;
+
+/*
+==============================================================================
+
+MD4 file format
+
+==============================================================================
+*/
+
+#define MD4_IDENT (('4'<<24)+('P'<<16)+('D'<<8)+'I')
+#define MD4_VERSION 1
+#define MD4_MAX_BONES 128
+
+typedef struct {
+ int boneIndex; // these are indexes into the boneReferences,
+ float boneWeight; // not the global per-frame bone list
+ vec3_t offset;
+} md4Weight_t;
+
+typedef struct {
+ vec3_t normal;
+ vec2_t texCoords;
+ int numWeights;
+ md4Weight_t weights[1]; // variable sized
+} md4Vertex_t;
+
+typedef struct {
+ int indexes[3];
+} md4Triangle_t;
+
+typedef struct {
+ int ident;
+
+ char name[MAX_QPATH]; // polyset name
+ char shader[MAX_QPATH];
+ int shaderIndex; // for in-game use
+
+ int ofsHeader; // this will be a negative number
+
+ int numVerts;
+ int ofsVerts;
+
+ int numTriangles;
+ int ofsTriangles;
+
+ // Bone references are a set of ints representing all the bones
+ // present in any vertex weights for this surface. This is
+ // needed because a model may have surfaces that need to be
+ // drawn at different sort times, and we don't want to have
+ // to re-interpolate all the bones for each surface.
+ int numBoneReferences;
+ int ofsBoneReferences;
+
+ int ofsEnd; // next surface follows
+} md4Surface_t;
+
+typedef struct {
+ float matrix[3][4];
+} md4Bone_t;
+
+typedef struct {
+ vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
+ vec3_t localOrigin; // midpoint of bounds, used for sphere cull
+ float radius; // dist from localOrigin to corner
+ md4Bone_t bones[1]; // [numBones]
+} md4Frame_t;
+
+typedef struct {
+ int numSurfaces;
+ int ofsSurfaces; // first surface, others follow
+ int ofsEnd; // next lod follows
+} md4LOD_t;
+
+typedef struct {
+ int ident;
+ int version;
+
+ char name[MAX_QPATH]; // model name
+
+ // frames and bones are shared by all levels of detail
+ int numFrames;
+ int numBones;
+ int ofsBoneNames; // char name[ MAX_QPATH ]
+ int ofsFrames; // md4Frame_t[numFrames]
+
+ // each level of detail has completely separate sets of surfaces
+ int numLODs;
+ int ofsLODs;
+
+ int ofsEnd; // end of file
+} md4Header_t;
+
+/*
+ * Here are the definitions for Ravensoft's model format of md4. Raven stores their
+ * playermodels in .mdr files, in some games, which are pretty much like the md4
+ * format implemented by ID soft. It seems like ID's original md4 stuff is not used at all.
+ * MDR is being used in EliteForce, JediKnight2 and Soldiers of Fortune2 (I think).
+ * So this comes in handy for anyone who wants to make it possible to load player
+ * models from these games.
+ * This format has bone tags, which is similar to the thing you have in md3 I suppose.
+ * Raven has released their version of md3view under GPL enabling me to add support
+ * to this codebase. Thanks to Steven Howes aka Skinner for helping with example
+ * source code.
+ *
+ * - Thilo Schulz (arny@ats.s.bawue.de)
+ */
+
+// If you want to enable support for Raven's .mdr / md4 format, uncomment the next
+// line.
+//#define RAVENMD4
+
+#ifdef RAVENMD4
+
+#define MDR_IDENT (('5'<<24)+('M'<<16)+('D'<<8)+'R')
+#define MDR_VERSION 2
+#define MDR_MAX_BONES 128
+
+typedef struct {
+ int boneIndex; // these are indexes into the boneReferences,
+ float boneWeight; // not the global per-frame bone list
+ vec3_t offset;
+} mdrWeight_t;
+
+typedef struct {
+ vec3_t normal;
+ vec2_t texCoords;
+ int numWeights;
+ mdrWeight_t weights[1]; // variable sized
+} mdrVertex_t;
+
+typedef struct {
+ int indexes[3];
+} mdrTriangle_t;
+
+typedef struct {
+ int ident;
+
+ char name[MAX_QPATH]; // polyset name
+ char shader[MAX_QPATH];
+ int shaderIndex; // for in-game use
+
+ int ofsHeader; // this will be a negative number
+
+ int numVerts;
+ int ofsVerts;
+
+ int numTriangles;
+ int ofsTriangles;
+
+ // Bone references are a set of ints representing all the bones
+ // present in any vertex weights for this surface. This is
+ // needed because a model may have surfaces that need to be
+ // drawn at different sort times, and we don't want to have
+ // to re-interpolate all the bones for each surface.
+ int numBoneReferences;
+ int ofsBoneReferences;
+
+ int ofsEnd; // next surface follows
+} mdrSurface_t;
+
+typedef struct {
+ float matrix[3][4];
+} mdrBone_t;
+
+typedef struct {
+ vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
+ vec3_t localOrigin; // midpoint of bounds, used for sphere cull
+ float radius; // dist from localOrigin to corner
+ char name[16];
+ mdrBone_t bones[1]; // [numBones]
+} mdrFrame_t;
+
+typedef struct {
+ unsigned char Comp[24]; // MC_COMP_BYTES is in MatComp.h, but don't want to couple
+} mdrCompBone_t;
+
+typedef struct {
+ vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
+ vec3_t localOrigin; // midpoint of bounds, used for sphere cull
+ float radius; // dist from localOrigin to corner
+ mdrCompBone_t bones[1]; // [numBones]
+} mdrCompFrame_t;
+
+typedef struct {
+ int numSurfaces;
+ int ofsSurfaces; // first surface, others follow
+ int ofsEnd; // next lod follows
+} mdrLOD_t;
+
+typedef struct {
+ int boneIndex;
+ char name[32];
+} mdrTag_t;
+
+typedef struct {
+ int ident;
+ int version;
+
+ char name[MAX_QPATH]; // model name
+
+ // frames and bones are shared by all levels of detail
+ int numFrames;
+ int numBones;
+ int ofsFrames; // mdrFrame_t[numFrames]
+
+ // each level of detail has completely separate sets of surfaces
+ int numLODs;
+ int ofsLODs;
+
+ int numTags;
+ int ofsTags;
+
+ int ofsEnd; // end of file
+} mdrHeader_t;
+
+#endif
+
+/*
+==============================================================================
+
+ .BSP file format
+
+==============================================================================
+*/
+
+
+#define BSP_IDENT (('P'<<24)+('S'<<16)+('B'<<8)+'I')
+ // little-endian "IBSP"
+
+#define BSP_VERSION 46
+
+
+// there shouldn't be any problem with increasing these values at the
+// expense of more memory allocation in the utilities
+#define MAX_MAP_MODELS 0x400
+#define MAX_MAP_BRUSHES 0x8000
+#define MAX_MAP_ENTITIES 0x800
+#define MAX_MAP_ENTSTRING 0x40000
+#define MAX_MAP_SHADERS 0x400
+
+#define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match!
+#define MAX_MAP_FOGS 0x100
+#define MAX_MAP_PLANES 0x20000
+#define MAX_MAP_NODES 0x20000
+#define MAX_MAP_BRUSHSIDES 0x20000
+#define MAX_MAP_LEAFS 0x20000
+#define MAX_MAP_LEAFFACES 0x20000
+#define MAX_MAP_LEAFBRUSHES 0x40000
+#define MAX_MAP_PORTALS 0x20000
+#define MAX_MAP_LIGHTING 0x800000
+#define MAX_MAP_LIGHTGRID 0x800000
+#define MAX_MAP_VISIBILITY 0x200000
+
+#define MAX_MAP_DRAW_SURFS 0x20000
+#define MAX_MAP_DRAW_VERTS 0x80000
+#define MAX_MAP_DRAW_INDEXES 0x80000
+
+
+// key / value pair sizes in the entities lump
+#define MAX_KEY 32
+#define MAX_VALUE 1024
+
+// the editor uses these predefined yaw angles to orient entities up or down
+#define ANGLE_UP -1
+#define ANGLE_DOWN -2
+
+#define LIGHTMAP_WIDTH 128
+#define LIGHTMAP_HEIGHT 128
+
+#define MAX_WORLD_COORD ( 128*1024 )
+#define MIN_WORLD_COORD ( -128*1024 )
+#define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
+
+//=============================================================================
+
+
+typedef struct {
+ int fileofs, filelen;
+} lump_t;
+
+#define LUMP_ENTITIES 0
+#define LUMP_SHADERS 1
+#define LUMP_PLANES 2
+#define LUMP_NODES 3
+#define LUMP_LEAFS 4
+#define LUMP_LEAFSURFACES 5
+#define LUMP_LEAFBRUSHES 6
+#define LUMP_MODELS 7
+#define LUMP_BRUSHES 8
+#define LUMP_BRUSHSIDES 9
+#define LUMP_DRAWVERTS 10
+#define LUMP_DRAWINDEXES 11
+#define LUMP_FOGS 12
+#define LUMP_SURFACES 13
+#define LUMP_LIGHTMAPS 14
+#define LUMP_LIGHTGRID 15
+#define LUMP_VISIBILITY 16
+#define HEADER_LUMPS 17
+
+typedef struct {
+ int ident;
+ int version;
+
+ lump_t lumps[HEADER_LUMPS];
+} dheader_t;
+
+typedef struct {
+ float mins[3], maxs[3];
+ int firstSurface, numSurfaces;
+ int firstBrush, numBrushes;
+} dmodel_t;
+
+typedef struct {
+ char shader[MAX_QPATH];
+ int surfaceFlags;
+ int contentFlags;
+} dshader_t;
+
+// planes x^1 is allways the opposite of plane x
+
+typedef struct {
+ float normal[3];
+ float dist;
+} dplane_t;
+
+typedef struct {
+ int planeNum;
+ int children[2]; // negative numbers are -(leafs+1), not nodes
+ int mins[3]; // for frustom culling
+ int maxs[3];
+} dnode_t;
+
+typedef struct {
+ int cluster; // -1 = opaque cluster (do I still store these?)
+ int area;
+
+ int mins[3]; // for frustum culling
+ int maxs[3];
+
+ int firstLeafSurface;
+ int numLeafSurfaces;
+
+ int firstLeafBrush;
+ int numLeafBrushes;
+} dleaf_t;
+
+typedef struct {
+ int planeNum; // positive plane side faces out of the leaf
+ int shaderNum;
+} dbrushside_t;
+
+typedef struct {
+ int firstSide;
+ int numSides;
+ int shaderNum; // the shader that determines the contents flags
+} dbrush_t;
+
+typedef struct {
+ char shader[MAX_QPATH];
+ int brushNum;
+ int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
+} dfog_t;
+
+typedef struct {
+ vec3_t xyz;
+ float st[2];
+ float lightmap[2];
+ vec3_t normal;
+ byte color[4];
+} drawVert_t;
+
+#define drawVert_t_cleared(x) drawVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
+
+typedef enum {
+ MST_BAD,
+ MST_PLANAR,
+ MST_PATCH,
+ MST_TRIANGLE_SOUP,
+ MST_FLARE
+} mapSurfaceType_t;
+
+typedef struct {
+ int shaderNum;
+ int fogNum;
+ int surfaceType;
+
+ int firstVert;
+ int numVerts;
+
+ int firstIndex;
+ int numIndexes;
+
+ int lightmapNum;
+ int lightmapX, lightmapY;
+ int lightmapWidth, lightmapHeight;
+
+ vec3_t lightmapOrigin;
+ vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
+
+ int patchWidth;
+ int patchHeight;
+} dsurface_t;
+
+
+#endif
diff --git a/src/qcommon/surfaceflags.h b/src/qcommon/surfaceflags.h
new file mode 100644
index 0000000..31ece5c
--- /dev/null
+++ b/src/qcommon/surfaceflags.h
@@ -0,0 +1,91 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// This file must be identical in the quake and utils directories
+
+// contents flags are seperate bits
+// a given brush can contribute multiple content bits
+
+// these definitions also need to be in q_shared.h!
+
+#define CONTENTS_SOLID 1 // an eye is never valid in a solid
+#define CONTENTS_LAVA 8
+#define CONTENTS_SLIME 16
+#define CONTENTS_WATER 32
+#define CONTENTS_FOG 64
+
+#define CONTENTS_NOTTEAM1 0x0080
+#define CONTENTS_NOTTEAM2 0x0100
+#define CONTENTS_NOBOTCLIP 0x0200
+
+#define CONTENTS_AREAPORTAL 0x8000
+
+#define CONTENTS_PLAYERCLIP 0x10000
+#define CONTENTS_MONSTERCLIP 0x20000
+//bot specific contents types
+#define CONTENTS_TELEPORTER 0x40000
+#define CONTENTS_JUMPPAD 0x80000
+#define CONTENTS_CLUSTERPORTAL 0x100000
+#define CONTENTS_DONOTENTER 0x200000
+#define CONTENTS_BOTCLIP 0x400000
+#define CONTENTS_MOVER 0x800000
+
+#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
+
+#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
+#define CONTENTS_CORPSE 0x4000000
+#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
+#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
+#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
+#define CONTENTS_TRIGGER 0x40000000
+#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
+
+//TA: custominfoparms below
+#define CONTENTS_NOALIENBUILD 0x1000 //disallow alien building
+#define CONTENTS_NOHUMANBUILD 0x2000 //disallow alien building
+#define CONTENTS_NOBUILD 0x4000 //disallow alien building
+
+#define SURF_NODAMAGE 0x1 // never give falling damage
+#define SURF_SLICK 0x2 // effects game physics
+#define SURF_SKY 0x4 // lighting from environment map
+#define SURF_LADDER 0x8
+#define SURF_NOIMPACT 0x10 // don't make missile explosions
+#define SURF_NOMARKS 0x20 // don't leave missile marks
+#define SURF_FLESH 0x40 // make flesh sounds and effects
+#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
+#define SURF_HINT 0x100 // make a primary bsp splitter
+#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
+#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
+#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
+#define SURF_METALSTEPS 0x1000 // clanking footsteps
+#define SURF_NOSTEPS 0x2000 // no footstep sounds
+#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
+#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
+#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
+#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
+#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
+
+//TA: custominfoparms below
+#define SURF_NOALIENBUILD 0x80000 //disallow alien building
+#define SURF_NOHUMANBUILD 0x100000 //disallow alien building
+#define SURF_NOBUILD 0x200000 //disallow alien building