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-rw-r--r--src/ui/menudef.h362
-rw-r--r--src/ui/ui_atoms.c519
-rw-r--r--src/ui/ui_gameinfo.c333
-rw-r--r--src/ui/ui_local.h1207
-rw-r--r--src/ui/ui_main.c6500
-rw-r--r--src/ui/ui_players.c1369
-rw-r--r--src/ui/ui_shared.c6075
-rw-r--r--src/ui/ui_shared.h454
-rw-r--r--src/ui/ui_syscalls.asm98
-rw-r--r--src/ui/ui_syscalls.c387
10 files changed, 17304 insertions, 0 deletions
diff --git a/src/ui/menudef.h b/src/ui/menudef.h
new file mode 100644
index 0000000..d4ed0b2
--- /dev/null
+++ b/src/ui/menudef.h
@@ -0,0 +1,362 @@
+
+#define ITEM_TYPE_TEXT 0 // simple text
+#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
+#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
+#define ITEM_TYPE_CHECKBOX 3 // check box
+#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
+#define ITEM_TYPE_COMBO 5 // drop down list
+#define ITEM_TYPE_LISTBOX 6 // scrollable list
+#define ITEM_TYPE_MODEL 7 // model
+#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
+#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
+#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
+#define ITEM_TYPE_YESNO 11 // yes no cvar setting
+#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
+#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
+
+#define ITEM_ALIGN_LEFT 0 // left alignment
+#define ITEM_ALIGN_CENTER 1 // center alignment
+#define ITEM_ALIGN_RIGHT 2 // right alignment
+
+#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
+#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
+#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
+#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this )
+
+#define WINDOW_BORDER_NONE 0 // no border
+#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
+#define WINDOW_BORDER_HORZ 2 // horizontal borders only
+#define WINDOW_BORDER_VERT 3 // vertical borders only
+#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
+
+#define WINDOW_STYLE_EMPTY 0 // no background
+#define WINDOW_STYLE_FILLED 1 // filled with background color
+#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
+#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
+#define WINDOW_STYLE_TEAMCOLOR 4 // team color
+#define WINDOW_STYLE_CINEMATIC 5 // cinematic
+
+#define MENU_TRUE 1 // uh.. true
+#define MENU_FALSE 0 // and false
+
+#define HUD_VERTICAL 0x00
+#define HUD_HORIZONTAL 0x01
+
+// list box element types
+#define LISTBOX_TEXT 0x00
+#define LISTBOX_IMAGE 0x01
+
+// list feeders
+#define FEEDER_HEADS 0x00 // model heads
+#define FEEDER_MAPS 0x01 // text maps based on game type
+#define FEEDER_SERVERS 0x02 // servers
+#define FEEDER_CLANS 0x03 // clan names
+#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
+#define FEEDER_ALIENTEAM_LIST 0x05 // red team members
+#define FEEDER_HUMANTEAM_LIST 0x06 // blue team members
+#define FEEDER_PLAYER_LIST 0x07 // players
+#define FEEDER_TEAM_LIST 0x08 // team members for team voting
+#define FEEDER_MODS 0x09 // team members for team voting
+#define FEEDER_DEMOS 0x0a // team members for team voting
+#define FEEDER_SCOREBOARD 0x0b // team members for team voting
+#define FEEDER_Q3HEADS 0x0c // model heads
+#define FEEDER_SERVERSTATUS 0x0d // server status
+#define FEEDER_FINDPLAYER 0x0e // find player
+#define FEEDER_CINEMATICS 0x0f // cinematics
+
+//TA: tremulous menus
+#define FEEDER_TREMTEAMS 0x10 //teams
+#define FEEDER_TREMALIENCLASSES 0x11 //alien classes
+#define FEEDER_TREMHUMANITEMS 0x12 //human items
+#define FEEDER_TREMHUMANARMOURYBUY 0x13 //human buy
+#define FEEDER_TREMHUMANARMOURYSELL 0x14 //human sell
+#define FEEDER_TREMALIENUPGRADE 0x15 //alien upgrade
+#define FEEDER_TREMALIENBUILD 0x16 //alien buildables
+#define FEEDER_TREMHUMANBUILD 0x17 //human buildables
+//TA: tremulous menus
+#define FEEDER_IGNORE_LIST 0x18 //ignored players
+
+// display flags
+#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
+#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
+#define CG_SHOW_ANYTEAMGAME 0x00000004
+#define CG_SHOW_HARVESTER 0x00000008
+#define CG_SHOW_ONEFLAG 0x00000010
+#define CG_SHOW_CTF 0x00000020
+#define CG_SHOW_OBELISK 0x00000040
+#define CG_SHOW_HEALTHCRITICAL 0x00000080
+#define CG_SHOW_SINGLEPLAYER 0x00000100
+#define CG_SHOW_TOURNAMENT 0x00000200
+#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
+#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
+#define CG_SHOW_LANPLAYONLY 0x00001000
+#define CG_SHOW_MINED 0x00002000
+#define CG_SHOW_HEALTHOK 0x00004000
+#define CG_SHOW_TEAMINFO 0x00008000
+#define CG_SHOW_NOTEAMINFO 0x00010000
+#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
+#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
+#define CG_SHOW_ANYNONTEAMGAME 0x00080000
+#define CG_SHOW_2DONLY 0x10000000
+
+
+#define UI_SHOW_LEADER 0x00000001
+#define UI_SHOW_NOTLEADER 0x00000002
+#define UI_SHOW_FAVORITESERVERS 0x00000004
+#define UI_SHOW_ANYNONTEAMGAME 0x00000008
+#define UI_SHOW_ANYTEAMGAME 0x00000010
+#define UI_SHOW_NEWHIGHSCORE 0x00000020
+#define UI_SHOW_DEMOAVAILABLE 0x00000040
+#define UI_SHOW_NEWBESTTIME 0x00000080
+#define UI_SHOW_FFA 0x00000100
+#define UI_SHOW_NOTFFA 0x00000200
+#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
+#define UI_SHOW_NETANYTEAMGAME 0x00000800
+#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
+
+#define UI_SHOW_VOTEACTIVE 0x00002000
+#define UI_SHOW_CANVOTE 0x00004000
+#define UI_SHOW_TEAMVOTEACTIVE 0x00008000
+#define UI_SHOW_CANTEAMVOTE 0x00010000
+
+#define UI_SHOW_NOTSPECTATING 0x00020000
+
+// owner draw types
+// ideally these should be done outside of this file but
+// this makes it much easier for the macro expansion to
+// convert them for the designers ( from the .menu files )
+#define CG_OWNERDRAW_BASE 1
+#define CG_PLAYER_ARMOR_ICON 1
+#define CG_PLAYER_ARMOR_VALUE 2
+#define CG_PLAYER_HEAD 3
+#define CG_PLAYER_HEALTH 4
+#define CG_PLAYER_HEALTH_BAR 92
+#define CG_PLAYER_HEALTH_CROSS 99
+#define CG_PLAYER_AMMO_ICON 5
+#define CG_PLAYER_AMMO_VALUE 6
+#define CG_PLAYER_CLIPS_VALUE 70
+#define CG_PLAYER_BUILD_TIMER 115
+#define CG_PLAYER_CREDITS_VALUE 71
+#define CG_PLAYER_BANK_VALUE 72
+#define CG_PLAYER_CREDITS_VALUE_NOPAD 106
+#define CG_PLAYER_BANK_VALUE_NOPAD 107
+#define CG_PLAYER_STAMINA 73
+#define CG_PLAYER_STAMINA_1 93
+#define CG_PLAYER_STAMINA_2 94
+#define CG_PLAYER_STAMINA_3 95
+#define CG_PLAYER_STAMINA_4 96
+#define CG_PLAYER_STAMINA_BOLT 97
+#define CG_PLAYER_BOOST_BOLT 112
+#define CG_PLAYER_CLIPS_RING 98
+#define CG_PLAYER_BUILD_TIMER_RING 113
+#define CG_PLAYER_SELECT 74
+#define CG_PLAYER_SELECTTEXT 75
+#define CG_PLAYER_WEAPONICON 111
+#define CG_PLAYER_WALLCLIMBING 103
+#define CG_PLAYER_BOOSTED 104
+#define CG_PLAYER_POISON_BARBS 105
+#define CG_PLAYER_ALIEN_SENSE 108
+#define CG_PLAYER_HUMAN_SCANNER 109
+#define CG_PLAYER_USABLE_BUILDABLE 110
+#define CG_SELECTEDPLAYER_HEAD 7
+#define CG_SELECTEDPLAYER_NAME 8
+#define CG_SELECTEDPLAYER_LOCATION 9
+#define CG_SELECTEDPLAYER_STATUS 10
+#define CG_SELECTEDPLAYER_WEAPON 11
+#define CG_SELECTEDPLAYER_POWERUP 12
+
+#define CG_FLAGCARRIER_HEAD 13
+#define CG_FLAGCARRIER_NAME 14
+#define CG_FLAGCARRIER_LOCATION 15
+#define CG_FLAGCARRIER_STATUS 16
+#define CG_FLAGCARRIER_WEAPON 17
+#define CG_FLAGCARRIER_POWERUP 18
+
+#define CG_PLAYER_ITEM 19
+#define CG_PLAYER_SCORE 20
+
+#define CG_BLUE_FLAGHEAD 21
+#define CG_BLUE_FLAGSTATUS 22
+#define CG_BLUE_FLAGNAME 23
+#define CG_RED_FLAGHEAD 24
+#define CG_RED_FLAGSTATUS 25
+#define CG_RED_FLAGNAME 26
+
+#define CG_BLUE_SCORE 27
+#define CG_RED_SCORE 28
+#define CG_RED_NAME 29
+#define CG_BLUE_NAME 30
+#define CG_HARVESTER_SKULLS 31 // only shows in harvester
+#define CG_ONEFLAG_STATUS 32 // only shows in one flag
+#define CG_PLAYER_LOCATION 33
+#define CG_TEAM_COLOR 34
+#define CG_CTF_POWERUP 35
+
+#define CG_AREA_POWERUP 36
+#define CG_AREA_LAGOMETER 37 // painted with old system
+#define CG_PLAYER_HASFLAG 38
+#define CG_GAME_TYPE 39 // not done
+
+#define CG_SELECTEDPLAYER_ARMOR 40
+#define CG_SELECTEDPLAYER_HEALTH 41
+#define CG_PLAYER_STATUS 42
+#define CG_FRAGGED_MSG 43 // painted with old system
+#define CG_PROXMINED_MSG 44 // painted with old system
+#define CG_AREA_FPSINFO 45 // painted with old system
+#define CG_GAME_STATUS 49
+#define CG_KILLER 50
+#define CG_PLAYER_ARMOR_ICON2D 51
+#define CG_PLAYER_AMMO_ICON2D 52
+#define CG_ACCURACY 53
+#define CG_ASSISTS 54
+#define CG_DEFEND 55
+#define CG_EXCELLENT 56
+#define CG_IMPRESSIVE 57
+#define CG_PERFECT 58
+#define CG_GAUNTLET 59
+#define CG_SPECTATORS 60
+#define CG_TEAMINFO 61
+#define CG_VOICE_HEAD 62
+#define CG_VOICE_NAME 63
+#define CG_PLAYER_HASFLAG2D 64
+#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
+#define CG_CAPFRAGLIMIT 66
+#define CG_1STPLACE 67
+#define CG_2NDPLACE 68
+#define CG_CAPTURES 69
+
+//TA: loading screen
+#define CG_LOAD_LEVELSHOT 76
+#define CG_LOAD_MEDIA 77
+#define CG_LOAD_MEDIA_LABEL 78
+#define CG_LOAD_BUILDABLES 79
+#define CG_LOAD_BUILDABLES_LABEL 80
+#define CG_LOAD_CHARMODEL 81
+#define CG_LOAD_CHARMODEL_LABEL 82
+#define CG_LOAD_OVERALL 83
+#define CG_LOAD_LEVELNAME 84
+#define CG_LOAD_MOTD 85
+#define CG_LOAD_HOSTNAME 86
+
+#define CG_FPS 87
+#define CG_FPS_FIXED 100
+#define CG_TIMER 88
+#define CG_TIMER_MINS 101
+#define CG_TIMER_SECS 102
+#define CG_SNAPSHOT 89
+#define CG_LAGOMETER 90
+#define CG_PLAYER_CROSSHAIRNAMES 114
+#define CG_STAGE_REPORT_TEXT 116
+#define CG_DEMO_PLAYBACK 117
+#define CG_DEMO_RECORDING 118
+
+#define CG_CONSOLE 91
+#define CG_TUTORIAL 119
+#define CG_CLOCK 120
+
+
+
+#define UI_OWNERDRAW_BASE 200
+#define UI_HANDICAP 200
+#define UI_PLAYERMODEL 202
+#define UI_CLANNAME 203
+#define UI_CLANLOGO 204
+#define UI_GAMETYPE 205
+#define UI_MAPPREVIEW 206
+#define UI_SKILL 207
+#define UI_BLUETEAMNAME 208
+#define UI_REDTEAMNAME 209
+#define UI_BLUETEAM1 210
+#define UI_BLUETEAM2 211
+#define UI_BLUETEAM3 212
+#define UI_BLUETEAM4 213
+#define UI_BLUETEAM5 214
+#define UI_REDTEAM1 215
+#define UI_REDTEAM2 216
+#define UI_REDTEAM3 217
+#define UI_REDTEAM4 218
+#define UI_REDTEAM5 219
+#define UI_NETSOURCE 220
+#define UI_NETMAPPREVIEW 221
+#define UI_NETFILTER 222
+#define UI_TIER 223
+#define UI_OPPONENTMODEL 224
+#define UI_TIERMAP1 225
+#define UI_TIERMAP2 226
+#define UI_TIERMAP3 227
+#define UI_PLAYERLOGO 228
+#define UI_OPPONENTLOGO 229
+#define UI_PLAYERLOGO_METAL 230
+#define UI_OPPONENTLOGO_METAL 231
+#define UI_PLAYERLOGO_NAME 232
+#define UI_OPPONENTLOGO_NAME 233
+#define UI_TIER_MAPNAME 234
+#define UI_TIER_GAMETYPE 235
+#define UI_ALLMAPS_SELECTION 236
+#define UI_OPPONENT_NAME 237
+#define UI_VOTE_KICK 238
+#define UI_BOTNAME 239
+#define UI_BOTSKILL 240
+#define UI_REDBLUE 241
+#define UI_SELECTEDPLAYER 243
+#define UI_MAPCINEMATIC 244
+#define UI_NETGAMETYPE 245
+#define UI_NETMAPCINEMATIC 246
+#define UI_SERVERREFRESHDATE 247
+#define UI_SERVERMOTD 248
+#define UI_GLINFO 249
+#define UI_KEYBINDSTATUS 250
+#define UI_CLANCINEMATIC 251
+#define UI_MAP_TIMETOBEAT 252
+#define UI_JOINGAMETYPE 253
+#define UI_PREVIEWCINEMATIC 254
+#define UI_STARTMAPCINEMATIC 255
+#define UI_MAPS_SELECTION 256
+
+//TA:
+//#define UI_DIALOG 257
+#define UI_TEAMINFOPANE 258
+#define UI_ACLASSINFOPANE 259
+#define UI_AUPGRADEINFOPANE 260
+#define UI_HITEMINFOPANE 261
+#define UI_HBUYINFOPANE 262
+#define UI_HSELLINFOPANE 263
+#define UI_ABUILDINFOPANE 264
+#define UI_HBUILDINFOPANE 265
+
+#define UI_PLAYERLIST_SELECTION 266
+#define UI_TEAMLIST_SELECTION 267
+
+#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
+#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
+#define VOICECHAT_DEFEND "defend" // command someone to go on defense
+#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
+#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
+#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
+#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
+#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
+#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
+#define VOICECHAT_YES "yes" // yes, affirmative, etc.
+#define VOICECHAT_NO "no" // no, negative, etc.
+#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
+#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
+#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
+#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
+#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
+#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
+#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
+#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
+#define VOICECHAT_INPOSITION "inposition" // I'm in position
+#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
+#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
+#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
+#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
+#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
+#define VOICECHAT_TRASH "trash" // lots of trash talk
+#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
+#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
+#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
diff --git a/src/ui/ui_atoms.c b/src/ui/ui_atoms.c
new file mode 100644
index 0000000..64efa91
--- /dev/null
+++ b/src/ui/ui_atoms.c
@@ -0,0 +1,519 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/**********************************************************************
+ UI_ATOMS.C
+
+ User interface building blocks and support functions.
+**********************************************************************/
+#include "ui_local.h"
+
+qboolean m_entersound; // after a frame, so caching won't disrupt the sound
+
+void QDECL Com_Error( int level, const char *error, ... ) {
+ va_list argptr;
+ char text[1024];
+
+ va_start (argptr, error);
+ vsprintf (text, error, argptr);
+ va_end (argptr);
+
+ trap_Error( va("%s", text) );
+}
+
+void QDECL Com_Printf( const char *msg, ... ) {
+ va_list argptr;
+ char text[1024];
+
+ va_start (argptr, msg);
+ vsprintf (text, msg, argptr);
+ va_end (argptr);
+
+ trap_Print( va("%s", text) );
+}
+
+qboolean newUI = qfalse;
+
+
+/*
+=================
+UI_ClampCvar
+=================
+*/
+float UI_ClampCvar( float min, float max, float value )
+{
+ if ( value < min ) return min;
+ if ( value > max ) return max;
+ return value;
+}
+
+/*
+=================
+UI_StartDemoLoop
+=================
+*/
+void UI_StartDemoLoop( void ) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
+}
+
+char *UI_Argv( int arg ) {
+ static char buffer[MAX_STRING_CHARS];
+
+ trap_Argv( arg, buffer, sizeof( buffer ) );
+
+ return buffer;
+}
+
+
+char *UI_Cvar_VariableString( const char *var_name ) {
+ static char buffer[MAX_STRING_CHARS];
+
+ trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
+
+ return buffer;
+}
+
+
+
+void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) {
+ trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy));
+ trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives));
+ trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents));
+ trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends));
+ trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists));
+ trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets));
+ trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score));
+ trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects));
+ trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore));
+ trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore));
+ trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus));
+ trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus));
+ trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus));
+ trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
+ trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures));
+ if (postGame) {
+ trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy));
+ trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives));
+ trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents));
+ trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends));
+ trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists));
+ trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets));
+ trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score));
+ trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects));
+ trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore));
+ trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore));
+ trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus));
+ trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus));
+ trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus));
+ trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
+ trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures));
+ }
+}
+
+void UI_LoadBestScores(const char *map, int game) {
+ char fileName[MAX_QPATH];
+ fileHandle_t f;
+ postGameInfo_t newInfo;
+ memset(&newInfo, 0, sizeof(postGameInfo_t));
+ Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
+ if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
+ int size = 0;
+ trap_FS_Read(&size, sizeof(int), f);
+ if (size == sizeof(postGameInfo_t)) {
+ trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);
+ }
+ trap_FS_FCloseFile(f);
+ }
+ UI_SetBestScores(&newInfo, qfalse);
+
+ Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol"));
+ uiInfo.demoAvailable = qfalse;
+ if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
+ uiInfo.demoAvailable = qtrue;
+ trap_FS_FCloseFile(f);
+ }
+}
+
+/*
+===============
+UI_ClearScores
+===============
+*/
+void UI_ClearScores( void ) {
+ char gameList[4096];
+ char *gameFile;
+ int i, len, count, size;
+ fileHandle_t f;
+ postGameInfo_t newInfo;
+
+ count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) );
+
+ size = sizeof(postGameInfo_t);
+ memset(&newInfo, 0, size);
+
+ if (count > 0) {
+ gameFile = gameList;
+ for ( i = 0; i < count; i++ ) {
+ len = strlen(gameFile);
+ if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) {
+ trap_FS_Write(&size, sizeof(int), f);
+ trap_FS_Write(&newInfo, size, f);
+ trap_FS_FCloseFile(f);
+ }
+ gameFile += len + 1;
+ }
+ }
+
+ UI_SetBestScores(&newInfo, qfalse);
+
+}
+
+
+
+static void UI_Cache_f( void ) {
+ Display_CacheAll();
+}
+
+/*
+=======================
+UI_CalcPostGameStats
+=======================
+*/
+static void UI_CalcPostGameStats( void ) {
+ char map[MAX_QPATH];
+ char fileName[MAX_QPATH];
+ char info[MAX_INFO_STRING];
+ fileHandle_t f;
+ int size, game, time, adjustedTime;
+ postGameInfo_t oldInfo;
+ postGameInfo_t newInfo;
+ qboolean newHigh = qfalse;
+
+ trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
+ Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
+ game = atoi(Info_ValueForKey(info, "g_gametype"));
+
+ // compose file name
+ Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
+ // see if we have one already
+ memset(&oldInfo, 0, sizeof(postGameInfo_t));
+ if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
+ // if so load it
+ size = 0;
+ trap_FS_Read(&size, sizeof(int), f);
+ if (size == sizeof(postGameInfo_t)) {
+ trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
+ }
+ trap_FS_FCloseFile(f);
+ }
+
+ newInfo.accuracy = atoi(UI_Argv(3));
+ newInfo.impressives = atoi(UI_Argv(4));
+ newInfo.excellents = atoi(UI_Argv(5));
+ newInfo.defends = atoi(UI_Argv(6));
+ newInfo.assists = atoi(UI_Argv(7));
+ newInfo.gauntlets = atoi(UI_Argv(8));
+ newInfo.baseScore = atoi(UI_Argv(9));
+ newInfo.perfects = atoi(UI_Argv(10));
+ newInfo.redScore = atoi(UI_Argv(11));
+ newInfo.blueScore = atoi(UI_Argv(12));
+ time = atoi(UI_Argv(13));
+ newInfo.captures = atoi(UI_Argv(14));
+
+ newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
+ adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
+ if (newInfo.time < adjustedTime) {
+ newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
+ } else {
+ newInfo.timeBonus = 0;
+ }
+
+ if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) {
+ newInfo.shutoutBonus = 100;
+ } else {
+ newInfo.shutoutBonus = 0;
+ }
+
+ newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
+ if (newInfo.skillBonus <= 0) {
+ newInfo.skillBonus = 1;
+ }
+ newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
+ newInfo.score *= newInfo.skillBonus;
+
+ // see if the score is higher for this one
+ newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);
+
+ if (newHigh) {
+ // if so write out the new one
+ uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
+ if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) {
+ size = sizeof(postGameInfo_t);
+ trap_FS_Write(&size, sizeof(int), f);
+ trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
+ trap_FS_FCloseFile(f);
+ }
+ }
+
+ if (newInfo.time < oldInfo.time) {
+ uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
+ }
+
+ // put back all the ui overrides
+ trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
+ trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit"));
+ trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer"));
+ trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup"));
+ trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup"));
+ trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure"));
+ trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire"));
+
+ UI_SetBestScores(&newInfo, qtrue);
+ UI_ShowPostGame(newHigh);
+
+
+}
+
+
+/*
+=================
+UI_ConsoleCommand
+=================
+*/
+qboolean UI_ConsoleCommand( int realTime )
+{
+ char *cmd;
+ char *arg1;
+
+ uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
+ uiInfo.uiDC.realTime = realTime;
+
+ cmd = UI_Argv( 0 );
+
+ // ensure minimum menu data is available
+ //Menu_Cache();
+
+ if ( Q_stricmp (cmd, "ui_test") == 0 ) {
+ UI_ShowPostGame(qtrue);
+ }
+
+ if ( Q_stricmp (cmd, "ui_report") == 0 ) {
+ UI_Report();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "ui_load") == 0 ) {
+ UI_Load();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "remapShader") == 0 ) {
+ if (trap_Argc() == 4) {
+ char shader1[MAX_QPATH];
+ char shader2[MAX_QPATH];
+ Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
+ Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
+ trap_R_RemapShader(shader1, shader2, UI_Argv(3));
+ return qtrue;
+ }
+ }
+
+ if ( Q_stricmp (cmd, "postgame") == 0 ) {
+ UI_CalcPostGameStats();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
+ UI_Cache_f();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
+ //UI_TeamOrdersMenu_f();
+ return qtrue;
+ }
+
+ if( Q_stricmp ( cmd, "menu" ) == 0 )
+ {
+ arg1 = UI_Argv( 1 );
+
+ if( Menu_Count( ) > 0 )
+ {
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ Menus_ActivateByName( arg1 );
+ return qtrue;
+ }
+ }
+
+ if( Q_stricmp ( cmd, "closemenus" ) == 0 )
+ {
+ if( Menu_Count( ) > 0 )
+ {
+ trap_Key_SetCatcher( trap_Key_GetCatcher( ) & ~KEYCATCH_UI );
+ trap_Key_ClearStates( );
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll( );
+ return qtrue;
+ }
+ }
+
+ return qfalse;
+}
+
+/*
+=================
+UI_Shutdown
+=================
+*/
+void UI_Shutdown( void ) {
+}
+
+/*
+================
+UI_AdjustFrom640
+
+Adjusted for resolution and screen aspect ratio
+================
+*/
+void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
+ // expect valid pointers
+#if 0
+ *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
+ *y *= uiInfo.uiDC.scale;
+ *w *= uiInfo.uiDC.scale;
+ *h *= uiInfo.uiDC.scale;
+#endif
+
+ *x *= uiInfo.uiDC.xscale;
+ *y *= uiInfo.uiDC.yscale;
+ *w *= uiInfo.uiDC.xscale;
+ *h *= uiInfo.uiDC.yscale;
+
+}
+
+void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
+ qhandle_t hShader;
+
+ hShader = trap_R_RegisterShaderNoMip( picname );
+ UI_AdjustFrom640( &x, &y, &width, &height );
+ trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
+}
+
+void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
+ float s0;
+ float s1;
+ float t0;
+ float t1;
+
+ if( w < 0 ) { // flip about vertical
+ w = -w;
+ s0 = 1;
+ s1 = 0;
+ }
+ else {
+ s0 = 0;
+ s1 = 1;
+ }
+
+ if( h < 0 ) { // flip about horizontal
+ h = -h;
+ t0 = 1;
+ t1 = 0;
+ }
+ else {
+ t0 = 0;
+ t1 = 1;
+ }
+
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
+}
+
+/*
+================
+UI_FillRect
+
+Coordinates are 640*480 virtual values
+=================
+*/
+void UI_FillRect( float x, float y, float width, float height, const float *color ) {
+ trap_R_SetColor( color );
+
+ UI_AdjustFrom640( &x, &y, &width, &height );
+ trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+
+ trap_R_SetColor( NULL );
+}
+
+void UI_DrawSides(float x, float y, float w, float h) {
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+ trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+}
+
+void UI_DrawTopBottom(float x, float y, float w, float h) {
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+ trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+}
+/*
+================
+UI_DrawRect
+
+Coordinates are 640*480 virtual values
+=================
+*/
+void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
+ trap_R_SetColor( color );
+
+ UI_DrawTopBottom(x, y, width, height);
+ UI_DrawSides(x, y, width, height);
+
+ trap_R_SetColor( NULL );
+}
+
+void UI_SetColor( const float *rgba ) {
+ trap_R_SetColor( rgba );
+}
+
+void UI_UpdateScreen( void ) {
+ trap_UpdateScreen();
+}
+
+
+void UI_DrawTextBox (int x, int y, int width, int lines)
+{
+ UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
+ UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
+}
+
+qboolean UI_CursorInRect (int x, int y, int width, int height)
+{
+ if (uiInfo.uiDC.cursorx < x ||
+ uiInfo.uiDC.cursory < y ||
+ uiInfo.uiDC.cursorx > x+width ||
+ uiInfo.uiDC.cursory > y+height)
+ return qfalse;
+
+ return qtrue;
+}
diff --git a/src/ui/ui_gameinfo.c b/src/ui/ui_gameinfo.c
new file mode 100644
index 0000000..43639e5
--- /dev/null
+++ b/src/ui/ui_gameinfo.c
@@ -0,0 +1,333 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+//
+// gameinfo.c
+//
+
+#include "ui_local.h"
+
+
+//
+// arena and bot info
+//
+
+
+int ui_numBots;
+static char *ui_botInfos[MAX_BOTS];
+
+static int ui_numArenas;
+static char *ui_arenaInfos[MAX_ARENAS];
+
+/*
+===============
+UI_ParseInfos
+===============
+*/
+int UI_ParseInfos( char *buf, int max, char *infos[] ) {
+ char *token;
+ int count;
+ char key[MAX_TOKEN_CHARS];
+ char info[MAX_INFO_STRING];
+
+ count = 0;
+
+ while ( 1 ) {
+ token = COM_Parse( &buf );
+ if ( !token[0] ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Com_Printf( "Missing { in info file\n" );
+ break;
+ }
+
+ if ( count == max ) {
+ Com_Printf( "Max infos exceeded\n" );
+ break;
+ }
+
+ info[0] = '\0';
+ while ( 1 ) {
+ token = COM_ParseExt( &buf, qtrue );
+ if ( !token[0] ) {
+ Com_Printf( "Unexpected end of info file\n" );
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ Q_strncpyz( key, token, sizeof( key ) );
+
+ token = COM_ParseExt( &buf, qfalse );
+ if ( !token[0] ) {
+ strcpy( token, "<NULL>" );
+ }
+ Info_SetValueForKey( info, key, token );
+ }
+ //NOTE: extra space for arena number
+ infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
+ if (infos[count]) {
+ strcpy(infos[count], info);
+ count++;
+ }
+ }
+ return count;
+}
+
+/*
+===============
+UI_LoadArenasFromFile
+===============
+*/
+static void UI_LoadArenasFromFile( char *filename ) {
+ int len;
+ fileHandle_t f;
+ char buf[MAX_ARENAS_TEXT];
+
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( !f ) {
+ trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
+ return;
+ }
+ if ( len >= MAX_ARENAS_TEXT ) {
+ trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
+ trap_FS_FCloseFile( f );
+ return;
+ }
+
+ trap_FS_Read( buf, len, f );
+ buf[len] = 0;
+ trap_FS_FCloseFile( f );
+
+ ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
+}
+
+/*
+=================
+UI_MapNameCompare
+=================
+*/
+static int UI_MapNameCompare( const void *a, const void *b )
+{
+ mapInfo *A = (mapInfo *)a;
+ mapInfo *B = (mapInfo *)b;
+
+ return Q_stricmp( A->mapName, B->mapName );
+}
+
+/*
+===============
+UI_LoadArenas
+===============
+*/
+void UI_LoadArenas( void ) {
+ int numdirs;
+ char filename[128];
+ char dirlist[1024];
+ char* dirptr;
+ int i, n;
+ int dirlen;
+ char *type;
+
+ ui_numArenas = 0;
+ uiInfo.mapCount = 0;
+
+ // get all arenas from .arena files
+ numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
+ dirptr = dirlist;
+ for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
+ dirlen = strlen(dirptr);
+ strcpy(filename, "scripts/");
+ strcat(filename, dirptr);
+ UI_LoadArenasFromFile(filename);
+ }
+ trap_Print( va( "[skipnotify]%i arenas parsed\n", ui_numArenas ) );
+ if (UI_OutOfMemory()) {
+ trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n");
+ }
+
+ for( n = 0; n < ui_numArenas; n++ )
+ {
+ // determine type
+ type = Info_ValueForKey( ui_arenaInfos[ n ], "type" );
+ // if no type specified, it will be treated as "ffa"
+
+ if( *type && strstr( type, "tremulous" ) )
+ uiInfo.mapList[ uiInfo.mapCount ].typeBits |= ( 1 << 0 );
+ else
+ continue; //not a trem map
+
+ uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
+ uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map"));
+ uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname"));
+ uiInfo.mapList[uiInfo.mapCount].levelShot = -1;
+ uiInfo.mapList[uiInfo.mapCount].imageName = String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
+
+ uiInfo.mapCount++;
+ if( uiInfo.mapCount >= MAX_MAPS )
+ break;
+ }
+
+ qsort( uiInfo.mapList, uiInfo.mapCount, sizeof( mapInfo ), UI_MapNameCompare );
+}
+
+
+/*
+===============
+UI_LoadBotsFromFile
+===============
+*/
+static void UI_LoadBotsFromFile( char *filename ) {
+ int len;
+ fileHandle_t f;
+ char buf[MAX_BOTS_TEXT];
+
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( !f ) {
+ trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
+ return;
+ }
+ if ( len >= MAX_BOTS_TEXT ) {
+ trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
+ trap_FS_FCloseFile( f );
+ return;
+ }
+
+ trap_FS_Read( buf, len, f );
+ buf[len] = 0;
+ trap_FS_FCloseFile( f );
+
+ COM_Compress(buf);
+
+ ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
+}
+
+/*
+===============
+UI_LoadBots
+===============
+*/
+void UI_LoadBots( void ) {
+ vmCvar_t botsFile;
+ int numdirs;
+ char filename[128];
+ char dirlist[1024];
+ char* dirptr;
+ int i;
+ int dirlen;
+
+ ui_numBots = 0;
+
+ trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
+ if( *botsFile.string ) {
+ UI_LoadBotsFromFile(botsFile.string);
+ }
+ else {
+ UI_LoadBotsFromFile("scripts/bots.txt");
+ }
+
+ // get all bots from .bot files
+ numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
+ dirptr = dirlist;
+ for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
+ dirlen = strlen(dirptr);
+ strcpy(filename, "scripts/");
+ strcat(filename, dirptr);
+ UI_LoadBotsFromFile(filename);
+ }
+ trap_Print( va( "%i bots parsed\n", ui_numBots ) );
+}
+
+
+/*
+===============
+UI_GetBotInfoByNumber
+===============
+*/
+char *UI_GetBotInfoByNumber( int num ) {
+ if( num < 0 || num >= ui_numBots ) {
+ trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
+ return NULL;
+ }
+ return ui_botInfos[num];
+}
+
+
+/*
+===============
+UI_GetBotInfoByName
+===============
+*/
+char *UI_GetBotInfoByName( const char *name ) {
+ int n;
+ char *value;
+
+ for ( n = 0; n < ui_numBots ; n++ ) {
+ value = Info_ValueForKey( ui_botInfos[n], "name" );
+ if ( !Q_stricmp( value, name ) ) {
+ return ui_botInfos[n];
+ }
+ }
+
+ return NULL;
+}
+
+int UI_GetNumBots() {
+ return ui_numBots;
+}
+
+
+char *UI_GetBotNameByNumber( int num ) {
+ char *info = UI_GetBotInfoByNumber(num);
+ if (info) {
+ return Info_ValueForKey( info, "name" );
+ }
+ return "Sarge";
+}
+
+void UI_ServerInfo( void )
+{
+ char info[ MAX_INFO_VALUE ];
+
+ info[0] = '\0';
+ if( trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) ) )
+ {
+ trap_Cvar_Set( "ui_serverinfo_mapname",
+ Info_ValueForKey( info, "mapname" ) );
+ trap_Cvar_Set( "ui_serverinfo_timelimit",
+ Info_ValueForKey( info, "timelimit" ) );
+ trap_Cvar_Set( "ui_serverinfo_sd",
+ Info_ValueForKey( info, "g_suddenDeathTime" ) );
+ trap_Cvar_Set( "ui_serverinfo_hostname",
+ Info_ValueForKey( info, "sv_hostname" ) );
+ trap_Cvar_Set( "ui_serverinfo_maxclients",
+ Info_ValueForKey( info, "sv_maxclients" ) );
+ trap_Cvar_Set( "ui_serverinfo_version",
+ Info_ValueForKey( info, "version" ) );
+ trap_Cvar_Set( "ui_serverinfo_unlagged",
+ Info_ValueForKey( info, "g_unlagged" ) );
+ trap_Cvar_Set( "ui_serverinfo_ff",
+ Info_ValueForKey( info, "ff" ) );
+ }
+}
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
new file mode 100644
index 0000000..7afdf65
--- /dev/null
+++ b/src/ui/ui_local.h
@@ -0,0 +1,1207 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#ifndef __UI_LOCAL_H__
+#define __UI_LOCAL_H__
+
+#include "../qcommon/q_shared.h"
+#include "../renderer/tr_types.h"
+#include "ui_public.h"
+#include "../client/keycodes.h"
+#include "../game/bg_public.h"
+#include "ui_shared.h"
+
+// global display context
+
+extern vmCvar_t ui_ffa_fraglimit;
+extern vmCvar_t ui_ffa_timelimit;
+
+extern vmCvar_t ui_tourney_fraglimit;
+extern vmCvar_t ui_tourney_timelimit;
+
+extern vmCvar_t ui_team_fraglimit;
+extern vmCvar_t ui_team_timelimit;
+extern vmCvar_t ui_team_friendly;
+
+extern vmCvar_t ui_ctf_capturelimit;
+extern vmCvar_t ui_ctf_timelimit;
+extern vmCvar_t ui_ctf_friendly;
+
+extern vmCvar_t ui_arenasFile;
+extern vmCvar_t ui_botsFile;
+extern vmCvar_t ui_spScores1;
+extern vmCvar_t ui_spScores2;
+extern vmCvar_t ui_spScores3;
+extern vmCvar_t ui_spScores4;
+extern vmCvar_t ui_spScores5;
+extern vmCvar_t ui_spAwards;
+extern vmCvar_t ui_spVideos;
+extern vmCvar_t ui_spSkill;
+
+extern vmCvar_t ui_spSelection;
+
+extern vmCvar_t ui_browserMaster;
+extern vmCvar_t ui_browserGameType;
+extern vmCvar_t ui_browserSortKey;
+extern vmCvar_t ui_browserShowFull;
+extern vmCvar_t ui_browserShowEmpty;
+
+extern vmCvar_t ui_brassTime;
+extern vmCvar_t ui_drawCrosshair;
+extern vmCvar_t ui_drawCrosshairNames;
+extern vmCvar_t ui_marks;
+
+extern vmCvar_t ui_server1;
+extern vmCvar_t ui_server2;
+extern vmCvar_t ui_server3;
+extern vmCvar_t ui_server4;
+extern vmCvar_t ui_server5;
+extern vmCvar_t ui_server6;
+extern vmCvar_t ui_server7;
+extern vmCvar_t ui_server8;
+extern vmCvar_t ui_server9;
+extern vmCvar_t ui_server10;
+extern vmCvar_t ui_server11;
+extern vmCvar_t ui_server12;
+extern vmCvar_t ui_server13;
+extern vmCvar_t ui_server14;
+extern vmCvar_t ui_server15;
+extern vmCvar_t ui_server16;
+
+extern vmCvar_t ui_captureLimit;
+extern vmCvar_t ui_fragLimit;
+extern vmCvar_t ui_gameType;
+extern vmCvar_t ui_netGameType;
+extern vmCvar_t ui_actualNetGameType;
+extern vmCvar_t ui_joinGameType;
+extern vmCvar_t ui_netSource;
+extern vmCvar_t ui_serverFilterType;
+extern vmCvar_t ui_dedicated;
+extern vmCvar_t ui_opponentName;
+extern vmCvar_t ui_menuFiles;
+extern vmCvar_t ui_currentTier;
+extern vmCvar_t ui_currentMap;
+extern vmCvar_t ui_currentNetMap;
+extern vmCvar_t ui_mapIndex;
+extern vmCvar_t ui_currentOpponent;
+extern vmCvar_t ui_selectedPlayer;
+extern vmCvar_t ui_selectedPlayerName;
+extern vmCvar_t ui_lastServerRefresh_0;
+extern vmCvar_t ui_lastServerRefresh_1;
+extern vmCvar_t ui_lastServerRefresh_2;
+extern vmCvar_t ui_lastServerRefresh_3;
+extern vmCvar_t ui_singlePlayerActive;
+extern vmCvar_t ui_scoreAccuracy;
+extern vmCvar_t ui_scoreImpressives;
+extern vmCvar_t ui_scoreExcellents;
+extern vmCvar_t ui_scoreDefends;
+extern vmCvar_t ui_scoreAssists;
+extern vmCvar_t ui_scoreGauntlets;
+extern vmCvar_t ui_scoreScore;
+extern vmCvar_t ui_scorePerfect;
+extern vmCvar_t ui_scoreTeam;
+extern vmCvar_t ui_scoreBase;
+extern vmCvar_t ui_scoreTimeBonus;
+extern vmCvar_t ui_scoreSkillBonus;
+extern vmCvar_t ui_scoreShutoutBonus;
+extern vmCvar_t ui_scoreTime;
+extern vmCvar_t ui_smallFont;
+extern vmCvar_t ui_bigFont;
+extern vmCvar_t ui_serverStatusTimeOut;
+
+//TA: bank values
+extern vmCvar_t ui_bank;
+
+
+//
+// ui_qmenu.c
+//
+
+#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
+#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
+
+#define SLIDER_RANGE 10
+#define MAX_EDIT_LINE 256
+
+#define MAX_MENUDEPTH 8
+#define MAX_MENUITEMS 128
+
+#define MTYPE_NULL 0
+#define MTYPE_SLIDER 1
+#define MTYPE_ACTION 2
+#define MTYPE_SPINCONTROL 3
+#define MTYPE_FIELD 4
+#define MTYPE_RADIOBUTTON 5
+#define MTYPE_BITMAP 6
+#define MTYPE_TEXT 7
+#define MTYPE_SCROLLLIST 8
+#define MTYPE_PTEXT 9
+#define MTYPE_BTEXT 10
+
+#define QMF_BLINK 0x00000001
+#define QMF_SMALLFONT 0x00000002
+#define QMF_LEFT_JUSTIFY 0x00000004
+#define QMF_CENTER_JUSTIFY 0x00000008
+#define QMF_RIGHT_JUSTIFY 0x00000010
+#define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers
+#define QMF_HIGHLIGHT 0x00000040
+#define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus
+#define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus
+#define QMF_HASMOUSEFOCUS 0x00000200
+#define QMF_NOONOFFTEXT 0x00000400
+#define QMF_MOUSEONLY 0x00000800 // only mouse input allowed
+#define QMF_HIDDEN 0x00001000 // skips drawing
+#define QMF_GRAYED 0x00002000 // grays and disables
+#define QMF_INACTIVE 0x00004000 // disables any input
+#define QMF_NODEFAULTINIT 0x00008000 // skip default initialization
+#define QMF_OWNERDRAW 0x00010000
+#define QMF_PULSE 0x00020000
+#define QMF_LOWERCASE 0x00040000 // edit field is all lower case
+#define QMF_UPPERCASE 0x00080000 // edit field is all upper case
+#define QMF_SILENT 0x00100000
+
+// callback notifications
+#define QM_GOTFOCUS 1
+#define QM_LOSTFOCUS 2
+#define QM_ACTIVATED 3
+
+typedef struct _tag_menuframework
+{
+ int cursor;
+ int cursor_prev;
+
+ int nitems;
+ void *items[MAX_MENUITEMS];
+
+ void (*draw) (void);
+ sfxHandle_t (*key) (int key);
+
+ qboolean wrapAround;
+ qboolean fullscreen;
+ qboolean showlogo;
+} menuframework_s;
+
+typedef struct
+{
+ int type;
+ const char *name;
+ int id;
+ int x, y;
+ int left;
+ int top;
+ int right;
+ int bottom;
+ menuframework_s *parent;
+ int menuPosition;
+ unsigned flags;
+
+ void (*callback)( void *self, int event );
+ void (*statusbar)( void *self );
+ void (*ownerdraw)( void *self );
+} menucommon_s;
+
+typedef struct {
+ int cursor;
+ int scroll;
+ int widthInChars;
+ char buffer[MAX_EDIT_LINE];
+ int maxchars;
+} mfield_t;
+
+typedef struct
+{
+ menucommon_s generic;
+ mfield_t field;
+} menufield_s;
+
+typedef struct
+{
+ menucommon_s generic;
+
+ float minvalue;
+ float maxvalue;
+ float curvalue;
+
+ float range;
+} menuslider_s;
+
+typedef struct
+{
+ menucommon_s generic;
+
+ int oldvalue;
+ int curvalue;
+ int numitems;
+ int top;
+
+ const char **itemnames;
+
+ int width;
+ int height;
+ int columns;
+ int seperation;
+} menulist_s;
+
+typedef struct
+{
+ menucommon_s generic;
+} menuaction_s;
+
+typedef struct
+{
+ menucommon_s generic;
+ int curvalue;
+} menuradiobutton_s;
+
+typedef struct
+{
+ menucommon_s generic;
+ char* focuspic;
+ char* errorpic;
+ qhandle_t shader;
+ qhandle_t focusshader;
+ int width;
+ int height;
+ float* focuscolor;
+} menubitmap_s;
+
+typedef struct
+{
+ menucommon_s generic;
+ char* string;
+ int style;
+ float* color;
+} menutext_s;
+
+extern void Menu_Cache( void );
+extern void Menu_Focus( menucommon_s *m );
+extern void Menu_AddItem( menuframework_s *menu, void *item );
+extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
+extern void Menu_Draw( menuframework_s *menu );
+extern void *Menu_ItemAtCursor( menuframework_s *m );
+extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
+extern void Menu_SetCursor( menuframework_s *s, int cursor );
+extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
+extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
+extern void Bitmap_Init( menubitmap_s *b );
+extern void Bitmap_Draw( menubitmap_s *b );
+extern void ScrollList_Draw( menulist_s *l );
+extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
+extern sfxHandle_t menu_in_sound;
+extern sfxHandle_t menu_move_sound;
+extern sfxHandle_t menu_out_sound;
+extern sfxHandle_t menu_buzz_sound;
+extern sfxHandle_t menu_null_sound;
+extern sfxHandle_t weaponChangeSound;
+extern vec4_t menu_text_color;
+extern vec4_t menu_grayed_color;
+extern vec4_t menu_dark_color;
+extern vec4_t menu_highlight_color;
+extern vec4_t menu_red_color;
+extern vec4_t menu_black_color;
+extern vec4_t menu_dim_color;
+extern vec4_t color_black;
+extern vec4_t color_white;
+extern vec4_t color_yellow;
+extern vec4_t color_blue;
+extern vec4_t color_orange;
+extern vec4_t color_red;
+extern vec4_t color_dim;
+extern vec4_t name_color;
+extern vec4_t list_color;
+extern vec4_t listbar_color;
+extern vec4_t text_color_disabled;
+extern vec4_t text_color_normal;
+extern vec4_t text_color_highlight;
+
+extern char *ui_medalNames[];
+extern char *ui_medalPicNames[];
+extern char *ui_medalSounds[];
+
+//
+// ui_mfield.c
+//
+extern void MField_Clear( mfield_t *edit );
+extern void MField_KeyDownEvent( mfield_t *edit, int key );
+extern void MField_CharEvent( mfield_t *edit, int ch );
+extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
+extern void MenuField_Init( menufield_s* m );
+extern void MenuField_Draw( menufield_s *f );
+extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
+
+//
+// ui_main.c
+//
+void UI_Report( void );
+void UI_Load( void );
+void UI_LoadMenus(const char *menuFile, qboolean reset);
+void _UI_SetActiveMenu( uiMenuCommand_t menu );
+int UI_AdjustTimeByGame(int time);
+void UI_ShowPostGame(qboolean newHigh);
+void UI_ClearScores( void );
+void UI_LoadArenas(void);
+void UI_ServerInfo(void);
+
+//
+// ui_menu.c
+//
+extern void MainMenu_Cache( void );
+extern void UI_MainMenu(void);
+extern void UI_RegisterCvars( void );
+extern void UI_UpdateCvars( void );
+
+//
+// ui_credits.c
+//
+extern void UI_CreditMenu( void );
+
+//
+// ui_ingame.c
+//
+extern void InGame_Cache( void );
+extern void UI_InGameMenu(void);
+
+//
+// ui_confirm.c
+//
+extern void ConfirmMenu_Cache( void );
+extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
+
+//
+// ui_setup.c
+//
+extern void UI_SetupMenu_Cache( void );
+extern void UI_SetupMenu(void);
+
+//
+// ui_team.c
+//
+extern void UI_TeamMainMenu( void );
+extern void TeamMain_Cache( void );
+
+//
+// ui_connect.c
+//
+extern void UI_DrawConnectScreen( qboolean overlay );
+
+//
+// ui_controls2.c
+//
+extern void UI_ControlsMenu( void );
+extern void Controls_Cache( void );
+
+//
+// ui_demo2.c
+//
+extern void UI_DemosMenu( void );
+extern void Demos_Cache( void );
+
+//
+// ui_cinematics.c
+//
+extern void UI_CinematicsMenu( void );
+extern void UI_CinematicsMenu_f( void );
+extern void UI_CinematicsMenu_Cache( void );
+
+//
+// ui_mods.c
+//
+extern void UI_ModsMenu( void );
+extern void UI_ModsMenu_Cache( void );
+
+//
+// ui_playermodel.c
+//
+extern void UI_PlayerModelMenu( void );
+extern void PlayerModel_Cache( void );
+
+//
+// ui_playersettings.c
+//
+extern void UI_PlayerSettingsMenu( void );
+extern void PlayerSettings_Cache( void );
+
+//
+// ui_preferences.c
+//
+extern void UI_PreferencesMenu( void );
+extern void Preferences_Cache( void );
+
+//
+// ui_specifyleague.c
+//
+extern void UI_SpecifyLeagueMenu( void );
+extern void SpecifyLeague_Cache( void );
+
+//
+// ui_specifyserver.c
+//
+extern void UI_SpecifyServerMenu( void );
+extern void SpecifyServer_Cache( void );
+
+//
+// ui_servers2.c
+//
+#define MAX_FAVORITESERVERS 16
+
+extern void UI_ArenaServersMenu( void );
+extern void ArenaServers_Cache( void );
+
+//
+// ui_startserver.c
+//
+extern void UI_StartServerMenu( qboolean multiplayer );
+extern void StartServer_Cache( void );
+extern void ServerOptions_Cache( void );
+extern void UI_BotSelectMenu( char *bot );
+extern void UI_BotSelectMenu_Cache( void );
+
+//
+// ui_serverinfo.c
+//
+extern void UI_ServerInfoMenu( void );
+extern void ServerInfo_Cache( void );
+
+//
+// ui_video.c
+//
+extern void UI_GraphicsOptionsMenu( void );
+extern void GraphicsOptions_Cache( void );
+extern void DriverInfo_Cache( void );
+
+//
+// ui_players.c
+//
+
+//FIXME ripped from cg_local.h
+typedef struct {
+ int oldFrame;
+ int oldFrameTime; // time when ->oldFrame was exactly on
+
+ int frame;
+ int frameTime; // time when ->frame will be exactly on
+
+ float backlerp;
+
+ float yawAngle;
+ qboolean yawing;
+ float pitchAngle;
+ qboolean pitching;
+
+ int animationNumber; // may include ANIM_TOGGLEBIT
+ animation_t *animation;
+ int animationTime; // time when the first frame of the animation will be exact
+} lerpFrame_t;
+
+typedef struct {
+ // model info
+ qhandle_t legsModel;
+ qhandle_t legsSkin;
+ lerpFrame_t legs;
+
+ qhandle_t torsoModel;
+ qhandle_t torsoSkin;
+ lerpFrame_t torso;
+
+ qhandle_t headModel;
+ qhandle_t headSkin;
+
+ animation_t animations[MAX_PLAYER_TOTALANIMATIONS];
+
+ qhandle_t weaponModel;
+ qhandle_t barrelModel;
+ qhandle_t flashModel;
+ vec3_t flashDlightColor;
+ int muzzleFlashTime;
+
+ // currently in use drawing parms
+ vec3_t viewAngles;
+ vec3_t moveAngles;
+ weapon_t currentWeapon;
+ int legsAnim;
+ int torsoAnim;
+
+ // animation vars
+ weapon_t weapon;
+ weapon_t lastWeapon;
+ weapon_t pendingWeapon;
+ int weaponTimer;
+ int pendingLegsAnim;
+ int torsoAnimationTimer;
+
+ int pendingTorsoAnim;
+ int legsAnimationTimer;
+
+ qboolean chat;
+ qboolean newModel;
+
+ qboolean barrelSpinning;
+ float barrelAngle;
+ int barrelTime;
+
+ int realWeapon;
+} playerInfo_t;
+
+void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
+void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName );
+void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
+qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName , const char *headName, const char *teamName);
+
+//
+// ui_atoms.c
+//
+// this is only used in the old ui, the new ui has it's own version
+typedef struct {
+ int frametime;
+ int realtime;
+ int cursorx;
+ int cursory;
+ glconfig_t glconfig;
+ qboolean debug;
+ qhandle_t whiteShader;
+ qhandle_t charset;
+ qhandle_t charsetProp;
+ qhandle_t charsetPropGlow;
+ qhandle_t charsetPropB;
+ qhandle_t cursor;
+ qhandle_t rb_on;
+ qhandle_t rb_off;
+ float scale;
+ float bias;
+ qboolean demoversion;
+ qboolean firstdraw;
+} uiStatic_t;
+
+
+// new ui stuff
+#define UI_NUMFX 7
+#define MAX_HEADS 64
+#define MAX_ALIASES 64
+#define MAX_HEADNAME 32
+#define MAX_TEAMS 64
+#define MAX_GAMETYPES 16
+#define MAX_MAPS 128
+#define MAX_SPMAPS 16
+#define PLAYERS_PER_TEAM 5
+#define MAX_PINGREQUESTS 32
+#define MAX_ADDRESSLENGTH 64
+#define MAX_HOSTNAMELENGTH 22
+#define MAX_MAPNAMELENGTH 16
+#define MAX_STATUSLENGTH 64
+#define MAX_LISTBOXWIDTH 59
+#define UI_FONT_THRESHOLD 0.1
+#define MAX_DISPLAY_SERVERS 2048
+#define MAX_SERVERSTATUS_LINES 128
+#define MAX_SERVERSTATUS_TEXT 1024
+#define MAX_FOUNDPLAYER_SERVERS 16
+#define TEAM_MEMBERS 5
+#define GAMES_ALL 0
+#define GAMES_FFA 1
+#define GAMES_TEAMPLAY 2
+#define GAMES_TOURNEY 3
+#define GAMES_CTF 4
+#define MAPS_PER_TIER 3
+#define MAX_TIERS 16
+#define MAX_MODS 64
+#define MAX_DEMOS 256
+#define MAX_MOVIES 256
+#define MAX_PLAYERMODELS 256
+
+
+typedef struct {
+ const char *name;
+ const char *imageName;
+ qhandle_t headImage;
+ const char *base;
+ qboolean active;
+ int reference;
+} characterInfo;
+
+typedef struct {
+ const char *name;
+ const char *ai;
+ const char *action;
+} aliasInfo;
+
+typedef struct {
+ const char *teamName;
+ const char *imageName;
+ const char *teamMembers[TEAM_MEMBERS];
+ qhandle_t teamIcon;
+ qhandle_t teamIcon_Metal;
+ qhandle_t teamIcon_Name;
+ int cinematic;
+} teamInfo;
+
+typedef struct {
+ const char *gameType;
+ int gtEnum;
+} gameTypeInfo;
+
+typedef struct {
+ const char *mapName;
+ const char *mapLoadName;
+ const char *imageName;
+ const char *opponentName;
+ int teamMembers;
+ int typeBits;
+ int cinematic;
+ int timeToBeat[MAX_GAMETYPES];
+ qhandle_t levelShot;
+ qboolean active;
+} mapInfo;
+
+typedef struct {
+ const char *tierName;
+ const char *maps[MAPS_PER_TIER];
+ int gameTypes[MAPS_PER_TIER];
+ qhandle_t mapHandles[MAPS_PER_TIER];
+} tierInfo;
+
+typedef struct serverFilter_s {
+ const char *description;
+ const char *basedir;
+} serverFilter_t;
+
+typedef struct {
+ char adrstr[MAX_ADDRESSLENGTH];
+ int start;
+} pinglist_t;
+
+
+typedef struct serverStatus_s {
+ pinglist_t pingList[MAX_PINGREQUESTS];
+ int numqueriedservers;
+ int currentping;
+ int nextpingtime;
+ int maxservers;
+ int refreshtime;
+ int numServers;
+ int sortKey;
+ int sortDir;
+ qboolean sorted;
+ int lastCount;
+ qboolean refreshActive;
+ int currentServer;
+ int displayServers[MAX_DISPLAY_SERVERS];
+ int numDisplayServers;
+ int numPlayersOnServers;
+ int nextDisplayRefresh;
+ int nextSortTime;
+ qhandle_t currentServerPreview;
+ int currentServerCinematic;
+ int motdLen;
+ int motdWidth;
+ int motdPaintX;
+ int motdPaintX2;
+ int motdOffset;
+ int motdTime;
+ char motd[MAX_STRING_CHARS];
+} serverStatus_t;
+
+
+typedef struct {
+ char adrstr[MAX_ADDRESSLENGTH];
+ char name[MAX_ADDRESSLENGTH];
+ int startTime;
+ int serverNum;
+ qboolean valid;
+} pendingServer_t;
+
+typedef struct {
+ int num;
+ pendingServer_t server[MAX_SERVERSTATUSREQUESTS];
+} pendingServerStatus_t;
+
+typedef struct {
+ char address[MAX_ADDRESSLENGTH];
+ char *lines[MAX_SERVERSTATUS_LINES][4];
+ char text[MAX_SERVERSTATUS_TEXT];
+ char pings[MAX_CLIENTS * 3];
+ int numLines;
+} serverStatusInfo_t;
+
+typedef struct {
+ const char *modName;
+ const char *modDescr;
+} modInfo_t;
+
+//TA: tremulous menus
+#define MAX_INFOPANE_TEXT 4096
+#define MAX_INFOPANE_GRAPHICS 16
+#define MAX_INFOPANES 128
+
+typedef enum
+{
+ INFOPANE_TOP,
+ INFOPANE_BOTTOM,
+ INFOPANE_LEFT,
+ INFOPANE_RIGHT
+} tremIPSide_t;
+
+typedef struct
+{
+ qhandle_t graphic;
+
+ tremIPSide_t side;
+ int offset;
+
+ int width, height;
+} tremIPGraphic_t;
+
+typedef struct
+{
+ const char *name;
+ char text[ MAX_INFOPANE_TEXT ];
+ int align;
+
+ tremIPGraphic_t graphics[ MAX_INFOPANE_GRAPHICS ];
+ int numGraphics;
+} tremInfoPane_t;
+
+typedef struct
+{
+ const char *text;
+ const char *cmd;
+ tremInfoPane_t *infopane;
+} tremMenuItem_t;
+//TA: tremulous menus
+
+typedef struct {
+ displayContextDef_t uiDC;
+ int newHighScoreTime;
+ int newBestTime;
+ int showPostGameTime;
+ qboolean newHighScore;
+ qboolean demoAvailable;
+ qboolean soundHighScore;
+
+ int characterCount;
+ int botIndex;
+ characterInfo characterList[MAX_HEADS];
+
+ int aliasCount;
+ aliasInfo aliasList[MAX_ALIASES];
+
+ int teamCount;
+ teamInfo teamList[MAX_TEAMS];
+
+ int numGameTypes;
+ gameTypeInfo gameTypes[MAX_GAMETYPES];
+
+ int numJoinGameTypes;
+ gameTypeInfo joinGameTypes[MAX_GAMETYPES];
+
+ int redBlue;
+ int playerCount;
+ int myTeamCount;
+ int teamIndex;
+ int playerRefresh;
+ int playerIndex;
+ int playerNumber;
+ int myPlayerIndex;
+ int ignoreIndex;
+ qboolean teamLeader;
+ char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
+ char rawPlayerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
+ char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
+ char rawTeamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
+ int clientNums[MAX_CLIENTS];
+ int teamClientNums[MAX_CLIENTS];
+ clientList_t ignoreList[MAX_CLIENTS];
+
+ int mapCount;
+ mapInfo mapList[MAX_MAPS];
+
+
+ int tierCount;
+ tierInfo tierList[MAX_TIERS];
+
+ int skillIndex;
+
+ modInfo_t modList[MAX_MODS];
+ int modCount;
+ int modIndex;
+
+ const char *demoList[MAX_DEMOS];
+ int demoCount;
+ int demoIndex;
+
+ const char *movieList[MAX_MOVIES];
+ int movieCount;
+ int movieIndex;
+ int previewMovie;
+
+ tremInfoPane_t tremInfoPanes[ MAX_INFOPANES ];
+ int tremInfoPaneCount;
+
+//TA: tremulous menus
+ tremMenuItem_t tremTeamList[ 4 ];
+ int tremTeamCount;
+ int tremTeamIndex;
+
+ tremMenuItem_t tremAlienClassList[ 3 ];
+ int tremAlienClassCount;
+ int tremAlienClassIndex;
+
+ tremMenuItem_t tremHumanItemList[ 3 ];
+ int tremHumanItemCount;
+ int tremHumanItemIndex;
+
+ tremMenuItem_t tremHumanArmouryBuyList[ 32 ];
+ int tremHumanArmouryBuyCount;
+ int tremHumanArmouryBuyIndex;
+
+ tremMenuItem_t tremHumanArmourySellList[ 32 ];
+ int tremHumanArmourySellCount;
+ int tremHumanArmourySellIndex;
+
+ tremMenuItem_t tremAlienUpgradeList[ 16 ];
+ int tremAlienUpgradeCount;
+ int tremAlienUpgradeIndex;
+
+ tremMenuItem_t tremAlienBuildList[ 32 ];
+ int tremAlienBuildCount;
+ int tremAlienBuildIndex;
+
+ tremMenuItem_t tremHumanBuildList[ 32 ];
+ int tremHumanBuildCount;
+ int tremHumanBuildIndex;
+//TA: tremulous menus
+
+ serverStatus_t serverStatus;
+
+ // for the showing the status of a server
+ char serverStatusAddress[MAX_ADDRESSLENGTH];
+ serverStatusInfo_t serverStatusInfo;
+ int nextServerStatusRefresh;
+
+ // to retrieve the status of server to find a player
+ pendingServerStatus_t pendingServerStatus;
+ char findPlayerName[MAX_STRING_CHARS];
+ char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
+ char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
+ int currentFoundPlayerServer;
+ int numFoundPlayerServers;
+ int nextFindPlayerRefresh;
+
+ int currentCrosshair;
+ int startPostGameTime;
+ sfxHandle_t newHighScoreSound;
+
+ int q3HeadCount;
+ char q3HeadNames[MAX_PLAYERMODELS][64];
+ qhandle_t q3HeadIcons[MAX_PLAYERMODELS];
+ int q3SelectedHead;
+
+ int effectsColor;
+
+ qboolean inGameLoad;
+} uiInfo_t;
+
+extern uiInfo_t uiInfo;
+
+
+extern void UI_Init( void );
+extern void UI_Shutdown( void );
+extern void UI_KeyEvent( int key );
+extern void UI_MouseEvent( int dx, int dy );
+extern void UI_Refresh( int realtime );
+extern qboolean UI_ConsoleCommand( int realTime );
+extern float UI_ClampCvar( float min, float max, float value );
+extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
+extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
+extern void UI_FillRect( float x, float y, float width, float height, const float *color );
+extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
+extern void UI_DrawTopBottom(float x, float y, float w, float h);
+extern void UI_DrawSides(float x, float y, float w, float h);
+extern void UI_UpdateScreen( void );
+extern void UI_SetColor( const float *rgba );
+extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
+extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
+extern float UI_ProportionalSizeScale( int style );
+extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
+extern int UI_ProportionalStringWidth( const char* str );
+extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
+extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
+extern qboolean UI_CursorInRect (int x, int y, int width, int height);
+extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
+extern void UI_DrawTextBox (int x, int y, int width, int lines);
+extern qboolean UI_IsFullscreen( void );
+extern void UI_SetActiveMenu( uiMenuCommand_t menu );
+extern void UI_PushMenu ( menuframework_s *menu );
+extern void UI_PopMenu (void);
+extern void UI_ForceMenuOff (void);
+extern char *UI_Argv( int arg );
+extern char *UI_Cvar_VariableString( const char *var_name );
+extern void UI_Refresh( int time );
+extern void UI_KeyEvent( int key );
+extern void UI_StartDemoLoop( void );
+extern qboolean m_entersound;
+void UI_LoadBestScores(const char *map, int game);
+extern uiStatic_t uis;
+
+//
+// ui_spLevel.c
+//
+void UI_SPLevelMenu_Cache( void );
+void UI_SPLevelMenu( void );
+void UI_SPLevelMenu_f( void );
+void UI_SPLevelMenu_ReInit( void );
+
+//
+// ui_spArena.c
+//
+void UI_SPArena_Start( const char *arenaInfo );
+
+//
+// ui_spPostgame.c
+//
+void UI_SPPostgameMenu_Cache( void );
+void UI_SPPostgameMenu_f( void );
+
+//
+// ui_spSkill.c
+//
+void UI_SPSkillMenu( const char *arenaInfo );
+void UI_SPSkillMenu_Cache( void );
+
+//
+// ui_syscalls.c
+//
+void trap_Print( const char *string );
+void trap_Error( const char *string );
+int trap_Milliseconds( void );
+void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
+void trap_Cvar_Update( vmCvar_t *vmCvar );
+void trap_Cvar_Set( const char *var_name, const char *value );
+float trap_Cvar_VariableValue( const char *var_name );
+void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
+void trap_Cvar_SetValue( const char *var_name, float value );
+void trap_Cvar_Reset( const char *name );
+void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
+void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
+int trap_Argc( void );
+void trap_Argv( int n, char *buffer, int bufferLength );
+void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
+int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
+void trap_FS_Read( void *buffer, int len, fileHandle_t f );
+void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
+void trap_FS_FCloseFile( fileHandle_t f );
+int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
+int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
+qhandle_t trap_R_RegisterModel( const char *name );
+qhandle_t trap_R_RegisterSkin( const char *name );
+qhandle_t trap_R_RegisterShaderNoMip( const char *name );
+void trap_R_ClearScene( void );
+void trap_R_AddRefEntityToScene( const refEntity_t *re );
+void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
+void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
+void trap_R_RenderScene( const refdef_t *fd );
+void trap_R_SetColor( const float *rgba );
+void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
+void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
+void trap_UpdateScreen( void );
+int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
+void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
+sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
+void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
+void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
+void trap_Key_SetBinding( int keynum, const char *binding );
+qboolean trap_Key_IsDown( int keynum );
+qboolean trap_Key_GetOverstrikeMode( void );
+void trap_Key_SetOverstrikeMode( qboolean state );
+void trap_Key_ClearStates( void );
+int trap_Key_GetCatcher( void );
+void trap_Key_SetCatcher( int catcher );
+void trap_GetClipboardData( char *buf, int bufsize );
+void trap_GetClientState( uiClientState_t *state );
+void trap_GetGlconfig( glconfig_t *glconfig );
+int trap_GetConfigString( int index, char* buff, int buffsize );
+int trap_LAN_GetServerCount( int source );
+void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
+void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
+int trap_LAN_GetServerPing( int source, int n );
+int trap_LAN_GetPingQueueCount( void );
+void trap_LAN_ClearPing( int n );
+void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
+void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
+void trap_LAN_LoadCachedServers( void );
+void trap_LAN_SaveCachedServers( void );
+void trap_LAN_MarkServerVisible(int source, int n, qboolean visible);
+int trap_LAN_ServerIsVisible( int source, int n);
+qboolean trap_LAN_UpdateVisiblePings( int source );
+int trap_LAN_AddServer(int source, const char *name, const char *addr);
+void trap_LAN_RemoveServer(int source, const char *addr);
+void trap_LAN_ResetPings(int n);
+int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
+int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 );
+int trap_MemoryRemaining( void );
+void trap_R_RegisterFont(const char *pFontname, int pointSize, fontInfo_t *font);
+void trap_S_StopBackgroundTrack( void );
+void trap_S_StartBackgroundTrack( const char *intro, const char *loop);
+int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits);
+e_status trap_CIN_StopCinematic(int handle);
+e_status trap_CIN_RunCinematic (int handle);
+void trap_CIN_DrawCinematic (int handle);
+void trap_CIN_SetExtents (int handle, int x, int y, int w, int h);
+int trap_RealTime(qtime_t *qtime);
+void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset );
+
+void trap_SetPbClStatus( int status );
+
+//
+// ui_addbots.c
+//
+void UI_AddBots_Cache( void );
+void UI_AddBotsMenu( void );
+
+//
+// ui_removebots.c
+//
+void UI_RemoveBots_Cache( void );
+void UI_RemoveBotsMenu( void );
+
+//
+// ui_teamorders.c
+//
+extern void UI_TeamOrdersMenu( void );
+extern void UI_TeamOrdersMenu_f( void );
+extern void UI_TeamOrdersMenu_Cache( void );
+
+//
+// ui_loadconfig.c
+//
+void UI_LoadConfig_Cache( void );
+void UI_LoadConfigMenu( void );
+
+//
+// ui_saveconfig.c
+//
+void UI_SaveConfigMenu_Cache( void );
+void UI_SaveConfigMenu( void );
+
+//
+// ui_display.c
+//
+void UI_DisplayOptionsMenu_Cache( void );
+void UI_DisplayOptionsMenu( void );
+
+//
+// ui_sound.c
+//
+void UI_SoundOptionsMenu_Cache( void );
+void UI_SoundOptionsMenu( void );
+
+//
+// ui_network.c
+//
+void UI_NetworkOptionsMenu_Cache( void );
+void UI_NetworkOptionsMenu( void );
+
+//
+// ui_gameinfo.c
+//
+typedef enum {
+ AWARD_ACCURACY,
+ AWARD_IMPRESSIVE,
+ AWARD_EXCELLENT,
+ AWARD_GAUNTLET,
+ AWARD_FRAGS,
+ AWARD_PERFECT
+} awardType_t;
+
+const char *UI_GetArenaInfoByNumber( int num );
+const char *UI_GetArenaInfoByMap( const char *map );
+const char *UI_GetSpecialArenaInfo( const char *tag );
+int UI_GetNumArenas( void );
+int UI_GetNumSPArenas( void );
+int UI_GetNumSPTiers( void );
+
+char *UI_GetBotInfoByNumber( int num );
+char *UI_GetBotInfoByName( const char *name );
+int UI_GetNumBots( void );
+void UI_LoadBots( void );
+char *UI_GetBotNameByNumber( int num );
+
+void UI_GetBestScore( int level, int *score, int *skill );
+void UI_SetBestScore( int level, int score );
+int UI_TierCompleted( int levelWon );
+qboolean UI_ShowTierVideo( int tier );
+qboolean UI_CanShowTierVideo( int tier );
+int UI_GetCurrentGame( void );
+void UI_NewGame( void );
+void UI_LogAwardData( int award, int data );
+int UI_GetAwardLevel( int award );
+
+void UI_SPUnlock_f( void );
+void UI_SPUnlockMedals_f( void );
+
+void UI_InitGameinfo( void );
+
+//
+// ui_login.c
+//
+void Login_Cache( void );
+void UI_LoginMenu( void );
+
+//
+// ui_signup.c
+//
+void Signup_Cache( void );
+void UI_SignupMenu( void );
+
+//
+// ui_rankstatus.c
+//
+void RankStatus_Cache( void );
+void UI_RankStatusMenu( void );
+
+
+// new ui
+
+#define ASSET_BACKGROUND "uiBackground"
+
+// for tracking sp game info in Team Arena
+typedef struct postGameInfo_s {
+ int score;
+ int redScore;
+ int blueScore;
+ int perfects;
+ int accuracy;
+ int impressives;
+ int excellents;
+ int defends;
+ int assists;
+ int gauntlets;
+ int captures;
+ int time;
+ int timeBonus;
+ int shutoutBonus;
+ int skillBonus;
+ int baseScore;
+} postGameInfo_t;
+
+
+
+#endif
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
new file mode 100644
index 0000000..b193f4f
--- /dev/null
+++ b/src/ui/ui_main.c
@@ -0,0 +1,6500 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*
+=======================================================================
+
+USER INTERFACE MAIN
+
+=======================================================================
+*/
+
+// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build
+//#define PRE_RELEASE_TADEMO
+
+#include "ui_local.h"
+
+uiInfo_t uiInfo;
+
+static const char *MonthAbbrev[] = {
+ "Jan","Feb","Mar",
+ "Apr","May","Jun",
+ "Jul","Aug","Sep",
+ "Oct","Nov","Dec"
+};
+
+
+static const char *skillLevels[] = {
+ "I Can Win",
+ "Bring It On",
+ "Hurt Me Plenty",
+ "Hardcore",
+ "Nightmare"
+};
+
+static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*);
+
+
+static const char *netSources[] = {
+ "LAN",
+ "Mplayer",
+ "Internet",
+ "Favorites"
+};
+static const int numNetSources = sizeof(netSources) / sizeof(const char*);
+
+static const serverFilter_t serverFilters[] = {
+ {"All", "" },
+ {"Quake 3 Arena", "" },
+ {"Team Arena", "missionpack" },
+ {"Rocket Arena", "arena" },
+ {"Alliance", "alliance20" },
+ {"Weapons Factory Arena", "wfa" },
+ {"OSP", "osp" },
+};
+
+static const char *teamArenaGameTypes[] = {
+ "FFA",
+ "TOURNAMENT",
+ "SP",
+ "TEAM DM",
+ "CTF",
+ "1FCTF",
+ "OVERLOAD",
+ "HARVESTER",
+ "TEAMTOURNAMENT"
+};
+
+static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*);
+
+
+static const char *teamArenaGameNames[] = {
+ "Free For All",
+ "Tournament",
+ "Single Player",
+ "Team Deathmatch",
+ "Capture the Flag",
+ "One Flag CTF",
+ "Overload",
+ "Harvester",
+ "Team Tournament",
+};
+
+static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(const char*);
+
+
+static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t);
+
+static const char *sortKeys[] = {
+ "Server Name",
+ "Map Name",
+ "Open Player Spots",
+ "Game Type",
+ "Ping Time"
+};
+static const int numSortKeys = sizeof(sortKeys) / sizeof(const char*);
+
+static char* netnames[] = {
+ "???",
+ "UDP",
+ "IPX",
+ NULL
+};
+
+static int gamecodetoui[] = {4,2,3,0,5,1,6};
+
+
+static void UI_StartServerRefresh(qboolean full);
+static void UI_StopServerRefresh( void );
+static void UI_DoServerRefresh( void );
+static void UI_FeederSelection(float feederID, int index);
+static void UI_BuildServerDisplayList(qboolean force);
+static void UI_BuildServerStatus(qboolean force);
+static void UI_BuildFindPlayerList(qboolean force);
+static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 );
+static int UI_MapCountByGameType(qboolean singlePlayer);
+static int UI_HeadCountByTeam( void );
+static const char *UI_SelectedMap(int index, int *actual);
+static const char *UI_SelectedHead(int index, int *actual);
+static int UI_GetIndexFromSelection(int actual);
+
+int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 );
+
+/*
+================
+vmMain
+
+This is the only way control passes into the module.
+This must be the very first function compiled into the .qvm file
+================
+*/
+vmCvar_t ui_new;
+vmCvar_t ui_debug;
+vmCvar_t ui_initialized;
+vmCvar_t ui_teamArenaFirstRun;
+
+void _UI_Init( qboolean );
+void _UI_Shutdown( void );
+void _UI_KeyEvent( int key, qboolean down );
+void _UI_MouseEvent( int dx, int dy );
+void _UI_Refresh( int realtime );
+qboolean _UI_IsFullscreen( void );
+intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3,
+ int arg4, int arg5, int arg6, int arg7,
+ int arg8, int arg9, int arg10, int arg11 ) {
+ switch ( command ) {
+ case UI_GETAPIVERSION:
+ return UI_API_VERSION;
+
+ case UI_INIT:
+ _UI_Init(arg0);
+ return 0;
+
+ case UI_SHUTDOWN:
+ _UI_Shutdown();
+ return 0;
+
+ case UI_KEY_EVENT:
+ _UI_KeyEvent( arg0, arg1 );
+ return 0;
+
+ case UI_MOUSE_EVENT:
+ _UI_MouseEvent( arg0, arg1 );
+ return 0;
+
+ case UI_REFRESH:
+ _UI_Refresh( arg0 );
+ return 0;
+
+ case UI_IS_FULLSCREEN:
+ return _UI_IsFullscreen();
+
+ case UI_SET_ACTIVE_MENU:
+ _UI_SetActiveMenu( arg0 );
+ return 0;
+
+ case UI_CONSOLE_COMMAND:
+ return UI_ConsoleCommand(arg0);
+
+ case UI_DRAW_CONNECT_SCREEN:
+ UI_DrawConnectScreen( arg0 );
+ return 0;
+ }
+
+ return -1;
+}
+
+
+
+void AssetCache( void ) {
+ uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
+ uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
+ uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
+ uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
+ uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
+ uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
+ uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
+ uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
+ uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
+}
+
+void _UI_DrawSides(float x, float y, float w, float h, float size) {
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ size *= uiInfo.uiDC.xscale;
+ trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+ trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+}
+
+void _UI_DrawTopBottom(float x, float y, float w, float h, float size) {
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ size *= uiInfo.uiDC.yscale;
+ trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+ trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+}
+/*
+================
+UI_DrawRect
+
+Coordinates are 640*480 virtual values
+=================
+*/
+void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
+ trap_R_SetColor( color );
+
+ _UI_DrawTopBottom(x, y, width, height, size);
+ _UI_DrawSides(x, y, width, height, size);
+
+ trap_R_SetColor( NULL );
+}
+
+
+
+
+int Text_Width(const char *text, float scale, int limit) {
+ int count,len;
+ float out;
+ glyphInfo_t *glyph;
+ float useScale;
+ const char *s = text;
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale >= ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
+ out = 0;
+ if (text) {
+ len = strlen(text);
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ while (s && *s && count < len) {
+ if ( Q_IsColorString(s) ) {
+ s += 2;
+ continue;
+ } else {
+ glyph = &font->glyphs[(int)*s];
+ out += glyph->xSkip;
+ s++;
+ count++;
+ }
+ }
+ }
+ return out * useScale;
+}
+
+int Text_Height(const char *text, float scale, int limit) {
+ int len, count;
+ float max;
+ glyphInfo_t *glyph;
+ float useScale;
+ const char *s = text; // bk001206 - unsigned
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale >= ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
+ max = 0;
+ if (text) {
+ len = strlen(text);
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ while (s && *s && count < len) {
+ if ( Q_IsColorString(s) ) {
+ s += 2;
+ continue;
+ } else {
+ glyph = &font->glyphs[(int)*s];
+ if (max < glyph->height) {
+ max = glyph->height;
+ }
+ s++;
+ count++;
+ }
+ }
+ }
+ return max * useScale;
+}
+
+void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) {
+ float w, h;
+ w = width * scale;
+ h = height * scale;
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader );
+}
+
+void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) {
+ int len, count;
+ vec4_t newColor;
+ glyphInfo_t *glyph;
+ float useScale;
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale >= ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
+ if (text) {
+ const char *s = text; // bk001206 - unsigned
+ trap_R_SetColor( color );
+ memcpy(&newColor[0], &color[0], sizeof(vec4_t));
+ len = strlen(text);
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ while (s && *s && count < len) {
+ glyph = &font->glyphs[(int)*s];
+ //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
+ //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
+ if ( Q_IsColorString( s ) ) {
+ memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
+ newColor[3] = color[3];
+ trap_R_SetColor( newColor );
+ s += 2;
+ continue;
+ } else {
+ float yadj = useScale * glyph->top;
+ if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
+ int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
+ colorBlack[3] = newColor[3];
+ trap_R_SetColor( colorBlack );
+ Text_PaintChar(x + ofs, y - yadj + ofs,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+ trap_R_SetColor( newColor );
+ colorBlack[3] = 1.0;
+ }
+ else if( style == ITEM_TEXTSTYLE_NEON )
+ {
+ vec4_t glow, outer, inner, white;
+
+ glow[ 0 ] = newColor[ 0 ] * 0.5;
+ glow[ 1 ] = newColor[ 1 ] * 0.5;
+ glow[ 2 ] = newColor[ 2 ] * 0.5;
+ glow[ 3 ] = newColor[ 3 ] * 0.2;
+
+ outer[ 0 ] = newColor[ 0 ];
+ outer[ 1 ] = newColor[ 1 ];
+ outer[ 2 ] = newColor[ 2 ];
+ outer[ 3 ] = newColor[ 3 ];
+
+ inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
+ inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
+ inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
+ inner[ 3 ] = newColor[ 3 ];
+
+ white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
+
+ trap_R_SetColor( glow );
+ Text_PaintChar( x - 1.5, y - yadj - 1.5,
+ glyph->imageWidth + 3,
+ glyph->imageHeight + 3,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( outer );
+ Text_PaintChar( x - 1, y - yadj - 1,
+ glyph->imageWidth + 2,
+ glyph->imageHeight + 2,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( inner );
+ Text_PaintChar( x - 0.5, y - yadj - 0.5,
+ glyph->imageWidth + 1,
+ glyph->imageHeight + 1,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( white );
+ }
+
+ Text_PaintChar(x, y - yadj,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+
+ x += (glyph->xSkip * useScale) + adjust;
+ s++;
+ count++;
+ }
+ }
+ trap_R_SetColor( NULL );
+ }
+}
+
+void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) {
+ int len, count;
+ vec4_t newColor;
+ glyphInfo_t *glyph, *glyph2;
+ float yadj;
+ float useScale;
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale >= ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
+ if (text) {
+ const char *s = text; // bk001206 - unsigned
+ trap_R_SetColor( color );
+ memcpy(&newColor[0], &color[0], sizeof(vec4_t));
+ len = strlen(text);
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char
+ while (s && *s && count < len) {
+ glyph = &font->glyphs[(int)*s];
+ if ( Q_IsColorString( s ) ) {
+ memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
+ newColor[3] = color[3];
+ trap_R_SetColor( newColor );
+ s += 2;
+ continue;
+ } else {
+ yadj = useScale * glyph->top;
+ if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
+ int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
+ colorBlack[3] = newColor[3];
+ trap_R_SetColor( colorBlack );
+ Text_PaintChar(x + ofs, y - yadj + ofs,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+ colorBlack[3] = 1.0;
+ trap_R_SetColor( newColor );
+ }
+ else if( style == ITEM_TEXTSTYLE_NEON )
+ {
+ vec4_t glow, outer, inner, white;
+
+ glow[ 0 ] = newColor[ 0 ] * 0.5;
+ glow[ 1 ] = newColor[ 1 ] * 0.5;
+ glow[ 2 ] = newColor[ 2 ] * 0.5;
+ glow[ 3 ] = newColor[ 3 ] * 0.2;
+
+ outer[ 0 ] = newColor[ 0 ];
+ outer[ 1 ] = newColor[ 1 ];
+ outer[ 2 ] = newColor[ 2 ];
+ outer[ 3 ] = newColor[ 3 ];
+
+ inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
+ inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
+ inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
+ inner[ 3 ] = newColor[ 3 ];
+
+ white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
+
+ trap_R_SetColor( glow );
+ Text_PaintChar( x - 1.5, y - yadj - 1.5,
+ glyph->imageWidth + 3,
+ glyph->imageHeight + 3,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( outer );
+ Text_PaintChar( x - 1, y - yadj - 1,
+ glyph->imageWidth + 2,
+ glyph->imageHeight + 2,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( inner );
+ Text_PaintChar( x - 0.5, y - yadj - 0.5,
+ glyph->imageWidth + 1,
+ glyph->imageHeight + 1,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ trap_R_SetColor( white );
+ }
+
+ Text_PaintChar(x, y - yadj,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+
+ // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph);
+ yadj = useScale * glyph2->top;
+ if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
+ Text_PaintChar(x, y - yadj,
+ glyph2->imageWidth,
+ glyph2->imageHeight,
+ useScale,
+ glyph2->s,
+ glyph2->t,
+ glyph2->s2,
+ glyph2->t2,
+ glyph2->glyph);
+ }
+
+ x += (glyph->xSkip * useScale);
+ s++;
+ count++;
+ }
+ }
+ // need to paint cursor at end of text
+ if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
+ yadj = useScale * glyph2->top;
+ Text_PaintChar(x, y - yadj,
+ glyph2->imageWidth,
+ glyph2->imageHeight,
+ useScale,
+ glyph2->s,
+ glyph2->t,
+ glyph2->s2,
+ glyph2->t2,
+ glyph2->glyph);
+
+ }
+
+
+ trap_R_SetColor( NULL );
+ }
+}
+
+
+static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) {
+ int len, count;
+ vec4_t newColor;
+ glyphInfo_t *glyph;
+ if (text) {
+ const char *s = text; // bk001206 - unsigned
+ float max = *maxX;
+ float useScale;
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale > ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
+ trap_R_SetColor( color );
+ len = strlen(text);
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ while (s && *s && count < len) {
+ glyph = &font->glyphs[(int)*s];
+ if ( Q_IsColorString( s ) ) {
+ memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
+ newColor[3] = color[3];
+ trap_R_SetColor( newColor );
+ s += 2;
+ continue;
+ } else {
+ float yadj = useScale * glyph->top;
+ if (Text_Width(s, useScale, 1) + x > max) {
+ *maxX = 0;
+ break;
+ }
+ Text_PaintChar(x, y - yadj,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+ x += (glyph->xSkip * useScale) + adjust;
+ *maxX = x;
+ count++;
+ s++;
+ }
+ }
+ trap_R_SetColor( NULL );
+ }
+
+}
+
+
+void UI_ShowPostGame(qboolean newHigh) {
+ trap_Cvar_Set ("cg_cameraOrbit", "0");
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ trap_Cvar_Set( "sv_killserver", "1" );
+ uiInfo.soundHighScore = newHigh;
+ _UI_SetActiveMenu(UIMENU_POSTGAME);
+}
+/*
+=================
+_UI_Refresh
+=================
+*/
+
+void UI_DrawCenteredPic(qhandle_t image, int w, int h) {
+ int x, y;
+ x = (SCREEN_WIDTH - w) / 2;
+ y = (SCREEN_HEIGHT - h) / 2;
+ UI_DrawHandlePic(x, y, w, h, image);
+}
+
+int frameCount = 0;
+int startTime;
+
+#define UI_FPS_FRAMES 4
+void _UI_Refresh( int realtime )
+{
+ static int index;
+ static int previousTimes[UI_FPS_FRAMES];
+
+ //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
+ // return;
+ //}
+
+ uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
+ uiInfo.uiDC.realTime = realtime;
+
+ previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
+ index++;
+ if ( index > UI_FPS_FRAMES ) {
+ int i, total;
+ // average multiple frames together to smooth changes out a bit
+ total = 0;
+ for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) {
+ total += previousTimes[i];
+ }
+ if ( !total ) {
+ total = 1;
+ }
+ uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
+ }
+
+
+
+ UI_UpdateCvars();
+
+ if (Menu_Count() > 0) {
+ // paint all the menus
+ Menu_PaintAll();
+ // refresh server browser list
+ UI_DoServerRefresh();
+ // refresh server status
+ UI_BuildServerStatus(qfalse);
+ // refresh find player list
+ UI_BuildFindPlayerList(qfalse);
+ }
+
+ // draw cursor
+ UI_SetColor( NULL );
+
+ //TA: don't draw the cursor whilst loading
+ if( Menu_Count( ) > 0 && !trap_Cvar_VariableValue( "ui_loading" ) )
+ UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor);
+
+#ifndef NDEBUG
+ if (uiInfo.uiDC.debug)
+ {
+ // cursor coordinates
+ //FIXME
+ //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
+ }
+#endif
+
+}
+
+/*
+=================
+_UI_Shutdown
+=================
+*/
+void _UI_Shutdown( void ) {
+ trap_LAN_SaveCachedServers();
+}
+
+char *defaultMenu = NULL;
+
+char *GetMenuBuffer(const char *filename) {
+ int len;
+ fileHandle_t f;
+ static char buf[MAX_MENUFILE];
+
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( !f ) {
+ trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
+ return defaultMenu;
+ }
+ if ( len >= MAX_MENUFILE ) {
+ trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) );
+ trap_FS_FCloseFile( f );
+ return defaultMenu;
+ }
+
+ trap_FS_Read( buf, len, f );
+ buf[len] = 0;
+ trap_FS_FCloseFile( f );
+ //COM_Compress(buf);
+ return buf;
+
+}
+
+qboolean Asset_Parse(int handle) {
+ pc_token_t token;
+ const char *tempStr;
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (Q_stricmp(token.string, "{") != 0) {
+ return qfalse;
+ }
+
+ while ( 1 ) {
+
+ memset(&token, 0, sizeof(pc_token_t));
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+
+ if (Q_stricmp(token.string, "}") == 0) {
+ return qtrue;
+ }
+
+ // font
+ if (Q_stricmp(token.string, "font") == 0) {
+ int pointSize;
+ if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
+ return qfalse;
+ }
+ trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont);
+ uiInfo.uiDC.Assets.fontRegistered = qtrue;
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "smallFont") == 0) {
+ int pointSize;
+ if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
+ return qfalse;
+ }
+ trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont);
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "bigFont") == 0) {
+ int pointSize;
+ if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
+ return qfalse;
+ }
+ trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont);
+ continue;
+ }
+
+
+ // gradientbar
+ if (Q_stricmp(token.string, "gradientbar") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr);
+ continue;
+ }
+
+ // enterMenuSound
+ if (Q_stricmp(token.string, "menuEnterSound") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
+ continue;
+ }
+
+ // exitMenuSound
+ if (Q_stricmp(token.string, "menuExitSound") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
+ continue;
+ }
+
+ // itemFocusSound
+ if (Q_stricmp(token.string, "itemFocusSound") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
+ continue;
+ }
+
+ // menuBuzzSound
+ if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "cursor") == 0) {
+ if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr);
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "fadeClamp") == 0) {
+ if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "fadeCycle") == 0) {
+ if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "fadeAmount") == 0) {
+ if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "shadowX") == 0) {
+ if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "shadowY") == 0) {
+ if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "shadowColor") == 0) {
+ if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3];
+ continue;
+ }
+
+ }
+ return qfalse;
+}
+
+void Font_Report( void ) {
+ int i;
+ Com_Printf("Font Info\n");
+ Com_Printf("=========\n");
+ for ( i = 32; i < 96; i++) {
+ Com_Printf("Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph);
+ }
+}
+
+void UI_Report( void ) {
+ String_Report();
+ //Font_Report();
+
+}
+
+void UI_ParseMenu(const char *menuFile) {
+ int handle;
+ pc_token_t token;
+
+ /*Com_Printf("Parsing menu file:%s\n", menuFile);*/
+
+ handle = trap_Parse_LoadSource(menuFile);
+ if (!handle) {
+ return;
+ }
+
+ while ( 1 ) {
+ memset(&token, 0, sizeof(pc_token_t));
+ if (!trap_Parse_ReadToken( handle, &token )) {
+ break;
+ }
+
+ //if ( Q_stricmp( token, "{" ) ) {
+ // Com_Printf( "Missing { in menu file\n" );
+ // break;
+ //}
+
+ //if ( menuCount == MAX_MENUS ) {
+ // Com_Printf( "Too many menus!\n" );
+ // break;
+ //}
+
+ if ( token.string[0] == '}' ) {
+ break;
+ }
+
+ if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
+ if (Asset_Parse(handle)) {
+ continue;
+ } else {
+ break;
+ }
+ }
+
+ if (Q_stricmp(token.string, "menudef") == 0) {
+ // start a new menu
+ Menu_New(handle);
+ }
+ }
+ trap_Parse_FreeSource(handle);
+}
+
+/*
+===============
+UI_FindInfoPaneByName
+===============
+*/
+tremInfoPane_t *UI_FindInfoPaneByName( const char *name )
+{
+ int i;
+
+ for( i = 0; i < uiInfo.tremInfoPaneCount; i++ )
+ {
+ if( !Q_stricmp( uiInfo.tremInfoPanes[ i ].name, name ) )
+ return &uiInfo.tremInfoPanes[ i ];
+ }
+
+ //create a dummy infopane demanding the user write the infopane
+ uiInfo.tremInfoPanes[ i ].name = String_Alloc( name );
+ strncpy( uiInfo.tremInfoPanes[ i ].text, "Not implemented.\n\nui/infopanes.def\n", MAX_INFOPANE_TEXT );
+ Q_strcat( uiInfo.tremInfoPanes[ i ].text, MAX_INFOPANE_TEXT, String_Alloc( name ) );
+
+ uiInfo.tremInfoPaneCount++;
+
+ return &uiInfo.tremInfoPanes[ i ];
+}
+
+/*
+===============
+UI_LoadInfoPane
+===============
+*/
+qboolean UI_LoadInfoPane( int handle )
+{
+ pc_token_t token;
+ qboolean valid = qfalse;
+
+ while( 1 )
+ {
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ if( !Q_stricmp( token.string, "name" ) )
+ {
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].name = String_Alloc( token.string );
+ valid = qtrue;
+ }
+ else if( !Q_stricmp( token.string, "graphic" ) )
+ {
+ int *graphic;
+
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ graphic = &uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].numGraphics;
+
+ if( !Q_stricmp( token.string, "top" ) )
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_TOP;
+ else if( !Q_stricmp( token.string, "bottom" ) )
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_BOTTOM;
+ else if( !Q_stricmp( token.string, "left" ) )
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_LEFT;
+ else if( !Q_stricmp( token.string, "right" ) )
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_RIGHT;
+ else
+ break;
+
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ if( !Q_stricmp( token.string, "center" ) )
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = -1;
+ else
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = token.intvalue;
+
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].graphic =
+ trap_R_RegisterShaderNoMip( token.string );
+
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].width = token.intvalue;
+
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].height = token.intvalue;
+
+ //increment graphics
+ (*graphic)++;
+
+ if( *graphic == MAX_INFOPANE_GRAPHICS )
+ break;
+ }
+ else if( !Q_stricmp( token.string, "text" ) )
+ {
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ Q_strcat( uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].text, MAX_INFOPANE_TEXT, token.string );
+ }
+ else if( !Q_stricmp( token.string, "align" ) )
+ {
+ memset( &token, 0, sizeof( pc_token_t ) );
+
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ if( !Q_stricmp( token.string, "left" ) )
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_LEFT;
+ else if( !Q_stricmp( token.string, "right" ) )
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_RIGHT;
+ else if( !Q_stricmp( token.string, "center" ) )
+ uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_CENTER;
+ }
+ else if( token.string[ 0 ] == '}' )
+ {
+ //reached the end, break
+ break;
+ }
+ else
+ break;
+ }
+
+ if( valid )
+ {
+ uiInfo.tremInfoPaneCount++;
+ return qtrue;
+ }
+ else
+ {
+ return qfalse;
+ }
+}
+
+/*
+===============
+UI_LoadInfoPanes
+===============
+*/
+void UI_LoadInfoPanes( const char *file )
+{
+ pc_token_t token;
+ int handle;
+ int count;
+
+ uiInfo.tremInfoPaneCount = count = 0;
+
+ handle = trap_Parse_LoadSource( file );
+
+ if( !handle )
+ {
+ trap_Error( va( S_COLOR_YELLOW "infopane file not found: %s\n", file ) );
+ return;
+ }
+
+ while( 1 )
+ {
+ if( !trap_Parse_ReadToken( handle, &token ) )
+ break;
+
+ if( token.string[ 0 ] == 0 )
+ break;
+
+ if( token.string[ 0 ] == '{' )
+ {
+ if( UI_LoadInfoPane( handle ) )
+ count++;
+
+ if( count == MAX_INFOPANES )
+ break;
+ }
+ }
+
+ trap_Parse_FreeSource( handle );
+}
+
+qboolean Load_Menu(int handle) {
+ pc_token_t token;
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (token.string[0] != '{') {
+ return qfalse;
+ }
+
+ while ( 1 ) {
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+
+ if ( token.string[0] == 0 ) {
+ return qfalse;
+ }
+
+ if ( token.string[0] == '}' ) {
+ return qtrue;
+ }
+
+ UI_ParseMenu(token.string);
+ }
+ return qfalse;
+}
+
+void UI_LoadMenus(const char *menuFile, qboolean reset) {
+ pc_token_t token;
+ int handle;
+ int start;
+
+ start = trap_Milliseconds();
+
+ handle = trap_Parse_LoadSource( menuFile );
+ if (!handle) {
+ trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
+ handle = trap_Parse_LoadSource( "ui/menus.txt" );
+ if (!handle) {
+ trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n" ) );
+ }
+ }
+
+ ui_new.integer = 1;
+
+ if (reset) {
+ Menu_Reset();
+ }
+
+ while ( 1 ) {
+ if (!trap_Parse_ReadToken(handle, &token))
+ break;
+ if( token.string[0] == 0 || token.string[0] == '}') {
+ break;
+ }
+
+ if ( token.string[0] == '}' ) {
+ break;
+ }
+
+ if (Q_stricmp(token.string, "loadmenu") == 0) {
+ if (Load_Menu(handle)) {
+ continue;
+ } else {
+ break;
+ }
+ }
+ }
+
+ Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
+
+ trap_Parse_FreeSource( handle );
+}
+
+void UI_Load( void ) {
+ char lastName[1024];
+ menuDef_t *menu = Menu_GetFocused();
+ char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
+ if (menu && menu->window.name) {
+ strcpy(lastName, menu->window.name);
+ }
+ if (menuSet == NULL || menuSet[0] == '\0') {
+ menuSet = "ui/menus.txt";
+ }
+
+ String_Init();
+
+/* UI_ParseGameInfo("gameinfo.txt");
+ UI_LoadArenas();*/
+
+ UI_LoadMenus(menuSet, qtrue);
+ Menus_CloseAll();
+ Menus_ActivateByName(lastName);
+
+}
+
+static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL};
+
+static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ int i, h;
+
+ h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
+ i = 20 - h / 5;
+
+ Text_Paint(rect->x, rect->y, scale, color, handicapValues[i], 0, 0, textStyle);
+}
+
+static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_teamName"), 0, 0, textStyle);
+}
+
+
+static void UI_SetCapFragLimits(qboolean uiVars) {
+ int cap = 5;
+ int frag = 10;
+ if (uiVars) {
+ trap_Cvar_Set("ui_captureLimit", va("%d", cap));
+ trap_Cvar_Set("ui_fragLimit", va("%d", frag));
+ } else {
+ trap_Cvar_Set("capturelimit", va("%d", cap));
+ trap_Cvar_Set("fraglimit", va("%d", frag));
+ }
+}
+// ui_gameType assumes gametype 0 is -1 ALL and will not show
+static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_gameType.integer].gameType, 0, 0, textStyle);
+}
+
+static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) {
+ trap_Cvar_Set("ui_netGameType", "0");
+ trap_Cvar_Set("ui_actualNetGameType", "0");
+ }
+ Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType , 0, 0, textStyle);
+}
+
+static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) {
+ trap_Cvar_Set("ui_joinGameType", "0");
+ }
+ Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType , 0, 0, textStyle);
+}
+
+
+
+static int UI_TeamIndexFromName(const char *name) {
+ int i;
+
+ if (name && *name) {
+ for (i = 0; i < uiInfo.teamCount; i++) {
+ if (Q_stricmp(name, uiInfo.teamList[i].teamName) == 0) {
+ return i;
+ }
+ }
+ }
+
+ return 0;
+
+}
+
+static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) {
+ int i;
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+ trap_R_SetColor( color );
+
+ if (uiInfo.teamList[i].teamIcon == -1) {
+ uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
+ uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
+ uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
+ }
+
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
+ trap_R_SetColor(NULL);
+ }
+}
+
+static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) {
+ int i;
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+
+ if (uiInfo.teamList[i].cinematic >= -2) {
+ if (uiInfo.teamList[i].cinematic == -1) {
+ uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ }
+ if (uiInfo.teamList[i].cinematic >= 0) {
+ trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic);
+ trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h);
+ trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic);
+ } else {
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
+ trap_R_SetColor(NULL);
+ uiInfo.teamList[i].cinematic = -2;
+ }
+ } else {
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
+ trap_R_SetColor(NULL);
+ }
+ }
+
+}
+
+static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) {
+ if (uiInfo.previewMovie > -2) {
+ uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ if (uiInfo.previewMovie >= 0) {
+ trap_CIN_RunCinematic(uiInfo.previewMovie);
+ trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
+ trap_CIN_DrawCinematic(uiInfo.previewMovie);
+ } else {
+ uiInfo.previewMovie = -2;
+ }
+ }
+
+}
+
+
+#define GRAPHIC_BWIDTH 8.0f
+/*
+===============
+UI_DrawInfoPane
+===============
+*/
+static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x, float text_y,
+ float scale, vec4_t color, int textStyle )
+{
+ int i;
+ float maxLeft = 0, maxTop = 0;
+ float maxRight = 0, maxBottom = 0;
+ float x = rect->x - text_x, y = rect->y - text_y, w, h;
+ float xoffset = 0, yoffset = 0;
+ menuDef_t dummyParent;
+ itemDef_t textItem;
+
+ //iterate through graphics
+ for( i = 0; i < pane->numGraphics; i++ )
+ {
+ float width = pane->graphics[ i ].width;
+ float height = pane->graphics[ i ].height;
+ qhandle_t graphic = pane->graphics[ i ].graphic;
+
+ if( pane->graphics[ i ].side == INFOPANE_TOP || pane->graphics[ i ].side == INFOPANE_BOTTOM )
+ {
+ //set horizontal offset of graphic
+ if( pane->graphics[ i ].offset < 0 )
+ xoffset = ( rect->w / 2 ) - ( pane->graphics[ i ].width / 2 );
+ else
+ xoffset = pane->graphics[ i ].offset + GRAPHIC_BWIDTH;
+ }
+ else if( pane->graphics[ i ].side == INFOPANE_LEFT || pane->graphics[ i ].side == INFOPANE_RIGHT )
+ {
+ //set vertical offset of graphic
+ if( pane->graphics[ i ].offset < 0 )
+ yoffset = ( rect->h / 2 ) - ( pane->graphics[ i ].height / 2 );
+ else
+ yoffset = pane->graphics[ i ].offset + GRAPHIC_BWIDTH;
+ }
+
+ if( pane->graphics[ i ].side == INFOPANE_LEFT )
+ {
+ //set the horizontal offset of the text
+ if( pane->graphics[ i ].width > maxLeft )
+ maxLeft = pane->graphics[ i ].width + GRAPHIC_BWIDTH;
+
+ xoffset = GRAPHIC_BWIDTH;
+ }
+ else if( pane->graphics[ i ].side == INFOPANE_RIGHT )
+ {
+ if( pane->graphics[ i ].width > maxRight )
+ maxRight = pane->graphics[ i ].width + GRAPHIC_BWIDTH;
+
+ xoffset = rect->w - width - GRAPHIC_BWIDTH;
+ }
+ else if( pane->graphics[ i ].side == INFOPANE_TOP )
+ {
+ //set the vertical offset of the text
+ if( pane->graphics[ i ].height > maxTop )
+ maxTop = pane->graphics[ i ].height + GRAPHIC_BWIDTH;
+
+ yoffset = GRAPHIC_BWIDTH;
+ }
+ else if( pane->graphics[ i ].side == INFOPANE_BOTTOM )
+ {
+ if( pane->graphics[ i ].height > maxBottom )
+ maxBottom = pane->graphics[ i ].height + GRAPHIC_BWIDTH;
+
+ yoffset = rect->h - height - GRAPHIC_BWIDTH;
+ }
+
+ //draw the graphic
+ UI_DrawHandlePic( x + xoffset, y + yoffset, width, height, graphic );
+ }
+
+ //offset the text
+ x = rect->x + maxLeft;
+ y = rect->y + maxTop;
+ w = rect->w - ( maxLeft + maxRight + 16 + ( 2 * text_x ) ); //16 to ensure text within frame
+ h = rect->h - ( maxTop + maxBottom );
+
+ textItem.text = pane->text;
+
+ textItem.parent = &dummyParent;
+ memcpy( textItem.window.foreColor, color, sizeof( vec4_t ) );
+ textItem.window.flags = 0;
+
+ switch( pane->align )
+ {
+ case ITEM_ALIGN_LEFT:
+ textItem.window.rect.x = x;
+ break;
+
+ case ITEM_ALIGN_RIGHT:
+ textItem.window.rect.x = x + w;
+ break;
+
+ case ITEM_ALIGN_CENTER:
+ textItem.window.rect.x = x + ( w / 2 );
+ break;
+
+ default:
+ textItem.window.rect.x = x;
+ break;
+ }
+
+ textItem.window.rect.y = y;
+ textItem.window.rect.w = w;
+ textItem.window.rect.h = h;
+ textItem.window.borderSize = 0;
+ textItem.textRect.x = 0;
+ textItem.textRect.y = 0;
+ textItem.textRect.w = 0;
+ textItem.textRect.h = 0;
+ textItem.textalignment = pane->align;
+ textItem.textalignx = text_x;
+ textItem.textaligny = text_y;
+ textItem.textscale = scale;
+ textItem.textStyle = textStyle;
+
+ textItem.enableCvar = NULL;
+ textItem.cvarTest = NULL;
+
+ //hack to utilise existing autowrap code
+ Item_Text_AutoWrapped_Paint( &textItem );
+}
+
+
+static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ int i;
+ i = trap_Cvar_VariableValue( "g_spSkill" );
+ if (i < 1 || i > numSkillLevels) {
+ i = 1;
+ }
+ Text_Paint(rect->x, rect->y, scale, color, skillLevels[i-1],0, 0, textStyle);
+}
+
+
+static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int textStyle) {
+ int i;
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+ Text_Paint(rect->x, rect->y, scale, color, va("%s: %s", (blue) ? "Blue" : "Red", uiInfo.teamList[i].teamName),0, 0, textStyle);
+ }
+}
+
+static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) {
+ // 0 - None
+ // 1 - Human
+ // 2..NumCharacters - Bot
+ int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num));
+ const char *text;
+ if (value <= 0) {
+ text = "Closed";
+ } else if (value == 1) {
+ text = "Human";
+ } else {
+ value -= 2;
+
+ if( value >= UI_GetNumBots( ) )
+ value = 0;
+
+ text = UI_GetBotNameByNumber(value);
+ }
+ Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
+}
+
+static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
+ int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ if (map < 0 || map > uiInfo.mapCount) {
+ if (net) {
+ ui_currentNetMap.integer = 0;
+ trap_Cvar_Set("ui_currentNetMap", "0");
+ } else {
+ ui_currentMap.integer = 0;
+ trap_Cvar_Set("ui_currentMap", "0");
+ }
+ map = 0;
+ }
+
+ if (uiInfo.mapList[map].levelShot == -1) {
+ uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName);
+ }
+
+ if (uiInfo.mapList[map].levelShot > 0) {
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot);
+ } else {
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen"));
+ }
+}
+
+
+static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ int minutes, seconds, time;
+ if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) {
+ ui_currentMap.integer = 0;
+ trap_Cvar_Set("ui_currentMap", "0");
+ }
+
+ time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum];
+
+ minutes = time / 60;
+ seconds = time % 60;
+
+ Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle);
+}
+
+
+
+static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
+
+ int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ if (map < 0 || map > uiInfo.mapCount) {
+ if (net) {
+ ui_currentNetMap.integer = 0;
+ trap_Cvar_Set("ui_currentNetMap", "0");
+ } else {
+ ui_currentMap.integer = 0;
+ trap_Cvar_Set("ui_currentMap", "0");
+ }
+ map = 0;
+ }
+
+ if (uiInfo.mapList[map].cinematic >= -1) {
+ if (uiInfo.mapList[map].cinematic == -1) {
+ uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ }
+ if (uiInfo.mapList[map].cinematic >= 0) {
+ trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
+ trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
+ trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic);
+ } else {
+ uiInfo.mapList[map].cinematic = -2;
+ }
+ } else {
+ UI_DrawMapPreview(rect, scale, color, net);
+ }
+}
+
+
+
+static qboolean updateModel = qtrue;
+static qboolean q3Model = qfalse;
+
+static void UI_DrawPlayerModel(rectDef_t *rect) {
+ static playerInfo_t info;
+ char model[MAX_QPATH];
+ char team[256];
+ char head[256];
+ vec3_t viewangles;
+ vec3_t moveangles;
+
+ if (trap_Cvar_VariableValue("ui_Q3Model")) {
+ strcpy(model, UI_Cvar_VariableString("model"));
+ strcpy(head, UI_Cvar_VariableString("headmodel"));
+ if (!q3Model) {
+ q3Model = qtrue;
+ updateModel = qtrue;
+ }
+ team[0] = '\0';
+ } else {
+
+ strcpy(team, UI_Cvar_VariableString("ui_teamName"));
+ strcpy(model, UI_Cvar_VariableString("team_model"));
+ strcpy(head, UI_Cvar_VariableString("team_headmodel"));
+ if (q3Model) {
+ q3Model = qfalse;
+ updateModel = qtrue;
+ }
+ }
+ if (updateModel) {
+ memset( &info, 0, sizeof(playerInfo_t) );
+ viewangles[YAW] = 180 - 10;
+ viewangles[PITCH] = 0;
+ viewangles[ROLL] = 0;
+ VectorClear( moveangles );
+ UI_PlayerInfo_SetModel( &info, model, head, team);
+ UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
+// UI_RegisterClientModelname( &info, model, head, team);
+ updateModel = qfalse;
+ }
+
+ UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info, uiInfo.uiDC.realTime / 2);
+
+}
+
+static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources) {
+ ui_netSource.integer = 0;
+ }
+ Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle);
+}
+
+static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) {
+
+ if (uiInfo.serverStatus.currentServerPreview > 0) {
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview);
+ } else {
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen"));
+ }
+}
+
+static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) {
+ if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) {
+ ui_currentNetMap.integer = 0;
+ trap_Cvar_Set("ui_currentNetMap", "0");
+ }
+
+ if (uiInfo.serverStatus.currentServerCinematic >= 0) {
+ trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
+ trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
+ trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic);
+ } else {
+ UI_DrawNetMapPreview(rect, scale, color);
+ }
+}
+
+
+
+static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
+ ui_serverFilterType.integer = 0;
+ }
+ Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle);
+}
+
+
+static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ int i;
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
+ if (i < 0 || i >= uiInfo.tierCount) {
+ i = 0;
+ }
+ Text_Paint(rect->x, rect->y, scale, color, va("Tier: %s", uiInfo.tierList[i].tierName),0, 0, textStyle);
+}
+
+static void UI_DrawTierMap(rectDef_t *rect, int index) {
+ int i;
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
+ if (i < 0 || i >= uiInfo.tierCount) {
+ i = 0;
+ }
+
+ if (uiInfo.tierList[i].mapHandles[index] == -1) {
+ uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index]));
+ }
+
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]);
+}
+
+static const char *UI_EnglishMapName(const char *map) {
+ int i;
+ for (i = 0; i < uiInfo.mapCount; i++) {
+ if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) {
+ return uiInfo.mapList[i].mapName;
+ }
+ }
+ return "";
+}
+
+static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ int i, j;
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
+ if (i < 0 || i >= uiInfo.tierCount) {
+ i = 0;
+ }
+ j = trap_Cvar_VariableValue("ui_currentMap");
+ if (j < 0 || j > MAPS_PER_TIER) {
+ j = 0;
+ }
+
+ Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle);
+}
+
+static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ int i, j;
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
+ if (i < 0 || i >= uiInfo.tierCount) {
+ i = 0;
+ }
+ j = trap_Cvar_VariableValue("ui_currentMap");
+ if (j < 0 || j > MAPS_PER_TIER) {
+ j = 0;
+ }
+
+ Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle);
+}
+
+
+static const char *UI_AIFromName(const char *name) {
+ int j;
+ for (j = 0; j < uiInfo.aliasCount; j++) {
+ if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
+ return uiInfo.aliasList[j].ai;
+ }
+ }
+ return "James";
+}
+
+static qboolean updateOpponentModel = qtrue;
+static void UI_DrawOpponent(rectDef_t *rect) {
+ static playerInfo_t info2;
+ char model[MAX_QPATH];
+ char headmodel[MAX_QPATH];
+ char team[256];
+ vec3_t viewangles;
+ vec3_t moveangles;
+
+ if (updateOpponentModel) {
+
+ strcpy(model, UI_Cvar_VariableString("ui_opponentModel"));
+ strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel"));
+ team[0] = '\0';
+
+ memset( &info2, 0, sizeof(playerInfo_t) );
+ viewangles[YAW] = 180 - 10;
+ viewangles[PITCH] = 0;
+ viewangles[ROLL] = 0;
+ VectorClear( moveangles );
+ UI_PlayerInfo_SetModel( &info2, model, headmodel, "");
+ UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
+ UI_RegisterClientModelname( &info2, model, headmodel, team);
+ updateOpponentModel = qfalse;
+ }
+
+ UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2);
+
+}
+
+static void UI_NextOpponent( void ) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+ int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ i++;
+ if (i >= uiInfo.teamCount) {
+ i = 0;
+ }
+ if (i == j) {
+ i++;
+ if ( i >= uiInfo.teamCount) {
+ i = 0;
+ }
+ }
+ trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
+}
+
+static void UI_PriorOpponent( void ) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+ int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ i--;
+ if (i < 0) {
+ i = uiInfo.teamCount - 1;
+ }
+ if (i == j) {
+ i--;
+ if ( i < 0) {
+ i = uiInfo.teamCount - 1;
+ }
+ }
+ trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
+}
+
+static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+
+ if (uiInfo.teamList[i].teamIcon == -1) {
+ uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
+ uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
+ uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
+ }
+
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
+ trap_R_SetColor( NULL );
+}
+
+static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ if (uiInfo.teamList[i].teamIcon == -1) {
+ uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
+ uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
+ uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
+ }
+
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
+ trap_R_SetColor( NULL );
+}
+
+static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ if (uiInfo.teamList[i].teamIcon == -1) {
+ uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
+ uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
+ uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
+ }
+
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
+ trap_R_SetColor( NULL );
+}
+
+static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+ if (uiInfo.teamList[i].teamIcon == -1) {
+ uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
+ uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
+ uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
+ }
+
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
+ trap_R_SetColor( NULL );
+}
+
+static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+ if (uiInfo.teamList[i].teamIcon == -1) {
+ uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
+ uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
+ uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
+ }
+
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
+ trap_R_SetColor( NULL );
+}
+
+static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+ if (uiInfo.teamList[i].teamIcon == -1) {
+ uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
+ uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
+ uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
+ }
+
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
+ trap_R_SetColor( NULL );
+}
+
+static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net) {
+ int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ if (map >= 0 && map < uiInfo.mapCount) {
+ Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle);
+ }
+}
+
+static void UI_DrawPlayerListSelection( rectDef_t *rect, float scale,
+ vec4_t color, int textStyle )
+{
+ if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount )
+ {
+ Text_Paint(rect->x, rect->y, scale, color,
+ uiInfo.rawPlayerNames[ uiInfo.playerIndex ],
+ 0, 0, textStyle);
+ }
+}
+
+static void UI_DrawTeamListSelection( rectDef_t *rect, float scale,
+ vec4_t color, int textStyle )
+{
+ if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount )
+ {
+ Text_Paint(rect->x, rect->y, scale, color,
+ uiInfo.rawTeamNames[ uiInfo.teamIndex ],
+ 0, 0, textStyle);
+ }
+}
+
+static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, textStyle);
+}
+
+
+static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
+ int i, h, value;
+ const char *text;
+ const char *s = NULL;
+
+ switch( ownerDraw )
+ {
+ case UI_HANDICAP:
+ h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
+ i = 20 - h / 5;
+ s = handicapValues[i];
+ break;
+ case UI_CLANNAME:
+ s = UI_Cvar_VariableString("ui_teamName");
+ break;
+ case UI_GAMETYPE:
+ s = uiInfo.gameTypes[ui_gameType.integer].gameType;
+ break;
+ case UI_SKILL:
+ i = trap_Cvar_VariableValue( "g_spSkill" );
+ if (i < 1 || i > numSkillLevels) {
+ i = 1;
+ }
+ s = skillLevels[i-1];
+ break;
+ case UI_BLUETEAMNAME:
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+ s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName);
+ }
+ break;
+ case UI_REDTEAMNAME:
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+ s = va("%s: %s", "Red", uiInfo.teamList[i].teamName);
+ }
+ break;
+ case UI_BLUETEAM1:
+ case UI_BLUETEAM2:
+ case UI_BLUETEAM3:
+ case UI_BLUETEAM4:
+ case UI_BLUETEAM5:
+ value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1));
+ if (value <= 0) {
+ text = "Closed";
+ } else if (value == 1) {
+ text = "Human";
+ } else {
+ value -= 2;
+ if (value >= uiInfo.aliasCount) {
+ value = 0;
+ }
+ text = uiInfo.aliasList[value].name;
+ }
+ s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
+ break;
+ case UI_REDTEAM1:
+ case UI_REDTEAM2:
+ case UI_REDTEAM3:
+ case UI_REDTEAM4:
+ case UI_REDTEAM5:
+ value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1));
+ if (value <= 0) {
+ text = "Closed";
+ } else if (value == 1) {
+ text = "Human";
+ } else {
+ value -= 2;
+ if (value >= uiInfo.aliasCount) {
+ value = 0;
+ }
+ text = uiInfo.aliasList[value].name;
+ }
+ s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text);
+ break;
+ case UI_NETSOURCE:
+ if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) {
+ ui_netSource.integer = 0;
+ }
+ s = va("Source: %s", netSources[ui_netSource.integer]);
+ break;
+ case UI_NETFILTER:
+ if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
+ ui_serverFilterType.integer = 0;
+ }
+ s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description );
+ break;
+ case UI_TIER:
+ break;
+ case UI_TIER_MAPNAME:
+ break;
+ case UI_TIER_GAMETYPE:
+ break;
+ case UI_ALLMAPS_SELECTION:
+ break;
+ case UI_PLAYERLIST_SELECTION:
+ break;
+ case UI_TEAMLIST_SELECTION:
+ break;
+ case UI_OPPONENT_NAME:
+ break;
+ case UI_KEYBINDSTATUS:
+ if (Display_KeyBindPending()) {
+ s = "Waiting for new key... Press ESCAPE to cancel";
+ } else {
+ s = "Press ENTER or CLICK to change, Press BACKSPACE to clear";
+ }
+ break;
+ case UI_SERVERREFRESHDATE:
+ s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer));
+ break;
+ default:
+ break;
+ }
+
+ if (s) {
+ return Text_Width(s, scale, 0);
+ }
+ return 0;
+}
+
+static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ int value = uiInfo.botIndex;
+ const char *text = "";
+
+ if( value >= UI_GetNumBots( ) )
+ value = 0;
+
+ text = UI_GetBotNameByNumber( value );
+
+ Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
+}
+
+static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) {
+ Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle);
+ }
+}
+
+static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? "Red" : "Blue", 0, 0, textStyle);
+}
+
+/*
+===============
+UI_BuildPlayerList
+===============
+*/
+static void UI_BuildPlayerList( void ) {
+ uiClientState_t cs;
+ int n, count, team, team2, playerTeamNumber;
+ char info[MAX_INFO_STRING];
+
+ trap_GetClientState( &cs );
+ trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
+ uiInfo.playerNumber = cs.clientNum;
+ uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl"));
+ team = atoi(Info_ValueForKey(info, "t"));
+ trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
+ count = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
+ uiInfo.playerCount = 0;
+ uiInfo.myTeamCount = 0;
+ uiInfo.myPlayerIndex = 0;
+ playerTeamNumber = 0;
+ for( n = 0; n < count; n++ ) {
+ trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
+
+ if (info[0]) {
+ BG_ClientListParse( &uiInfo.ignoreList[ uiInfo.playerCount ],
+ Info_ValueForKey( info, "ig" ) );
+ Q_strncpyz( uiInfo.rawPlayerNames[uiInfo.playerCount],
+ Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
+ Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount],
+ Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
+ Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] );
+ uiInfo.clientNums[uiInfo.playerCount] = n;
+ if( n == uiInfo.playerNumber )
+ uiInfo.myPlayerIndex = uiInfo.playerCount;
+ uiInfo.playerCount++;
+ team2 = atoi(Info_ValueForKey(info, "t"));
+ if (team2 == team) {
+ Q_strncpyz( uiInfo.rawTeamNames[uiInfo.myTeamCount],
+ Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
+ Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount],
+ Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
+ Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] );
+ uiInfo.teamClientNums[uiInfo.myTeamCount] = n;
+ if (uiInfo.playerNumber == n) {
+ playerTeamNumber = uiInfo.myTeamCount;
+ }
+ uiInfo.myTeamCount++;
+ }
+ }
+ }
+
+ if (!uiInfo.teamLeader) {
+ trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber));
+ }
+
+ n = trap_Cvar_VariableValue("cg_selectedPlayer");
+ if (n < 0 || n > uiInfo.myTeamCount) {
+ n = 0;
+ }
+ if (n < uiInfo.myTeamCount) {
+ trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]);
+ }
+}
+
+
+static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ char name[ MAX_NAME_LENGTH ];
+ char *s;
+
+ if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
+ uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
+ UI_BuildPlayerList();
+ }
+ if( uiInfo.teamLeader )
+ s = UI_Cvar_VariableString("cg_selectedPlayerName");
+ else
+ s = UI_Cvar_VariableString("name");
+ Q_strncpyz( name, s, sizeof( name ) );
+ Text_Paint(rect->x, rect->y, scale, color, name, 0, 0, textStyle);
+}
+
+static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ if (uiInfo.serverStatus.refreshActive) {
+ vec4_t lowLight, newColor;
+ lowLight[0] = 0.8 * color[0];
+ lowLight[1] = 0.8 * color[1];
+ lowLight[2] = 0.8 * color[2];
+ lowLight[3] = 0.8 * color[3];
+ LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR));
+ Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle);
+ } else {
+ char buff[64];
+ Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64);
+ Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle);
+ }
+}
+
+static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) {
+ if (uiInfo.serverStatus.motdLen) {
+ float maxX;
+
+ if (uiInfo.serverStatus.motdWidth == -1) {
+ uiInfo.serverStatus.motdWidth = 0;
+ uiInfo.serverStatus.motdPaintX = rect->x + 1;
+ uiInfo.serverStatus.motdPaintX2 = -1;
+ }
+
+ if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) {
+ uiInfo.serverStatus.motdOffset = 0;
+ uiInfo.serverStatus.motdPaintX = rect->x + 1;
+ uiInfo.serverStatus.motdPaintX2 = -1;
+ }
+
+ if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) {
+ uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10;
+ if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) {
+ if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) {
+ uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1;
+ uiInfo.serverStatus.motdOffset++;
+ } else {
+ uiInfo.serverStatus.motdOffset = 0;
+ if (uiInfo.serverStatus.motdPaintX2 >= 0) {
+ uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2;
+ } else {
+ uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2;
+ }
+ uiInfo.serverStatus.motdPaintX2 = -1;
+ }
+ } else {
+ //serverStatus.motdPaintX--;
+ uiInfo.serverStatus.motdPaintX -= 2;
+ if (uiInfo.serverStatus.motdPaintX2 >= 0) {
+ //serverStatus.motdPaintX2--;
+ uiInfo.serverStatus.motdPaintX2 -= 2;
+ }
+ }
+ }
+
+ maxX = rect->x + rect->w - 2;
+ Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0);
+ if (uiInfo.serverStatus.motdPaintX2 >= 0) {
+ float maxX2 = rect->x + rect->w - 2;
+ Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset);
+ }
+ if (uiInfo.serverStatus.motdOffset && maxX > 0) {
+ // if we have an offset ( we are skipping the first part of the string ) and we fit the string
+ if (uiInfo.serverStatus.motdPaintX2 == -1) {
+ uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2;
+ }
+ } else {
+ uiInfo.serverStatus.motdPaintX2 = -1;
+ }
+
+ }
+}
+
+static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+// int ofs = 0; TTimo: unused
+ if (Display_KeyBindPending()) {
+ Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle);
+ } else {
+ Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle);
+ }
+}
+
+static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
+ char * eptr;
+ char buff[1024];
+ const char *lines[64];
+ int y, numLines, i;
+
+ Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle);
+ Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle);
+ Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle);
+
+ // build null terminated extension strings
+ // TTimo: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399
+ // in TA this was not directly crashing, but displaying a nasty broken shader right in the middle
+ // brought down the string size to 1024, there's not much that can be shown on the screen anyway
+ Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 1024);
+ eptr = buff;
+ y = rect->y + 45;
+ numLines = 0;
+ while ( y < rect->y + rect->h && *eptr )
+ {
+ while ( *eptr && *eptr == ' ' )
+ *eptr++ = '\0';
+
+ // track start of valid string
+ if (*eptr && *eptr != ' ') {
+ lines[numLines++] = eptr;
+ }
+
+ while ( *eptr && *eptr != ' ' )
+ eptr++;
+ }
+
+ i = 0;
+ while (i < numLines) {
+ Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle);
+ if (i < numLines) {
+ Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle);
+ }
+ y += 10;
+ if (y > rect->y + rect->h - 11) {
+ break;
+ }
+ }
+
+
+}
+
+// FIXME: table drive
+//
+static void UI_OwnerDraw( float x, float y, float w, float h,
+ float text_x, float text_y, int ownerDraw,
+ int ownerDrawFlags, int align, float special,
+ float scale, vec4_t color, qhandle_t shader, int textStyle )
+{
+ rectDef_t rect;
+ tremInfoPane_t *pane = NULL;
+
+ rect.x = x + text_x;
+ rect.y = y + text_y;
+ rect.w = w;
+ rect.h = h;
+
+ switch( ownerDraw )
+ {
+ case UI_TEAMINFOPANE:
+ if( ( pane = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].infopane ) )
+ UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
+ break;
+
+ case UI_ACLASSINFOPANE:
+ if( ( pane = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].infopane ) )
+ UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
+ break;
+
+ case UI_AUPGRADEINFOPANE:
+ if( ( pane = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].infopane ) )
+ UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
+ break;
+
+ case UI_HITEMINFOPANE:
+ if( ( pane = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].infopane ) )
+ UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
+ break;
+
+ case UI_HBUYINFOPANE:
+ if( ( pane = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].infopane ) )
+ UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
+ break;
+
+ case UI_HSELLINFOPANE:
+ if( ( pane = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].infopane ) )
+ UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
+ break;
+
+ case UI_ABUILDINFOPANE:
+ if( ( pane = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].infopane ) )
+ UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
+ break;
+
+ case UI_HBUILDINFOPANE:
+ if( ( pane = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].infopane ) )
+ UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
+ break;
+
+ case UI_HANDICAP:
+ UI_DrawHandicap(&rect, scale, color, textStyle);
+ break;
+ case UI_PLAYERMODEL:
+ UI_DrawPlayerModel(&rect);
+ break;
+ case UI_CLANNAME:
+ UI_DrawClanName(&rect, scale, color, textStyle);
+ break;
+ case UI_CLANLOGO:
+ UI_DrawClanLogo(&rect, scale, color);
+ break;
+ case UI_CLANCINEMATIC:
+ UI_DrawClanCinematic(&rect, scale, color);
+ break;
+ case UI_PREVIEWCINEMATIC:
+ UI_DrawPreviewCinematic(&rect, scale, color);
+ break;
+ case UI_GAMETYPE:
+ UI_DrawGameType(&rect, scale, color, textStyle);
+ break;
+ case UI_NETGAMETYPE:
+ UI_DrawNetGameType(&rect, scale, color, textStyle);
+ break;
+ case UI_JOINGAMETYPE:
+ UI_DrawJoinGameType(&rect, scale, color, textStyle);
+ break;
+ case UI_MAPPREVIEW:
+ UI_DrawMapPreview(&rect, scale, color, qtrue);
+ break;
+ case UI_MAP_TIMETOBEAT:
+ UI_DrawMapTimeToBeat(&rect, scale, color, textStyle);
+ break;
+ case UI_MAPCINEMATIC:
+ UI_DrawMapCinematic(&rect, scale, color, qfalse);
+ break;
+ case UI_STARTMAPCINEMATIC:
+ UI_DrawMapCinematic(&rect, scale, color, qtrue);
+ break;
+ case UI_SKILL:
+ UI_DrawSkill(&rect, scale, color, textStyle);
+ break;
+ case UI_BLUETEAMNAME:
+ UI_DrawTeamName(&rect, scale, color, qtrue, textStyle);
+ break;
+ case UI_REDTEAMNAME:
+ UI_DrawTeamName(&rect, scale, color, qfalse, textStyle);
+ break;
+ case UI_BLUETEAM1:
+ case UI_BLUETEAM2:
+ case UI_BLUETEAM3:
+ case UI_BLUETEAM4:
+ case UI_BLUETEAM5:
+ UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle);
+ break;
+ case UI_REDTEAM1:
+ case UI_REDTEAM2:
+ case UI_REDTEAM3:
+ case UI_REDTEAM4:
+ case UI_REDTEAM5:
+ UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle);
+ break;
+ case UI_NETSOURCE:
+ UI_DrawNetSource(&rect, scale, color, textStyle);
+ break;
+ case UI_NETMAPPREVIEW:
+ UI_DrawNetMapPreview(&rect, scale, color);
+ break;
+ case UI_NETMAPCINEMATIC:
+ UI_DrawNetMapCinematic(&rect, scale, color);
+ break;
+ case UI_NETFILTER:
+ UI_DrawNetFilter(&rect, scale, color, textStyle);
+ break;
+ case UI_TIER:
+ UI_DrawTier(&rect, scale, color, textStyle);
+ break;
+ case UI_OPPONENTMODEL:
+ UI_DrawOpponent(&rect);
+ break;
+ case UI_TIERMAP1:
+ UI_DrawTierMap(&rect, 0);
+ break;
+ case UI_TIERMAP2:
+ UI_DrawTierMap(&rect, 1);
+ break;
+ case UI_TIERMAP3:
+ UI_DrawTierMap(&rect, 2);
+ break;
+ case UI_PLAYERLOGO:
+ UI_DrawPlayerLogo(&rect, color);
+ break;
+ case UI_PLAYERLOGO_METAL:
+ UI_DrawPlayerLogoMetal(&rect, color);
+ break;
+ case UI_PLAYERLOGO_NAME:
+ UI_DrawPlayerLogoName(&rect, color);
+ break;
+ case UI_OPPONENTLOGO:
+ UI_DrawOpponentLogo(&rect, color);
+ break;
+ case UI_OPPONENTLOGO_METAL:
+ UI_DrawOpponentLogoMetal(&rect, color);
+ break;
+ case UI_OPPONENTLOGO_NAME:
+ UI_DrawOpponentLogoName(&rect, color);
+ break;
+ case UI_TIER_MAPNAME:
+ UI_DrawTierMapName(&rect, scale, color, textStyle);
+ break;
+ case UI_TIER_GAMETYPE:
+ UI_DrawTierGameType(&rect, scale, color, textStyle);
+ break;
+ case UI_ALLMAPS_SELECTION:
+ UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue);
+ break;
+ case UI_MAPS_SELECTION:
+ UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse);
+ break;
+ case UI_PLAYERLIST_SELECTION:
+ UI_DrawPlayerListSelection(&rect, scale, color, textStyle);
+ break;
+ case UI_TEAMLIST_SELECTION:
+ UI_DrawTeamListSelection(&rect, scale, color, textStyle);
+ break;
+ case UI_OPPONENT_NAME:
+ UI_DrawOpponentName(&rect, scale, color, textStyle);
+ break;
+ case UI_BOTNAME:
+ UI_DrawBotName(&rect, scale, color, textStyle);
+ break;
+ case UI_BOTSKILL:
+ UI_DrawBotSkill(&rect, scale, color, textStyle);
+ break;
+ case UI_REDBLUE:
+ UI_DrawRedBlue(&rect, scale, color, textStyle);
+ break;
+ case UI_SELECTEDPLAYER:
+ UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
+ break;
+ case UI_SERVERREFRESHDATE:
+ UI_DrawServerRefreshDate(&rect, scale, color, textStyle);
+ break;
+ case UI_SERVERMOTD:
+ UI_DrawServerMOTD(&rect, scale, color);
+ break;
+ case UI_GLINFO:
+ UI_DrawGLInfo(&rect,scale, color, textStyle);
+ break;
+ case UI_KEYBINDSTATUS:
+ UI_DrawKeyBindStatus(&rect,scale, color, textStyle);
+ break;
+ default:
+ break;
+ }
+
+}
+
+static qboolean UI_OwnerDrawVisible(int flags) {
+ qboolean vis = qtrue;
+ uiClientState_t cs;
+ pTeam_t team;
+ char info[ MAX_INFO_STRING ];
+
+ trap_GetClientState( &cs );
+ trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
+ team = atoi( Info_ValueForKey( info, "t" ) );
+
+
+ while (flags) {
+
+ if( flags & UI_SHOW_NOTSPECTATING )
+ {
+ if( team == PTE_NONE )
+ vis = qfalse;
+
+ flags &= ~UI_SHOW_NOTSPECTATING;
+ }
+
+ if( flags & UI_SHOW_VOTEACTIVE )
+ {
+ if( !trap_Cvar_VariableValue( "ui_voteActive" ) )
+ vis = qfalse;
+
+ flags &= ~UI_SHOW_VOTEACTIVE;
+ }
+
+ if( flags & UI_SHOW_CANVOTE )
+ {
+ if( trap_Cvar_VariableValue( "ui_voteActive" ) )
+ vis = qfalse;
+
+ flags &= ~UI_SHOW_CANVOTE;
+ }
+
+ if( flags & UI_SHOW_TEAMVOTEACTIVE )
+ {
+ if( team == PTE_ALIENS )
+ {
+ if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) )
+ vis = qfalse;
+ }
+ else if( team == PTE_HUMANS )
+ {
+ if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) )
+ vis = qfalse;
+ }
+
+ flags &= ~UI_SHOW_TEAMVOTEACTIVE;
+ }
+
+ if( flags & UI_SHOW_CANTEAMVOTE )
+ {
+ if( team == PTE_ALIENS )
+ {
+ if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) )
+ vis = qfalse;
+ }
+ else if( team == PTE_HUMANS )
+ {
+ if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) )
+ vis = qfalse;
+ }
+
+ flags &= ~UI_SHOW_CANTEAMVOTE;
+ }
+
+ if (flags & UI_SHOW_LEADER) {
+ // these need to show when this client can give orders to a player or a group
+ if (!uiInfo.teamLeader) {
+ vis = qfalse;
+ } else {
+ // if showing yourself
+ if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) {
+ vis = qfalse;
+ }
+ }
+ flags &= ~UI_SHOW_LEADER;
+ }
+ if (flags & UI_SHOW_NOTLEADER) {
+ // these need to show when this client is assigning their own status or they are NOT the leader
+ if (uiInfo.teamLeader) {
+ // if not showing yourself
+ if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
+ vis = qfalse;
+ }
+ // these need to show when this client can give orders to a player or a group
+ }
+ flags &= ~UI_SHOW_NOTLEADER;
+ }
+ if (flags & UI_SHOW_FAVORITESERVERS) {
+ // this assumes you only put this type of display flag on something showing in the proper context
+ if (ui_netSource.integer != AS_FAVORITES) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_FAVORITESERVERS;
+ }
+ if (flags & UI_SHOW_NOTFAVORITESERVERS) {
+ // this assumes you only put this type of display flag on something showing in the proper context
+ if (ui_netSource.integer == AS_FAVORITES) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_NOTFAVORITESERVERS;
+ }
+ if (flags & UI_SHOW_NEWHIGHSCORE) {
+ if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) {
+ vis = qfalse;
+ } else {
+ if (uiInfo.soundHighScore) {
+ if (trap_Cvar_VariableValue("sv_killserver") == 0) {
+ // wait on server to go down before playing sound
+ trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER);
+ uiInfo.soundHighScore = qfalse;
+ }
+ }
+ }
+ flags &= ~UI_SHOW_NEWHIGHSCORE;
+ }
+ if (flags & UI_SHOW_NEWBESTTIME) {
+ if (uiInfo.newBestTime < uiInfo.uiDC.realTime) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_NEWBESTTIME;
+ }
+ if (flags & UI_SHOW_DEMOAVAILABLE) {
+ if (!uiInfo.demoAvailable) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_DEMOAVAILABLE;
+ } else {
+ flags = 0;
+ }
+ }
+ return vis;
+}
+
+static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ int h;
+ h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
+ if (key == K_MOUSE2) {
+ h -= 5;
+ } else {
+ h += 5;
+ }
+ if (h > 100) {
+ h = 5;
+ } else if (h < 0) {
+ h = 100;
+ }
+ trap_Cvar_Set( "handicap", va( "%i", h) );
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ int i;
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ if (uiInfo.teamList[i].cinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
+ uiInfo.teamList[i].cinematic = -1;
+ }
+ if (key == K_MOUSE2) {
+ i--;
+ } else {
+ i++;
+ }
+ if (i >= uiInfo.teamCount) {
+ i = 0;
+ } else if (i < 0) {
+ i = uiInfo.teamCount - 1;
+ }
+ trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName);
+ UI_HeadCountByTeam();
+ UI_FeederSelection(FEEDER_HEADS, 0);
+ updateModel = qtrue;
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ int oldCount = UI_MapCountByGameType(qtrue);
+
+ // hard coded mess here
+ if (key == K_MOUSE2) {
+ ui_gameType.integer--;
+ if (ui_gameType.integer == 2) {
+ ui_gameType.integer = 1;
+ } else if (ui_gameType.integer < 2) {
+ ui_gameType.integer = uiInfo.numGameTypes - 1;
+ }
+ } else {
+ ui_gameType.integer++;
+ if (ui_gameType.integer >= uiInfo.numGameTypes) {
+ ui_gameType.integer = 1;
+ } else if (ui_gameType.integer == 2) {
+ ui_gameType.integer = 3;
+ }
+ }
+
+ trap_Cvar_Set("ui_Q3Model", "0");
+
+ trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer));
+ UI_SetCapFragLimits(qtrue);
+ UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
+ if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) {
+ trap_Cvar_Set( "ui_currentMap", "0");
+ Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL);
+ }
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+
+ if (key == K_MOUSE2) {
+ ui_netGameType.integer--;
+ } else {
+ ui_netGameType.integer++;
+ }
+
+ if (ui_netGameType.integer < 0) {
+ ui_netGameType.integer = uiInfo.numGameTypes - 1;
+ } else if (ui_netGameType.integer >= uiInfo.numGameTypes) {
+ ui_netGameType.integer = 0;
+ }
+
+ trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer));
+ trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
+ trap_Cvar_Set( "ui_currentNetMap", "0");
+ UI_MapCountByGameType(qfalse);
+ Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL);
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+
+ if (key == K_MOUSE2) {
+ ui_joinGameType.integer--;
+ } else {
+ ui_joinGameType.integer++;
+ }
+
+ if (ui_joinGameType.integer < 0) {
+ ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1;
+ } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) {
+ ui_joinGameType.integer = 0;
+ }
+
+ trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer));
+ UI_BuildServerDisplayList(qtrue);
+ return qtrue;
+ }
+ return qfalse;
+}
+
+
+
+static qboolean UI_Skill_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ int i = trap_Cvar_VariableValue( "g_spSkill" );
+
+ if (key == K_MOUSE2) {
+ i--;
+ } else {
+ i++;
+ }
+
+ if (i < 1) {
+ i = numSkillLevels;
+ } else if (i > numSkillLevels) {
+ i = 1;
+ }
+
+ trap_Cvar_Set("g_spSkill", va("%i", i));
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ int i;
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
+
+ if (key == K_MOUSE2) {
+ i--;
+ } else {
+ i++;
+ }
+
+ if (i >= uiInfo.teamCount) {
+ i = 0;
+ } else if (i < 0) {
+ i = uiInfo.teamCount - 1;
+ }
+
+ trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName);
+
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ // 0 - None
+ // 1 - Human
+ // 2..NumCharacters - Bot
+ char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num);
+ int value = trap_Cvar_VariableValue(cvar);
+
+ if (key == K_MOUSE2) {
+ value--;
+ } else {
+ value++;
+ }
+
+ if( value >= UI_GetNumBots( ) + 2 )
+ value = 0;
+ else if( value < 0 )
+ value = UI_GetNumBots( ) + 2 - 1;
+
+ trap_Cvar_Set(cvar, va("%i", value));
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+
+ if (key == K_MOUSE2) {
+ ui_netSource.integer--;
+ if (ui_netSource.integer == AS_MPLAYER)
+ ui_netSource.integer--;
+ } else {
+ ui_netSource.integer++;
+ if (ui_netSource.integer == AS_MPLAYER)
+ ui_netSource.integer++;
+ }
+
+ if (ui_netSource.integer >= numNetSources) {
+ ui_netSource.integer = 0;
+ } else if (ui_netSource.integer < 0) {
+ ui_netSource.integer = numNetSources - 1;
+ }
+
+ UI_BuildServerDisplayList(qtrue);
+ if (ui_netSource.integer != AS_GLOBAL) {
+ UI_StartServerRefresh(qtrue);
+ }
+ trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer));
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+
+ if (key == K_MOUSE2) {
+ ui_serverFilterType.integer--;
+ } else {
+ ui_serverFilterType.integer++;
+ }
+
+ if (ui_serverFilterType.integer >= numServerFilters) {
+ ui_serverFilterType.integer = 0;
+ } else if (ui_serverFilterType.integer < 0) {
+ ui_serverFilterType.integer = numServerFilters - 1;
+ }
+ UI_BuildServerDisplayList(qtrue);
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ if (key == K_MOUSE2) {
+ UI_PriorOpponent();
+ } else {
+ UI_NextOpponent();
+ }
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_BotName_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ int value = uiInfo.botIndex;
+
+ if (key == K_MOUSE2) {
+ value--;
+ } else {
+ value++;
+ }
+
+
+ if( value >= UI_GetNumBots( ) + 2 )
+ value = 0;
+ else if( value < 0 )
+ value = UI_GetNumBots( ) + 2 - 1;
+
+ uiInfo.botIndex = value;
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ if (key == K_MOUSE2) {
+ uiInfo.skillIndex--;
+ } else {
+ uiInfo.skillIndex++;
+ }
+ if (uiInfo.skillIndex >= numSkillLevels) {
+ uiInfo.skillIndex = 0;
+ } else if (uiInfo.skillIndex < 0) {
+ uiInfo.skillIndex = numSkillLevels-1;
+ }
+ return qtrue;
+ }
+ return qfalse;
+}
+
+static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ uiInfo.redBlue ^= 1;
+ return qtrue;
+ }
+ return qfalse;
+}
+
+
+
+static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ int selected;
+
+ UI_BuildPlayerList();
+ if (!uiInfo.teamLeader) {
+ return qfalse;
+ }
+ selected = trap_Cvar_VariableValue("cg_selectedPlayer");
+
+ if (key == K_MOUSE2) {
+ selected--;
+ } else {
+ selected++;
+ }
+
+ if (selected > uiInfo.myTeamCount) {
+ selected = 0;
+ } else if (selected < 0) {
+ selected = uiInfo.myTeamCount;
+ }
+
+ if (selected == uiInfo.myTeamCount) {
+ trap_Cvar_Set( "cg_selectedPlayerName", "Everyone");
+ } else {
+ trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]);
+ }
+ trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected));
+ }
+ return qfalse;
+}
+
+
+static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) {
+ switch (ownerDraw) {
+ case UI_HANDICAP:
+ return UI_Handicap_HandleKey(flags, special, key);
+ break;
+ case UI_CLANNAME:
+ return UI_ClanName_HandleKey(flags, special, key);
+ break;
+ case UI_GAMETYPE:
+ return UI_GameType_HandleKey(flags, special, key, qtrue);
+ break;
+ case UI_NETGAMETYPE:
+ return UI_NetGameType_HandleKey(flags, special, key);
+ break;
+ case UI_JOINGAMETYPE:
+ return UI_JoinGameType_HandleKey(flags, special, key);
+ break;
+ case UI_SKILL:
+ return UI_Skill_HandleKey(flags, special, key);
+ break;
+ case UI_BLUETEAMNAME:
+ return UI_TeamName_HandleKey(flags, special, key, qtrue);
+ break;
+ case UI_REDTEAMNAME:
+ return UI_TeamName_HandleKey(flags, special, key, qfalse);
+ break;
+ case UI_BLUETEAM1:
+ case UI_BLUETEAM2:
+ case UI_BLUETEAM3:
+ case UI_BLUETEAM4:
+ case UI_BLUETEAM5:
+ UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1);
+ break;
+ case UI_REDTEAM1:
+ case UI_REDTEAM2:
+ case UI_REDTEAM3:
+ case UI_REDTEAM4:
+ case UI_REDTEAM5:
+ UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1);
+ break;
+ case UI_NETSOURCE:
+ UI_NetSource_HandleKey(flags, special, key);
+ break;
+ case UI_NETFILTER:
+ UI_NetFilter_HandleKey(flags, special, key);
+ break;
+ case UI_OPPONENT_NAME:
+ UI_OpponentName_HandleKey(flags, special, key);
+ break;
+ case UI_BOTNAME:
+ return UI_BotName_HandleKey(flags, special, key);
+ break;
+ case UI_BOTSKILL:
+ return UI_BotSkill_HandleKey(flags, special, key);
+ break;
+ case UI_REDBLUE:
+ UI_RedBlue_HandleKey(flags, special, key);
+ break;
+ case UI_SELECTEDPLAYER:
+ UI_SelectedPlayer_HandleKey(flags, special, key);
+ break;
+ default:
+ break;
+ }
+
+ return qfalse;
+}
+
+
+static float UI_GetValue(int ownerDraw) {
+ return 0;
+}
+
+/*
+=================
+UI_ServersQsortCompare
+=================
+*/
+static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) {
+ return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2);
+}
+
+
+/*
+=================
+UI_ServersSort
+=================
+*/
+void UI_ServersSort(int column, qboolean force) {
+
+ if ( !force ) {
+ if ( uiInfo.serverStatus.sortKey == column ) {
+ return;
+ }
+ }
+
+ uiInfo.serverStatus.sortKey = column;
+ qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare);
+}
+
+
+/*
+===============
+UI_GetCurrentAlienStage
+===============
+*/
+static stage_t UI_GetCurrentAlienStage( void )
+{
+ char buffer[ MAX_TOKEN_CHARS ];
+ stage_t stage, dummy;
+
+ trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) );
+ sscanf( buffer, "%d %d", (int *)&stage , (int *)&dummy );
+
+ return stage;
+}
+
+/*
+===============
+UI_GetCurrentHumanStage
+===============
+*/
+static stage_t UI_GetCurrentHumanStage( void )
+{
+ char buffer[ MAX_TOKEN_CHARS ];
+ stage_t stage, dummy;
+
+ trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) );
+ sscanf( buffer, "%d %d", (int *)&dummy, (int *)&stage );
+
+ return stage;
+}
+
+/*
+===============
+UI_LoadTremTeams
+===============
+*/
+static void UI_LoadTremTeams( void )
+{
+ uiInfo.tremTeamCount = 4;
+
+ uiInfo.tremTeamList[ 0 ].text = String_Alloc( "Aliens" );
+ uiInfo.tremTeamList[ 0 ].cmd = String_Alloc( "cmd team aliens\n" );
+ uiInfo.tremTeamList[ 0 ].infopane = UI_FindInfoPaneByName( "alienteam" );
+
+ uiInfo.tremTeamList[ 1 ].text = String_Alloc( "Humans" );
+ uiInfo.tremTeamList[ 1 ].cmd = String_Alloc( "cmd team humans\n" );
+ uiInfo.tremTeamList[ 1 ].infopane = UI_FindInfoPaneByName( "humanteam" );
+
+ uiInfo.tremTeamList[ 2 ].text = String_Alloc( "Spectate" );
+ uiInfo.tremTeamList[ 2 ].cmd = String_Alloc( "cmd team spectate\n" );
+ uiInfo.tremTeamList[ 2 ].infopane = UI_FindInfoPaneByName( "spectateteam" );
+
+ uiInfo.tremTeamList[ 3 ].text = String_Alloc( "Auto select" );
+ uiInfo.tremTeamList[ 3 ].cmd = String_Alloc( "cmd team auto\n" );
+ uiInfo.tremTeamList[ 3 ].infopane = UI_FindInfoPaneByName( "autoteam" );
+}
+
+/*
+===============
+UI_AddClass
+===============
+*/
+static void UI_AddClass( pClass_t class )
+{
+ uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].text =
+ String_Alloc( BG_FindHumanNameForClassNum( class ) );
+ uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].cmd =
+ String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( class ) ) );
+ uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].infopane =
+ UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( class ) ) );
+
+ uiInfo.tremAlienClassCount++;
+}
+
+/*
+===============
+UI_LoadTremAlienClasses
+===============
+*/
+static void UI_LoadTremAlienClasses( void )
+{
+ uiInfo.tremAlienClassCount = 0;
+
+ if( BG_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) )
+ UI_AddClass( PCL_ALIEN_LEVEL0 );
+
+ if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) &&
+ BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) )
+ UI_AddClass( PCL_ALIEN_BUILDER0_UPG );
+ else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) )
+ UI_AddClass( PCL_ALIEN_BUILDER0 );
+}
+
+/*
+===============
+UI_AddItem
+===============
+*/
+static void UI_AddItem( weapon_t weapon )
+{
+ uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].text =
+ String_Alloc( BG_FindHumanNameForWeapon( weapon ) );
+ uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].cmd =
+ String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) );
+ uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].infopane =
+ UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( weapon ) ) );
+
+ uiInfo.tremHumanItemCount++;
+}
+
+/*
+===============
+UI_LoadTremHumanItems
+===============
+*/
+static void UI_LoadTremHumanItems( void )
+{
+ uiInfo.tremHumanItemCount = 0;
+
+ if( BG_WeaponIsAllowed( WP_MACHINEGUN ) )
+ UI_AddItem( WP_MACHINEGUN );
+
+ if( BG_WeaponIsAllowed( WP_HBUILD2 ) &&
+ BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) )
+ UI_AddItem( WP_HBUILD2 );
+ else if( BG_WeaponIsAllowed( WP_HBUILD ) )
+ UI_AddItem( WP_HBUILD );
+}
+
+/*
+===============
+UI_ParseCarriageList
+===============
+*/
+static void UI_ParseCarriageList( int *weapons, int *upgrades )
+{
+ int i;
+ char carriageCvar[ MAX_TOKEN_CHARS ];
+ char *iterator;
+ char buffer[ MAX_TOKEN_CHARS ];
+ char *bufPointer;
+
+ trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) );
+ iterator = carriageCvar;
+
+ if( weapons )
+ *weapons = 0;
+
+ if( upgrades )
+ *upgrades = 0;
+
+ //simple parser to give rise to weapon/upgrade list
+ while( iterator && iterator[ 0 ] != '$' )
+ {
+ bufPointer = buffer;
+
+ if( iterator[ 0 ] == 'W' )
+ {
+ iterator++;
+
+ while( iterator[ 0 ] != ' ' )
+ *bufPointer++ = *iterator++;
+
+ *bufPointer++ = '\n';
+
+ i = atoi( buffer );
+
+ if( weapons )
+ *weapons |= ( 1 << i );
+ }
+ else if( iterator[ 0 ] == 'U' )
+ {
+ iterator++;
+
+ while( iterator[ 0 ] != ' ' )
+ *bufPointer++ = *iterator++;
+
+ *bufPointer++ = '\n';
+
+ i = atoi( buffer );
+
+ if( upgrades )
+ *upgrades |= ( 1 << i );
+ }
+
+ iterator++;
+ }
+}
+
+/*
+===============
+UI_LoadTremHumanArmouryBuys
+===============
+*/
+static void UI_LoadTremHumanArmouryBuys( void )
+{
+ int i, j = 0;
+ stage_t stage = UI_GetCurrentHumanStage( );
+ int weapons, upgrades;
+ int slots = 0;
+
+ UI_ParseCarriageList( &weapons, &upgrades );
+
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( weapons & ( 1 << i ) )
+ slots |= BG_FindSlotsForWeapon( i );
+ }
+
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( upgrades & ( 1 << i ) )
+ slots |= BG_FindSlotsForUpgrade( i );
+ }
+
+ uiInfo.tremHumanArmouryBuyCount = 0;
+
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( BG_FindTeamForWeapon( i ) == WUT_HUMANS &&
+ BG_FindPurchasableForWeapon( i ) &&
+ BG_FindStagesForWeapon( i, stage ) &&
+ BG_WeaponIsAllowed( i ) &&
+ !( BG_FindSlotsForWeapon( i ) & slots ) &&
+ !( weapons & ( 1 << i ) ) )
+ {
+ uiInfo.tremHumanArmouryBuyList[ j ].text =
+ String_Alloc( BG_FindHumanNameForWeapon( i ) );
+ uiInfo.tremHumanArmouryBuyList[ j ].cmd =
+ String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForWeapon( i ) ) );
+ uiInfo.tremHumanArmouryBuyList[ j ].infopane =
+ UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) );
+
+ j++;
+
+ uiInfo.tremHumanArmouryBuyCount++;
+ }
+ }
+
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&
+ BG_FindPurchasableForUpgrade( i ) &&
+ BG_FindStagesForUpgrade( i, stage ) &&
+ BG_UpgradeIsAllowed( i ) &&
+ !( BG_FindSlotsForUpgrade( i ) & slots ) &&
+ !( upgrades & ( 1 << i ) ) )
+ {
+ uiInfo.tremHumanArmouryBuyList[ j ].text =
+ String_Alloc( BG_FindHumanNameForUpgrade( i ) );
+ uiInfo.tremHumanArmouryBuyList[ j ].cmd =
+ String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForUpgrade( i ) ) );
+ uiInfo.tremHumanArmouryBuyList[ j ].infopane =
+ UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) );
+
+ j++;
+
+ uiInfo.tremHumanArmouryBuyCount++;
+ }
+ }
+}
+
+/*
+===============
+UI_LoadTremHumanArmourySells
+===============
+*/
+static void UI_LoadTremHumanArmourySells( void )
+{
+ int weapons, upgrades;
+ int i, j = 0;
+
+ uiInfo.tremHumanArmourySellCount = 0;
+ UI_ParseCarriageList( &weapons, &upgrades );
+
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( weapons & ( 1 << i ) )
+ {
+ uiInfo.tremHumanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) );
+ uiInfo.tremHumanArmourySellList[ j ].cmd =
+ String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForWeapon( i ) ) );
+ uiInfo.tremHumanArmourySellList[ j ].infopane =
+ UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) );
+
+ j++;
+
+ uiInfo.tremHumanArmourySellCount++;
+ }
+ }
+
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( upgrades & ( 1 << i ) )
+ {
+ uiInfo.tremHumanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) );
+ uiInfo.tremHumanArmourySellList[ j ].cmd =
+ String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForUpgrade( i ) ) );
+ uiInfo.tremHumanArmourySellList[ j ].infopane =
+ UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) );
+
+ j++;
+
+ uiInfo.tremHumanArmourySellCount++;
+ }
+ }
+}
+
+/*
+===============
+UI_LoadTremAlienUpgrades
+===============
+*/
+static void UI_LoadTremAlienUpgrades( void )
+{
+ int i, j = 0;
+ int class, credits;
+ char ui_currentClass[ MAX_STRING_CHARS ];
+ stage_t stage = UI_GetCurrentAlienStage( );
+
+ trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS );
+ sscanf( ui_currentClass, "%d %d", &class, &credits );
+
+ uiInfo.tremAlienUpgradeCount = 0;
+
+ for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
+ {
+ if( BG_ClassCanEvolveFromTo( class, i, credits, 0 ) >= 0 &&
+ BG_FindStagesForClass( i, stage ) &&
+ BG_ClassIsAllowed( i ) )
+ {
+ uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) );
+ uiInfo.tremAlienUpgradeList[ j ].cmd =
+ String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( i ) ) );
+ uiInfo.tremAlienUpgradeList[ j ].infopane =
+ UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( i ) ) );
+
+ j++;
+
+ uiInfo.tremAlienUpgradeCount++;
+ }
+ }
+}
+
+/*
+===============
+UI_LoadTremAlienBuilds
+===============
+*/
+static void UI_LoadTremAlienBuilds( void )
+{
+ int weapons;
+ int i, j = 0;
+ stage_t stage;
+
+ UI_ParseCarriageList( &weapons, NULL );
+ stage = UI_GetCurrentAlienStage( );
+
+ uiInfo.tremAlienBuildCount = 0;
+
+ for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ )
+ {
+ if( BG_FindTeamForBuildable( i ) == BIT_ALIENS &&
+ BG_FindBuildWeaponForBuildable( i ) & weapons &&
+ BG_FindStagesForBuildable( i, stage ) &&
+ BG_BuildableIsAllowed( i ) )
+ {
+ uiInfo.tremAlienBuildList[ j ].text =
+ String_Alloc( BG_FindHumanNameForBuildable( i ) );
+ uiInfo.tremAlienBuildList[ j ].cmd =
+ String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) );
+ uiInfo.tremAlienBuildList[ j ].infopane =
+ UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) );
+
+ j++;
+
+ uiInfo.tremAlienBuildCount++;
+ }
+ }
+}
+
+/*
+===============
+UI_LoadTremHumanBuilds
+===============
+*/
+static void UI_LoadTremHumanBuilds( void )
+{
+ int weapons;
+ int i, j = 0;
+ stage_t stage;
+
+ UI_ParseCarriageList( &weapons, NULL );
+ stage = UI_GetCurrentHumanStage( );
+
+ uiInfo.tremHumanBuildCount = 0;
+
+ for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ )
+ {
+ if( BG_FindTeamForBuildable( i ) == BIT_HUMANS &&
+ BG_FindBuildWeaponForBuildable( i ) & weapons &&
+ BG_FindStagesForBuildable( i, stage ) &&
+ BG_BuildableIsAllowed( i ) )
+ {
+ uiInfo.tremHumanBuildList[ j ].text =
+ String_Alloc( BG_FindHumanNameForBuildable( i ) );
+ uiInfo.tremHumanBuildList[ j ].cmd =
+ String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) );
+ uiInfo.tremHumanBuildList[ j ].infopane =
+ UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) );
+
+ j++;
+
+ uiInfo.tremHumanBuildCount++;
+ }
+ }
+}
+
+/*
+===============
+UI_LoadMods
+===============
+*/
+static void UI_LoadMods( void ) {
+ int numdirs;
+ char dirlist[2048];
+ char *dirptr;
+ char *descptr;
+ int i;
+ int dirlen;
+
+ uiInfo.modCount = 0;
+ numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
+ dirptr = dirlist;
+ for( i = 0; i < numdirs; i++ ) {
+ dirlen = strlen( dirptr ) + 1;
+ descptr = dirptr + dirlen;
+ uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr);
+ uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr);
+ dirptr += dirlen + strlen(descptr) + 1;
+ uiInfo.modCount++;
+ if (uiInfo.modCount >= MAX_MODS) {
+ break;
+ }
+ }
+
+}
+
+
+/*
+===============
+UI_LoadMovies
+===============
+*/
+static void UI_LoadMovies( void ) {
+ char movielist[4096];
+ char *moviename;
+ int i, len;
+
+ uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 );
+
+ if (uiInfo.movieCount) {
+ if (uiInfo.movieCount > MAX_MOVIES) {
+ uiInfo.movieCount = MAX_MOVIES;
+ }
+ moviename = movielist;
+ for ( i = 0; i < uiInfo.movieCount; i++ ) {
+ len = strlen( moviename );
+ if (!Q_stricmp(moviename + len - 4,".roq")) {
+ moviename[len-4] = '\0';
+ }
+ Q_strupr(moviename);
+ uiInfo.movieList[i] = String_Alloc(moviename);
+ moviename += len + 1;
+ }
+ }
+
+}
+
+
+
+/*
+===============
+UI_LoadDemos
+===============
+*/
+static void UI_LoadDemos( void ) {
+ char demolist[4096];
+ char demoExt[32];
+ char *demoname;
+ int i, len;
+
+ Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol"));
+
+ uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 );
+
+ Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol"));
+
+ if (uiInfo.demoCount) {
+ if (uiInfo.demoCount > MAX_DEMOS) {
+ uiInfo.demoCount = MAX_DEMOS;
+ }
+ demoname = demolist;
+ for ( i = 0; i < uiInfo.demoCount; i++ ) {
+ len = strlen( demoname );
+ if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) {
+ demoname[len-strlen(demoExt)] = '\0';
+ }
+ Q_strupr(demoname);
+ uiInfo.demoList[i] = String_Alloc(demoname);
+ demoname += len + 1;
+ }
+ }
+
+}
+
+
+static qboolean UI_SetNextMap(int actual, int index) {
+ int i;
+ for (i = actual + 1; i < uiInfo.mapCount; i++) {
+ if (uiInfo.mapList[i].active) {
+ Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish");
+ return qtrue;
+ }
+ }
+ return qfalse;
+}
+
+
+static void UI_StartSkirmish(qboolean next) {
+ int i, k, g, delay, temp;
+ float skill;
+ char buff[MAX_STRING_CHARS];
+
+ if (next) {
+ int actual;
+ int index = trap_Cvar_VariableValue("ui_mapIndex");
+ UI_MapCountByGameType(qtrue);
+ UI_SelectedMap(index, &actual);
+ if (UI_SetNextMap(actual, index)) {
+ } else {
+ UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
+ UI_MapCountByGameType(qtrue);
+ Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
+ }
+ }
+
+ g = uiInfo.gameTypes[ui_gameType.integer].gtEnum;
+ trap_Cvar_SetValue( "g_gametype", g );
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) );
+ skill = trap_Cvar_VariableValue( "g_spSkill" );
+ trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName);
+
+ k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+
+ trap_Cvar_Set("ui_singlePlayerActive", "1");
+
+ // set up sp overrides, will be replaced on postgame
+ temp = trap_Cvar_VariableValue( "capturelimit" );
+ trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "fraglimit" );
+ trap_Cvar_Set("ui_saveFragLimit", va("%i", temp));
+
+ UI_SetCapFragLimits(qfalse);
+
+ temp = trap_Cvar_VariableValue( "cg_drawTimer" );
+ trap_Cvar_Set("ui_drawTimer", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "g_doWarmup" );
+ trap_Cvar_Set("ui_doWarmup", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "g_friendlyFire" );
+ trap_Cvar_Set("ui_friendlyFire", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "sv_maxClients" );
+ trap_Cvar_Set("ui_maxClients", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "g_warmup" );
+ trap_Cvar_Set("ui_Warmup", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "sv_pure" );
+ trap_Cvar_Set("ui_pure", va("%i", temp));
+
+ trap_Cvar_Set("cg_cameraOrbit", "0");
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ trap_Cvar_Set("cg_drawTimer", "1");
+ trap_Cvar_Set("g_doWarmup", "1");
+ trap_Cvar_Set("g_warmup", "15");
+ trap_Cvar_Set("sv_pure", "0");
+ trap_Cvar_Set("g_friendlyFire", "0");
+ trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
+ trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
+
+ if (trap_Cvar_VariableValue("ui_recordSPDemo")) {
+ Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g);
+ trap_Cvar_Set("ui_recordSPDemoName", buff);
+ }
+
+ delay = 500;
+
+ {
+ temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2;
+ trap_Cvar_Set("sv_maxClients", va("%d", temp));
+ for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ delay += 500;
+ }
+ k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ delay += 500;
+ }
+ }
+}
+
+static void UI_Update(const char *name) {
+ int val = trap_Cvar_VariableValue(name);
+
+ if (Q_stricmp(name, "ui_SetName") == 0) {
+ trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name"));
+ } else if (Q_stricmp(name, "ui_setRate") == 0) {
+ float rate = trap_Cvar_VariableValue("rate");
+ if (rate >= 5000) {
+ trap_Cvar_Set("cl_maxpackets", "30");
+ trap_Cvar_Set("cl_packetdup", "1");
+ } else if (rate >= 4000) {
+ trap_Cvar_Set("cl_maxpackets", "15");
+ trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss
+ } else {
+ trap_Cvar_Set("cl_maxpackets", "15");
+ trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth
+ }
+ } else if (Q_stricmp(name, "ui_GetName") == 0) {
+ trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name"));
+ } else if (Q_stricmp(name, "r_colorbits") == 0) {
+ switch (val) {
+ case 0:
+ trap_Cvar_SetValue( "r_depthbits", 0 );
+ trap_Cvar_SetValue( "r_stencilbits", 0 );
+ break;
+ case 16:
+ trap_Cvar_SetValue( "r_depthbits", 16 );
+ trap_Cvar_SetValue( "r_stencilbits", 0 );
+ break;
+ case 32:
+ trap_Cvar_SetValue( "r_depthbits", 24 );
+ break;
+ }
+ } else if (Q_stricmp(name, "r_lodbias") == 0) {
+ switch (val) {
+ case 0:
+ trap_Cvar_SetValue( "r_subdivisions", 4 );
+ break;
+ case 1:
+ trap_Cvar_SetValue( "r_subdivisions", 12 );
+ break;
+ case 2:
+ trap_Cvar_SetValue( "r_subdivisions", 20 );
+ break;
+ }
+ } else if (Q_stricmp(name, "ui_glCustom") == 0) {
+ switch (val) {
+ case 0: // high quality
+ trap_Cvar_SetValue( "r_fullScreen", 1 );
+ trap_Cvar_SetValue( "r_subdivisions", 4 );
+ trap_Cvar_SetValue( "r_vertexlight", 0 );
+ trap_Cvar_SetValue( "r_lodbias", 0 );
+ trap_Cvar_SetValue( "r_colorbits", 32 );
+ trap_Cvar_SetValue( "r_depthbits", 24 );
+ trap_Cvar_SetValue( "r_picmip", 0 );
+ trap_Cvar_SetValue( "r_mode", 4 );
+ trap_Cvar_SetValue( "r_texturebits", 32 );
+ trap_Cvar_SetValue( "r_fastSky", 0 );
+ trap_Cvar_SetValue( "r_inGameVideo", 1 );
+ trap_Cvar_SetValue( "cg_shadows", 1 );
+ trap_Cvar_SetValue( "cg_brassTime", 2500 );
+ trap_Cvar_SetValue( "cg_bounceParticles", 1 );
+ trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
+ break;
+ case 1: // normal
+ trap_Cvar_SetValue( "r_fullScreen", 1 );
+ trap_Cvar_SetValue( "r_subdivisions", 12 );
+ trap_Cvar_SetValue( "r_vertexlight", 0 );
+ trap_Cvar_SetValue( "r_lodbias", 0 );
+ trap_Cvar_SetValue( "r_colorbits", 0 );
+ trap_Cvar_SetValue( "r_depthbits", 24 );
+ trap_Cvar_SetValue( "r_picmip", 1 );
+ trap_Cvar_SetValue( "r_mode", 3 );
+ trap_Cvar_SetValue( "r_texturebits", 0 );
+ trap_Cvar_SetValue( "r_fastSky", 0 );
+ trap_Cvar_SetValue( "r_inGameVideo", 1 );
+ trap_Cvar_SetValue( "cg_brassTime", 2500 );
+ trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
+ trap_Cvar_SetValue( "cg_shadows", 0 );
+ trap_Cvar_SetValue( "cg_bounceParticles", 0 );
+ break;
+ case 2: // fast
+ trap_Cvar_SetValue( "r_fullScreen", 1 );
+ trap_Cvar_SetValue( "r_subdivisions", 8 );
+ trap_Cvar_SetValue( "r_vertexlight", 0 );
+ trap_Cvar_SetValue( "r_lodbias", 1 );
+ trap_Cvar_SetValue( "r_colorbits", 0 );
+ trap_Cvar_SetValue( "r_depthbits", 0 );
+ trap_Cvar_SetValue( "r_picmip", 1 );
+ trap_Cvar_SetValue( "r_mode", 3 );
+ trap_Cvar_SetValue( "r_texturebits", 0 );
+ trap_Cvar_SetValue( "cg_shadows", 0 );
+ trap_Cvar_SetValue( "r_fastSky", 1 );
+ trap_Cvar_SetValue( "r_inGameVideo", 0 );
+ trap_Cvar_SetValue( "cg_brassTime", 0 );
+ trap_Cvar_SetValue( "cg_bounceParticles", 0 );
+ trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
+ break;
+ case 3: // fastest
+ trap_Cvar_SetValue( "r_fullScreen", 1 );
+ trap_Cvar_SetValue( "r_subdivisions", 20 );
+ trap_Cvar_SetValue( "r_vertexlight", 1 );
+ trap_Cvar_SetValue( "r_lodbias", 2 );
+ trap_Cvar_SetValue( "r_colorbits", 16 );
+ trap_Cvar_SetValue( "r_depthbits", 16 );
+ trap_Cvar_SetValue( "r_mode", 3 );
+ trap_Cvar_SetValue( "r_picmip", 2 );
+ trap_Cvar_SetValue( "r_texturebits", 16 );
+ trap_Cvar_SetValue( "cg_shadows", 0 );
+ trap_Cvar_SetValue( "cg_brassTime", 0 );
+ trap_Cvar_SetValue( "r_fastSky", 1 );
+ trap_Cvar_SetValue( "r_inGameVideo", 0 );
+ trap_Cvar_SetValue( "cg_bounceParticles", 0 );
+ trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
+ break;
+ }
+ } else if (Q_stricmp(name, "ui_mousePitch") == 0) {
+ if (val == 0) {
+ trap_Cvar_SetValue( "m_pitch", 0.022f );
+ } else {
+ trap_Cvar_SetValue( "m_pitch", -0.022f );
+ }
+ }
+}
+
+static void UI_RunMenuScript(char **args) {
+ const char *name, *name2;
+ char buff[1024];
+ const char *cmd;
+
+ if (String_Parse(args, &name)) {
+ if (Q_stricmp(name, "StartServer") == 0) {
+ int i, clients, oldclients;
+ float skill;
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ trap_Cvar_Set("cg_cameraOrbit", "0");
+ trap_Cvar_Set("ui_singlePlayerActive", "0");
+ trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) );
+ trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) );
+ trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
+ trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) );
+ skill = trap_Cvar_VariableValue( "g_spSkill" );
+ // set max clients based on spots
+ oldclients = trap_Cvar_VariableValue( "sv_maxClients" );
+ clients = 0;
+ for (i = 0; i < PLAYERS_PER_TEAM; i++) {
+ int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
+ if (bot >= 0) {
+ clients++;
+ }
+ bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
+ if (bot >= 0) {
+ clients++;
+ }
+ }
+ if (clients == 0) {
+ clients = 8;
+ }
+
+ if (oldclients > clients) {
+ clients = oldclients;
+ }
+
+ trap_Cvar_Set("sv_maxClients", va("%d",clients));
+
+ for (i = 0; i < PLAYERS_PER_TEAM; i++) {
+ int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
+ if (bot > 1) {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ }
+ bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
+ if (bot > 1) {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ }
+ }
+ } else if (Q_stricmp(name, "updateSPMenu") == 0) {
+ UI_SetCapFragLimits(qtrue);
+ UI_MapCountByGameType(qtrue);
+ ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
+ trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
+ Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
+ UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
+ UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse);
+ } else if (Q_stricmp(name, "resetDefaults") == 0) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
+ Controls_SetDefaults();
+ trap_Cvar_Set("com_introPlayed", "1" );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
+ } else if (Q_stricmp(name, "loadArenas") == 0) {
+ UI_LoadArenas();
+ UI_MapCountByGameType(qfalse);
+ Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver");
+ } else if (Q_stricmp(name, "loadServerInfo") == 0) {
+ UI_ServerInfo();
+ } else if (Q_stricmp(name, "saveControls") == 0) {
+ Controls_SetConfig(qtrue);
+ } else if (Q_stricmp(name, "loadControls") == 0) {
+ Controls_GetConfig();
+ } else if (Q_stricmp(name, "clearError") == 0) {
+ trap_Cvar_Set("com_errorMessage", "");
+ } else if (Q_stricmp(name, "loadGameInfo") == 0) {
+/* UI_ParseGameInfo("gameinfo.txt");
+ UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);*/
+ } else if (Q_stricmp(name, "resetScores") == 0) {
+ UI_ClearScores();
+ } else if (Q_stricmp(name, "RefreshServers") == 0) {
+ UI_StartServerRefresh(qtrue);
+ UI_BuildServerDisplayList(qtrue);
+ } else if (Q_stricmp(name, "InitServerList") == 0) {
+ int time = trap_RealTime( NULL );
+ int last;
+ int sortColumn;
+
+ // set up default sorting
+ if(!uiInfo.serverStatus.sorted && Int_Parse(args, &sortColumn))
+ {
+ uiInfo.serverStatus.sortKey = sortColumn;
+ uiInfo.serverStatus.sortDir = 0;
+ }
+
+ // refresh if older than 3 days or if list is empty
+ last = atoi( UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i_time",
+ ui_netSource.integer ) ) );
+ if( trap_LAN_GetServerCount( ui_netSource.integer ) < 1 ||
+ ( time - last ) > 3600 )
+ {
+ UI_StartServerRefresh(qtrue);
+ UI_BuildServerDisplayList(qtrue);
+ }
+ } else if (Q_stricmp(name, "RefreshFilter") == 0) {
+ UI_StartServerRefresh(qfalse);
+ UI_BuildServerDisplayList(qtrue);
+ } else if (Q_stricmp(name, "RunSPDemo") == 0) {
+ if (uiInfo.demoAvailable) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum));
+ }
+ } else if (Q_stricmp(name, "LoadDemos") == 0) {
+ UI_LoadDemos();
+ } else if (Q_stricmp(name, "LoadMovies") == 0) {
+ UI_LoadMovies();
+ } else if (Q_stricmp(name, "LoadMods") == 0) {
+ UI_LoadMods();
+ }
+
+//TA: tremulous menus
+ else if( Q_stricmp( name, "LoadTeams" ) == 0 )
+ UI_LoadTremTeams( );
+ else if( Q_stricmp( name, "JoinTeam" ) == 0 )
+ {
+ if( ( cmd = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd ) )
+ trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+ }
+ else if( Q_stricmp( name, "LoadHumanItems" ) == 0 )
+ UI_LoadTremHumanItems( );
+ else if( Q_stricmp( name, "SpawnWithHumanItem" ) == 0 )
+ {
+ if( ( cmd = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].cmd ) )
+ trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+ }
+ else if( Q_stricmp( name, "LoadAlienClasses" ) == 0 )
+ UI_LoadTremAlienClasses( );
+ else if( Q_stricmp( name, "SpawnAsAlienClass" ) == 0 )
+ {
+ if( ( cmd = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].cmd ) )
+ trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+ }
+ else if( Q_stricmp( name, "LoadHumanArmouryBuys" ) == 0 )
+ UI_LoadTremHumanArmouryBuys( );
+ else if( Q_stricmp( name, "BuyFromArmoury" ) == 0 )
+ {
+ if( ( cmd = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].cmd ) )
+ trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+ }
+ else if( Q_stricmp( name, "LoadHumanArmourySells" ) == 0 )
+ UI_LoadTremHumanArmourySells( );
+ else if( Q_stricmp( name, "SellToArmoury" ) == 0 )
+ {
+ if( ( cmd = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].cmd ) )
+ trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+ }
+ else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 )
+ {
+ UI_LoadTremAlienUpgrades( );
+
+ //disallow the menu if it would be empty
+ if( uiInfo.tremAlienUpgradeCount <= 0 )
+ Menus_CloseAll( );
+ }
+ else if( Q_stricmp( name, "UpgradeToNewClass" ) == 0 )
+ {
+ if( ( cmd = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].cmd ) )
+ trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+ }
+ else if( Q_stricmp( name, "LoadAlienBuilds" ) == 0 )
+ UI_LoadTremAlienBuilds( );
+ else if( Q_stricmp( name, "BuildAlienBuildable" ) == 0 )
+ {
+ if( ( cmd = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].cmd ) )
+ trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+ }
+ else if( Q_stricmp( name, "LoadHumanBuilds" ) == 0 )
+ UI_LoadTremHumanBuilds( );
+ else if( Q_stricmp( name, "BuildHumanBuildable" ) == 0 )
+ {
+ if( ( cmd = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].cmd ) )
+ trap_Cmd_ExecuteText( EXEC_APPEND, cmd );
+ }
+ else if( Q_stricmp( name, "PTRCRestore" ) == 0 )
+ {
+ int len;
+ char text[ 16 ];
+ fileHandle_t f;
+ char command[ 32 ];
+
+ // load the file
+ len = trap_FS_FOpenFile( "ptrc.cfg", &f, FS_READ );
+
+ if( len > 0 && ( len < sizeof( text ) - 1 ) )
+ {
+ trap_FS_Read( text, len, f );
+ text[ len ] = 0;
+ trap_FS_FCloseFile( f );
+
+ Com_sprintf( command, 32, "ptrcrestore %s", text );
+
+ trap_Cmd_ExecuteText( EXEC_APPEND, command );
+ }
+ }
+//TA: tremulous menus
+
+ else if (Q_stricmp(name, "playMovie") == 0) {
+ if (uiInfo.previewMovie >= 0) {
+ trap_CIN_StopCinematic(uiInfo.previewMovie);
+ }
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex]));
+ } else if (Q_stricmp(name, "RunMod") == 0) {
+ trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName);
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
+ } else if (Q_stricmp(name, "RunDemo") == 0) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex]));
+ } else if (Q_stricmp(name, "Tremulous") == 0) {
+ trap_Cvar_Set( "fs_game", "");
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
+ } else if (Q_stricmp(name, "closeJoin") == 0) {
+ if (uiInfo.serverStatus.refreshActive) {
+ UI_StopServerRefresh();
+ uiInfo.serverStatus.nextDisplayRefresh = 0;
+ uiInfo.nextServerStatusRefresh = 0;
+ uiInfo.nextFindPlayerRefresh = 0;
+ UI_BuildServerDisplayList(qtrue);
+ } else {
+ Menus_CloseByName("joinserver");
+ Menus_OpenByName("main");
+ }
+ } else if (Q_stricmp(name, "StopRefresh") == 0) {
+ UI_StopServerRefresh();
+ uiInfo.serverStatus.nextDisplayRefresh = 0;
+ uiInfo.nextServerStatusRefresh = 0;
+ uiInfo.nextFindPlayerRefresh = 0;
+ } else if (Q_stricmp(name, "UpdateFilter") == 0) {
+ if (ui_netSource.integer == AS_LOCAL) {
+ UI_StartServerRefresh(qtrue);
+ }
+ UI_BuildServerDisplayList(qtrue);
+ UI_FeederSelection(FEEDER_SERVERS, 0);
+ } else if (Q_stricmp(name, "ServerStatus") == 0) {
+ trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress));
+ UI_BuildServerStatus(qtrue);
+ } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) {
+ Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
+ UI_BuildServerStatus(qtrue);
+ Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
+ } else if (Q_stricmp(name, "FindPlayer") == 0) {
+ UI_BuildFindPlayerList(qtrue);
+ // clear the displayed server status info
+ uiInfo.serverStatusInfo.numLines = 0;
+ Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
+ } else if (Q_stricmp(name, "JoinServer") == 0) {
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ trap_Cvar_Set("cg_cameraOrbit", "0");
+ trap_Cvar_Set("ui_singlePlayerActive", "0");
+ if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) {
+ trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024);
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) );
+ }
+ } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) {
+ trap_Cvar_Set("ui_singlePlayerActive", "0");
+ if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) );
+ }
+ } else if (Q_stricmp(name, "Quit") == 0) {
+ trap_Cvar_Set("ui_singlePlayerActive", "0");
+ trap_Cmd_ExecuteText( EXEC_NOW, "quit");
+ } else if (Q_stricmp(name, "Controls") == 0) {
+ trap_Cvar_Set( "cl_paused", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ Menus_CloseAll();
+ Menus_ActivateByName("setup_menu2");
+ } else if (Q_stricmp(name, "Leave") == 0) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ Menus_CloseAll();
+ Menus_ActivateByName("main");
+ } else if (Q_stricmp(name, "ServerSort") == 0) {
+ int sortColumn;
+ if (Int_Parse(args, &sortColumn)) {
+ // if same column we're already sorting on then flip the direction
+ if (sortColumn == uiInfo.serverStatus.sortKey) {
+ uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir;
+ }
+ // make sure we sort again
+ UI_ServersSort(sortColumn, qtrue);
+ uiInfo.serverStatus.sorted = qtrue;
+ }
+ } else if (Q_stricmp(name, "nextSkirmish") == 0) {
+ UI_StartSkirmish(qtrue);
+ } else if (Q_stricmp(name, "SkirmishStart") == 0) {
+ UI_StartSkirmish(qfalse);
+ } else if (Q_stricmp(name, "closeingame") == 0) {
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+ } else if (Q_stricmp(name, "voteMap") == 0) {
+ if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) );
+ }
+ }
+ else if( Q_stricmp( name, "voteKick" ) == 0 )
+ {
+ if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount )
+ {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote kick %d\n",
+ uiInfo.clientNums[ uiInfo.playerIndex ] ) );
+ }
+ }
+ else if( Q_stricmp( name, "voteMute" ) == 0 )
+ {
+ if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount )
+ {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote mute %d\n",
+ uiInfo.clientNums[ uiInfo.playerIndex ] ) );
+ }
+ }
+ else if( Q_stricmp( name, "voteUnMute" ) == 0 )
+ {
+ if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount )
+ {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote unmute %d\n",
+ uiInfo.clientNums[ uiInfo.playerIndex ] ) );
+ }
+ }
+ else if( Q_stricmp( name, "voteTeamKick" ) == 0 )
+ {
+ if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount )
+ {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote kick %d\n",
+ uiInfo.teamClientNums[ uiInfo.teamIndex ] ) );
+ }
+ }
+ else if( Q_stricmp( name, "voteTeamDenyBuild" ) == 0 )
+ {
+ if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount )
+ {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote denybuild %d\n",
+ uiInfo.teamClientNums[ uiInfo.teamIndex ] ) );
+ }
+ }
+ else if( Q_stricmp( name, "voteTeamAllowBuild" ) == 0 )
+ {
+ if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount )
+ {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote allowbuild %d\n",
+ uiInfo.teamClientNums[ uiInfo.teamIndex ] ) );
+ }
+ }
+ else if (Q_stricmp(name, "addFavorite") == 0) {
+ if (ui_netSource.integer != AS_FAVORITES) {
+ char name[MAX_NAME_LENGTH];
+ char addr[MAX_NAME_LENGTH];
+ int res;
+
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
+ name[0] = addr[0] = '\0';
+ Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH);
+ Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
+ if (strlen(name) > 0 && strlen(addr) > 0) {
+ res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
+ if (res == 0) {
+ // server already in the list
+ Com_Printf("Favorite already in list\n");
+ }
+ else if (res == -1) {
+ // list full
+ Com_Printf("Favorite list full\n");
+ }
+ else {
+ // successfully added
+ Com_Printf("Added favorite server %s\n", addr);
+ }
+ }
+ }
+ } else if (Q_stricmp(name, "deleteFavorite") == 0) {
+ if (ui_netSource.integer == AS_FAVORITES) {
+ char addr[MAX_NAME_LENGTH];
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
+ addr[0] = '\0';
+ Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
+ if (strlen(addr) > 0) {
+ trap_LAN_RemoveServer(AS_FAVORITES, addr);
+ }
+ }
+ } else if (Q_stricmp(name, "createFavorite") == 0) {
+ if (ui_netSource.integer == AS_FAVORITES) {
+ char name[MAX_NAME_LENGTH];
+ char addr[MAX_NAME_LENGTH];
+ int res;
+
+ name[0] = addr[0] = '\0';
+ Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH);
+ Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH);
+ if (strlen(name) > 0 && strlen(addr) > 0) {
+ res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
+ if (res == 0) {
+ // server already in the list
+ Com_Printf("Favorite already in list\n");
+ }
+ else if (res == -1) {
+ // list full
+ Com_Printf("Favorite list full\n");
+ }
+ else {
+ // successfully added
+ Com_Printf("Added favorite server %s\n", addr);
+ }
+ }
+ }
+ } else if (Q_stricmp(name, "orders") == 0) {
+ const char *orders;
+ if (String_Parse(args, &orders)) {
+ int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
+ if (selectedPlayer < uiInfo.myTeamCount) {
+ strcpy(buff, orders);
+ trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
+ } else {
+ int i;
+ for (i = 0; i < uiInfo.myTeamCount; i++) {
+ if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) {
+ continue;
+ }
+ strcpy(buff, orders);
+ trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
+ }
+ }
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+ }
+ } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) {
+ const char *orders;
+ if (String_Parse(args, &orders)) {
+ int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
+ if (selectedPlayer == uiInfo.myTeamCount) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, orders );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
+ }
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+ }
+ } else if (Q_stricmp(name, "voiceOrders") == 0) {
+ const char *orders;
+ if (String_Parse(args, &orders)) {
+ int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
+ if (selectedPlayer < uiInfo.myTeamCount) {
+ strcpy(buff, orders);
+ trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
+ }
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+ }
+ } else if (Q_stricmp(name, "glCustom") == 0) {
+ trap_Cvar_Set("ui_glCustom", "4");
+ } else if (Q_stricmp(name, "update") == 0) {
+ if (String_Parse(args, &name2))
+ UI_Update(name2);
+ } else if (Q_stricmp(name, "InitIgnoreList") == 0) {
+ UI_BuildPlayerList();
+ } else if (Q_stricmp(name, "ToggleIgnore") == 0) {
+ if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount )
+ {
+ if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ],
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] ) )
+ {
+ BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ],
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] );
+ trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n",
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] ) );
+ }
+ else
+ {
+ BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ],
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] );
+ trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n",
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] ) );
+ }
+ }
+ } else if (Q_stricmp(name, "IgnorePlayer") == 0) {
+ if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount )
+ {
+ if( !BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ],
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] ) )
+ {
+ BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ],
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] );
+ trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n",
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] ) );
+ }
+ }
+ } else if (Q_stricmp(name, "UnIgnorePlayer") == 0) {
+ if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount )
+ {
+ if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ],
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] ) )
+ {
+ BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ],
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] );
+ trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n",
+ uiInfo.clientNums[ uiInfo.ignoreIndex ] ) );
+ }
+ }
+ } else if (Q_stricmp(name, "setPbClStatus") == 0) {
+ int stat;
+ if ( Int_Parse( args, &stat ) )
+ trap_SetPbClStatus( stat );
+ }
+ else {
+ Com_Printf("unknown UI script %s\n", name);
+ }
+ }
+}
+
+static void UI_GetTeamColor(vec4_t *color) {
+}
+
+/*
+==================
+UI_MapCountByGameType
+==================
+*/
+static int UI_MapCountByGameType(qboolean singlePlayer) {
+ int i, c, game;
+ c = 0;
+ game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum;
+
+ for (i = 0; i < uiInfo.mapCount; i++) {
+ uiInfo.mapList[i].active = qfalse;
+ if ( uiInfo.mapList[i].typeBits & (1 << game)) {
+ if (singlePlayer) {
+ if (!(uiInfo.mapList[i].typeBits & (1 << 2))) {
+ continue;
+ }
+ }
+ c++;
+ uiInfo.mapList[i].active = qtrue;
+ }
+ }
+ return c;
+}
+
+qboolean UI_hasSkinForBase(const char *base, const char *team) {
+ char test[1024];
+
+ Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
+
+ if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
+ return qtrue;
+ }
+ Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
+
+ if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
+ return qtrue;
+ }
+ return qfalse;
+}
+
+/*
+==================
+UI_MapCountByTeam
+==================
+*/
+static int UI_HeadCountByTeam( void ) {
+ static int init = 0;
+ int i, j, k, c, tIndex;
+
+ c = 0;
+ if (!init) {
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ uiInfo.characterList[i].reference = 0;
+ for (j = 0; j < uiInfo.teamCount; j++) {
+ if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) {
+ uiInfo.characterList[i].reference |= (1<<j);
+ }
+ }
+ }
+ init = 1;
+ }
+
+ tIndex = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+
+ // do names
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ uiInfo.characterList[i].active = qfalse;
+ for(j = 0; j < TEAM_MEMBERS; j++) {
+ if (uiInfo.teamList[tIndex].teamMembers[j] != NULL) {
+ if (uiInfo.characterList[i].reference&(1<<tIndex)) {// && Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.characterList[i].name)==0) {
+ uiInfo.characterList[i].active = qtrue;
+ c++;
+ break;
+ }
+ }
+ }
+ }
+
+ // and then aliases
+ for(j = 0; j < TEAM_MEMBERS; j++) {
+ for(k = 0; k < uiInfo.aliasCount; k++) {
+ if (uiInfo.aliasList[k].name != NULL) {
+ if (Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.aliasList[k].name)==0) {
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ if (uiInfo.characterList[i].headImage != -1 && uiInfo.characterList[i].reference&(1<<tIndex) && Q_stricmp(uiInfo.aliasList[k].ai, uiInfo.characterList[i].name)==0) {
+ if (uiInfo.characterList[i].active == qfalse) {
+ uiInfo.characterList[i].active = qtrue;
+ c++;
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ return c;
+}
+
+/*
+==================
+UI_InsertServerIntoDisplayList
+==================
+*/
+static void UI_InsertServerIntoDisplayList(int num, int position) {
+ int i;
+
+ if (position < 0 || position > uiInfo.serverStatus.numDisplayServers ) {
+ return;
+ }
+ //
+ uiInfo.serverStatus.numDisplayServers++;
+ for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) {
+ uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1];
+ }
+ uiInfo.serverStatus.displayServers[position] = num;
+}
+
+/*
+==================
+UI_RemoveServerFromDisplayList
+==================
+*/
+static void UI_RemoveServerFromDisplayList(int num) {
+ int i, j;
+
+ for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) {
+ if (uiInfo.serverStatus.displayServers[i] == num) {
+ uiInfo.serverStatus.numDisplayServers--;
+ for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) {
+ uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1];
+ }
+ return;
+ }
+ }
+}
+
+/*
+==================
+UI_BinaryServerInsertion
+==================
+*/
+static void UI_BinaryServerInsertion(int num) {
+ int mid, offset, res, len;
+
+ // use binary search to insert server
+ len = uiInfo.serverStatus.numDisplayServers;
+ mid = len;
+ offset = 0;
+ res = 0;
+ while(mid > 0) {
+ mid = len >> 1;
+ //
+ res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey,
+ uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]);
+ // if equal
+ if (res == 0) {
+ UI_InsertServerIntoDisplayList(num, offset+mid);
+ return;
+ }
+ // if larger
+ else if (res == 1) {
+ offset += mid;
+ len -= mid;
+ }
+ // if smaller
+ else {
+ len -= mid;
+ }
+ }
+ if (res == 1) {
+ offset++;
+ }
+ UI_InsertServerIntoDisplayList(num, offset);
+}
+
+/*
+==================
+UI_BuildServerDisplayList
+==================
+*/
+static void UI_BuildServerDisplayList(qboolean force) {
+ int i, count, clients, maxClients, ping, game, len, visible;
+ char info[MAX_STRING_CHARS];
+// qboolean startRefresh = qtrue; TTimo: unused
+ static int numinvisible;
+
+ if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) {
+ return;
+ }
+ // if we shouldn't reset
+ if ( force == 2 ) {
+ force = 0;
+ }
+
+ // do motd updates here too
+ trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) );
+ len = strlen(uiInfo.serverStatus.motd);
+ if (len != uiInfo.serverStatus.motdLen) {
+ uiInfo.serverStatus.motdLen = len;
+ uiInfo.serverStatus.motdWidth = -1;
+ }
+
+ if (force) {
+ numinvisible = 0;
+ // clear number of displayed servers
+ uiInfo.serverStatus.numDisplayServers = 0;
+ uiInfo.serverStatus.numPlayersOnServers = 0;
+ // set list box index to zero
+ Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL);
+ // mark all servers as visible so we store ping updates for them
+ trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
+ }
+
+ // get the server count (comes from the master)
+ count = trap_LAN_GetServerCount(ui_netSource.integer);
+ if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) {
+ // still waiting on a response from the master
+ uiInfo.serverStatus.numDisplayServers = 0;
+ uiInfo.serverStatus.numPlayersOnServers = 0;
+ uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500;
+ return;
+ }
+
+ visible = qfalse;
+ for (i = 0; i < count; i++) {
+ // if we already got info for this server
+ if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) {
+ continue;
+ }
+ visible = qtrue;
+ // get the ping for this server
+ ping = trap_LAN_GetServerPing(ui_netSource.integer, i);
+ if (ping > 0 || ui_netSource.integer == AS_FAVORITES) {
+
+ trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS);
+
+ clients = atoi(Info_ValueForKey(info, "clients"));
+ uiInfo.serverStatus.numPlayersOnServers += clients;
+
+ if (ui_browserShowEmpty.integer == 0) {
+ if (clients == 0) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ continue;
+ }
+ }
+
+ if (ui_browserShowFull.integer == 0) {
+ maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
+ if (clients == maxClients) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ continue;
+ }
+ }
+
+ if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) {
+ game = atoi(Info_ValueForKey(info, "gametype"));
+ if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ continue;
+ }
+ }
+
+ // make sure we never add a favorite server twice
+ if (ui_netSource.integer == AS_FAVORITES) {
+ UI_RemoveServerFromDisplayList(i);
+ }
+ // insert the server into the list
+ UI_BinaryServerInsertion(i);
+ // done with this server
+ if (ping > 0) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ numinvisible++;
+ }
+ }
+ }
+
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime;
+
+ // if there were no servers visible for ping updates
+ if (!visible) {
+// UI_StopServerRefresh();
+// uiInfo.serverStatus.nextDisplayRefresh = 0;
+ }
+}
+
+typedef struct
+{
+ char *name, *altName;
+} serverStatusCvar_t;
+
+serverStatusCvar_t serverStatusCvars[] = {
+ {"sv_hostname", "Name"},
+ {"Address", ""},
+ {"gamename", "Game name"},
+ {"g_gametype", "Game type"},
+ {"mapname", "Map"},
+ {"version", ""},
+ {"protocol", ""},
+ {"timelimit", ""},
+ {"fraglimit", ""},
+ {NULL, NULL}
+};
+
+/*
+==================
+UI_SortServerStatusInfo
+==================
+*/
+static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) {
+ int i, j, index;
+ char *tmp1, *tmp2;
+
+ // FIXME: if "gamename" == "baseq3" or "missionpack" then
+ // replace the gametype number by FFA, CTF etc.
+ //
+ index = 0;
+ for (i = 0; serverStatusCvars[i].name; i++) {
+ for (j = 0; j < info->numLines; j++) {
+ if ( !info->lines[j][1] || info->lines[j][1][0] ) {
+ continue;
+ }
+ if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) {
+ // swap lines
+ tmp1 = info->lines[index][0];
+ tmp2 = info->lines[index][3];
+ info->lines[index][0] = info->lines[j][0];
+ info->lines[index][3] = info->lines[j][3];
+ info->lines[j][0] = tmp1;
+ info->lines[j][3] = tmp2;
+ //
+ if ( strlen(serverStatusCvars[i].altName) ) {
+ info->lines[index][0] = serverStatusCvars[i].altName;
+ }
+ index++;
+ }
+ }
+ }
+}
+
+/*
+==================
+UI_GetServerStatusInfo
+==================
+*/
+static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) {
+ char *p, *score, *ping, *name;
+ int i, len;
+
+ if (!info) {
+ trap_LAN_ServerStatus( serverAddress, NULL, 0);
+ return qfalse;
+ }
+ memset(info, 0, sizeof(*info));
+ if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) {
+ Q_strncpyz(info->address, serverAddress, sizeof(info->address));
+ p = info->text;
+ info->numLines = 0;
+ info->lines[info->numLines][0] = "Address";
+ info->lines[info->numLines][1] = "";
+ info->lines[info->numLines][2] = "";
+ info->lines[info->numLines][3] = info->address;
+ info->numLines++;
+ // get the cvars
+ while (p && *p) {
+ p = strchr(p, '\\');
+ if (!p) break;
+ *p++ = '\0';
+ if (*p == '\\')
+ break;
+ info->lines[info->numLines][0] = p;
+ info->lines[info->numLines][1] = "";
+ info->lines[info->numLines][2] = "";
+ p = strchr(p, '\\');
+ if (!p) break;
+ *p++ = '\0';
+ info->lines[info->numLines][3] = p;
+
+ info->numLines++;
+ if (info->numLines >= MAX_SERVERSTATUS_LINES)
+ break;
+ }
+ // get the player list
+ if (info->numLines < MAX_SERVERSTATUS_LINES-3) {
+ // empty line
+ info->lines[info->numLines][0] = "";
+ info->lines[info->numLines][1] = "";
+ info->lines[info->numLines][2] = "";
+ info->lines[info->numLines][3] = "";
+ info->numLines++;
+ // header
+ info->lines[info->numLines][0] = "num";
+ info->lines[info->numLines][1] = "score";
+ info->lines[info->numLines][2] = "ping";
+ info->lines[info->numLines][3] = "name";
+ info->numLines++;
+ // parse players
+ i = 0;
+ len = 0;
+ while (p && *p) {
+ if (*p == '\\')
+ *p++ = '\0';
+ if (!p)
+ break;
+ score = p;
+ p = strchr(p, ' ');
+ if (!p)
+ break;
+ *p++ = '\0';
+ ping = p;
+ p = strchr(p, ' ');
+ if (!p)
+ break;
+ *p++ = '\0';
+ name = p;
+ Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i);
+ info->lines[info->numLines][0] = &info->pings[len];
+ len += strlen(&info->pings[len]) + 1;
+ info->lines[info->numLines][1] = score;
+ info->lines[info->numLines][2] = ping;
+ info->lines[info->numLines][3] = name;
+ info->numLines++;
+ if (info->numLines >= MAX_SERVERSTATUS_LINES)
+ break;
+ p = strchr(p, '\\');
+ if (!p)
+ break;
+ *p++ = '\0';
+ //
+ i++;
+ }
+ }
+ UI_SortServerStatusInfo( info );
+ return qtrue;
+ }
+ return qfalse;
+}
+
+/*
+==================
+stristr
+==================
+*/
+static char *stristr(char *str, char *charset) {
+ int i;
+
+ while(*str) {
+ for (i = 0; charset[i] && str[i]; i++) {
+ if (toupper(charset[i]) != toupper(str[i])) break;
+ }
+ if (!charset[i]) return str;
+ str++;
+ }
+ return NULL;
+}
+
+/*
+==================
+UI_BuildFindPlayerList
+==================
+*/
+static void UI_BuildFindPlayerList(qboolean force) {
+ static int numFound, numTimeOuts;
+ int i, j, resend;
+ serverStatusInfo_t info;
+ char name[MAX_NAME_LENGTH+2];
+ char infoString[MAX_STRING_CHARS];
+
+ if (!force) {
+ if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) {
+ return;
+ }
+ }
+ else {
+ memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus));
+ uiInfo.numFoundPlayerServers = 0;
+ uiInfo.currentFoundPlayerServer = 0;
+ trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName));
+ Q_CleanStr(uiInfo.findPlayerName);
+ // should have a string of some length
+ if (!strlen(uiInfo.findPlayerName)) {
+ uiInfo.nextFindPlayerRefresh = 0;
+ return;
+ }
+ // set resend time
+ resend = ui_serverStatusTimeOut.integer / 2 - 10;
+ if (resend < 50) {
+ resend = 50;
+ }
+ trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend));
+ // reset all server status requests
+ trap_LAN_ServerStatus( NULL, NULL, 0);
+ //
+ uiInfo.numFoundPlayerServers = 1;
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
+ sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
+ "searching %d...", uiInfo.pendingServerStatus.num);
+ numFound = 0;
+ numTimeOuts++;
+ }
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ // if this pending server is valid
+ if (uiInfo.pendingServerStatus.server[i].valid) {
+ // try to get the server status for this server
+ if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) {
+ //
+ numFound++;
+ // parse through the server status lines
+ for (j = 0; j < info.numLines; j++) {
+ // should have ping info
+ if ( !info.lines[j][2] || !info.lines[j][2][0] ) {
+ continue;
+ }
+ // clean string first
+ Q_strncpyz(name, info.lines[j][3], sizeof(name));
+ Q_CleanStr(name);
+ // if the player name is a substring
+ if (stristr(name, uiInfo.findPlayerName)) {
+ // add to found server list if we have space (always leave space for a line with the number found)
+ if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) {
+ //
+ Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1],
+ uiInfo.pendingServerStatus.server[i].adrstr,
+ sizeof(uiInfo.foundPlayerServerAddresses[0]));
+ Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
+ uiInfo.pendingServerStatus.server[i].name,
+ sizeof(uiInfo.foundPlayerServerNames[0]));
+ uiInfo.numFoundPlayerServers++;
+ }
+ else {
+ // can't add any more so we're done
+ uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers;
+ }
+ }
+ }
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
+ sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
+ "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
+ // retrieved the server status so reuse this spot
+ uiInfo.pendingServerStatus.server[i].valid = qfalse;
+ }
+ }
+ // if empty pending slot or timed out
+ if (!uiInfo.pendingServerStatus.server[i].valid ||
+ uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) {
+ if (uiInfo.pendingServerStatus.server[i].valid) {
+ numTimeOuts++;
+ }
+ // reset server status request for this address
+ UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL );
+ // reuse pending slot
+ uiInfo.pendingServerStatus.server[i].valid = qfalse;
+ // if we didn't try to get the status of all servers in the main browser yet
+ if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) {
+ uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime;
+ trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num],
+ uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr));
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString));
+ Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name));
+ uiInfo.pendingServerStatus.server[i].valid = qtrue;
+ uiInfo.pendingServerStatus.num++;
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
+ sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
+ "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
+ }
+ }
+ }
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if (uiInfo.pendingServerStatus.server[i].valid) {
+ break;
+ }
+ }
+ // if still trying to retrieve server status info
+ if (i < MAX_SERVERSTATUSREQUESTS) {
+ uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25;
+ }
+ else {
+ // add a line that shows the number of servers found
+ if (!uiInfo.numFoundPlayerServers) {
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found");
+ }
+ else {
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]),
+ "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1,
+ uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName);
+ }
+ uiInfo.nextFindPlayerRefresh = 0;
+ // show the server status info for the selected server
+ UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer);
+ }
+}
+
+/*
+==================
+UI_BuildServerStatus
+==================
+*/
+static void UI_BuildServerStatus(qboolean force) {
+
+ if (uiInfo.nextFindPlayerRefresh) {
+ return;
+ }
+ if (!force) {
+ if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) {
+ return;
+ }
+ }
+ else {
+ Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
+ uiInfo.serverStatusInfo.numLines = 0;
+ // reset all server status requests
+ trap_LAN_ServerStatus( NULL, NULL, 0);
+ }
+ if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) {
+ return;
+ }
+ if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) {
+ uiInfo.nextServerStatusRefresh = 0;
+ UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL );
+ }
+ else {
+ uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500;
+ }
+}
+
+/*
+==================
+UI_FeederCount
+==================
+*/
+static int UI_FeederCount(float feederID) {
+
+ if (feederID == FEEDER_HEADS) {
+ return UI_HeadCountByTeam();
+ } else if (feederID == FEEDER_Q3HEADS) {
+ return uiInfo.q3HeadCount;
+ } else if (feederID == FEEDER_CINEMATICS) {
+ return uiInfo.movieCount;
+ } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
+ return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse);
+ } else if (feederID == FEEDER_SERVERS) {
+ return uiInfo.serverStatus.numDisplayServers;
+ } else if (feederID == FEEDER_SERVERSTATUS) {
+ return uiInfo.serverStatusInfo.numLines;
+ } else if (feederID == FEEDER_FINDPLAYER) {
+ return uiInfo.numFoundPlayerServers;
+ } else if (feederID == FEEDER_PLAYER_LIST) {
+ if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
+ uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
+ UI_BuildPlayerList();
+ }
+ return uiInfo.playerCount;
+ } else if (feederID == FEEDER_TEAM_LIST) {
+ if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
+ uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
+ UI_BuildPlayerList();
+ }
+ return uiInfo.myTeamCount;
+ } else if (feederID == FEEDER_IGNORE_LIST) {
+ return uiInfo.playerCount;
+ } else if (feederID == FEEDER_MODS) {
+ return uiInfo.modCount;
+ } else if (feederID == FEEDER_DEMOS) {
+ return uiInfo.demoCount;
+ }
+
+//TA: tremulous menus
+ else if( feederID == FEEDER_TREMTEAMS )
+ return uiInfo.tremTeamCount;
+ else if( feederID == FEEDER_TREMHUMANITEMS )
+ return uiInfo.tremHumanItemCount;
+ else if( feederID == FEEDER_TREMALIENCLASSES )
+ return uiInfo.tremAlienClassCount;
+ else if( feederID == FEEDER_TREMHUMANARMOURYBUY )
+ return uiInfo.tremHumanArmouryBuyCount;
+ else if( feederID == FEEDER_TREMHUMANARMOURYSELL )
+ return uiInfo.tremHumanArmourySellCount;
+ else if( feederID == FEEDER_TREMALIENUPGRADE )
+ return uiInfo.tremAlienUpgradeCount;
+ else if( feederID == FEEDER_TREMALIENBUILD )
+ return uiInfo.tremAlienBuildCount;
+ else if( feederID == FEEDER_TREMHUMANBUILD )
+ return uiInfo.tremHumanBuildCount;
+//TA: tremulous menus
+
+ return 0;
+}
+
+static const char *UI_SelectedMap(int index, int *actual) {
+ int i, c;
+ c = 0;
+ *actual = 0;
+ for (i = 0; i < uiInfo.mapCount; i++) {
+ if (uiInfo.mapList[i].active) {
+ if (c == index) {
+ *actual = i;
+ return uiInfo.mapList[i].mapName;
+ } else {
+ c++;
+ }
+ }
+ }
+ return "";
+}
+
+static const char *UI_SelectedHead(int index, int *actual) {
+ int i, c;
+ c = 0;
+ *actual = 0;
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ if (uiInfo.characterList[i].active) {
+ if (c == index) {
+ *actual = i;
+ return uiInfo.characterList[i].name;
+ } else {
+ c++;
+ }
+ }
+ }
+ return "";
+}
+
+static int UI_GetIndexFromSelection(int actual) {
+ int i, c;
+ c = 0;
+ for (i = 0; i < uiInfo.mapCount; i++) {
+ if (uiInfo.mapList[i].active) {
+ if (i == actual) {
+ return c;
+ }
+ c++;
+ }
+ }
+ return 0;
+}
+
+static void UI_UpdatePendingPings( void ) {
+ trap_LAN_ResetPings(ui_netSource.integer);
+ uiInfo.serverStatus.refreshActive = qtrue;
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
+
+}
+
+static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) {
+ static char info[MAX_STRING_CHARS];
+ static char hostname[1024];
+ static char clientBuff[32];
+ static int lastColumn = -1;
+ static int lastTime = 0;
+ *handle = -1;
+ if (feederID == FEEDER_HEADS) {
+ int actual;
+ return UI_SelectedHead(index, &actual);
+ } else if (feederID == FEEDER_Q3HEADS) {
+ if (index >= 0 && index < uiInfo.q3HeadCount) {
+ return uiInfo.q3HeadNames[index];
+ }
+ } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
+ int actual;
+ return UI_SelectedMap(index, &actual);
+ } else if (feederID == FEEDER_SERVERS) {
+ if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) {
+ int ping;
+ if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) {
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
+ lastColumn = column;
+ lastTime = uiInfo.uiDC.realTime;
+ }
+
+ ping = atoi(Info_ValueForKey(info, "ping"));
+ if (ping == -1) {
+ // if we ever see a ping that is out of date, do a server refresh
+ // UI_UpdatePendingPings();
+ }
+ switch (column) {
+ case SORT_HOST :
+ if (ping <= 0) {
+ return Info_ValueForKey(info, "addr");
+ } else {
+ if ( ui_netSource.integer == AS_LOCAL ) {
+ Com_sprintf( hostname, sizeof(hostname), "%s [%s]",
+ Info_ValueForKey(info, "hostname"),
+ netnames[atoi(Info_ValueForKey(info, "nettype"))] );
+ return hostname;
+ }
+ else
+ {
+ char *text;
+
+ Com_sprintf( hostname, sizeof(hostname), "%s", Info_ValueForKey(info, "hostname"));
+
+ // Strip leading whitespace
+ text = hostname;
+ while( *text != '\0' && *text == ' ' )
+ text++;
+
+ return text;
+ }
+ }
+ case SORT_MAP :
+ return Info_ValueForKey(info, "mapname");
+ case SORT_CLIENTS :
+ Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients"));
+ return clientBuff;
+ case SORT_PING :
+ if (ping <= 0) {
+ return "...";
+ } else {
+ return Info_ValueForKey(info, "ping");
+ }
+ }
+ }
+ } else if (feederID == FEEDER_SERVERSTATUS) {
+ if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) {
+ if ( column >= 0 && column < 4 ) {
+ return uiInfo.serverStatusInfo.lines[index][column];
+ }
+ }
+ } else if (feederID == FEEDER_FINDPLAYER) {
+ if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) {
+ //return uiInfo.foundPlayerServerAddresses[index];
+ return uiInfo.foundPlayerServerNames[index];
+ }
+ } else if (feederID == FEEDER_PLAYER_LIST) {
+ if (index >= 0 && index < uiInfo.playerCount) {
+ return uiInfo.playerNames[index];
+ }
+ } else if (feederID == FEEDER_TEAM_LIST) {
+ if (index >= 0 && index < uiInfo.myTeamCount) {
+ return uiInfo.teamNames[index];
+ }
+ } else if (feederID == FEEDER_IGNORE_LIST) {
+ if (index >= 0 && index < uiInfo.playerCount) {
+ switch( column )
+ {
+ case 1:
+ // am I ignoring him
+ return ( BG_ClientListTest(&uiInfo.ignoreList[ uiInfo.myPlayerIndex ],
+ uiInfo.clientNums[ index ] ) ) ? "X" : "";
+ case 2:
+ // is he ignoring me
+ return ( BG_ClientListTest( &uiInfo.ignoreList[ index ],
+ uiInfo.playerNumber ) ) ? "X" : "";
+ default:
+ return uiInfo.playerNames[index];
+ }
+ }
+ } else if (feederID == FEEDER_MODS) {
+ if (index >= 0 && index < uiInfo.modCount) {
+ if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) {
+ return uiInfo.modList[index].modDescr;
+ } else {
+ return uiInfo.modList[index].modName;
+ }
+ }
+ } else if (feederID == FEEDER_CINEMATICS) {
+ if (index >= 0 && index < uiInfo.movieCount) {
+ return uiInfo.movieList[index];
+ }
+ } else if (feederID == FEEDER_DEMOS) {
+ if (index >= 0 && index < uiInfo.demoCount) {
+ return uiInfo.demoList[index];
+ }
+ }
+
+//TA: tremulous menus
+ else if( feederID == FEEDER_TREMTEAMS )
+ {
+ if( index >= 0 && index < uiInfo.tremTeamCount )
+ return uiInfo.tremTeamList[ index ].text;
+ }
+ else if( feederID == FEEDER_TREMHUMANITEMS )
+ {
+ if( index >= 0 && index < uiInfo.tremHumanItemCount )
+ return uiInfo.tremHumanItemList[ index ].text;
+ }
+ else if( feederID == FEEDER_TREMALIENCLASSES )
+ {
+ if( index >= 0 && index < uiInfo.tremAlienClassCount )
+ return uiInfo.tremAlienClassList[ index ].text;
+ }
+ else if( feederID == FEEDER_TREMHUMANARMOURYBUY )
+ {
+ if( index >= 0 && index < uiInfo.tremHumanArmouryBuyCount )
+ return uiInfo.tremHumanArmouryBuyList[ index ].text;
+ }
+ else if( feederID == FEEDER_TREMHUMANARMOURYSELL )
+ {
+ if( index >= 0 && index < uiInfo.tremHumanArmourySellCount )
+ return uiInfo.tremHumanArmourySellList[ index ].text;
+ }
+ else if( feederID == FEEDER_TREMALIENUPGRADE )
+ {
+ if( index >= 0 && index < uiInfo.tremAlienUpgradeCount )
+ return uiInfo.tremAlienUpgradeList[ index ].text;
+ }
+ else if( feederID == FEEDER_TREMALIENBUILD )
+ {
+ if( index >= 0 && index < uiInfo.tremAlienBuildCount )
+ return uiInfo.tremAlienBuildList[ index ].text;
+ }
+ else if( feederID == FEEDER_TREMHUMANBUILD )
+ {
+ if( index >= 0 && index < uiInfo.tremHumanBuildCount )
+ return uiInfo.tremHumanBuildList[ index ].text;
+ }
+//TA: tremulous menus
+
+ return "";
+}
+
+
+static qhandle_t UI_FeederItemImage(float feederID, int index) {
+ if (feederID == FEEDER_HEADS) {
+ int actual;
+ UI_SelectedHead(index, &actual);
+ index = actual;
+ if (index >= 0 && index < uiInfo.characterCount) {
+ if (uiInfo.characterList[index].headImage == -1) {
+ uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName);
+ }
+ return uiInfo.characterList[index].headImage;
+ }
+ } else if (feederID == FEEDER_Q3HEADS) {
+ if (index >= 0 && index < uiInfo.q3HeadCount) {
+ return uiInfo.q3HeadIcons[index];
+ }
+ } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) {
+ int actual;
+ UI_SelectedMap(index, &actual);
+ index = actual;
+ if (index >= 0 && index < uiInfo.mapCount) {
+ if (uiInfo.mapList[index].levelShot == -1) {
+ uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName);
+ }
+ return uiInfo.mapList[index].levelShot;
+ }
+ }
+ return 0;
+}
+
+static void UI_FeederSelection(float feederID, int index) {
+ static char info[MAX_STRING_CHARS];
+ if (feederID == FEEDER_HEADS) {
+ int actual;
+ UI_SelectedHead(index, &actual);
+ index = actual;
+ if (index >= 0 && index < uiInfo.characterCount) {
+ trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base));
+ trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name));
+ updateModel = qtrue;
+ }
+ } else if (feederID == FEEDER_Q3HEADS) {
+ if (index >= 0 && index < uiInfo.q3HeadCount) {
+ trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]);
+ trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index]);
+ updateModel = qtrue;
+ }
+ } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
+ int actual, map;
+ map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ if (uiInfo.mapList[map].cinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic);
+ uiInfo.mapList[map].cinematic = -1;
+ }
+ UI_SelectedMap(index, &actual);
+ trap_Cvar_Set("ui_mapIndex", va("%d", index));
+ ui_mapIndex.integer = index;
+
+ if (feederID == FEEDER_MAPS) {
+ ui_currentMap.integer = actual;
+ trap_Cvar_Set("ui_currentMap", va("%d", actual));
+ uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
+ trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName);
+ updateOpponentModel = qtrue;
+ } else {
+ ui_currentNetMap.integer = actual;
+ trap_Cvar_Set("ui_currentNetMap", va("%d", actual));
+ uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ }
+
+ } else if (feederID == FEEDER_SERVERS) {
+ const char *mapName = NULL;
+ uiInfo.serverStatus.currentServer = index;
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
+ uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname")));
+ if (uiInfo.serverStatus.currentServerCinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
+ uiInfo.serverStatus.currentServerCinematic = -1;
+ }
+ mapName = Info_ValueForKey(info, "mapname");
+ if (mapName && *mapName) {
+ uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ }
+ } else if (feederID == FEEDER_SERVERSTATUS) {
+ //
+ } else if (feederID == FEEDER_FINDPLAYER) {
+ uiInfo.currentFoundPlayerServer = index;
+ //
+ if ( index < uiInfo.numFoundPlayerServers-1) {
+ // build a new server status for this server
+ Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
+ Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
+ UI_BuildServerStatus(qtrue);
+ }
+ } else if (feederID == FEEDER_PLAYER_LIST) {
+ uiInfo.playerIndex = index;
+ } else if (feederID == FEEDER_TEAM_LIST) {
+ uiInfo.teamIndex = index;
+ } else if (feederID == FEEDER_IGNORE_LIST) {
+ uiInfo.ignoreIndex = index;
+ } else if (feederID == FEEDER_MODS) {
+ uiInfo.modIndex = index;
+ } else if (feederID == FEEDER_CINEMATICS) {
+ uiInfo.movieIndex = index;
+ if (uiInfo.previewMovie >= 0) {
+ trap_CIN_StopCinematic(uiInfo.previewMovie);
+ }
+ uiInfo.previewMovie = -1;
+ } else if (feederID == FEEDER_DEMOS) {
+ uiInfo.demoIndex = index;
+ }
+
+//TA: tremulous menus
+ else if( feederID == FEEDER_TREMTEAMS )
+ uiInfo.tremTeamIndex = index;
+ else if( feederID == FEEDER_TREMHUMANITEMS )
+ uiInfo.tremHumanItemIndex = index;
+ else if( feederID == FEEDER_TREMALIENCLASSES )
+ uiInfo.tremAlienClassIndex = index;
+ else if( feederID == FEEDER_TREMHUMANARMOURYBUY )
+ uiInfo.tremHumanArmouryBuyIndex = index;
+ else if( feederID == FEEDER_TREMHUMANARMOURYSELL )
+ uiInfo.tremHumanArmourySellIndex = index;
+ else if( feederID == FEEDER_TREMALIENUPGRADE )
+ uiInfo.tremAlienUpgradeIndex = index;
+ else if( feederID == FEEDER_TREMALIENBUILD )
+ uiInfo.tremAlienBuildIndex = index;
+ else if( feederID == FEEDER_TREMHUMANBUILD )
+ uiInfo.tremHumanBuildIndex = index;
+//TA: tremulous menus
+}
+
+static void UI_Pause(qboolean b) {
+ if (b) {
+ // pause the game and set the ui keycatcher
+ trap_Cvar_Set( "cl_paused", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ } else {
+ // unpause the game and clear the ui keycatcher
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ }
+}
+
+static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) {
+ return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent));
+}
+
+static void UI_StopCinematic(int handle) {
+ if (handle >= 0) {
+ trap_CIN_StopCinematic(handle);
+ } else {
+ handle = abs(handle);
+ if (handle == UI_MAPCINEMATIC) {
+ if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic);
+ uiInfo.mapList[ui_currentMap.integer].cinematic = -1;
+ }
+ } else if (handle == UI_NETMAPCINEMATIC) {
+ if (uiInfo.serverStatus.currentServerCinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
+ uiInfo.serverStatus.currentServerCinematic = -1;
+ }
+ } else if (handle == UI_CLANCINEMATIC) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+ if (uiInfo.teamList[i].cinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
+ uiInfo.teamList[i].cinematic = -1;
+ }
+ }
+ }
+ }
+}
+
+static void UI_DrawCinematic(int handle, float x, float y, float w, float h) {
+ trap_CIN_SetExtents(handle, x, y, w, h);
+ trap_CIN_DrawCinematic(handle);
+}
+
+static void UI_RunCinematicFrame(int handle) {
+ trap_CIN_RunCinematic(handle);
+}
+
+
+/*
+=================
+UI_Init
+=================
+*/
+void _UI_Init( qboolean inGameLoad ) {
+ const char *menuSet;
+ int start;
+
+ BG_InitClassOverrides( );
+ BG_InitAllowedGameElements( );
+
+ //uiInfo.inGameLoad = inGameLoad;
+
+ UI_RegisterCvars();
+ UI_InitMemory();
+
+ // cache redundant calulations
+ trap_GetGlconfig( &uiInfo.uiDC.glconfig );
+
+ // for 640x480 virtualized screen
+ uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
+ uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
+ if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
+ // wide screen
+ uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
+ }
+ else {
+ // no wide screen
+ uiInfo.uiDC.bias = 0;
+ }
+
+
+ //UI_Load();
+ uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
+ uiInfo.uiDC.setColor = &UI_SetColor;
+ uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic;
+ uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic;
+ uiInfo.uiDC.drawText = &Text_Paint;
+ uiInfo.uiDC.textWidth = &Text_Width;
+ uiInfo.uiDC.textHeight = &Text_Height;
+ uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
+ uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
+ uiInfo.uiDC.fillRect = &UI_FillRect;
+ uiInfo.uiDC.drawRect = &_UI_DrawRect;
+ uiInfo.uiDC.drawSides = &_UI_DrawSides;
+ uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
+ uiInfo.uiDC.clearScene = &trap_R_ClearScene;
+ uiInfo.uiDC.drawSides = &_UI_DrawSides;
+ uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
+ uiInfo.uiDC.renderScene = &trap_R_RenderScene;
+ uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
+ uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw;
+ uiInfo.uiDC.getValue = &UI_GetValue;
+ uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible;
+ uiInfo.uiDC.runScript = &UI_RunMenuScript;
+ uiInfo.uiDC.getTeamColor = &UI_GetTeamColor;
+ uiInfo.uiDC.setCVar = trap_Cvar_Set;
+ uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer;
+ uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue;
+ uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor;
+ uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
+ uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
+ uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound;
+ uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey;
+ uiInfo.uiDC.feederCount = &UI_FeederCount;
+ uiInfo.uiDC.feederItemImage = &UI_FeederItemImage;
+ uiInfo.uiDC.feederItemText = &UI_FeederItemText;
+ uiInfo.uiDC.feederSelection = &UI_FeederSelection;
+ uiInfo.uiDC.setBinding = &trap_Key_SetBinding;
+ uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
+ uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
+ uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
+ uiInfo.uiDC.Error = &Com_Error;
+ uiInfo.uiDC.Print = &Com_Printf;
+ uiInfo.uiDC.Pause = &UI_Pause;
+ uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
+ uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
+ uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
+ uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
+ uiInfo.uiDC.playCinematic = &UI_PlayCinematic;
+ uiInfo.uiDC.stopCinematic = &UI_StopCinematic;
+ uiInfo.uiDC.drawCinematic = &UI_DrawCinematic;
+ uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame;
+
+ Init_Display(&uiInfo.uiDC);
+
+ String_Init();
+
+ uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" );
+
+ AssetCache();
+
+ start = trap_Milliseconds();
+
+ uiInfo.teamCount = 0;
+ uiInfo.characterCount = 0;
+ uiInfo.aliasCount = 0;
+
+/* UI_ParseTeamInfo("teaminfo.txt");
+ UI_LoadTeams();
+ UI_ParseGameInfo("gameinfo.txt");*/
+
+ menuSet = UI_Cvar_VariableString("ui_menuFiles");
+ if (menuSet == NULL || menuSet[0] == '\0') {
+ menuSet = "ui/menus.txt";
+ }
+
+#if 0
+ if (uiInfo.inGameLoad) {
+ UI_LoadMenus("ui/ingame.txt", qtrue);
+ } else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue);
+ }
+#else
+ UI_LoadMenus(menuSet, qtrue);
+ UI_LoadMenus("ui/ingame.txt", qfalse);
+ UI_LoadMenus("ui/tremulous.txt", qfalse);
+
+ UI_LoadInfoPanes( "ui/infopanes.def" );
+
+ if( uiInfo.uiDC.debug )
+ {
+ int i, j;
+
+ for( i = 0; i < uiInfo.tremInfoPaneCount; i++ )
+ {
+ Com_Printf( "name: %s\n", uiInfo.tremInfoPanes[ i ].name );
+
+ Com_Printf( "text: %s\n", uiInfo.tremInfoPanes[ i ].text );
+
+ for( j = 0; j < uiInfo.tremInfoPanes[ i ].numGraphics; j++ )
+ Com_Printf( "graphic %d: %d %d %d %d\n", j, uiInfo.tremInfoPanes[ i ].graphics[ j ].side,
+ uiInfo.tremInfoPanes[ i ].graphics[ j ].offset,
+ uiInfo.tremInfoPanes[ i ].graphics[ j ].width,
+ uiInfo.tremInfoPanes[ i ].graphics[ j ].height );
+ }
+ }
+#endif
+
+ Menus_CloseAll();
+
+ trap_LAN_LoadCachedServers();
+ UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
+
+ // sets defaults for ui temp cvars
+ uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1];
+ uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair");
+ trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
+
+ uiInfo.serverStatus.currentServerCinematic = -1;
+ uiInfo.previewMovie = -1;
+
+ if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) {
+ trap_Cvar_Set("s_volume", "0.8");
+ trap_Cvar_Set("s_musicvolume", "0.5");
+ trap_Cvar_Set("ui_TeamArenaFirstRun", "1");
+ }
+
+ trap_Cvar_Register(NULL, "debug_protocol", "", 0 );
+
+ trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer));
+}
+
+
+/*
+=================
+UI_KeyEvent
+=================
+*/
+void _UI_KeyEvent( int key, qboolean down ) {
+
+ if (Menu_Count() > 0) {
+ menuDef_t *menu = Menu_GetFocused();
+ if (menu) {
+ if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) {
+ Menus_CloseAll();
+ } else {
+ Menu_HandleKey(menu, key, down );
+ }
+ } else {
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ }
+ }
+
+ //if ((s > 0) && (s != menu_null_sound)) {
+ // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
+ //}
+}
+
+/*
+=================
+UI_MouseEvent
+=================
+*/
+void _UI_MouseEvent( int dx, int dy )
+{
+ // update mouse screen position
+ uiInfo.uiDC.cursorx += dx;
+ if (uiInfo.uiDC.cursorx < 0)
+ uiInfo.uiDC.cursorx = 0;
+ else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH)
+ uiInfo.uiDC.cursorx = SCREEN_WIDTH;
+
+ uiInfo.uiDC.cursory += dy;
+ if (uiInfo.uiDC.cursory < 0)
+ uiInfo.uiDC.cursory = 0;
+ else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT)
+ uiInfo.uiDC.cursory = SCREEN_HEIGHT;
+
+ if (Menu_Count() > 0) {
+ //menuDef_t *menu = Menu_GetFocused();
+ //Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
+ Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
+ }
+
+}
+
+void UI_LoadNonIngame( void ) {
+ const char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
+ if (menuSet == NULL || menuSet[0] == '\0') {
+ menuSet = "ui/menus.txt";
+ }
+ UI_LoadMenus(menuSet, qfalse);
+ uiInfo.inGameLoad = qfalse;
+}
+
+void _UI_SetActiveMenu( uiMenuCommand_t menu ) {
+ char buf[256];
+
+ // this should be the ONLY way the menu system is brought up
+ // enusure minumum menu data is cached
+ if (Menu_Count() > 0) {
+ vec3_t v;
+ v[0] = v[1] = v[2] = 0;
+ switch ( menu ) {
+ case UIMENU_NONE:
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+
+ return;
+ case UIMENU_MAIN:
+ //trap_Cvar_Set( "sv_killserver", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
+ //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
+ if (uiInfo.inGameLoad) {
+ UI_LoadNonIngame();
+ }
+ Menus_CloseAll();
+ Menus_ActivateByName("main");
+ trap_Cvar_Set( "ui_loading", "0" );
+ trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf));
+ if (strlen(buf)) {
+ if (!ui_singlePlayerActive.integer) {
+ if( trap_Cvar_VariableValue( "com_errorCode" ) == ERR_SERVERDISCONNECT )
+ Menus_ActivateByName("drop_popmenu");
+ else
+ Menus_ActivateByName("error_popmenu");
+ } else {
+ trap_Cvar_Set("com_errorMessage", "");
+ }
+ }
+ return;
+ case UIMENU_TEAM:
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ Menus_ActivateByName("team");
+ return;
+ case UIMENU_POSTGAME:
+ //trap_Cvar_Set( "sv_killserver", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ if (uiInfo.inGameLoad) {
+ UI_LoadNonIngame();
+ }
+ Menus_CloseAll();
+ Menus_ActivateByName("endofgame");
+ return;
+ case UIMENU_INGAME:
+ trap_Cvar_Set( "cl_paused", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ UI_BuildPlayerList();
+ Menus_CloseAll();
+ Menus_ActivateByName("ingame");
+ return;
+ }
+ }
+}
+
+qboolean _UI_IsFullscreen( void ) {
+ return Menus_AnyFullScreenVisible();
+}
+
+
+
+static connstate_t lastConnState;
+static char lastLoadingText[MAX_INFO_VALUE];
+
+static void UI_ReadableSize ( char *buf, int bufsize, int value )
+{
+ if (value > 1024*1024*1024 ) { // gigs
+ Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
+ Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
+ (value % (1024*1024*1024))*100 / (1024*1024*1024) );
+ } else if (value > 1024*1024 ) { // megs
+ Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
+ Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
+ (value % (1024*1024))*100 / (1024*1024) );
+ } else if (value > 1024 ) { // kilos
+ Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
+ } else { // bytes
+ Com_sprintf( buf, bufsize, "%d bytes", value );
+ }
+}
+
+// Assumes time is in msec
+static void UI_PrintTime ( char *buf, int bufsize, int time ) {
+ time /= 1000; // change to seconds
+
+ if (time > 3600) { // in the hours range
+ Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
+ } else if (time > 60) { // mins
+ Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
+ } else { // secs
+ Com_sprintf( buf, bufsize, "%d sec", time );
+ }
+}
+
+void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) {
+ int len = Text_Width(text, scale, 0);
+ Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
+}
+
+void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust) {
+ int width;
+ char *s1,*s2,*s3;
+ char c_bcp;
+ char buf[1024];
+
+ if (!str || str[0]=='\0')
+ return;
+
+ Q_strncpyz(buf, str, sizeof(buf));
+ s1 = s2 = s3 = buf;
+
+ while (1) {
+ do {
+ s3++;
+ } while (*s3!=' ' && *s3!='\0');
+ c_bcp = *s3;
+ *s3 = '\0';
+ width = Text_Width(s1, scale, 0);
+ *s3 = c_bcp;
+ if (width > xmax) {
+ if (s1==s2)
+ {
+ // fuck, don't have a clean cut, we'll overflow
+ s2 = s3;
+ }
+ *s2 = '\0';
+ Text_PaintCenter(x, y, scale, color, s1, adjust);
+ y += ystep;
+ if (c_bcp == '\0')
+ {
+ // that was the last word
+ // we could start a new loop, but that wouldn't be much use
+ // even if the word is too long, we would overflow it (see above)
+ // so just print it now if needed
+ s2++;
+ if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3
+ Text_PaintCenter(x, y, scale, color, s2, adjust);
+ break;
+ }
+ s2++;
+ s1 = s2;
+ s3 = s2;
+ }
+ else
+ {
+ s2 = s3;
+ if (c_bcp == '\0') // we reached the end
+ {
+ Text_PaintCenter(x, y, scale, color, s1, adjust);
+ break;
+ }
+ }
+ }
+}
+
+
+static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) {
+ static char dlText[] = "Downloading:";
+ static char etaText[] = "Estimated time left:";
+ static char xferText[] = "Transfer rate:";
+
+ int downloadSize, downloadCount, downloadTime;
+ char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
+ int xferRate;
+ int leftWidth;
+ const char *s;
+
+ downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
+ downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
+ downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
+
+ leftWidth = 320;
+
+ UI_SetColor(colorWhite);
+ Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0);
+ Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0);
+ Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);
+
+ if (downloadSize > 0) {
+ s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
+ } else {
+ s = downloadName;
+ }
+
+ Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0);
+
+ UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
+ UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
+
+ if (downloadCount < 4096 || !downloadTime) {
+ Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0);
+ Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
+ } else {
+ if ((uiInfo.uiDC.realTime - downloadTime) / 1000) {
+ xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000);
+ } else {
+ xferRate = 0;
+ }
+ UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
+
+ // Extrapolate estimated completion time
+ if (downloadSize && xferRate) {
+ int n = downloadSize / xferRate; // estimated time for entire d/l in secs
+
+ // We do it in K (/1024) because we'd overflow around 4MB
+ UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf,
+ (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
+
+ Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0);
+ Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
+ } else {
+ Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0);
+ if (downloadSize) {
+ Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
+ } else {
+ Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0);
+ }
+ }
+
+ if (xferRate) {
+ Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0);
+ }
+ }
+}
+
+/*
+========================
+UI_DrawConnectScreen
+
+This will also be overlaid on the cgame info screen during loading
+to prevent it from blinking away too rapidly on local or lan games.
+========================
+*/
+void UI_DrawConnectScreen( qboolean overlay ) {
+ char *s;
+ uiClientState_t cstate;
+ char info[MAX_INFO_VALUE];
+ char text[256];
+ float centerPoint, yStart, scale;
+
+ menuDef_t *menu = Menus_FindByName("Connect");
+
+
+ if ( !overlay && menu ) {
+ Menu_Paint(menu, qtrue);
+ }
+
+ if (!overlay) {
+ centerPoint = 320;
+ yStart = 130;
+ scale = 0.5f;
+ } else {
+ centerPoint = 320;
+ yStart = 32;
+ scale = 0.6f;
+ return;
+ }
+
+ // see what information we should display
+ trap_GetClientState( &cstate );
+
+ info[0] = '\0';
+ if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) {
+ Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0);
+ }
+
+ if (!Q_stricmp(cstate.servername,"localhost")) {
+ Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE);
+ } else {
+ strcpy(text, va("Connecting to %s", cstate.servername));
+ Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE);
+ }
+
+
+ // display global MOTD at bottom
+ Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0);
+ // print any server info (server full, bad version, etc)
+ if ( cstate.connState < CA_CONNECTED ) {
+ Text_PaintCenter_AutoWrapped(centerPoint, yStart + 176, 630, 20, scale, colorWhite, cstate.messageString, 0);
+ }
+
+ if ( lastConnState > cstate.connState ) {
+ lastLoadingText[0] = '\0';
+ }
+ lastConnState = cstate.connState;
+
+ switch ( cstate.connState ) {
+ case CA_CONNECTING:
+ s = va("Awaiting connection...%i", cstate.connectPacketCount);
+ break;
+ case CA_CHALLENGING:
+ s = va("Awaiting challenge...%i", cstate.connectPacketCount);
+ break;
+ case CA_CONNECTED: {
+ char downloadName[MAX_INFO_VALUE];
+
+ trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
+ if (*downloadName) {
+ UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale );
+ return;
+ }
+ }
+ s = "Awaiting gamestate...";
+ break;
+ case CA_LOADING:
+ return;
+ case CA_PRIMED:
+ return;
+ default:
+ return;
+ }
+
+
+ if (Q_stricmp(cstate.servername,"localhost")) {
+ Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0);
+ }
+
+ // password required / connection rejected information goes here
+}
+
+
+/*
+================
+cvars
+================
+*/
+
+typedef struct {
+ vmCvar_t *vmCvar;
+ char *cvarName;
+ char *defaultString;
+ int cvarFlags;
+} cvarTable_t;
+
+vmCvar_t ui_ffa_fraglimit;
+vmCvar_t ui_ffa_timelimit;
+
+vmCvar_t ui_tourney_fraglimit;
+vmCvar_t ui_tourney_timelimit;
+
+vmCvar_t ui_team_fraglimit;
+vmCvar_t ui_team_timelimit;
+vmCvar_t ui_team_friendly;
+
+vmCvar_t ui_ctf_capturelimit;
+vmCvar_t ui_ctf_timelimit;
+vmCvar_t ui_ctf_friendly;
+
+vmCvar_t ui_arenasFile;
+vmCvar_t ui_botsFile;
+vmCvar_t ui_spScores1;
+vmCvar_t ui_spScores2;
+vmCvar_t ui_spScores3;
+vmCvar_t ui_spScores4;
+vmCvar_t ui_spScores5;
+vmCvar_t ui_spAwards;
+vmCvar_t ui_spVideos;
+vmCvar_t ui_spSkill;
+
+vmCvar_t ui_spSelection;
+
+vmCvar_t ui_browserMaster;
+vmCvar_t ui_browserGameType;
+vmCvar_t ui_browserSortKey;
+vmCvar_t ui_browserShowFull;
+vmCvar_t ui_browserShowEmpty;
+
+vmCvar_t ui_brassTime;
+vmCvar_t ui_drawCrosshair;
+vmCvar_t ui_drawCrosshairNames;
+vmCvar_t ui_marks;
+
+vmCvar_t ui_server1;
+vmCvar_t ui_server2;
+vmCvar_t ui_server3;
+vmCvar_t ui_server4;
+vmCvar_t ui_server5;
+vmCvar_t ui_server6;
+vmCvar_t ui_server7;
+vmCvar_t ui_server8;
+vmCvar_t ui_server9;
+vmCvar_t ui_server10;
+vmCvar_t ui_server11;
+vmCvar_t ui_server12;
+vmCvar_t ui_server13;
+vmCvar_t ui_server14;
+vmCvar_t ui_server15;
+vmCvar_t ui_server16;
+
+vmCvar_t ui_redteam;
+vmCvar_t ui_redteam1;
+vmCvar_t ui_redteam2;
+vmCvar_t ui_redteam3;
+vmCvar_t ui_redteam4;
+vmCvar_t ui_redteam5;
+vmCvar_t ui_blueteam;
+vmCvar_t ui_blueteam1;
+vmCvar_t ui_blueteam2;
+vmCvar_t ui_blueteam3;
+vmCvar_t ui_blueteam4;
+vmCvar_t ui_blueteam5;
+vmCvar_t ui_teamName;
+vmCvar_t ui_dedicated;
+vmCvar_t ui_gameType;
+vmCvar_t ui_netGameType;
+vmCvar_t ui_actualNetGameType;
+vmCvar_t ui_joinGameType;
+vmCvar_t ui_netSource;
+vmCvar_t ui_serverFilterType;
+vmCvar_t ui_opponentName;
+vmCvar_t ui_menuFiles;
+vmCvar_t ui_currentTier;
+vmCvar_t ui_currentMap;
+vmCvar_t ui_currentNetMap;
+vmCvar_t ui_mapIndex;
+vmCvar_t ui_currentOpponent;
+vmCvar_t ui_selectedPlayer;
+vmCvar_t ui_selectedPlayerName;
+vmCvar_t ui_lastServerRefresh_0;
+vmCvar_t ui_lastServerRefresh_1;
+vmCvar_t ui_lastServerRefresh_2;
+vmCvar_t ui_lastServerRefresh_3;
+vmCvar_t ui_lastServerRefresh_0_time;
+vmCvar_t ui_lastServerRefresh_1_time;
+vmCvar_t ui_lastServerRefresh_2_time;
+vmCvar_t ui_lastServerRefresh_3_time;
+vmCvar_t ui_singlePlayerActive;
+vmCvar_t ui_scoreAccuracy;
+vmCvar_t ui_scoreImpressives;
+vmCvar_t ui_scoreExcellents;
+vmCvar_t ui_scoreCaptures;
+vmCvar_t ui_scoreDefends;
+vmCvar_t ui_scoreAssists;
+vmCvar_t ui_scoreGauntlets;
+vmCvar_t ui_scoreScore;
+vmCvar_t ui_scorePerfect;
+vmCvar_t ui_scoreTeam;
+vmCvar_t ui_scoreBase;
+vmCvar_t ui_scoreTimeBonus;
+vmCvar_t ui_scoreSkillBonus;
+vmCvar_t ui_scoreShutoutBonus;
+vmCvar_t ui_scoreTime;
+vmCvar_t ui_captureLimit;
+vmCvar_t ui_fragLimit;
+vmCvar_t ui_smallFont;
+vmCvar_t ui_bigFont;
+vmCvar_t ui_findPlayer;
+vmCvar_t ui_Q3Model;
+vmCvar_t ui_hudFiles;
+vmCvar_t ui_recordSPDemo;
+vmCvar_t ui_realCaptureLimit;
+vmCvar_t ui_realWarmUp;
+vmCvar_t ui_serverStatusTimeOut;
+
+//TA: bank values
+vmCvar_t ui_bank;
+vmCvar_t ui_winner;
+
+
+// bk001129 - made static to avoid aliasing
+static cvarTable_t cvarTable[] = {
+ { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE },
+ { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE },
+
+ { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE },
+ { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE },
+
+ { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE },
+ { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE },
+ { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE },
+
+ { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE },
+ { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE },
+ { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE },
+
+ { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM },
+ { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
+ { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE },
+
+ { &ui_spSelection, "ui_spSelection", "", CVAR_ROM },
+ { &ui_winner, "ui_winner", "", CVAR_ROM },
+
+ { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE },
+ { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE },
+ { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE },
+ { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE },
+ { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE },
+
+ { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
+ { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
+ { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
+ { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },
+
+ { &ui_server1, "server1", "", CVAR_ARCHIVE },
+ { &ui_server2, "server2", "", CVAR_ARCHIVE },
+ { &ui_server3, "server3", "", CVAR_ARCHIVE },
+ { &ui_server4, "server4", "", CVAR_ARCHIVE },
+ { &ui_server5, "server5", "", CVAR_ARCHIVE },
+ { &ui_server6, "server6", "", CVAR_ARCHIVE },
+ { &ui_server7, "server7", "", CVAR_ARCHIVE },
+ { &ui_server8, "server8", "", CVAR_ARCHIVE },
+ { &ui_server9, "server9", "", CVAR_ARCHIVE },
+ { &ui_server10, "server10", "", CVAR_ARCHIVE },
+ { &ui_server11, "server11", "", CVAR_ARCHIVE },
+ { &ui_server12, "server12", "", CVAR_ARCHIVE },
+ { &ui_server13, "server13", "", CVAR_ARCHIVE },
+ { &ui_server14, "server14", "", CVAR_ARCHIVE },
+ { &ui_server15, "server15", "", CVAR_ARCHIVE },
+ { &ui_server16, "server16", "", CVAR_ARCHIVE },
+ { &ui_new, "ui_new", "0", CVAR_TEMP },
+ { &ui_debug, "ui_debug", "0", CVAR_TEMP },
+ { &ui_initialized, "ui_initialized", "0", CVAR_TEMP },
+ { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE },
+ { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE },
+ { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE },
+ { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE },
+ { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE },
+ { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE },
+ { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE },
+ { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE },
+ { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE },
+ { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE },
+ { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE },
+ { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE },
+ { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE },
+ { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE },
+ { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE },
+ { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE },
+ { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE },
+ { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE },
+ { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE },
+ { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE },
+ { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE },
+ { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE },
+ { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE },
+ { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE },
+ { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE },
+ { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE },
+ { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE},
+ { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0_time", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1_time", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2_time", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3_time", "", CVAR_ARCHIVE},
+ { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0},
+ { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE},
+ { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE},
+ { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE},
+ { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE},
+ { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE},
+ { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE},
+ { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE},
+ { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE},
+ { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE},
+ { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE},
+ { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE},
+ { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE},
+ { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE},
+ { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE},
+ { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE},
+ { &ui_fragLimit, "ui_fragLimit", "10", 0},
+ { &ui_captureLimit, "ui_captureLimit", "5", 0},
+ { &ui_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE},
+ { &ui_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE},
+ { &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE},
+ { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE},
+ { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
+ { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
+ { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE},
+ { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
+ { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
+ { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
+
+ { &ui_bank, "ui_bank", "0", 0 },
+
+};
+
+// bk001129 - made static to avoid aliasing
+static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
+
+
+/*
+=================
+UI_RegisterCvars
+=================
+*/
+void UI_RegisterCvars( void ) {
+ int i;
+ cvarTable_t *cv;
+
+ for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
+ trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
+ }
+}
+
+/*
+=================
+UI_UpdateCvars
+=================
+*/
+void UI_UpdateCvars( void ) {
+ int i;
+ cvarTable_t *cv;
+
+ for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
+ trap_Cvar_Update( cv->vmCvar );
+ }
+}
+
+
+/*
+=================
+ArenaServers_StopRefresh
+=================
+*/
+static void UI_StopServerRefresh( void )
+{
+ int count;
+
+ if (!uiInfo.serverStatus.refreshActive) {
+ // not currently refreshing
+ return;
+ }
+ uiInfo.serverStatus.refreshActive = qfalse;
+ Com_Printf("%d servers listed in browser with %d players.\n",
+ uiInfo.serverStatus.numDisplayServers,
+ uiInfo.serverStatus.numPlayersOnServers);
+ count = trap_LAN_GetServerCount(ui_netSource.integer);
+ if (count - uiInfo.serverStatus.numDisplayServers > 0) {
+ Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n",
+ count - uiInfo.serverStatus.numDisplayServers,
+ (int) trap_Cvar_VariableValue("cl_maxPing"));
+ }
+
+}
+
+/*
+=================
+UI_DoServerRefresh
+=================
+*/
+static void UI_DoServerRefresh( void )
+{
+ qboolean wait = qfalse;
+
+ if (!uiInfo.serverStatus.refreshActive) {
+ return;
+ }
+ if (ui_netSource.integer != AS_FAVORITES) {
+ if (ui_netSource.integer == AS_LOCAL) {
+ if (!trap_LAN_GetServerCount(ui_netSource.integer)) {
+ wait = qtrue;
+ }
+ } else {
+ if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) {
+ wait = qtrue;
+ }
+ }
+ }
+
+ if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) {
+ if (wait) {
+ return;
+ }
+ }
+
+ // if still trying to retrieve pings
+ if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) {
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
+ } else if (!wait) {
+ // get the last servers in the list
+ UI_BuildServerDisplayList(2);
+ // stop the refresh
+ UI_StopServerRefresh();
+ }
+ //
+ UI_BuildServerDisplayList(qfalse);
+}
+
+/*
+=================
+UI_StartServerRefresh
+=================
+*/
+static void UI_StartServerRefresh(qboolean full)
+{
+ int i;
+ char *ptr;
+ int time;
+ qtime_t q;
+
+ time = trap_RealTime(&q);
+ trap_Cvar_Set( va("ui_lastServerRefresh_%i_time", ui_netSource.integer ),
+ va( "%i", time ) );
+ trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer),
+ va("%s-%i, %i at %i:%02i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
+
+ if (!full) {
+ UI_UpdatePendingPings();
+ return;
+ }
+
+ uiInfo.serverStatus.refreshActive = qtrue;
+ uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000;
+ // clear number of displayed servers
+ uiInfo.serverStatus.numDisplayServers = 0;
+ uiInfo.serverStatus.numPlayersOnServers = 0;
+ // mark all servers as visible so we store ping updates for them
+ trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
+ // reset all the pings
+ trap_LAN_ResetPings(ui_netSource.integer);
+ //
+ if( ui_netSource.integer == AS_LOCAL ) {
+ trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" );
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
+ return;
+ }
+
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
+ if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) {
+ if( ui_netSource.integer == AS_GLOBAL ) {
+ i = 0;
+ }
+ else {
+ i = 1;
+ }
+
+ ptr = UI_Cvar_VariableString("debug_protocol");
+ if (strlen(ptr)) {
+ trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr));
+ }
+ else {
+ trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) );
+ }
+ }
+}
+
diff --git a/src/ui/ui_players.c b/src/ui/ui_players.c
new file mode 100644
index 0000000..5dbfdd3
--- /dev/null
+++ b/src/ui/ui_players.c
@@ -0,0 +1,1369 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// ui_players.c
+
+#include "ui_local.h"
+
+
+#define UI_TIMER_GESTURE 2300
+#define UI_TIMER_JUMP 1000
+#define UI_TIMER_LAND 130
+#define UI_TIMER_WEAPON_SWITCH 300
+#define UI_TIMER_ATTACK 500
+#define UI_TIMER_MUZZLE_FLASH 20
+#define UI_TIMER_WEAPON_DELAY 250
+
+#define JUMP_HEIGHT 56
+
+#define SWINGSPEED 0.3f
+
+#define SPIN_SPEED 0.9f
+#define COAST_TIME 1000
+
+
+static int dp_realtime;
+static float jumpHeight;
+sfxHandle_t weaponChangeSound;
+
+
+/*
+===============
+UI_PlayerInfo_SetWeapon
+===============
+*/
+static void UI_PlayerInfo_SetWeapon( playerInfo_t *pi, weapon_t weaponNum )
+{
+ //TA: FIXME: this is probably useless for trem
+/* gitem_t * item;
+ char path[MAX_QPATH];
+
+ pi->currentWeapon = weaponNum;
+tryagain:
+ pi->realWeapon = weaponNum;
+ pi->weaponModel = 0;
+ pi->barrelModel = 0;
+ pi->flashModel = 0;
+
+ if ( weaponNum == WP_NONE ) {
+ return;
+ }
+
+ if ( item->classname ) {
+ pi->weaponModel = trap_R_RegisterModel( item->world_model[0] );
+ }
+
+ if( pi->weaponModel == 0 ) {
+ if( weaponNum == WP_MACHINEGUN ) {
+ weaponNum = WP_NONE;
+ goto tryagain;
+ }
+ weaponNum = WP_MACHINEGUN;
+ goto tryagain;
+ }
+
+ if ( weaponNum == WP_MACHINEGUN ) {
+ strcpy( path, item->world_model[0] );
+ COM_StripExtension( path, path );
+ strcat( path, "_barrel.md3" );
+ pi->barrelModel = trap_R_RegisterModel( path );
+ }
+
+ strcpy( path, item->world_model[0] );
+ COM_StripExtension( path, path );
+ strcat( path, "_flash.md3" );
+ pi->flashModel = trap_R_RegisterModel( path );
+
+ switch( weaponNum ) {
+ case WP_GAUNTLET:
+ MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
+ break;
+
+ case WP_MACHINEGUN:
+ MAKERGB( pi->flashDlightColor, 1, 1, 0 );
+ break;
+
+ case WP_SHOTGUN:
+ MAKERGB( pi->flashDlightColor, 1, 1, 0 );
+ break;
+
+ case WP_GRENADE_LAUNCHER:
+ MAKERGB( pi->flashDlightColor, 1, 0.7f, 0.5f );
+ break;
+
+ case WP_ROCKET_LAUNCHER:
+ MAKERGB( pi->flashDlightColor, 1, 0.75f, 0 );
+ break;
+
+ case WP_TESLAGEN:
+ MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
+ break;
+
+ case WP_RAILGUN:
+ MAKERGB( pi->flashDlightColor, 1, 0.5f, 0 );
+ break;
+
+ case WP_BFG:
+ MAKERGB( pi->flashDlightColor, 1, 0.7f, 1 );
+ break;
+
+ case WP_GRAPPLING_HOOK:
+ MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
+ break;
+
+ default:
+ MAKERGB( pi->flashDlightColor, 1, 1, 1 );
+ break;
+ }*/
+}
+
+
+/*
+===============
+UI_ForceLegsAnim
+===============
+*/
+static void UI_ForceLegsAnim( playerInfo_t *pi, int anim ) {
+ pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
+
+ if ( anim == LEGS_JUMP ) {
+ pi->legsAnimationTimer = UI_TIMER_JUMP;
+ }
+}
+
+
+/*
+===============
+UI_SetLegsAnim
+===============
+*/
+static void UI_SetLegsAnim( playerInfo_t *pi, int anim ) {
+ if ( pi->pendingLegsAnim ) {
+ anim = pi->pendingLegsAnim;
+ pi->pendingLegsAnim = 0;
+ }
+ UI_ForceLegsAnim( pi, anim );
+}
+
+
+/*
+===============
+UI_ForceTorsoAnim
+===============
+*/
+static void UI_ForceTorsoAnim( playerInfo_t *pi, int anim ) {
+ pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
+
+ if ( anim == TORSO_GESTURE ) {
+ pi->torsoAnimationTimer = UI_TIMER_GESTURE;
+ }
+
+ if ( anim == TORSO_ATTACK || anim == TORSO_ATTACK2 ) {
+ pi->torsoAnimationTimer = UI_TIMER_ATTACK;
+ }
+}
+
+
+/*
+===============
+UI_SetTorsoAnim
+===============
+*/
+static void UI_SetTorsoAnim( playerInfo_t *pi, int anim ) {
+ if ( pi->pendingTorsoAnim ) {
+ anim = pi->pendingTorsoAnim;
+ pi->pendingTorsoAnim = 0;
+ }
+
+ UI_ForceTorsoAnim( pi, anim );
+}
+
+
+/*
+===============
+UI_TorsoSequencing
+===============
+*/
+static void UI_TorsoSequencing( playerInfo_t *pi ) {
+ int currentAnim;
+
+ currentAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT;
+
+ if ( pi->weapon != pi->currentWeapon ) {
+ if ( currentAnim != TORSO_DROP ) {
+ pi->torsoAnimationTimer = UI_TIMER_WEAPON_SWITCH;
+ UI_ForceTorsoAnim( pi, TORSO_DROP );
+ }
+ }
+
+ if ( pi->torsoAnimationTimer > 0 ) {
+ return;
+ }
+
+ if( currentAnim == TORSO_GESTURE ) {
+ UI_SetTorsoAnim( pi, TORSO_STAND );
+ return;
+ }
+
+ if( currentAnim == TORSO_ATTACK || currentAnim == TORSO_ATTACK2 ) {
+ UI_SetTorsoAnim( pi, TORSO_STAND );
+ return;
+ }
+
+ if ( currentAnim == TORSO_DROP ) {
+ UI_PlayerInfo_SetWeapon( pi, pi->weapon );
+ pi->torsoAnimationTimer = UI_TIMER_WEAPON_SWITCH;
+ UI_ForceTorsoAnim( pi, TORSO_RAISE );
+ return;
+ }
+
+ if ( currentAnim == TORSO_RAISE ) {
+ UI_SetTorsoAnim( pi, TORSO_STAND );
+ return;
+ }
+}
+
+
+/*
+===============
+UI_LegsSequencing
+===============
+*/
+static void UI_LegsSequencing( playerInfo_t *pi ) {
+ int currentAnim;
+
+ currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT;
+
+ if ( pi->legsAnimationTimer > 0 ) {
+ if ( currentAnim == LEGS_JUMP ) {
+ jumpHeight = JUMP_HEIGHT * sin( M_PI * ( UI_TIMER_JUMP - pi->legsAnimationTimer ) / UI_TIMER_JUMP );
+ }
+ return;
+ }
+
+ if ( currentAnim == LEGS_JUMP ) {
+ UI_ForceLegsAnim( pi, LEGS_LAND );
+ pi->legsAnimationTimer = UI_TIMER_LAND;
+ jumpHeight = 0;
+ return;
+ }
+
+ if ( currentAnim == LEGS_LAND ) {
+ UI_SetLegsAnim( pi, LEGS_IDLE );
+ return;
+ }
+}
+
+
+/*
+======================
+UI_PositionEntityOnTag
+======================
+*/
+static void UI_PositionEntityOnTag( refEntity_t *entity, const refEntity_t *parent,
+ clipHandle_t parentModel, char *tagName ) {
+ int i;
+ orientation_t lerped;
+
+ // lerp the tag
+ trap_CM_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame,
+ 1.0 - parent->backlerp, tagName );
+
+ // FIXME: allow origin offsets along tag?
+ VectorCopy( parent->origin, entity->origin );
+ for ( i = 0 ; i < 3 ; i++ ) {
+ VectorMA( entity->origin, lerped.origin[i], parent->axis[i], entity->origin );
+ }
+
+ // cast away const because of compiler problems
+ MatrixMultiply( lerped.axis, ((refEntity_t*)parent)->axis, entity->axis );
+ entity->backlerp = parent->backlerp;
+}
+
+
+/*
+======================
+UI_PositionRotatedEntityOnTag
+======================
+*/
+static void UI_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_t *parent,
+ clipHandle_t parentModel, char *tagName ) {
+ int i;
+ orientation_t lerped;
+ vec3_t tempAxis[3];
+
+ // lerp the tag
+ trap_CM_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame,
+ 1.0 - parent->backlerp, tagName );
+
+ // FIXME: allow origin offsets along tag?
+ VectorCopy( parent->origin, entity->origin );
+ for ( i = 0 ; i < 3 ; i++ ) {
+ VectorMA( entity->origin, lerped.origin[i], parent->axis[i], entity->origin );
+ }
+
+ // cast away const because of compiler problems
+ MatrixMultiply( entity->axis, ((refEntity_t *)parent)->axis, tempAxis );
+ MatrixMultiply( lerped.axis, tempAxis, entity->axis );
+}
+
+
+/*
+===============
+UI_SetLerpFrameAnimation
+===============
+*/
+static void UI_SetLerpFrameAnimation( playerInfo_t *ci, lerpFrame_t *lf, int newAnimation ) {
+ animation_t *anim;
+
+ lf->animationNumber = newAnimation;
+ newAnimation &= ~ANIM_TOGGLEBIT;
+
+ if ( newAnimation < 0 || newAnimation >= MAX_PLAYER_ANIMATIONS ) {
+ trap_Error( va("Bad animation number: %i", newAnimation) );
+ }
+
+ anim = &ci->animations[ newAnimation ];
+
+ lf->animation = anim;
+ lf->animationTime = lf->frameTime + anim->initialLerp;
+}
+
+
+/*
+===============
+UI_RunLerpFrame
+===============
+*/
+static void UI_RunLerpFrame( playerInfo_t *ci, lerpFrame_t *lf, int newAnimation ) {
+ int f;
+ animation_t *anim;
+
+ // see if the animation sequence is switching
+ if ( newAnimation != lf->animationNumber || !lf->animation ) {
+ UI_SetLerpFrameAnimation( ci, lf, newAnimation );
+ }
+
+ // if we have passed the current frame, move it to
+ // oldFrame and calculate a new frame
+ if ( dp_realtime >= lf->frameTime ) {
+ lf->oldFrame = lf->frame;
+ lf->oldFrameTime = lf->frameTime;
+
+ // get the next frame based on the animation
+ anim = lf->animation;
+ if ( dp_realtime < lf->animationTime ) {
+ lf->frameTime = lf->animationTime; // initial lerp
+ } else {
+ lf->frameTime = lf->oldFrameTime + anim->frameLerp;
+ }
+ f = ( lf->frameTime - lf->animationTime ) / anim->frameLerp;
+ if ( f >= anim->numFrames ) {
+ f -= anim->numFrames;
+ if ( anim->loopFrames ) {
+ f %= anim->loopFrames;
+ f += anim->numFrames - anim->loopFrames;
+ } else {
+ f = anim->numFrames - 1;
+ // the animation is stuck at the end, so it
+ // can immediately transition to another sequence
+ lf->frameTime = dp_realtime;
+ }
+ }
+ lf->frame = anim->firstFrame + f;
+ if ( dp_realtime > lf->frameTime ) {
+ lf->frameTime = dp_realtime;
+ }
+ }
+
+ if ( lf->frameTime > dp_realtime + 200 ) {
+ lf->frameTime = dp_realtime;
+ }
+
+ if ( lf->oldFrameTime > dp_realtime ) {
+ lf->oldFrameTime = dp_realtime;
+ }
+ // calculate current lerp value
+ if ( lf->frameTime == lf->oldFrameTime ) {
+ lf->backlerp = 0;
+ } else {
+ lf->backlerp = 1.0 - (float)( dp_realtime - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime );
+ }
+}
+
+
+/*
+===============
+UI_PlayerAnimation
+===============
+*/
+static void UI_PlayerAnimation( playerInfo_t *pi, int *legsOld, int *legs, float *legsBackLerp,
+ int *torsoOld, int *torso, float *torsoBackLerp ) {
+
+ // legs animation
+ pi->legsAnimationTimer -= uiInfo.uiDC.frameTime;
+ if ( pi->legsAnimationTimer < 0 ) {
+ pi->legsAnimationTimer = 0;
+ }
+
+ UI_LegsSequencing( pi );
+
+ if ( pi->legs.yawing && ( pi->legsAnim & ~ANIM_TOGGLEBIT ) == LEGS_IDLE ) {
+ UI_RunLerpFrame( pi, &pi->legs, LEGS_TURN );
+ } else {
+ UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim );
+ }
+ *legsOld = pi->legs.oldFrame;
+ *legs = pi->legs.frame;
+ *legsBackLerp = pi->legs.backlerp;
+
+ // torso animation
+ pi->torsoAnimationTimer -= uiInfo.uiDC.frameTime;
+ if ( pi->torsoAnimationTimer < 0 ) {
+ pi->torsoAnimationTimer = 0;
+ }
+
+ UI_TorsoSequencing( pi );
+
+ UI_RunLerpFrame( pi, &pi->torso, pi->torsoAnim );
+ *torsoOld = pi->torso.oldFrame;
+ *torso = pi->torso.frame;
+ *torsoBackLerp = pi->torso.backlerp;
+}
+
+
+/*
+==================
+UI_SwingAngles
+==================
+*/
+static void UI_SwingAngles( float destination, float swingTolerance, float clampTolerance,
+ float speed, float *angle, qboolean *swinging ) {
+ float swing;
+ float move;
+ float scale;
+
+ if ( !*swinging ) {
+ // see if a swing should be started
+ swing = AngleSubtract( *angle, destination );
+ if ( swing > swingTolerance || swing < -swingTolerance ) {
+ *swinging = qtrue;
+ }
+ }
+
+ if ( !*swinging ) {
+ return;
+ }
+
+ // modify the speed depending on the delta
+ // so it doesn't seem so linear
+ swing = AngleSubtract( destination, *angle );
+ scale = fabs( swing );
+ if ( scale < swingTolerance * 0.5 ) {
+ scale = 0.5;
+ } else if ( scale < swingTolerance ) {
+ scale = 1.0;
+ } else {
+ scale = 2.0;
+ }
+
+ // swing towards the destination angle
+ if ( swing >= 0 ) {
+ move = uiInfo.uiDC.frameTime * scale * speed;
+ if ( move >= swing ) {
+ move = swing;
+ *swinging = qfalse;
+ }
+ *angle = AngleMod( *angle + move );
+ } else if ( swing < 0 ) {
+ move = uiInfo.uiDC.frameTime * scale * -speed;
+ if ( move <= swing ) {
+ move = swing;
+ *swinging = qfalse;
+ }
+ *angle = AngleMod( *angle + move );
+ }
+
+ // clamp to no more than tolerance
+ swing = AngleSubtract( destination, *angle );
+ if ( swing > clampTolerance ) {
+ *angle = AngleMod( destination - (clampTolerance - 1) );
+ } else if ( swing < -clampTolerance ) {
+ *angle = AngleMod( destination + (clampTolerance - 1) );
+ }
+}
+
+
+/*
+======================
+UI_MovedirAdjustment
+======================
+*/
+static float UI_MovedirAdjustment( playerInfo_t *pi ) {
+ vec3_t relativeAngles;
+ vec3_t moveVector;
+
+ VectorSubtract( pi->viewAngles, pi->moveAngles, relativeAngles );
+ AngleVectors( relativeAngles, moveVector, NULL, NULL );
+ if ( Q_fabs( moveVector[0] ) < 0.01 ) {
+ moveVector[0] = 0.0;
+ }
+ if ( Q_fabs( moveVector[1] ) < 0.01 ) {
+ moveVector[1] = 0.0;
+ }
+
+ if ( moveVector[1] == 0 && moveVector[0] > 0 ) {
+ return 0;
+ }
+ if ( moveVector[1] < 0 && moveVector[0] > 0 ) {
+ return 22;
+ }
+ if ( moveVector[1] < 0 && moveVector[0] == 0 ) {
+ return 45;
+ }
+ if ( moveVector[1] < 0 && moveVector[0] < 0 ) {
+ return -22;
+ }
+ if ( moveVector[1] == 0 && moveVector[0] < 0 ) {
+ return 0;
+ }
+ if ( moveVector[1] > 0 && moveVector[0] < 0 ) {
+ return 22;
+ }
+ if ( moveVector[1] > 0 && moveVector[0] == 0 ) {
+ return -45;
+ }
+
+ return -22;
+}
+
+
+/*
+===============
+UI_PlayerAngles
+===============
+*/
+static void UI_PlayerAngles( playerInfo_t *pi, vec3_t legs[3], vec3_t torso[3], vec3_t head[3] ) {
+ vec3_t legsAngles, torsoAngles, headAngles;
+ float dest;
+ float adjust;
+
+ VectorCopy( pi->viewAngles, headAngles );
+ headAngles[YAW] = AngleMod( headAngles[YAW] );
+ VectorClear( legsAngles );
+ VectorClear( torsoAngles );
+
+ // --------- yaw -------------
+
+ // allow yaw to drift a bit
+ if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE
+ || ( pi->torsoAnim & ~ANIM_TOGGLEBIT ) != TORSO_STAND ) {
+ // if not standing still, always point all in the same direction
+ pi->torso.yawing = qtrue; // always center
+ pi->torso.pitching = qtrue; // always center
+ pi->legs.yawing = qtrue; // always center
+ }
+
+ // adjust legs for movement dir
+ adjust = UI_MovedirAdjustment( pi );
+ legsAngles[YAW] = headAngles[YAW] + adjust;
+ torsoAngles[YAW] = headAngles[YAW] + 0.25 * adjust;
+
+
+ // torso
+ UI_SwingAngles( torsoAngles[YAW], 25, 90, SWINGSPEED, &pi->torso.yawAngle, &pi->torso.yawing );
+ UI_SwingAngles( legsAngles[YAW], 40, 90, SWINGSPEED, &pi->legs.yawAngle, &pi->legs.yawing );
+
+ torsoAngles[YAW] = pi->torso.yawAngle;
+ legsAngles[YAW] = pi->legs.yawAngle;
+
+ // --------- pitch -------------
+
+ // only show a fraction of the pitch angle in the torso
+ if ( headAngles[PITCH] > 180 ) {
+ dest = (-360 + headAngles[PITCH]) * 0.75;
+ } else {
+ dest = headAngles[PITCH] * 0.75;
+ }
+ UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching );
+ torsoAngles[PITCH] = pi->torso.pitchAngle;
+
+ // pull the angles back out of the hierarchial chain
+ AnglesSubtract( headAngles, torsoAngles, headAngles );
+ AnglesSubtract( torsoAngles, legsAngles, torsoAngles );
+ AnglesToAxis( legsAngles, legs );
+ AnglesToAxis( torsoAngles, torso );
+ AnglesToAxis( headAngles, head );
+}
+
+
+/*
+===============
+UI_PlayerFloatSprite
+===============
+*/
+static void UI_PlayerFloatSprite( playerInfo_t *pi, vec3_t origin, qhandle_t shader ) {
+ refEntity_t ent;
+
+ memset( &ent, 0, sizeof( ent ) );
+ VectorCopy( origin, ent.origin );
+ ent.origin[2] += 48;
+ ent.reType = RT_SPRITE;
+ ent.customShader = shader;
+ ent.radius = 10;
+ ent.renderfx = 0;
+ trap_R_AddRefEntityToScene( &ent );
+}
+
+
+/*
+======================
+UI_MachinegunSpinAngle
+======================
+*/
+float UI_MachinegunSpinAngle( playerInfo_t *pi ) {
+ int delta;
+ float angle;
+ float speed;
+ int torsoAnim;
+
+ delta = dp_realtime - pi->barrelTime;
+ if ( pi->barrelSpinning ) {
+ angle = pi->barrelAngle + delta * SPIN_SPEED;
+ } else {
+ if ( delta > COAST_TIME ) {
+ delta = COAST_TIME;
+ }
+
+ speed = 0.5 * ( SPIN_SPEED + (float)( COAST_TIME - delta ) / COAST_TIME );
+ angle = pi->barrelAngle + delta * speed;
+ }
+
+ torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT;
+ if( torsoAnim == TORSO_ATTACK2 ) {
+ torsoAnim = TORSO_ATTACK;
+ }
+ if ( pi->barrelSpinning == !(torsoAnim == TORSO_ATTACK) ) {
+ pi->barrelTime = dp_realtime;
+ pi->barrelAngle = AngleMod( angle );
+ pi->barrelSpinning = !!(torsoAnim == TORSO_ATTACK);
+ }
+
+ return angle;
+}
+
+
+/*
+===============
+UI_DrawPlayer
+===============
+*/
+void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time ) {
+ refdef_t refdef;
+ refEntity_t legs;
+ refEntity_t torso;
+ refEntity_t head;
+ refEntity_t gun;
+ refEntity_t barrel;
+ refEntity_t flash;
+ vec3_t origin;
+ int renderfx;
+ vec3_t mins = {-16, -16, -24};
+ vec3_t maxs = {16, 16, 32};
+ float len;
+ float xx;
+
+ if ( !pi->legsModel || !pi->torsoModel || !pi->headModel || !pi->animations[0].numFrames ) {
+ return;
+ }
+
+ // this allows the ui to cache the player model on the main menu
+ if (w == 0 || h == 0) {
+ return;
+ }
+
+ dp_realtime = time;
+
+ if ( pi->pendingWeapon != -1 && dp_realtime > pi->weaponTimer ) {
+ pi->weapon = pi->pendingWeapon;
+ pi->lastWeapon = pi->pendingWeapon;
+ pi->pendingWeapon = -1;
+ pi->weaponTimer = 0;
+ if( pi->currentWeapon != pi->weapon ) {
+ trap_S_StartLocalSound( weaponChangeSound, CHAN_LOCAL );
+ }
+ }
+
+ UI_AdjustFrom640( &x, &y, &w, &h );
+
+ y -= jumpHeight;
+
+ memset( &refdef, 0, sizeof( refdef ) );
+ memset( &legs, 0, sizeof(legs) );
+ memset( &torso, 0, sizeof(torso) );
+ memset( &head, 0, sizeof(head) );
+
+ refdef.rdflags = RDF_NOWORLDMODEL;
+
+ AxisClear( refdef.viewaxis );
+
+ refdef.x = x;
+ refdef.y = y;
+ refdef.width = w;
+ refdef.height = h;
+
+ refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f);
+ xx = refdef.width / tan( refdef.fov_x / 360 * M_PI );
+ refdef.fov_y = atan2( refdef.height, xx );
+ refdef.fov_y *= ( 360 / (float)M_PI );
+
+ // calculate distance so the player nearly fills the box
+ len = 0.7 * ( maxs[2] - mins[2] );
+ origin[0] = len / tan( DEG2RAD(refdef.fov_x) * 0.5 );
+ origin[1] = 0.5 * ( mins[1] + maxs[1] );
+ origin[2] = -0.5 * ( mins[2] + maxs[2] );
+
+ refdef.time = dp_realtime;
+
+ trap_R_ClearScene();
+
+ // get the rotation information
+ UI_PlayerAngles( pi, legs.axis, torso.axis, head.axis );
+
+ // get the animation state (after rotation, to allow feet shuffle)
+ UI_PlayerAnimation( pi, &legs.oldframe, &legs.frame, &legs.backlerp,
+ &torso.oldframe, &torso.frame, &torso.backlerp );
+
+ renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
+
+ //
+ // add the legs
+ //
+ legs.hModel = pi->legsModel;
+ legs.customSkin = pi->legsSkin;
+
+ VectorCopy( origin, legs.origin );
+
+ VectorCopy( origin, legs.lightingOrigin );
+ legs.renderfx = renderfx;
+ VectorCopy (legs.origin, legs.oldorigin);
+
+ trap_R_AddRefEntityToScene( &legs );
+
+ if (!legs.hModel) {
+ return;
+ }
+
+ //
+ // add the torso
+ //
+ torso.hModel = pi->torsoModel;
+ if (!torso.hModel) {
+ return;
+ }
+
+ torso.customSkin = pi->torsoSkin;
+
+ VectorCopy( origin, torso.lightingOrigin );
+
+ UI_PositionRotatedEntityOnTag( &torso, &legs, pi->legsModel, "tag_torso");
+
+ torso.renderfx = renderfx;
+
+ trap_R_AddRefEntityToScene( &torso );
+
+ //
+ // add the head
+ //
+ head.hModel = pi->headModel;
+ if (!head.hModel) {
+ return;
+ }
+ head.customSkin = pi->headSkin;
+
+ VectorCopy( origin, head.lightingOrigin );
+
+ UI_PositionRotatedEntityOnTag( &head, &torso, pi->torsoModel, "tag_head");
+
+ head.renderfx = renderfx;
+
+ trap_R_AddRefEntityToScene( &head );
+
+ //
+ // add the gun
+ //
+ if ( pi->currentWeapon != WP_NONE ) {
+ memset( &gun, 0, sizeof(gun) );
+ gun.hModel = pi->weaponModel;
+ VectorCopy( origin, gun.lightingOrigin );
+ UI_PositionEntityOnTag( &gun, &torso, pi->torsoModel, "tag_weapon");
+ gun.renderfx = renderfx;
+ trap_R_AddRefEntityToScene( &gun );
+ }
+
+ //
+ // add the spinning barrel
+ //
+ if ( pi->realWeapon == WP_MACHINEGUN ) {
+ vec3_t angles;
+
+ memset( &barrel, 0, sizeof(barrel) );
+ VectorCopy( origin, barrel.lightingOrigin );
+ barrel.renderfx = renderfx;
+
+ barrel.hModel = pi->barrelModel;
+ angles[YAW] = 0;
+ angles[PITCH] = 0;
+ angles[ROLL] = UI_MachinegunSpinAngle( pi );
+/* if( pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG ) {
+ angles[PITCH] = angles[ROLL];
+ angles[ROLL] = 0;
+ }*/
+ AnglesToAxis( angles, barrel.axis );
+
+ UI_PositionRotatedEntityOnTag( &barrel, &gun, pi->weaponModel, "tag_barrel");
+
+ trap_R_AddRefEntityToScene( &barrel );
+ }
+
+ //
+ // add muzzle flash
+ //
+ if ( dp_realtime <= pi->muzzleFlashTime ) {
+ if ( pi->flashModel ) {
+ memset( &flash, 0, sizeof(flash) );
+ flash.hModel = pi->flashModel;
+ VectorCopy( origin, flash.lightingOrigin );
+ UI_PositionEntityOnTag( &flash, &gun, pi->weaponModel, "tag_flash");
+ flash.renderfx = renderfx;
+ trap_R_AddRefEntityToScene( &flash );
+ }
+
+ // make a dlight for the flash
+ if ( pi->flashDlightColor[0] || pi->flashDlightColor[1] || pi->flashDlightColor[2] ) {
+ trap_R_AddLightToScene( flash.origin, 200 + (rand()&31), pi->flashDlightColor[0],
+ pi->flashDlightColor[1], pi->flashDlightColor[2] );
+ }
+ }
+
+ //
+ // add the chat icon
+ //
+ if ( pi->chat ) {
+ UI_PlayerFloatSprite( pi, origin, trap_R_RegisterShaderNoMip( "sprites/balloon3" ) );
+ }
+
+ //
+ // add an accent light
+ //
+ origin[0] -= 100; // + = behind, - = in front
+ origin[1] += 100; // + = left, - = right
+ origin[2] += 100; // + = above, - = below
+ trap_R_AddLightToScene( origin, 500, 1.0, 1.0, 1.0 );
+
+ origin[0] -= 100;
+ origin[1] -= 100;
+ origin[2] -= 100;
+ trap_R_AddLightToScene( origin, 500, 1.0, 0.0, 0.0 );
+
+ trap_R_RenderScene( &refdef );
+}
+
+/*
+==========================
+UI_FileExists
+==========================
+*/
+static qboolean UI_FileExists(const char *filename) {
+ int len;
+
+ len = trap_FS_FOpenFile( filename, NULL, FS_READ );
+ if (len>0) {
+ return qtrue;
+ }
+ return qfalse;
+}
+
+/*
+==========================
+UI_FindClientHeadFile
+==========================
+*/
+static qboolean UI_FindClientHeadFile( char *filename, int length, const char *teamName, const char *headModelName, const char *headSkinName, const char *base, const char *ext ) {
+ char *team, *headsFolder;
+ int i;
+
+ team = "default";
+
+ if ( headModelName[0] == '*' ) {
+ headsFolder = "heads/";
+ headModelName++;
+ }
+ else {
+ headsFolder = "";
+ }
+ while(1) {
+ for ( i = 0; i < 2; i++ ) {
+ if ( i == 0 && teamName && *teamName ) {
+ Com_sprintf( filename, length, "models/players/%s%s/%s/%s%s_%s.%s", headsFolder, headModelName, headSkinName, teamName, base, team, ext );
+ }
+ else {
+ Com_sprintf( filename, length, "models/players/%s%s/%s/%s_%s.%s", headsFolder, headModelName, headSkinName, base, team, ext );
+ }
+ if ( UI_FileExists( filename ) ) {
+ return qtrue;
+ }
+ if ( i == 0 && teamName && *teamName ) {
+ Com_sprintf( filename, length, "models/players/%s%s/%s%s_%s.%s", headsFolder, headModelName, teamName, base, headSkinName, ext );
+ }
+ else {
+ Com_sprintf( filename, length, "models/players/%s%s/%s_%s.%s", headsFolder, headModelName, base, headSkinName, ext );
+ }
+ if ( UI_FileExists( filename ) ) {
+ return qtrue;
+ }
+ if ( !teamName || !*teamName ) {
+ break;
+ }
+ }
+ // if tried the heads folder first
+ if ( headsFolder[0] ) {
+ break;
+ }
+ headsFolder = "heads/";
+ }
+
+ return qfalse;
+}
+
+/*
+==========================
+UI_RegisterClientSkin
+==========================
+*/
+static qboolean UI_RegisterClientSkin( playerInfo_t *pi, const char *modelName, const char *skinName, const char *headModelName, const char *headSkinName , const char *teamName) {
+ char filename[MAX_QPATH*2];
+
+ if (teamName && *teamName) {
+ Com_sprintf( filename, sizeof( filename ), "models/players/%s/%s/lower_%s.skin", modelName, teamName, skinName );
+ } else {
+ Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower_%s.skin", modelName, skinName );
+ }
+ pi->legsSkin = trap_R_RegisterSkin( filename );
+ if (!pi->legsSkin) {
+ if (teamName && *teamName) {
+ Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/%s/lower_%s.skin", modelName, teamName, skinName );
+ } else {
+ Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/lower_%s.skin", modelName, skinName );
+ }
+ pi->legsSkin = trap_R_RegisterSkin( filename );
+ }
+
+ if (teamName && *teamName) {
+ Com_sprintf( filename, sizeof( filename ), "models/players/%s/%s/upper_%s.skin", modelName, teamName, skinName );
+ } else {
+ Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper_%s.skin", modelName, skinName );
+ }
+ pi->torsoSkin = trap_R_RegisterSkin( filename );
+ if (!pi->torsoSkin) {
+ if (teamName && *teamName) {
+ Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/%s/upper_%s.skin", modelName, teamName, skinName );
+ } else {
+ Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/upper_%s.skin", modelName, skinName );
+ }
+ pi->torsoSkin = trap_R_RegisterSkin( filename );
+ }
+
+ if ( UI_FindClientHeadFile( filename, sizeof(filename), teamName, headModelName, headSkinName, "head", "skin" ) ) {
+ pi->headSkin = trap_R_RegisterSkin( filename );
+ }
+
+ if ( !pi->legsSkin || !pi->torsoSkin || !pi->headSkin ) {
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+
+/*
+======================
+UI_ParseAnimationFile
+======================
+*/
+static qboolean UI_ParseAnimationFile( const char *filename, animation_t *animations ) {
+ char *text_p, *prev;
+ int len;
+ int i;
+ char *token;
+ float fps;
+ int skip;
+ char text[20000];
+ fileHandle_t f;
+
+ memset( animations, 0, sizeof( animation_t ) * MAX_PLAYER_ANIMATIONS );
+
+ // load the file
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( len <= 0 ) {
+ return qfalse;
+ }
+ if ( len >= ( sizeof( text ) - 1 ) ) {
+ Com_Printf( "File %s too long\n", filename );
+ trap_FS_FCloseFile( f );
+ return qfalse;
+ }
+ trap_FS_Read( text, len, f );
+ text[len] = 0;
+ trap_FS_FCloseFile( f );
+
+ COM_Compress(text);
+
+ // parse the text
+ text_p = text;
+ skip = 0; // quite the compiler warning
+
+ // read optional parameters
+ while ( 1 ) {
+ prev = text_p; // so we can unget
+ token = COM_Parse( &text_p );
+ if ( !token ) {
+ break;
+ }
+ if ( !Q_stricmp( token, "footsteps" ) ) {
+ token = COM_Parse( &text_p );
+ if ( !token ) {
+ break;
+ }
+ continue;
+ } else if ( !Q_stricmp( token, "headoffset" ) ) {
+ for ( i = 0 ; i < 3 ; i++ ) {
+ token = COM_Parse( &text_p );
+ if ( !token ) {
+ break;
+ }
+ }
+ continue;
+ } else if ( !Q_stricmp( token, "sex" ) ) {
+ token = COM_Parse( &text_p );
+ if ( !token ) {
+ break;
+ }
+ continue;
+ }
+
+ // if it is a number, start parsing animations
+ if ( token[0] >= '0' && token[0] <= '9' ) {
+ text_p = prev; // unget the token
+ break;
+ }
+
+ Com_Printf( "unknown token '%s' is %s\n", token, filename );
+ }
+
+ // read information for each frame
+ for ( i = 0 ; i < MAX_PLAYER_ANIMATIONS ; i++ ) {
+
+ token = COM_Parse( &text_p );
+ if ( !token ) {
+ break;
+ }
+ animations[i].firstFrame = atoi( token );
+ // leg only frames are adjusted to not count the upper body only frames
+ if ( i == LEGS_WALKCR ) {
+ skip = animations[LEGS_WALKCR].firstFrame - animations[TORSO_GESTURE].firstFrame;
+ }
+ if ( i >= LEGS_WALKCR ) {
+ animations[i].firstFrame -= skip;
+ }
+
+ token = COM_Parse( &text_p );
+ if ( !token ) {
+ break;
+ }
+ animations[i].numFrames = atoi( token );
+
+ token = COM_Parse( &text_p );
+ if ( !token ) {
+ break;
+ }
+ animations[i].loopFrames = atoi( token );
+
+ token = COM_Parse( &text_p );
+ if ( !token ) {
+ break;
+ }
+ fps = atof( token );
+ if ( fps == 0 ) {
+ fps = 1;
+ }
+ animations[i].frameLerp = 1000 / fps;
+ animations[i].initialLerp = 1000 / fps;
+ }
+
+ if ( i != MAX_PLAYER_ANIMATIONS ) {
+ Com_Printf( "Error parsing animation file: %s", filename );
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+/*
+==========================
+UI_RegisterClientModelname
+==========================
+*/
+qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName, const char *headModelSkinName, const char *teamName ) {
+ char modelName[MAX_QPATH];
+ char skinName[MAX_QPATH];
+ char headModelName[MAX_QPATH];
+ char headSkinName[MAX_QPATH];
+ char filename[MAX_QPATH];
+ char *slash;
+
+ pi->torsoModel = 0;
+ pi->headModel = 0;
+
+ if ( !modelSkinName[0] ) {
+ return qfalse;
+ }
+
+ Q_strncpyz( modelName, modelSkinName, sizeof( modelName ) );
+
+ slash = strchr( modelName, '/' );
+ if ( !slash ) {
+ // modelName did not include a skin name
+ Q_strncpyz( skinName, "default", sizeof( skinName ) );
+ } else {
+ Q_strncpyz( skinName, slash + 1, sizeof( skinName ) );
+ *slash = '\0';
+ }
+
+ Q_strncpyz( headModelName, headModelSkinName, sizeof( headModelName ) );
+ slash = strchr( headModelName, '/' );
+ if ( !slash ) {
+ // modelName did not include a skin name
+ Q_strncpyz( headSkinName, "default", sizeof( skinName ) );
+ } else {
+ Q_strncpyz( headSkinName, slash + 1, sizeof( skinName ) );
+ *slash = '\0';
+ }
+
+ // load cmodels before models so filecache works
+
+ Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower.md3", modelName );
+ pi->legsModel = trap_R_RegisterModel( filename );
+ if ( !pi->legsModel ) {
+ Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/lower.md3", modelName );
+ pi->legsModel = trap_R_RegisterModel( filename );
+ if ( !pi->legsModel ) {
+ Com_Printf( "Failed to load model file %s\n", filename );
+ return qfalse;
+ }
+ }
+
+ Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper.md3", modelName );
+ pi->torsoModel = trap_R_RegisterModel( filename );
+ if ( !pi->torsoModel ) {
+ Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/upper.md3", modelName );
+ pi->torsoModel = trap_R_RegisterModel( filename );
+ if ( !pi->torsoModel ) {
+ Com_Printf( "Failed to load model file %s\n", filename );
+ return qfalse;
+ }
+ }
+
+ if (headModelName && headModelName[0] == '*' ) {
+ Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", &headModelName[1], &headModelName[1] );
+ }
+ else {
+ Com_sprintf( filename, sizeof( filename ), "models/players/%s/head.md3", headModelName );
+ }
+ pi->headModel = trap_R_RegisterModel( filename );
+ if ( !pi->headModel && headModelName[0] != '*') {
+ Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", headModelName, headModelName );
+ pi->headModel = trap_R_RegisterModel( filename );
+ }
+
+ if (!pi->headModel) {
+ Com_Printf( "Failed to load model file %s\n", filename );
+ return qfalse;
+ }
+
+ // if any skins failed to load, fall back to default
+ if ( !UI_RegisterClientSkin( pi, modelName, skinName, headModelName, headSkinName, teamName) ) {
+ if ( !UI_RegisterClientSkin( pi, modelName, "default", headModelName, "default", teamName ) ) {
+ Com_Printf( "Failed to load skin file: %s : %s\n", modelName, skinName );
+ return qfalse;
+ }
+ }
+
+ // load the animations
+ Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", modelName );
+ if ( !UI_ParseAnimationFile( filename, pi->animations ) ) {
+ Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/animation.cfg", modelName );
+ if ( !UI_ParseAnimationFile( filename, pi->animations ) ) {
+ Com_Printf( "Failed to load animation file %s\n", filename );
+ return qfalse;
+ }
+ }
+
+ return qtrue;
+}
+
+
+/*
+===============
+UI_PlayerInfo_SetModel
+===============
+*/
+void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName ) {
+ memset( pi, 0, sizeof(*pi) );
+ UI_RegisterClientModelname( pi, model, headmodel, teamName );
+ pi->weapon = WP_MACHINEGUN;
+ pi->currentWeapon = pi->weapon;
+ pi->lastWeapon = pi->weapon;
+ pi->pendingWeapon = -1;
+ pi->weaponTimer = 0;
+ pi->chat = qfalse;
+ pi->newModel = qtrue;
+ UI_PlayerInfo_SetWeapon( pi, pi->weapon );
+}
+
+
+/*
+===============
+UI_PlayerInfo_SetInfo
+===============
+*/
+void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNumber, qboolean chat ) {
+ int currentAnim;
+ weapon_t weaponNum;
+
+ pi->chat = chat;
+
+ // view angles
+ VectorCopy( viewAngles, pi->viewAngles );
+
+ // move angles
+ VectorCopy( moveAngles, pi->moveAngles );
+
+ if ( pi->newModel ) {
+ pi->newModel = qfalse;
+
+ jumpHeight = 0;
+ pi->pendingLegsAnim = 0;
+ UI_ForceLegsAnim( pi, legsAnim );
+ pi->legs.yawAngle = viewAngles[YAW];
+ pi->legs.yawing = qfalse;
+
+ pi->pendingTorsoAnim = 0;
+ UI_ForceTorsoAnim( pi, torsoAnim );
+ pi->torso.yawAngle = viewAngles[YAW];
+ pi->torso.yawing = qfalse;
+
+ if ( weaponNumber != -1 ) {
+ pi->weapon = weaponNumber;
+ pi->currentWeapon = weaponNumber;
+ pi->lastWeapon = weaponNumber;
+ pi->pendingWeapon = -1;
+ pi->weaponTimer = 0;
+ UI_PlayerInfo_SetWeapon( pi, pi->weapon );
+ }
+
+ return;
+ }
+
+ // weapon
+ if ( weaponNumber == -1 ) {
+ pi->pendingWeapon = -1;
+ pi->weaponTimer = 0;
+ }
+ else if ( weaponNumber != WP_NONE ) {
+ pi->pendingWeapon = weaponNumber;
+ pi->weaponTimer = dp_realtime + UI_TIMER_WEAPON_DELAY;
+ }
+ weaponNum = pi->lastWeapon;
+ pi->weapon = weaponNum;
+
+ if ( torsoAnim == BOTH_DEATH1 || legsAnim == BOTH_DEATH1 ) {
+ torsoAnim = legsAnim = BOTH_DEATH1;
+ pi->weapon = pi->currentWeapon = WP_NONE;
+ UI_PlayerInfo_SetWeapon( pi, pi->weapon );
+
+ jumpHeight = 0;
+ pi->pendingLegsAnim = 0;
+ UI_ForceLegsAnim( pi, legsAnim );
+
+ pi->pendingTorsoAnim = 0;
+ UI_ForceTorsoAnim( pi, torsoAnim );
+
+ return;
+ }
+
+ // leg animation
+ currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT;
+ if ( legsAnim != LEGS_JUMP && ( currentAnim == LEGS_JUMP || currentAnim == LEGS_LAND ) ) {
+ pi->pendingLegsAnim = legsAnim;
+ }
+ else if ( legsAnim != currentAnim ) {
+ jumpHeight = 0;
+ pi->pendingLegsAnim = 0;
+ UI_ForceLegsAnim( pi, legsAnim );
+ }
+
+ // torso animation
+ if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) {
+ if ( weaponNum == WP_NONE ) {
+ torsoAnim = TORSO_STAND2;
+ }
+ else {
+ torsoAnim = TORSO_STAND;
+ }
+ }
+
+ if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) {
+ if ( weaponNum == WP_NONE ) {
+ torsoAnim = TORSO_ATTACK2;
+ }
+ else {
+ torsoAnim = TORSO_ATTACK;
+ }
+ pi->muzzleFlashTime = dp_realtime + UI_TIMER_MUZZLE_FLASH;
+ //FIXME play firing sound here
+ }
+
+ currentAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT;
+
+ if ( weaponNum != pi->currentWeapon || currentAnim == TORSO_RAISE || currentAnim == TORSO_DROP ) {
+ pi->pendingTorsoAnim = torsoAnim;
+ }
+ else if ( ( currentAnim == TORSO_GESTURE || currentAnim == TORSO_ATTACK ) && ( torsoAnim != currentAnim ) ) {
+ pi->pendingTorsoAnim = torsoAnim;
+ }
+ else if ( torsoAnim != currentAnim ) {
+ pi->pendingTorsoAnim = 0;
+ UI_ForceTorsoAnim( pi, torsoAnim );
+ }
+}
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c
new file mode 100644
index 0000000..2ca88cb
--- /dev/null
+++ b/src/ui/ui_shared.c
@@ -0,0 +1,6075 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "ui_shared.h"
+
+#define SCROLL_TIME_START 500
+#define SCROLL_TIME_ADJUST 150
+#define SCROLL_TIME_ADJUSTOFFSET 40
+#define SCROLL_TIME_FLOOR 20
+
+typedef struct scrollInfo_s {
+ int nextScrollTime;
+ int nextAdjustTime;
+ int adjustValue;
+ int scrollKey;
+ float xStart;
+ float yStart;
+ itemDef_t *item;
+ qboolean scrollDir;
+} scrollInfo_t;
+
+static scrollInfo_t scrollInfo;
+
+//TA: hack to prevent compiler warnings
+void voidFunction( void *var ) { return; }
+qboolean voidFunction2( itemDef_t *var1, int var2 ) { return qfalse; }
+
+static void (*captureFunc) (void *p) = voidFunction;
+static void *captureData = NULL;
+static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any )
+
+displayContextDef_t *DC = NULL;
+
+static qboolean g_waitingForKey = qfalse;
+static qboolean g_editingField = qfalse;
+
+static itemDef_t *g_bindItem = NULL;
+static itemDef_t *g_editItem = NULL;
+
+menuDef_t Menus[MAX_MENUS]; // defined menus
+int menuCount = 0; // how many
+
+menuDef_t *menuStack[MAX_OPEN_MENUS];
+int openMenuCount = 0;
+
+static qboolean debugMode = qfalse;
+
+#define DOUBLE_CLICK_DELAY 300
+static int lastListBoxClickTime = 0;
+
+void Item_RunScript(itemDef_t *item, const char *s);
+void Item_SetupKeywordHash(void);
+void Menu_SetupKeywordHash(void);
+int BindingIDFromName(const char *name);
+qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down);
+itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu);
+itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu);
+static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y);
+
+#ifdef CGAME
+#define MEM_POOL_SIZE 128 * 1024
+#else
+#define MEM_POOL_SIZE 1024 * 1024
+#endif
+
+//TA: hacked variable name to avoid conflict with new cgame Alloc
+static char UI_memoryPool[MEM_POOL_SIZE];
+static int allocPoint, outOfMemory;
+
+/*
+===============
+UI_Alloc
+===============
+*/
+void *UI_Alloc( int size )
+{
+ char *p;
+
+ if( allocPoint + size > MEM_POOL_SIZE )
+ {
+ outOfMemory = qtrue;
+
+ if( DC->Print )
+ DC->Print( "UI_Alloc: Failure. Out of memory!\n" );
+ //DC->trap_Print(S_COLOR_YELLOW"WARNING: UI Out of Memory!\n");
+ return NULL;
+ }
+
+ p = &UI_memoryPool[ allocPoint ];
+
+ allocPoint += ( size + 15 ) & ~15;
+
+ return p;
+}
+
+/*
+===============
+UI_InitMemory
+===============
+*/
+void UI_InitMemory( void )
+{
+ allocPoint = 0;
+ outOfMemory = qfalse;
+}
+
+qboolean UI_OutOfMemory( )
+{
+ return outOfMemory;
+}
+
+
+
+
+
+#define HASH_TABLE_SIZE 2048
+/*
+================
+return a hash value for the string
+================
+*/
+static long hashForString(const char *str) {
+ int i;
+ long hash;
+ char letter;
+
+ hash = 0;
+ i = 0;
+ while (str[i] != '\0') {
+ letter = tolower(str[i]);
+ hash+=(long)(letter)*(i+119);
+ i++;
+ }
+ hash &= (HASH_TABLE_SIZE-1);
+ return hash;
+}
+
+typedef struct stringDef_s {
+ struct stringDef_s *next;
+ const char *str;
+} stringDef_t;
+
+static int strPoolIndex = 0;
+static char strPool[STRING_POOL_SIZE];
+
+static int strHandleCount = 0;
+static stringDef_t *strHandle[HASH_TABLE_SIZE];
+
+
+const char *String_Alloc(const char *p) {
+ int len;
+ long hash;
+ stringDef_t *str, *last;
+ static const char *staticNULL = "";
+
+ if (p == NULL) {
+ return NULL;
+ }
+
+ if (*p == 0) {
+ return staticNULL;
+ }
+
+ hash = hashForString(p);
+
+ str = strHandle[hash];
+ while (str) {
+ if (strcmp(p, str->str) == 0) {
+ return str->str;
+ }
+ str = str->next;
+ }
+
+ len = strlen(p);
+ if (len + strPoolIndex + 1 < STRING_POOL_SIZE) {
+ int ph = strPoolIndex;
+ strcpy(&strPool[strPoolIndex], p);
+ strPoolIndex += len + 1;
+
+ str = strHandle[hash];
+ last = str;
+ while (str && str->next) {
+ last = str;
+ str = str->next;
+ }
+
+ str = UI_Alloc(sizeof(stringDef_t));
+ str->next = NULL;
+ str->str = &strPool[ph];
+ if (last) {
+ last->next = str;
+ } else {
+ strHandle[hash] = str;
+ }
+ return &strPool[ph];
+ }
+ return NULL;
+}
+
+void String_Report( void ) {
+ float f;
+ Com_Printf("Memory/String Pool Info\n");
+ Com_Printf("----------------\n");
+ f = strPoolIndex;
+ f /= STRING_POOL_SIZE;
+ f *= 100;
+ Com_Printf("String Pool is %.1f%% full, %i bytes out of %i used.\n", f, strPoolIndex, STRING_POOL_SIZE);
+ f = allocPoint;
+ f /= MEM_POOL_SIZE;
+ f *= 100;
+ Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE);
+}
+
+/*
+=================
+String_Init
+=================
+*/
+void String_Init( void )
+{
+ int i;
+ for( i = 0; i < HASH_TABLE_SIZE; i++ )
+ strHandle[ i ] = 0;
+
+ strHandleCount = 0;
+ strPoolIndex = 0;
+ menuCount = 0;
+ openMenuCount = 0;
+ UI_InitMemory( );
+ Item_SetupKeywordHash( );
+ Menu_SetupKeywordHash( );
+
+ if( DC && DC->getBindingBuf )
+ Controls_GetConfig( );
+}
+
+/*
+=================
+PC_SourceWarning
+=================
+*/
+void PC_SourceWarning(int handle, char *format, ...) {
+ int line;
+ char filename[128];
+ va_list argptr;
+ static char string[4096];
+
+ va_start (argptr, format);
+ vsprintf (string, format, argptr);
+ va_end (argptr);
+
+ filename[0] = '\0';
+ line = 0;
+ trap_Parse_SourceFileAndLine(handle, filename, &line);
+
+ Com_Printf(S_COLOR_YELLOW "WARNING: %s, line %d: %s\n", filename, line, string);
+}
+
+/*
+=================
+PC_SourceError
+=================
+*/
+void PC_SourceError(int handle, char *format, ...) {
+ int line;
+ char filename[128];
+ va_list argptr;
+ static char string[4096];
+
+ va_start (argptr, format);
+ vsprintf (string, format, argptr);
+ va_end (argptr);
+
+ filename[0] = '\0';
+ line = 0;
+ trap_Parse_SourceFileAndLine(handle, filename, &line);
+
+ Com_Printf(S_COLOR_RED "ERROR: %s, line %d: %s\n", filename, line, string);
+}
+
+/*
+=================
+LerpColor
+=================
+*/
+void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
+{
+ int i;
+
+ // lerp and clamp each component
+ for (i=0; i<4; i++)
+ {
+ c[i] = a[i] + t*(b[i]-a[i]);
+ if (c[i] < 0)
+ c[i] = 0;
+ else if (c[i] > 1.0)
+ c[i] = 1.0;
+ }
+}
+
+/*
+=================
+Float_Parse
+=================
+*/
+qboolean Float_Parse(char **p, float *f) {
+ char *token;
+ token = COM_ParseExt(p, qfalse);
+ if (token && token[0] != 0) {
+ *f = atof(token);
+ return qtrue;
+ } else {
+ return qfalse;
+ }
+}
+
+/*
+=================
+PC_Float_Parse
+=================
+*/
+qboolean PC_Float_Parse(int handle, float *f) {
+ pc_token_t token;
+ int negative = qfalse;
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (token.string[0] == '-') {
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ negative = qtrue;
+ }
+ if (token.type != TT_NUMBER) {
+ PC_SourceError(handle, "expected float but found %s\n", token.string);
+ return qfalse;
+ }
+ if (negative)
+ *f = -token.floatvalue;
+ else
+ *f = token.floatvalue;
+ return qtrue;
+}
+
+/*
+=================
+Color_Parse
+=================
+*/
+qboolean Color_Parse(char **p, vec4_t *c) {
+ int i;
+ float f;
+
+ for (i = 0; i < 4; i++) {
+ if (!Float_Parse(p, &f)) {
+ return qfalse;
+ }
+ (*c)[i] = f;
+ }
+ return qtrue;
+}
+
+/*
+=================
+PC_Color_Parse
+=================
+*/
+qboolean PC_Color_Parse(int handle, vec4_t *c) {
+ int i;
+ float f;
+
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ (*c)[i] = f;
+ }
+ return qtrue;
+}
+
+/*
+=================
+Int_Parse
+=================
+*/
+qboolean Int_Parse(char **p, int *i) {
+ char *token;
+ token = COM_ParseExt(p, qfalse);
+
+ if (token && token[0] != 0) {
+ *i = atoi(token);
+ return qtrue;
+ } else {
+ return qfalse;
+ }
+}
+
+/*
+=================
+PC_Int_Parse
+=================
+*/
+qboolean PC_Int_Parse(int handle, int *i) {
+ pc_token_t token;
+ int negative = qfalse;
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (token.string[0] == '-') {
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ negative = qtrue;
+ }
+ if (token.type != TT_NUMBER) {
+ PC_SourceError(handle, "expected integer but found %s\n", token.string);
+ return qfalse;
+ }
+ *i = token.intvalue;
+ if (negative)
+ *i = - *i;
+ return qtrue;
+}
+
+/*
+=================
+Rect_Parse
+=================
+*/
+qboolean Rect_Parse(char **p, rectDef_t *r) {
+ if (Float_Parse(p, &r->x)) {
+ if (Float_Parse(p, &r->y)) {
+ if (Float_Parse(p, &r->w)) {
+ if (Float_Parse(p, &r->h)) {
+ return qtrue;
+ }
+ }
+ }
+ }
+ return qfalse;
+}
+
+/*
+=================
+PC_Rect_Parse
+=================
+*/
+qboolean PC_Rect_Parse(int handle, rectDef_t *r) {
+ if (PC_Float_Parse(handle, &r->x)) {
+ if (PC_Float_Parse(handle, &r->y)) {
+ if (PC_Float_Parse(handle, &r->w)) {
+ if (PC_Float_Parse(handle, &r->h)) {
+ return qtrue;
+ }
+ }
+ }
+ }
+ return qfalse;
+}
+
+/*
+=================
+String_Parse
+=================
+*/
+qboolean String_Parse(char **p, const char **out) {
+ char *token;
+
+ token = COM_ParseExt(p, qfalse);
+ if (token && token[0] != 0) {
+ *(out) = String_Alloc(token);
+ return qtrue;
+ }
+ return qfalse;
+}
+
+/*
+=================
+PC_String_Parse
+=================
+*/
+qboolean PC_String_Parse(int handle, const char **out) {
+ pc_token_t token;
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+
+ *(out) = String_Alloc(token.string);
+ return qtrue;
+}
+
+/*
+=================
+PC_Script_Parse
+=================
+*/
+qboolean PC_Script_Parse(int handle, const char **out) {
+ char script[1024];
+ pc_token_t token;
+
+ memset(script, 0, sizeof(script));
+ // scripts start with { and have ; separated command lists.. commands are command, arg..
+ // basically we want everything between the { } as it will be interpreted at run time
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (Q_stricmp(token.string, "{") != 0) {
+ return qfalse;
+ }
+
+ while ( 1 ) {
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+
+ if (Q_stricmp(token.string, "}") == 0) {
+ *out = String_Alloc(script);
+ return qtrue;
+ }
+
+ if (token.string[1] != '\0') {
+ Q_strcat(script, 1024, va("\"%s\"", token.string));
+ } else {
+ Q_strcat(script, 1024, token.string);
+ }
+ Q_strcat(script, 1024, " ");
+ }
+ return qfalse; // bk001105 - LCC missing return value
+}
+
+// display, window, menu, item code
+//
+
+/*
+==================
+Init_Display
+
+Initializes the display with a structure to all the drawing routines
+==================
+*/
+void Init_Display( displayContextDef_t *dc )
+{
+ DC = dc;
+}
+
+
+
+// type and style painting
+
+void GradientBar_Paint( rectDef_t *rect, vec4_t color )
+{
+ // gradient bar takes two paints
+ DC->setColor( color );
+ DC->drawHandlePic( rect->x, rect->y, rect->w, rect->h, DC->Assets.gradientBar );
+ DC->setColor( NULL );
+}
+
+
+/*
+==================
+Window_Init
+
+Initializes a window structure ( windowDef_t ) with defaults
+
+==================
+*/
+void Window_Init(Window *w) {
+ memset(w, 0, sizeof(windowDef_t));
+ w->borderSize = 1;
+ w->foreColor[0] = w->foreColor[1] = w->foreColor[2] = w->foreColor[3] = 1.0;
+ w->cinematic = -1;
+}
+
+void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) {
+ if (*flags & (WINDOW_FADINGOUT | WINDOW_FADINGIN)) {
+ if (DC->realTime > *nextTime) {
+ *nextTime = DC->realTime + offsetTime;
+ if (*flags & WINDOW_FADINGOUT) {
+ *f -= fadeAmount;
+ if (bFlags && *f <= 0.0) {
+ *flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE);
+ }
+ } else {
+ *f += fadeAmount;
+ if (*f >= clamp) {
+ *f = clamp;
+ if (bFlags) {
+ *flags &= ~WINDOW_FADINGIN;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) {
+ //float bordersize = 0;
+ vec4_t color;
+ rectDef_t fillRect = w->rect;
+
+
+ if (debugMode) {
+ color[0] = color[1] = color[2] = color[3] = 1;
+ DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color);
+ }
+
+ if (w == NULL || (w->style == 0 && w->border == 0)) {
+ return;
+ }
+
+ if (w->border != 0) {
+ fillRect.x += w->borderSize;
+ fillRect.y += w->borderSize;
+ fillRect.w -= w->borderSize + 1;
+ fillRect.h -= w->borderSize + 1;
+ }
+
+ if (w->style == WINDOW_STYLE_FILLED) {
+ // box, but possible a shader that needs filled
+ if (w->background) {
+ Fade(&w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount);
+ DC->setColor(w->backColor);
+ DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background);
+ DC->setColor(NULL);
+ } else {
+ DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor);
+ }
+ } else if (w->style == WINDOW_STYLE_GRADIENT) {
+ GradientBar_Paint(&fillRect, w->backColor);
+ // gradient bar
+ } else if (w->style == WINDOW_STYLE_SHADER) {
+ if (w->flags & WINDOW_FORECOLORSET) {
+ DC->setColor(w->foreColor);
+ }
+ DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background);
+ DC->setColor(NULL);
+ } else if (w->style == WINDOW_STYLE_TEAMCOLOR) {
+ if (DC->getTeamColor) {
+ DC->getTeamColor(&color);
+ DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, color);
+ }
+ } else if (w->style == WINDOW_STYLE_CINEMATIC) {
+ if (w->cinematic == -1) {
+ w->cinematic = DC->playCinematic(w->cinematicName, fillRect.x, fillRect.y, fillRect.w, fillRect.h);
+ if (w->cinematic == -1) {
+ w->cinematic = -2;
+ }
+ }
+ if (w->cinematic >= 0) {
+ DC->runCinematicFrame(w->cinematic);
+ DC->drawCinematic(w->cinematic, fillRect.x, fillRect.y, fillRect.w, fillRect.h);
+ }
+ }
+
+ if (w->border == WINDOW_BORDER_FULL) {
+ // full
+ // HACK HACK HACK
+ if (w->style == WINDOW_STYLE_TEAMCOLOR) {
+ if (color[0] > 0) {
+ // red
+ color[0] = 1;
+ color[1] = color[2] = .5;
+
+ } else {
+ color[2] = 1;
+ color[0] = color[1] = .5;
+ }
+ color[3] = 1;
+ DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, color);
+ } else {
+ DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, w->borderColor);
+ }
+ } else if (w->border == WINDOW_BORDER_HORZ) {
+ // top/bottom
+ DC->setColor(w->borderColor);
+ DC->drawTopBottom(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize);
+ DC->setColor( NULL );
+ } else if (w->border == WINDOW_BORDER_VERT) {
+ // left right
+ DC->setColor(w->borderColor);
+ DC->drawSides(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize);
+ DC->setColor( NULL );
+ } else if (w->border == WINDOW_BORDER_KCGRADIENT) {
+ // this is just two gradient bars along each horz edge
+ rectDef_t r = w->rect;
+ r.h = w->borderSize;
+ GradientBar_Paint(&r, w->borderColor);
+ r.y = w->rect.y + w->rect.h - 1;
+ GradientBar_Paint(&r, w->borderColor);
+ }
+
+}
+
+
+void Item_SetScreenCoords(itemDef_t *item, float x, float y) {
+
+ if (item == NULL) {
+ return;
+ }
+
+ if (item->window.border != 0) {
+ x += item->window.borderSize;
+ y += item->window.borderSize;
+ }
+
+ item->window.rect.x = x + item->window.rectClient.x;
+ item->window.rect.y = y + item->window.rectClient.y;
+ item->window.rect.w = item->window.rectClient.w;
+ item->window.rect.h = item->window.rectClient.h;
+
+ // force the text rects to recompute
+ item->textRect.w = 0;
+ item->textRect.h = 0;
+}
+
+// FIXME: consolidate this with nearby stuff
+void Item_UpdatePosition(itemDef_t *item) {
+ float x, y;
+ menuDef_t *menu;
+
+ if (item == NULL || item->parent == NULL) {
+ return;
+ }
+
+ menu = item->parent;
+
+ x = menu->window.rect.x;
+ y = menu->window.rect.y;
+
+ if (menu->window.border != 0) {
+ x += menu->window.borderSize;
+ y += menu->window.borderSize;
+ }
+
+ Item_SetScreenCoords(item, x, y);
+
+}
+
+// menus
+void Menu_UpdatePosition(menuDef_t *menu) {
+ int i;
+ float x, y;
+
+ if (menu == NULL) {
+ return;
+ }
+
+ x = menu->window.rect.x;
+ y = menu->window.rect.y;
+ if (menu->window.border != 0) {
+ x += menu->window.borderSize;
+ y += menu->window.borderSize;
+ }
+
+ for (i = 0; i < menu->itemCount; i++) {
+ Item_SetScreenCoords(menu->items[i], x, y);
+ }
+}
+
+void Menu_PostParse(menuDef_t *menu) {
+ if (menu == NULL) {
+ return;
+ }
+ if (menu->fullScreen) {
+ menu->window.rect.x = 0;
+ menu->window.rect.y = 0;
+ menu->window.rect.w = 640;
+ menu->window.rect.h = 480;
+ }
+ Menu_UpdatePosition(menu);
+}
+
+itemDef_t *Menu_ClearFocus(menuDef_t *menu) {
+ int i;
+ itemDef_t *ret = NULL;
+
+ if (menu == NULL) {
+ return NULL;
+ }
+
+ for (i = 0; i < menu->itemCount; i++) {
+ if (menu->items[i]->window.flags & WINDOW_HASFOCUS) {
+ ret = menu->items[i];
+ }
+ menu->items[i]->window.flags &= ~WINDOW_HASFOCUS;
+ if (menu->items[i]->leaveFocus) {
+ Item_RunScript(menu->items[i], menu->items[i]->leaveFocus);
+ }
+ }
+
+ return ret;
+}
+
+qboolean IsVisible(int flags) {
+ return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT));
+}
+
+qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) {
+ if (rect) {
+ if (x > rect->x && x < rect->x + rect->w && y > rect->y && y < rect->y + rect->h) {
+ return qtrue;
+ }
+ }
+ return qfalse;
+}
+
+int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name) {
+ int i;
+ int count = 0;
+ for (i = 0; i < menu->itemCount; i++) {
+ if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) {
+ count++;
+ }
+ }
+ return count;
+}
+
+itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name) {
+ int i;
+ int count = 0;
+ for (i = 0; i < menu->itemCount; i++) {
+ if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) {
+ if (count == index) {
+ return menu->items[i];
+ }
+ count++;
+ }
+ }
+ return NULL;
+}
+
+
+
+void Script_SetColor(itemDef_t *item, char **args) {
+ const char *name;
+ int i;
+ float f;
+ vec4_t *out;
+ // expecting type of color to set and 4 args for the color
+ if (String_Parse(args, &name)) {
+ out = NULL;
+ if (Q_stricmp(name, "backcolor") == 0) {
+ out = &item->window.backColor;
+ item->window.flags |= WINDOW_BACKCOLORSET;
+ } else if (Q_stricmp(name, "forecolor") == 0) {
+ out = &item->window.foreColor;
+ item->window.flags |= WINDOW_FORECOLORSET;
+ } else if (Q_stricmp(name, "bordercolor") == 0) {
+ out = &item->window.borderColor;
+ }
+
+ if (out) {
+ for (i = 0; i < 4; i++) {
+ if (!Float_Parse(args, &f)) {
+ return;
+ }
+ (*out)[i] = f;
+ }
+ }
+ }
+}
+
+void Script_SetAsset(itemDef_t *item, char **args) {
+ const char *name;
+ // expecting name to set asset to
+ if (String_Parse(args, &name)) {
+ // check for a model
+ if (item->type == ITEM_TYPE_MODEL) {
+ }
+ }
+}
+
+void Script_SetBackground(itemDef_t *item, char **args) {
+ const char *name;
+ // expecting name to set asset to
+ if (String_Parse(args, &name)) {
+ item->window.background = DC->registerShaderNoMip(name);
+ }
+}
+
+
+
+
+itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p) {
+ int i;
+ if (menu == NULL || p == NULL) {
+ return NULL;
+ }
+
+ for (i = 0; i < menu->itemCount; i++) {
+ if (Q_stricmp(p, menu->items[i]->window.name) == 0) {
+ return menu->items[i];
+ }
+ }
+
+ return NULL;
+}
+
+void Script_SetTeamColor(itemDef_t *item, char **args) {
+ if (DC->getTeamColor) {
+ int i;
+ vec4_t color;
+ DC->getTeamColor(&color);
+ for (i = 0; i < 4; i++) {
+ item->window.backColor[i] = color[i];
+ }
+ }
+}
+
+void Script_SetItemColor(itemDef_t *item, char **args) {
+ const char *itemname;
+ const char *name;
+ vec4_t color;
+ int i;
+ vec4_t *out;
+ // expecting type of color to set and 4 args for the color
+ if (String_Parse(args, &itemname) && String_Parse(args, &name)) {
+ itemDef_t *item2;
+ int j;
+ int count = Menu_ItemsMatchingGroup(item->parent, itemname);
+
+ if (!Color_Parse(args, &color)) {
+ return;
+ }
+
+ for (j = 0; j < count; j++) {
+ item2 = Menu_GetMatchingItemByNumber(item->parent, j, itemname);
+ if (item2 != NULL) {
+ out = NULL;
+ if (Q_stricmp(name, "backcolor") == 0) {
+ out = &item2->window.backColor;
+ } else if (Q_stricmp(name, "forecolor") == 0) {
+ out = &item2->window.foreColor;
+ item2->window.flags |= WINDOW_FORECOLORSET;
+ } else if (Q_stricmp(name, "bordercolor") == 0) {
+ out = &item2->window.borderColor;
+ }
+
+ if (out) {
+ for (i = 0; i < 4; i++) {
+ (*out)[i] = color[i];
+ }
+ }
+ }
+ }
+ }
+}
+
+
+void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow) {
+ itemDef_t *item;
+ int i;
+ int count = Menu_ItemsMatchingGroup(menu, p);
+ for (i = 0; i < count; i++) {
+ item = Menu_GetMatchingItemByNumber(menu, i, p);
+ if (item != NULL) {
+ if (bShow) {
+ item->window.flags |= WINDOW_VISIBLE;
+ } else {
+ item->window.flags &= ~WINDOW_VISIBLE;
+ // stop cinematics playing in the window
+ if (item->window.cinematic >= 0) {
+ DC->stopCinematic(item->window.cinematic);
+ item->window.cinematic = -1;
+ }
+ }
+ }
+ }
+}
+
+void Menu_FadeItemByName(menuDef_t *menu, const char *p, qboolean fadeOut) {
+ itemDef_t *item;
+ int i;
+ int count = Menu_ItemsMatchingGroup(menu, p);
+ for (i = 0; i < count; i++) {
+ item = Menu_GetMatchingItemByNumber(menu, i, p);
+ if (item != NULL) {
+ if (fadeOut) {
+ item->window.flags |= (WINDOW_FADINGOUT | WINDOW_VISIBLE);
+ item->window.flags &= ~WINDOW_FADINGIN;
+ } else {
+ item->window.flags |= (WINDOW_VISIBLE | WINDOW_FADINGIN);
+ item->window.flags &= ~WINDOW_FADINGOUT;
+ }
+ }
+ }
+}
+
+menuDef_t *Menus_FindByName(const char *p) {
+ int i;
+ for (i = 0; i < menuCount; i++) {
+ if (Q_stricmp(Menus[i].window.name, p) == 0) {
+ return &Menus[i];
+ }
+ }
+ return NULL;
+}
+
+void Menus_ShowByName(const char *p) {
+ menuDef_t *menu = Menus_FindByName(p);
+ if (menu) {
+ Menus_Activate(menu);
+ }
+}
+
+void Menus_OpenByName(const char *p) {
+ Menus_ActivateByName(p);
+}
+
+static void Menu_RunCloseScript(menuDef_t *menu) {
+ if (menu && menu->window.flags & WINDOW_VISIBLE && menu->onClose) {
+ itemDef_t item;
+ item.parent = menu;
+ Item_RunScript(&item, menu->onClose);
+ }
+}
+
+void Menus_CloseByName(const char *p) {
+ menuDef_t *menu = Menus_FindByName(p);
+ if (menu != NULL) {
+ Menu_RunCloseScript(menu);
+ menu->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS);
+ }
+}
+
+void Menus_CloseAll( void ) {
+ int i;
+ for (i = 0; i < menuCount; i++) {
+ Menu_RunCloseScript(&Menus[i]);
+ Menus[i].window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE);
+ }
+}
+
+
+void Script_Show(itemDef_t *item, char **args) {
+ const char *name;
+ if (String_Parse(args, &name)) {
+ Menu_ShowItemByName(item->parent, name, qtrue);
+ }
+}
+
+void Script_Hide(itemDef_t *item, char **args) {
+ const char *name;
+ if (String_Parse(args, &name)) {
+ Menu_ShowItemByName(item->parent, name, qfalse);
+ }
+}
+
+void Script_FadeIn(itemDef_t *item, char **args) {
+ const char *name;
+ if (String_Parse(args, &name)) {
+ Menu_FadeItemByName(item->parent, name, qfalse);
+ }
+}
+
+void Script_FadeOut(itemDef_t *item, char **args) {
+ const char *name;
+ if (String_Parse(args, &name)) {
+ Menu_FadeItemByName(item->parent, name, qtrue);
+ }
+}
+
+
+
+void Script_Open(itemDef_t *item, char **args) {
+ const char *name;
+ if (String_Parse(args, &name)) {
+ Menus_OpenByName(name);
+ }
+}
+
+void Script_ConditionalOpen(itemDef_t *item, char **args) {
+ const char *cvar;
+ const char *name1;
+ const char *name2;
+ float val;
+
+ if ( String_Parse(args, &cvar) && String_Parse(args, &name1) && String_Parse(args, &name2) ) {
+ val = DC->getCVarValue( cvar );
+ if ( val == 0.f ) {
+ Menus_OpenByName(name2);
+ } else {
+ Menus_OpenByName(name1);
+ }
+ }
+}
+
+void Script_Close(itemDef_t *item, char **args) {
+ const char *name;
+ if (String_Parse(args, &name)) {
+ Menus_CloseByName(name);
+ }
+}
+
+void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFrom, rectDef_t rectTo, int time, float amt) {
+ itemDef_t *item;
+ int i;
+ int count = Menu_ItemsMatchingGroup(menu, p);
+ for (i = 0; i < count; i++) {
+ item = Menu_GetMatchingItemByNumber(menu, i, p);
+ if (item != NULL) {
+ item->window.flags |= (WINDOW_INTRANSITION | WINDOW_VISIBLE);
+ item->window.offsetTime = time;
+ memcpy(&item->window.rectClient, &rectFrom, sizeof(rectDef_t));
+ memcpy(&item->window.rectEffects, &rectTo, sizeof(rectDef_t));
+ item->window.rectEffects2.x = abs(rectTo.x - rectFrom.x) / amt;
+ item->window.rectEffects2.y = abs(rectTo.y - rectFrom.y) / amt;
+ item->window.rectEffects2.w = abs(rectTo.w - rectFrom.w) / amt;
+ item->window.rectEffects2.h = abs(rectTo.h - rectFrom.h) / amt;
+ Item_UpdatePosition(item);
+ }
+ }
+}
+
+
+void Script_Transition(itemDef_t *item, char **args) {
+ const char *name;
+ rectDef_t rectFrom, rectTo;
+ int time;
+ float amt;
+
+ if (String_Parse(args, &name)) {
+ if ( Rect_Parse(args, &rectFrom) && Rect_Parse(args, &rectTo) && Int_Parse(args, &time) && Float_Parse(args, &amt)) {
+ Menu_TransitionItemByName(item->parent, name, rectFrom, rectTo, time, amt);
+ }
+ }
+}
+
+
+void Menu_OrbitItemByName(menuDef_t *menu, const char *p, float x, float y, float cx, float cy, int time) {
+ itemDef_t *item;
+ int i;
+ int count = Menu_ItemsMatchingGroup(menu, p);
+ for (i = 0; i < count; i++) {
+ item = Menu_GetMatchingItemByNumber(menu, i, p);
+ if (item != NULL) {
+ item->window.flags |= (WINDOW_ORBITING | WINDOW_VISIBLE);
+ item->window.offsetTime = time;
+ item->window.rectEffects.x = cx;
+ item->window.rectEffects.y = cy;
+ item->window.rectClient.x = x;
+ item->window.rectClient.y = y;
+ Item_UpdatePosition(item);
+ }
+ }
+}
+
+
+void Script_Orbit(itemDef_t *item, char **args) {
+ const char *name;
+ float cx, cy, x, y;
+ int time;
+
+ if (String_Parse(args, &name)) {
+ if ( Float_Parse(args, &x) && Float_Parse(args, &y) && Float_Parse(args, &cx) && Float_Parse(args, &cy) && Int_Parse(args, &time) ) {
+ Menu_OrbitItemByName(item->parent, name, x, y, cx, cy, time);
+ }
+ }
+}
+
+
+
+void Script_SetFocus(itemDef_t *item, char **args) {
+ const char *name;
+ itemDef_t *focusItem;
+
+ if (String_Parse(args, &name)) {
+ focusItem = Menu_FindItemByName(item->parent, name);
+ if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) {
+ Menu_ClearFocus(item->parent);
+ focusItem->window.flags |= WINDOW_HASFOCUS;
+ if (focusItem->onFocus) {
+ Item_RunScript(focusItem, focusItem->onFocus);
+ }
+ if (DC->Assets.itemFocusSound) {
+ DC->startLocalSound( DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND );
+ }
+ }
+ }
+}
+
+void Script_SetPlayerModel(itemDef_t *item, char **args) {
+ const char *name;
+ if (String_Parse(args, &name)) {
+ DC->setCVar("team_model", name);
+ }
+}
+
+void Script_SetPlayerHead(itemDef_t *item, char **args) {
+ const char *name;
+ if (String_Parse(args, &name)) {
+ DC->setCVar("team_headmodel", name);
+ }
+}
+
+void Script_SetCvar(itemDef_t *item, char **args) {
+ const char *cvar, *val;
+ if (String_Parse(args, &cvar) && String_Parse(args, &val)) {
+ DC->setCVar(cvar, val);
+ }
+
+}
+
+void Script_Exec(itemDef_t *item, char **args) {
+ const char *val;
+ if (String_Parse(args, &val)) {
+ DC->executeText(EXEC_APPEND, va("%s ; ", val));
+ }
+}
+
+void Script_Play(itemDef_t *item, char **args) {
+ const char *val;
+ if (String_Parse(args, &val)) {
+ DC->startLocalSound(DC->registerSound(val, qfalse), CHAN_LOCAL_SOUND);
+ }
+}
+
+void Script_playLooped(itemDef_t *item, char **args) {
+ const char *val;
+ if (String_Parse(args, &val)) {
+ DC->stopBackgroundTrack();
+ DC->startBackgroundTrack(val, val);
+ }
+}
+
+
+commandDef_t commandList[] =
+{
+ {"fadein", &Script_FadeIn}, // group/name
+ {"fadeout", &Script_FadeOut}, // group/name
+ {"show", &Script_Show}, // group/name
+ {"hide", &Script_Hide}, // group/name
+ {"setcolor", &Script_SetColor}, // works on this
+ {"open", &Script_Open}, // menu
+ {"conditionalopen", &Script_ConditionalOpen}, // menu
+ {"close", &Script_Close}, // menu
+ {"setasset", &Script_SetAsset}, // works on this
+ {"setbackground", &Script_SetBackground}, // works on this
+ {"setitemcolor", &Script_SetItemColor}, // group/name
+ {"setteamcolor", &Script_SetTeamColor}, // sets this background color to team color
+ {"setfocus", &Script_SetFocus}, // sets this background color to team color
+ {"setplayermodel", &Script_SetPlayerModel}, // sets this background color to team color
+ {"setplayerhead", &Script_SetPlayerHead}, // sets this background color to team color
+ {"transition", &Script_Transition}, // group/name
+ {"setcvar", &Script_SetCvar}, // group/name
+ {"exec", &Script_Exec}, // group/name
+ {"play", &Script_Play}, // group/name
+ {"playlooped", &Script_playLooped}, // group/name
+ {"orbit", &Script_Orbit} // group/name
+};
+
+int scriptCommandCount = sizeof(commandList) / sizeof(commandDef_t);
+
+
+void Item_RunScript(itemDef_t *item, const char *s) {
+ char script[1024], *p;
+ int i;
+ qboolean bRan;
+ memset(script, 0, sizeof(script));
+ if (item && s && s[0]) {
+ Q_strcat(script, 1024, s);
+ p = script;
+ while (1) {
+ const char *command;
+ // expect command then arguments, ; ends command, NULL ends script
+ if (!String_Parse(&p, &command)) {
+ return;
+ }
+
+ if (command[0] == ';' && command[1] == '\0') {
+ continue;
+ }
+
+ bRan = qfalse;
+ for (i = 0; i < scriptCommandCount; i++) {
+ if (Q_stricmp(command, commandList[i].name) == 0) {
+ (commandList[i].handler(item, &p));
+ bRan = qtrue;
+ break;
+ }
+ }
+ // not in our auto list, pass to handler
+ if (!bRan) {
+ DC->runScript(&p);
+ }
+ }
+ }
+}
+
+
+qboolean Item_EnableShowViaCvar(itemDef_t *item, int flag) {
+ char script[1024], *p;
+ memset(script, 0, sizeof(script));
+ if (item && item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) {
+ char buff[1024];
+ DC->getCVarString(item->cvarTest, buff, sizeof(buff));
+
+ Q_strcat(script, 1024, item->enableCvar);
+ p = script;
+ while (1) {
+ const char *val;
+ // expect value then ; or NULL, NULL ends list
+ if (!String_Parse(&p, &val)) {
+ return (item->cvarFlags & flag) ? qfalse : qtrue;
+ }
+
+ if (val[0] == ';' && val[1] == '\0') {
+ continue;
+ }
+
+ // enable it if any of the values are true
+ if (item->cvarFlags & flag) {
+ if (Q_stricmp(buff, val) == 0) {
+ return qtrue;
+ }
+ } else {
+ // disable it if any of the values are true
+ if (Q_stricmp(buff, val) == 0) {
+ return qfalse;
+ }
+ }
+
+ }
+ return (item->cvarFlags & flag) ? qfalse : qtrue;
+ }
+ return qtrue;
+}
+
+
+// will optionaly set focus to this item
+qboolean Item_SetFocus(itemDef_t *item, float x, float y) {
+ int i;
+ itemDef_t *oldFocus;
+ sfxHandle_t *sfx = &DC->Assets.itemFocusSound;
+ qboolean playSound = qfalse;
+ menuDef_t *parent; // bk001206: = (menuDef_t*)item->parent;
+ // sanity check, non-null, not a decoration and does not already have the focus
+ if (item == NULL || item->window.flags & WINDOW_DECORATION || item->window.flags & WINDOW_HASFOCUS || !(item->window.flags & WINDOW_VISIBLE)) {
+ return qfalse;
+ }
+
+ // bk001206 - this can be NULL.
+ parent = (menuDef_t*)item->parent;
+
+ // items can be enabled and disabled based on cvars
+ if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) {
+ return qfalse;
+ }
+
+ if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) {
+ return qfalse;
+ }
+
+ oldFocus = Menu_ClearFocus(item->parent);
+
+ if (item->type == ITEM_TYPE_TEXT) {
+ rectDef_t r;
+ r = item->textRect;
+ r.y -= r.h;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ item->window.flags |= WINDOW_HASFOCUS;
+ if (item->focusSound) {
+ sfx = &item->focusSound;
+ }
+ playSound = qtrue;
+ } else {
+ if (oldFocus) {
+ oldFocus->window.flags |= WINDOW_HASFOCUS;
+ if (oldFocus->onFocus) {
+ Item_RunScript(oldFocus, oldFocus->onFocus);
+ }
+ }
+ }
+ } else {
+ item->window.flags |= WINDOW_HASFOCUS;
+ if (item->onFocus) {
+ Item_RunScript(item, item->onFocus);
+ }
+ if (item->focusSound) {
+ sfx = &item->focusSound;
+ }
+ playSound = qtrue;
+ }
+
+ if (playSound && sfx) {
+ DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND );
+ }
+
+ for (i = 0; i < parent->itemCount; i++) {
+ if (parent->items[i] == item) {
+ parent->cursorItem = i;
+ break;
+ }
+ }
+
+ return qtrue;
+}
+
+int Item_ListBox_MaxScroll(itemDef_t *item) {
+ listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
+ int count = DC->feederCount(item->special);
+ int max;
+
+ if (item->window.flags & WINDOW_HORIZONTAL) {
+ max = count - (item->window.rect.w / listPtr->elementWidth) + 1;
+ }
+ else {
+ max = count - (item->window.rect.h / listPtr->elementHeight) + 1;
+ }
+ if (max < 0) {
+ return 0;
+ }
+ return max;
+}
+
+int Item_ListBox_ThumbPosition(itemDef_t *item) {
+ float max, pos, size;
+ listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
+
+ max = Item_ListBox_MaxScroll(item);
+ if (item->window.flags & WINDOW_HORIZONTAL) {
+ size = item->window.rect.w - (SCROLLBAR_SIZE * 2) - 2;
+ if (max > 0) {
+ pos = (size-SCROLLBAR_SIZE) / (float) max;
+ } else {
+ pos = 0;
+ }
+ pos *= listPtr->startPos;
+ return item->window.rect.x + 1 + SCROLLBAR_SIZE + pos;
+ }
+ else {
+ size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2;
+ if (max > 0) {
+ pos = (size-SCROLLBAR_SIZE) / (float) max;
+ } else {
+ pos = 0;
+ }
+ pos *= listPtr->startPos;
+ return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos;
+ }
+}
+
+int Item_ListBox_ThumbDrawPosition(itemDef_t *item) {
+ int min, max;
+
+ if (itemCapture == item) {
+ if (item->window.flags & WINDOW_HORIZONTAL) {
+ min = item->window.rect.x + SCROLLBAR_SIZE + 1;
+ max = item->window.rect.x + item->window.rect.w - 2*SCROLLBAR_SIZE - 1;
+ if (DC->cursorx >= min + SCROLLBAR_SIZE/2 && DC->cursorx <= max + SCROLLBAR_SIZE/2) {
+ return DC->cursorx - SCROLLBAR_SIZE/2;
+ }
+ else {
+ return Item_ListBox_ThumbPosition(item);
+ }
+ }
+ else {
+ min = item->window.rect.y + SCROLLBAR_SIZE + 1;
+ max = item->window.rect.y + item->window.rect.h - 2*SCROLLBAR_SIZE - 1;
+ if (DC->cursory >= min + SCROLLBAR_SIZE/2 && DC->cursory <= max + SCROLLBAR_SIZE/2) {
+ return DC->cursory - SCROLLBAR_SIZE/2;
+ }
+ else {
+ return Item_ListBox_ThumbPosition(item);
+ }
+ }
+ }
+ else {
+ return Item_ListBox_ThumbPosition(item);
+ }
+}
+
+float Item_Slider_ThumbPosition(itemDef_t *item) {
+ float value, range, x;
+ editFieldDef_t *editDef = item->typeData;
+
+ if (item->text) {
+ x = item->textRect.x + item->textRect.w + 8;
+ } else {
+ x = item->window.rect.x;
+ }
+
+ if (editDef == NULL && item->cvar) {
+ return x;
+ }
+
+ value = DC->getCVarValue(item->cvar);
+
+ if (value < editDef->minVal) {
+ value = editDef->minVal;
+ } else if (value > editDef->maxVal) {
+ value = editDef->maxVal;
+ }
+
+ range = editDef->maxVal - editDef->minVal;
+ value -= editDef->minVal;
+ value /= range;
+ //value /= (editDef->maxVal - editDef->minVal);
+ value *= SLIDER_WIDTH;
+ x += value;
+ // vm fuckage
+ //x = x + (((float)value / editDef->maxVal) * SLIDER_WIDTH);
+ return x;
+}
+
+int Item_Slider_OverSlider(itemDef_t *item, float x, float y) {
+ rectDef_t r;
+
+ r.x = Item_Slider_ThumbPosition(item) - (SLIDER_THUMB_WIDTH / 2);
+ r.y = item->window.rect.y - 2;
+ r.w = SLIDER_THUMB_WIDTH;
+ r.h = SLIDER_THUMB_HEIGHT;
+
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_THUMB;
+ }
+ return 0;
+}
+
+int Item_ListBox_OverLB(itemDef_t *item, float x, float y) {
+ rectDef_t r;
+ listBoxDef_t *listPtr;
+ int thumbstart;
+ int count;
+
+ count = DC->feederCount(item->special);
+ listPtr = (listBoxDef_t*)item->typeData;
+ if (item->window.flags & WINDOW_HORIZONTAL) {
+ // check if on left arrow
+ r.x = item->window.rect.x;
+ r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE;
+ r.h = r.w = SCROLLBAR_SIZE;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_LEFTARROW;
+ }
+ // check if on right arrow
+ r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_RIGHTARROW;
+ }
+ // check if on thumb
+ thumbstart = Item_ListBox_ThumbPosition(item);
+ r.x = thumbstart;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_THUMB;
+ }
+ r.x = item->window.rect.x + SCROLLBAR_SIZE;
+ r.w = thumbstart - r.x;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_PGUP;
+ }
+ r.x = thumbstart + SCROLLBAR_SIZE;
+ r.w = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_PGDN;
+ }
+ } else {
+ r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE;
+ r.y = item->window.rect.y;
+ r.h = r.w = SCROLLBAR_SIZE;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_LEFTARROW;
+ }
+ r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_RIGHTARROW;
+ }
+ thumbstart = Item_ListBox_ThumbPosition(item);
+ r.y = thumbstart;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_THUMB;
+ }
+ r.y = item->window.rect.y + SCROLLBAR_SIZE;
+ r.h = thumbstart - r.y;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_PGUP;
+ }
+ r.y = thumbstart + SCROLLBAR_SIZE;
+ r.h = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ return WINDOW_LB_PGDN;
+ }
+ }
+ return 0;
+}
+
+
+void Item_ListBox_MouseEnter(itemDef_t *item, float x, float y)
+{
+ rectDef_t r;
+ listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
+
+ item->window.flags &= ~(WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN);
+ item->window.flags |= Item_ListBox_OverLB(item, x, y);
+
+ if (item->window.flags & WINDOW_HORIZONTAL) {
+ if (!(item->window.flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN))) {
+ // check for selection hit as we have exausted buttons and thumb
+ if (listPtr->elementStyle == LISTBOX_IMAGE) {
+ r.x = item->window.rect.x;
+ r.y = item->window.rect.y;
+ r.h = item->window.rect.h - SCROLLBAR_SIZE;
+ r.w = item->window.rect.w - listPtr->drawPadding;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ listPtr->cursorPos = (int)((x - r.x) / listPtr->elementWidth) + listPtr->startPos;
+ if (listPtr->cursorPos >= listPtr->endPos) {
+ listPtr->cursorPos = listPtr->endPos;
+ }
+ }
+ } else {
+ // text hit..
+ }
+ }
+ } else if (!(item->window.flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN))) {
+ r.x = item->window.rect.x;
+ r.y = item->window.rect.y;
+ r.w = item->window.rect.w - SCROLLBAR_SIZE;
+ r.h = item->window.rect.h - listPtr->drawPadding;
+ if (Rect_ContainsPoint(&r, x, y)) {
+ listPtr->cursorPos = (int)((y - 2 - r.y) / listPtr->elementHeight) + listPtr->startPos;
+ if (listPtr->cursorPos > listPtr->endPos) {
+ listPtr->cursorPos = listPtr->endPos;
+ }
+ }
+ }
+}
+
+void Item_MouseEnter(itemDef_t *item, float x, float y) {
+ rectDef_t r;
+ if (item) {
+ r = item->textRect;
+ r.y -= r.h;
+ // in the text rect?
+
+ // items can be enabled and disabled based on cvars
+ if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) {
+ return;
+ }
+
+ if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) {
+ return;
+ }
+
+ if (Rect_ContainsPoint(&r, x, y)) {
+ if (!(item->window.flags & WINDOW_MOUSEOVERTEXT)) {
+ Item_RunScript(item, item->mouseEnterText);
+ item->window.flags |= WINDOW_MOUSEOVERTEXT;
+ }
+ if (!(item->window.flags & WINDOW_MOUSEOVER)) {
+ Item_RunScript(item, item->mouseEnter);
+ item->window.flags |= WINDOW_MOUSEOVER;
+ }
+
+ } else {
+ // not in the text rect
+ if (item->window.flags & WINDOW_MOUSEOVERTEXT) {
+ // if we were
+ Item_RunScript(item, item->mouseExitText);
+ item->window.flags &= ~WINDOW_MOUSEOVERTEXT;
+ }
+ if (!(item->window.flags & WINDOW_MOUSEOVER)) {
+ Item_RunScript(item, item->mouseEnter);
+ item->window.flags |= WINDOW_MOUSEOVER;
+ }
+
+ if (item->type == ITEM_TYPE_LISTBOX) {
+ Item_ListBox_MouseEnter(item, x, y);
+ }
+ }
+ }
+}
+
+void Item_MouseLeave(itemDef_t *item) {
+ if (item) {
+ if (item->window.flags & WINDOW_MOUSEOVERTEXT) {
+ Item_RunScript(item, item->mouseExitText);
+ item->window.flags &= ~WINDOW_MOUSEOVERTEXT;
+ }
+ Item_RunScript(item, item->mouseExit);
+ item->window.flags &= ~(WINDOW_LB_RIGHTARROW | WINDOW_LB_LEFTARROW);
+ }
+}
+
+itemDef_t *Menu_HitTest(menuDef_t *menu, float x, float y) {
+ int i;
+ for (i = 0; i < menu->itemCount; i++) {
+ if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) {
+ return menu->items[i];
+ }
+ }
+ return NULL;
+}
+
+void Item_SetMouseOver(itemDef_t *item, qboolean focus) {
+ if (item) {
+ if (focus) {
+ item->window.flags |= WINDOW_MOUSEOVER;
+ } else {
+ item->window.flags &= ~WINDOW_MOUSEOVER;
+ }
+ }
+}
+
+
+qboolean Item_OwnerDraw_HandleKey(itemDef_t *item, int key) {
+ if (item && DC->ownerDrawHandleKey) {
+ return DC->ownerDrawHandleKey(item->window.ownerDraw, item->window.ownerDrawFlags, &item->special, key);
+ }
+ return qfalse;
+}
+
+qboolean Item_ListBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolean force) {
+ listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
+ int count = DC->feederCount(item->special);
+ int max, viewmax;
+
+ if (force || (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS)) {
+ max = Item_ListBox_MaxScroll(item);
+ if (item->window.flags & WINDOW_HORIZONTAL) {
+ viewmax = (item->window.rect.w / listPtr->elementWidth);
+ if ( key == K_LEFTARROW || key == K_KP_LEFTARROW )
+ {
+ if (!listPtr->notselectable) {
+ listPtr->cursorPos--;
+ if (listPtr->cursorPos < 0) {
+ listPtr->cursorPos = 0;
+ }
+ if (listPtr->cursorPos < listPtr->startPos) {
+ listPtr->startPos = listPtr->cursorPos;
+ }
+ if (listPtr->cursorPos >= listPtr->startPos + viewmax) {
+ listPtr->startPos = listPtr->cursorPos - viewmax + 1;
+ }
+ item->cursorPos = listPtr->cursorPos;
+ DC->feederSelection(item->special, item->cursorPos);
+ }
+ else {
+ listPtr->startPos--;
+ if (listPtr->startPos < 0)
+ listPtr->startPos = 0;
+ }
+ return qtrue;
+ }
+ if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW )
+ {
+ if (!listPtr->notselectable) {
+ listPtr->cursorPos++;
+ if (listPtr->cursorPos < listPtr->startPos) {
+ listPtr->startPos = listPtr->cursorPos;
+ }
+ if (listPtr->cursorPos >= count) {
+ listPtr->cursorPos = count-1;
+ }
+ if (listPtr->cursorPos >= listPtr->startPos + viewmax) {
+ listPtr->startPos = listPtr->cursorPos - viewmax + 1;
+ }
+ item->cursorPos = listPtr->cursorPos;
+ DC->feederSelection(item->special, item->cursorPos);
+ }
+ else {
+ listPtr->startPos++;
+ if (listPtr->startPos >= count)
+ listPtr->startPos = count-1;
+ }
+ return qtrue;
+ }
+ }
+ else {
+ viewmax = (item->window.rect.h / listPtr->elementHeight);
+ if ( key == K_UPARROW || key == K_KP_UPARROW )
+ {
+ if (!listPtr->notselectable) {
+ listPtr->cursorPos--;
+ if (listPtr->cursorPos < 0) {
+ listPtr->cursorPos = 0;
+ }
+ if (listPtr->cursorPos < listPtr->startPos) {
+ listPtr->startPos = listPtr->cursorPos;
+ }
+ if (listPtr->cursorPos >= listPtr->startPos + viewmax) {
+ listPtr->startPos = listPtr->cursorPos - viewmax + 1;
+ }
+ item->cursorPos = listPtr->cursorPos;
+ DC->feederSelection(item->special, item->cursorPos);
+ }
+ else {
+ listPtr->startPos--;
+ if (listPtr->startPos < 0)
+ listPtr->startPos = 0;
+ }
+ return qtrue;
+ }
+ if ( key == K_DOWNARROW || key == K_KP_DOWNARROW )
+ {
+ if (!listPtr->notselectable) {
+ listPtr->cursorPos++;
+ if (listPtr->cursorPos < listPtr->startPos) {
+ listPtr->startPos = listPtr->cursorPos;
+ }
+ if (listPtr->cursorPos >= count) {
+ listPtr->cursorPos = count-1;
+ }
+ if (listPtr->cursorPos >= listPtr->startPos + viewmax) {
+ listPtr->startPos = listPtr->cursorPos - viewmax + 1;
+ }
+ item->cursorPos = listPtr->cursorPos;
+ DC->feederSelection(item->special, item->cursorPos);
+ }
+ else {
+ listPtr->startPos++;
+ if (listPtr->startPos > max)
+ listPtr->startPos = max;
+ }
+ return qtrue;
+ }
+ }
+ // mouse hit
+ if (key == K_MOUSE1 || key == K_MOUSE2) {
+ if (item->window.flags & WINDOW_LB_LEFTARROW) {
+ listPtr->startPos--;
+ if (listPtr->startPos < 0) {
+ listPtr->startPos = 0;
+ }
+ } else if (item->window.flags & WINDOW_LB_RIGHTARROW) {
+ // one down
+ listPtr->startPos++;
+ if (listPtr->startPos > max) {
+ listPtr->startPos = max;
+ }
+ } else if (item->window.flags & WINDOW_LB_PGUP) {
+ // page up
+ listPtr->startPos -= viewmax;
+ if (listPtr->startPos < 0) {
+ listPtr->startPos = 0;
+ }
+ } else if (item->window.flags & WINDOW_LB_PGDN) {
+ // page down
+ listPtr->startPos += viewmax;
+ if (listPtr->startPos > max) {
+ listPtr->startPos = max;
+ }
+ } else if (item->window.flags & WINDOW_LB_THUMB) {
+ // Display_SetCaptureItem(item);
+ } else {
+ // select an item
+ if (DC->realTime < lastListBoxClickTime && listPtr->doubleClick) {
+ Item_RunScript(item, listPtr->doubleClick);
+ }
+ lastListBoxClickTime = DC->realTime + DOUBLE_CLICK_DELAY;
+ if (item->cursorPos != listPtr->cursorPos) {
+ item->cursorPos = listPtr->cursorPos;
+ DC->feederSelection(item->special, item->cursorPos);
+ }
+ }
+ return qtrue;
+ }
+
+ // Scroll wheel
+ if (key == K_MWHEELUP) {
+ listPtr->startPos--;
+ if (listPtr->startPos < 0) {
+ listPtr->startPos = 0;
+ }
+ return qtrue;
+ }
+ if (key == K_MWHEELDOWN) {
+ listPtr->startPos++;
+ if (listPtr->startPos > max) {
+ listPtr->startPos = max;
+ }
+ return qtrue;
+ }
+
+ // Invoke the doubleClick handler when enter is pressed
+ if( key == K_ENTER )
+ {
+ if( listPtr->doubleClick )
+ Item_RunScript( item, listPtr->doubleClick );
+
+ return qtrue;
+ }
+
+ if ( key == K_HOME || key == K_KP_HOME) {
+ // home
+ listPtr->startPos = 0;
+ return qtrue;
+ }
+ if ( key == K_END || key == K_KP_END) {
+ // end
+ listPtr->startPos = max;
+ return qtrue;
+ }
+ if (key == K_PGUP || key == K_KP_PGUP ) {
+ // page up
+ if (!listPtr->notselectable) {
+ listPtr->cursorPos -= viewmax;
+ if (listPtr->cursorPos < 0) {
+ listPtr->cursorPos = 0;
+ }
+ if (listPtr->cursorPos < listPtr->startPos) {
+ listPtr->startPos = listPtr->cursorPos;
+ }
+ if (listPtr->cursorPos >= listPtr->startPos + viewmax) {
+ listPtr->startPos = listPtr->cursorPos - viewmax + 1;
+ }
+ item->cursorPos = listPtr->cursorPos;
+ DC->feederSelection(item->special, item->cursorPos);
+ }
+ else {
+ listPtr->startPos -= viewmax;
+ if (listPtr->startPos < 0) {
+ listPtr->startPos = 0;
+ }
+ }
+ return qtrue;
+ }
+ if ( key == K_PGDN || key == K_KP_PGDN ) {
+ // page down
+ if (!listPtr->notselectable) {
+ listPtr->cursorPos += viewmax;
+ if (listPtr->cursorPos < listPtr->startPos) {
+ listPtr->startPos = listPtr->cursorPos;
+ }
+ if (listPtr->cursorPos >= count) {
+ listPtr->cursorPos = count-1;
+ }
+ if (listPtr->cursorPos >= listPtr->startPos + viewmax) {
+ listPtr->startPos = listPtr->cursorPos - viewmax + 1;
+ }
+ item->cursorPos = listPtr->cursorPos;
+ DC->feederSelection(item->special, item->cursorPos);
+ }
+ else {
+ listPtr->startPos += viewmax;
+ if (listPtr->startPos > max) {
+ listPtr->startPos = max;
+ }
+ }
+ return qtrue;
+ }
+ }
+ return qfalse;
+}
+
+qboolean Item_YesNo_HandleKey(itemDef_t *item, int key) {
+
+ if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) {
+ if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) {
+ DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar)));
+ return qtrue;
+ }
+ }
+
+ return qfalse;
+
+}
+
+int Item_Multi_CountSettings(itemDef_t *item) {
+ multiDef_t *multiPtr = (multiDef_t*)item->typeData;
+ if (multiPtr == NULL) {
+ return 0;
+ }
+ return multiPtr->count;
+}
+
+int Item_Multi_FindCvarByValue(itemDef_t *item) {
+ char buff[1024];
+ float value = 0;
+ int i;
+ multiDef_t *multiPtr = (multiDef_t*)item->typeData;
+ if (multiPtr) {
+ if (multiPtr->strDef) {
+ DC->getCVarString(item->cvar, buff, sizeof(buff));
+ } else {
+ value = DC->getCVarValue(item->cvar);
+ }
+ for (i = 0; i < multiPtr->count; i++) {
+ if (multiPtr->strDef) {
+ if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) {
+ return i;
+ }
+ } else {
+ if (multiPtr->cvarValue[i] == value) {
+ return i;
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+const char *Item_Multi_Setting(itemDef_t *item) {
+ char buff[1024];
+ float value = 0;
+ int i;
+ multiDef_t *multiPtr = (multiDef_t*)item->typeData;
+ if (multiPtr) {
+ if (multiPtr->strDef) {
+ DC->getCVarString(item->cvar, buff, sizeof(buff));
+ } else {
+ value = DC->getCVarValue(item->cvar);
+ }
+ for (i = 0; i < multiPtr->count; i++) {
+ if (multiPtr->strDef) {
+ if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) {
+ return multiPtr->cvarList[i];
+ }
+ } else {
+ if (multiPtr->cvarValue[i] == value) {
+ return multiPtr->cvarList[i];
+ }
+ }
+ }
+ }
+ return "";
+}
+
+qboolean Item_Multi_HandleKey(itemDef_t *item, int key) {
+ multiDef_t *multiPtr = (multiDef_t*)item->typeData;
+ if (multiPtr) {
+ if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) {
+ if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) {
+ int current = Item_Multi_FindCvarByValue(item) + 1;
+ int max = Item_Multi_CountSettings(item);
+ if ( current < 0 || current >= max ) {
+ current = 0;
+ }
+ if (multiPtr->strDef) {
+ DC->setCVar(item->cvar, multiPtr->cvarStr[current]);
+ } else {
+ float value = multiPtr->cvarValue[current];
+ if (((float)((int) value)) == value) {
+ DC->setCVar(item->cvar, va("%i", (int) value ));
+ }
+ else {
+ DC->setCVar(item->cvar, va("%f", value ));
+ }
+ }
+ return qtrue;
+ }
+ }
+ }
+ return qfalse;
+}
+
+qboolean Item_TextField_HandleKey(itemDef_t *item, int key) {
+ char buff[1024];
+ int len;
+ itemDef_t *newItem = NULL;
+ editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;
+
+ if (item->cvar) {
+
+ memset(buff, 0, sizeof(buff));
+ DC->getCVarString(item->cvar, buff, sizeof(buff));
+ len = strlen(buff);
+ if (editPtr->maxChars && len > editPtr->maxChars) {
+ len = editPtr->maxChars;
+ }
+ if ( key & K_CHAR_FLAG ) {
+ key &= ~K_CHAR_FLAG;
+
+
+ if (key == 'h' - 'a' + 1 ) { // ctrl-h is backspace
+ if ( item->cursorPos > 0 ) {
+ memmove( &buff[item->cursorPos - 1], &buff[item->cursorPos], len + 1 - item->cursorPos);
+ item->cursorPos--;
+ if (item->cursorPos < editPtr->paintOffset) {
+ editPtr->paintOffset--;
+ }
+ }
+ DC->setCVar(item->cvar, buff);
+ return qtrue;
+ }
+
+
+ //
+ // ignore any non printable chars
+ //
+ if ( key < 32 || !item->cvar) {
+ return qtrue;
+ }
+
+ if (item->type == ITEM_TYPE_NUMERICFIELD) {
+ if (key < '0' || key > '9') {
+ return qfalse;
+ }
+ }
+
+ if (!DC->getOverstrikeMode()) {
+ if (( len == MAX_EDITFIELD - 1 ) || (editPtr->maxChars && len >= editPtr->maxChars)) {
+ return qtrue;
+ }
+ memmove( &buff[item->cursorPos + 1], &buff[item->cursorPos], len + 1 - item->cursorPos );
+ } else {
+ if (editPtr->maxChars && item->cursorPos >= editPtr->maxChars) {
+ return qtrue;
+ }
+ }
+
+ buff[item->cursorPos] = key;
+
+ DC->setCVar(item->cvar, buff);
+
+ if (item->cursorPos < len + 1) {
+ item->cursorPos++;
+ if (editPtr->maxPaintChars && item->cursorPos > editPtr->maxPaintChars) {
+ editPtr->paintOffset++;
+ }
+ }
+
+ } else {
+
+ if ( key == K_DEL || key == K_KP_DEL ) {
+ if ( item->cursorPos < len ) {
+ memmove( buff + item->cursorPos, buff + item->cursorPos + 1, len - item->cursorPos);
+ DC->setCVar(item->cvar, buff);
+ }
+ return qtrue;
+ }
+
+ if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW )
+ {
+ if (editPtr->maxPaintChars && item->cursorPos >= editPtr->maxPaintChars && item->cursorPos < len) {
+ item->cursorPos++;
+ editPtr->paintOffset++;
+ return qtrue;
+ }
+ if (item->cursorPos < len) {
+ item->cursorPos++;
+ }
+ return qtrue;
+ }
+
+ if ( key == K_LEFTARROW || key == K_KP_LEFTARROW )
+ {
+ if ( item->cursorPos > 0 ) {
+ item->cursorPos--;
+ }
+ if (item->cursorPos < editPtr->paintOffset) {
+ editPtr->paintOffset--;
+ }
+ return qtrue;
+ }
+
+ if ( key == K_HOME || key == K_KP_HOME) {// || ( tolower(key) == 'a' && trap_Key_IsDown( K_CTRL ) ) ) {
+ item->cursorPos = 0;
+ editPtr->paintOffset = 0;
+ return qtrue;
+ }
+
+ if ( key == K_END || key == K_KP_END) {// ( tolower(key) == 'e' && trap_Key_IsDown( K_CTRL ) ) ) {
+ item->cursorPos = len;
+ if(item->cursorPos > editPtr->maxPaintChars) {
+ editPtr->paintOffset = len - editPtr->maxPaintChars;
+ }
+ return qtrue;
+ }
+
+ if ( key == K_INS || key == K_KP_INS ) {
+ DC->setOverstrikeMode(!DC->getOverstrikeMode());
+ return qtrue;
+ }
+ }
+
+ if (key == K_TAB || key == K_DOWNARROW || key == K_KP_DOWNARROW) {
+ newItem = Menu_SetNextCursorItem(item->parent);
+ if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) {
+ g_editItem = newItem;
+ }
+ }
+
+ if (key == K_UPARROW || key == K_KP_UPARROW) {
+ newItem = Menu_SetPrevCursorItem(item->parent);
+ if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) {
+ g_editItem = newItem;
+ }
+ }
+
+ if ( key == K_ENTER || key == K_KP_ENTER || key == K_ESCAPE) {
+ return qfalse;
+ }
+
+ return qtrue;
+ }
+ return qfalse;
+
+}
+
+static void Scroll_ListBox_AutoFunc(void *p) {
+ scrollInfo_t *si = (scrollInfo_t*)p;
+ if (DC->realTime > si->nextScrollTime) {
+ // need to scroll which is done by simulating a click to the item
+ // this is done a bit sideways as the autoscroll "knows" that the item is a listbox
+ // so it calls it directly
+ Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse);
+ si->nextScrollTime = DC->realTime + si->adjustValue;
+ }
+
+ if (DC->realTime > si->nextAdjustTime) {
+ si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
+ if (si->adjustValue > SCROLL_TIME_FLOOR) {
+ si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET;
+ }
+ }
+}
+
+static void Scroll_ListBox_ThumbFunc(void *p) {
+ scrollInfo_t *si = (scrollInfo_t*)p;
+ rectDef_t r;
+ int pos, max;
+
+ listBoxDef_t *listPtr = (listBoxDef_t*)si->item->typeData;
+ if (si->item->window.flags & WINDOW_HORIZONTAL) {
+ if (DC->cursorx == si->xStart) {
+ return;
+ }
+ r.x = si->item->window.rect.x + SCROLLBAR_SIZE + 1;
+ r.y = si->item->window.rect.y + si->item->window.rect.h - SCROLLBAR_SIZE - 1;
+ r.h = SCROLLBAR_SIZE;
+ r.w = si->item->window.rect.w - (SCROLLBAR_SIZE*2) - 2;
+ max = Item_ListBox_MaxScroll(si->item);
+ //
+ pos = (DC->cursorx - r.x - SCROLLBAR_SIZE/2) * max / (r.w - SCROLLBAR_SIZE);
+ if (pos < 0) {
+ pos = 0;
+ }
+ else if (pos > max) {
+ pos = max;
+ }
+ listPtr->startPos = pos;
+ si->xStart = DC->cursorx;
+ }
+ else if (DC->cursory != si->yStart) {
+
+ r.x = si->item->window.rect.x + si->item->window.rect.w - SCROLLBAR_SIZE - 1;
+ r.y = si->item->window.rect.y + SCROLLBAR_SIZE + 1;
+ r.h = si->item->window.rect.h - (SCROLLBAR_SIZE*2) - 2;
+ r.w = SCROLLBAR_SIZE;
+ max = Item_ListBox_MaxScroll(si->item);
+ //
+ pos = (DC->cursory - r.y - SCROLLBAR_SIZE/2) * max / (r.h - SCROLLBAR_SIZE);
+ if (pos < 0) {
+ pos = 0;
+ }
+ else if (pos > max) {
+ pos = max;
+ }
+ listPtr->startPos = pos;
+ si->yStart = DC->cursory;
+ }
+
+ if (DC->realTime > si->nextScrollTime) {
+ // need to scroll which is done by simulating a click to the item
+ // this is done a bit sideways as the autoscroll "knows" that the item is a listbox
+ // so it calls it directly
+ Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse);
+ si->nextScrollTime = DC->realTime + si->adjustValue;
+ }
+
+ if (DC->realTime > si->nextAdjustTime) {
+ si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
+ if (si->adjustValue > SCROLL_TIME_FLOOR) {
+ si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET;
+ }
+ }
+}
+
+static void Scroll_Slider_ThumbFunc(void *p) {
+ float x, value, cursorx;
+ scrollInfo_t *si = (scrollInfo_t*)p;
+ editFieldDef_t *editDef = si->item->typeData;
+
+ if (si->item->text) {
+ x = si->item->textRect.x + si->item->textRect.w + 8;
+ } else {
+ x = si->item->window.rect.x;
+ }
+
+ cursorx = DC->cursorx;
+
+ if (cursorx < x) {
+ cursorx = x;
+ } else if (cursorx > x + SLIDER_WIDTH) {
+ cursorx = x + SLIDER_WIDTH;
+ }
+ value = cursorx - x;
+ value /= SLIDER_WIDTH;
+ value *= (editDef->maxVal - editDef->minVal);
+ value += editDef->minVal;
+ DC->setCVar(si->item->cvar, va("%f", value));
+}
+
+void Item_StartCapture(itemDef_t *item, int key) {
+ int flags;
+ switch (item->type) {
+ case ITEM_TYPE_EDITFIELD:
+ case ITEM_TYPE_NUMERICFIELD:
+
+ case ITEM_TYPE_LISTBOX:
+ {
+ flags = Item_ListBox_OverLB(item, DC->cursorx, DC->cursory);
+ if (flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW)) {
+ scrollInfo.nextScrollTime = DC->realTime + SCROLL_TIME_START;
+ scrollInfo.nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
+ scrollInfo.adjustValue = SCROLL_TIME_START;
+ scrollInfo.scrollKey = key;
+ scrollInfo.scrollDir = (flags & WINDOW_LB_LEFTARROW) ? qtrue : qfalse;
+ scrollInfo.item = item;
+ captureData = &scrollInfo;
+ captureFunc = &Scroll_ListBox_AutoFunc;
+ itemCapture = item;
+ } else if (flags & WINDOW_LB_THUMB) {
+ scrollInfo.scrollKey = key;
+ scrollInfo.item = item;
+ scrollInfo.xStart = DC->cursorx;
+ scrollInfo.yStart = DC->cursory;
+ captureData = &scrollInfo;
+ captureFunc = &Scroll_ListBox_ThumbFunc;
+ itemCapture = item;
+ }
+ break;
+ }
+ case ITEM_TYPE_SLIDER:
+ {
+ flags = Item_Slider_OverSlider(item, DC->cursorx, DC->cursory);
+ if (flags & WINDOW_LB_THUMB) {
+ scrollInfo.scrollKey = key;
+ scrollInfo.item = item;
+ scrollInfo.xStart = DC->cursorx;
+ scrollInfo.yStart = DC->cursory;
+ captureData = &scrollInfo;
+ captureFunc = &Scroll_Slider_ThumbFunc;
+ itemCapture = item;
+ }
+ break;
+ }
+ }
+}
+
+void Item_StopCapture(itemDef_t *item) {
+
+}
+
+qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) {
+ float x, value, width, work;
+
+ if (item->window.flags & WINDOW_HASFOCUS && item->cvar && Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) {
+ if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) {
+ editFieldDef_t *editDef = item->typeData;
+ if (editDef) {
+ rectDef_t testRect;
+ width = SLIDER_WIDTH;
+ if (item->text) {
+ x = item->textRect.x + item->textRect.w + 8;
+ } else {
+ x = item->window.rect.x;
+ }
+
+ testRect = item->window.rect;
+ testRect.x = x;
+ value = (float)SLIDER_THUMB_WIDTH / 2;
+ testRect.x -= value;
+ testRect.w = (SLIDER_WIDTH + (float)SLIDER_THUMB_WIDTH / 2);
+ if (Rect_ContainsPoint(&testRect, DC->cursorx, DC->cursory)) {
+ work = DC->cursorx - x;
+ value = work / width;
+ value *= (editDef->maxVal - editDef->minVal);
+ // vm fuckage
+ // value = (((float)(DC->cursorx - x)/ SLIDER_WIDTH) * (editDef->maxVal - editDef->minVal));
+ value += editDef->minVal;
+ DC->setCVar(item->cvar, va("%f", value));
+ return qtrue;
+ }
+ }
+ }
+ }
+ return qfalse;
+}
+
+
+qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) {
+
+ if (itemCapture) {
+ Item_StopCapture(itemCapture);
+ itemCapture = NULL;
+ captureFunc = voidFunction;
+ captureData = NULL;
+ } else {
+ // bk001206 - parentheses
+ if ( down && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) {
+ Item_StartCapture(item, key);
+ }
+ }
+
+ if (!down) {
+ return qfalse;
+ }
+
+ switch (item->type) {
+ case ITEM_TYPE_BUTTON:
+ return qfalse;
+ break;
+ case ITEM_TYPE_RADIOBUTTON:
+ return qfalse;
+ break;
+ case ITEM_TYPE_CHECKBOX:
+ return qfalse;
+ break;
+ case ITEM_TYPE_EDITFIELD:
+ case ITEM_TYPE_NUMERICFIELD:
+ //return Item_TextField_HandleKey(item, key);
+ return qfalse;
+ break;
+ case ITEM_TYPE_COMBO:
+ return qfalse;
+ break;
+ case ITEM_TYPE_LISTBOX:
+ return Item_ListBox_HandleKey(item, key, down, qfalse);
+ break;
+ case ITEM_TYPE_YESNO:
+ return Item_YesNo_HandleKey(item, key);
+ break;
+ case ITEM_TYPE_MULTI:
+ return Item_Multi_HandleKey(item, key);
+ break;
+ case ITEM_TYPE_OWNERDRAW:
+ return Item_OwnerDraw_HandleKey(item, key);
+ break;
+ case ITEM_TYPE_BIND:
+ return Item_Bind_HandleKey(item, key, down);
+ break;
+ case ITEM_TYPE_SLIDER:
+ return Item_Slider_HandleKey(item, key, down);
+ break;
+ //case ITEM_TYPE_IMAGE:
+ // Item_Image_Paint(item);
+ // break;
+ default:
+ return qfalse;
+ break;
+ }
+
+ //return qfalse;
+}
+
+void Item_Action(itemDef_t *item) {
+ if (item) {
+ Item_RunScript(item, item->action);
+ }
+}
+
+itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu) {
+ qboolean wrapped = qfalse;
+ int oldCursor = menu->cursorItem;
+
+ if (menu->cursorItem < 0) {
+ menu->cursorItem = menu->itemCount-1;
+ wrapped = qtrue;
+ }
+
+ while (menu->cursorItem > -1) {
+
+ menu->cursorItem--;
+ if (menu->cursorItem < 0 && !wrapped) {
+ wrapped = qtrue;
+ menu->cursorItem = menu->itemCount -1;
+ }
+
+ if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) {
+ Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1);
+ return menu->items[menu->cursorItem];
+ }
+ }
+ menu->cursorItem = oldCursor;
+ return NULL;
+
+}
+
+itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu) {
+
+ qboolean wrapped = qfalse;
+ int oldCursor = menu->cursorItem;
+
+
+ if (menu->cursorItem == -1) {
+ menu->cursorItem = 0;
+ wrapped = qtrue;
+ }
+
+ while (menu->cursorItem < menu->itemCount) {
+
+ menu->cursorItem++;
+ if (menu->cursorItem >= menu->itemCount && !wrapped) {
+ wrapped = qtrue;
+ menu->cursorItem = 0;
+ }
+ if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) {
+ Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1);
+ return menu->items[menu->cursorItem];
+ }
+
+ }
+
+ menu->cursorItem = oldCursor;
+ return NULL;
+}
+
+static void Window_CloseCinematic(windowDef_t *window) {
+ if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) {
+ DC->stopCinematic(window->cinematic);
+ window->cinematic = -1;
+ }
+}
+
+static void Menu_CloseCinematics(menuDef_t *menu) {
+ if (menu) {
+ int i;
+ Window_CloseCinematic(&menu->window);
+ for (i = 0; i < menu->itemCount; i++) {
+ Window_CloseCinematic(&menu->items[i]->window);
+ if (menu->items[i]->type == ITEM_TYPE_OWNERDRAW) {
+ DC->stopCinematic(0-menu->items[i]->window.ownerDraw);
+ }
+ }
+ }
+}
+
+static void Display_CloseCinematics( void ) {
+ int i;
+ for (i = 0; i < menuCount; i++) {
+ Menu_CloseCinematics(&Menus[i]);
+ }
+}
+
+void Menus_Activate(menuDef_t *menu) {
+ menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE);
+ if (menu->onOpen) {
+ itemDef_t item;
+ item.parent = menu;
+ Item_RunScript(&item, menu->onOpen);
+ }
+
+ if (menu->soundName && *menu->soundName) {
+// DC->stopBackgroundTrack(); // you don't want to do this since it will reset s_rawend
+ DC->startBackgroundTrack(menu->soundName, menu->soundName);
+ }
+
+ Display_CloseCinematics();
+
+}
+
+int Display_VisibleMenuCount( void ) {
+ int i, count;
+ count = 0;
+ for (i = 0; i < menuCount; i++) {
+ if (Menus[i].window.flags & (WINDOW_FORCED | WINDOW_VISIBLE)) {
+ count++;
+ }
+ }
+ return count;
+}
+
+void Menus_HandleOOBClick(menuDef_t *menu, int key, qboolean down) {
+ if (menu) {
+ int i;
+ // basically the behaviour we are looking for is if there are windows in the stack.. see if
+ // the cursor is within any of them.. if not close them otherwise activate them and pass the
+ // key on.. force a mouse move to activate focus and script stuff
+ if (down && menu->window.flags & WINDOW_OOB_CLICK) {
+ Menu_RunCloseScript(menu);
+ menu->window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE);
+ }
+
+ for (i = 0; i < menuCount; i++) {
+ if (Menu_OverActiveItem(&Menus[i], DC->cursorx, DC->cursory)) {
+ Menu_RunCloseScript(menu);
+ menu->window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE);
+ Menus_Activate(&Menus[i]);
+ Menu_HandleMouseMove(&Menus[i], DC->cursorx, DC->cursory);
+ Menu_HandleKey(&Menus[i], key, down);
+ }
+ }
+
+ if (Display_VisibleMenuCount() == 0) {
+ if (DC->Pause) {
+ DC->Pause(qfalse);
+ }
+ }
+ Display_CloseCinematics();
+ }
+}
+
+static rectDef_t *Item_CorrectedTextRect(itemDef_t *item) {
+ static rectDef_t rect;
+ memset(&rect, 0, sizeof(rectDef_t));
+ if (item) {
+ rect = item->textRect;
+ if (rect.w) {
+ rect.y -= rect.h;
+ }
+ }
+ return &rect;
+}
+
+void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) {
+ int i;
+ itemDef_t *item = NULL;
+ qboolean inHandler = qfalse;
+
+ if (inHandler) {
+ return;
+ }
+
+ inHandler = qtrue;
+ if (g_waitingForKey && down) {
+ Item_Bind_HandleKey(g_bindItem, key, down);
+ inHandler = qfalse;
+ return;
+ }
+
+ if (g_editingField && down) {
+ if (!Item_TextField_HandleKey(g_editItem, key)) {
+ g_editingField = qfalse;
+ g_editItem = NULL;
+ inHandler = qfalse;
+ return;
+ } else if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3) {
+ g_editingField = qfalse;
+ g_editItem = NULL;
+ Display_MouseMove(NULL, DC->cursorx, DC->cursory);
+ } else if (key == K_TAB || key == K_UPARROW || key == K_DOWNARROW) {
+ return;
+ }
+ }
+
+ if (menu == NULL) {
+ inHandler = qfalse;
+ return;
+ }
+
+ // see if the mouse is within the window bounds and if so is this a mouse click
+ if (down && !(menu->window.flags & WINDOW_POPUP) && !Rect_ContainsPoint(&menu->window.rect, DC->cursorx, DC->cursory)) {
+ static qboolean inHandleKey = qfalse;
+ // bk001206 - parentheses
+ if (!inHandleKey && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) {
+ inHandleKey = qtrue;
+ Menus_HandleOOBClick(menu, key, down);
+ inHandleKey = qfalse;
+ inHandler = qfalse;
+ return;
+ }
+ }
+
+ // get the item with focus
+ for (i = 0; i < menu->itemCount; i++) {
+ if (menu->items[i]->window.flags & WINDOW_HASFOCUS) {
+ item = menu->items[i];
+ }
+ }
+
+ if (item != NULL) {
+ if (Item_HandleKey(item, key, down)) {
+ Item_Action(item);
+ inHandler = qfalse;
+ return;
+ }
+ }
+
+ if (!down) {
+ inHandler = qfalse;
+ return;
+ }
+
+ // default handling
+ switch ( key ) {
+
+ case K_F11:
+ if (DC->getCVarValue("developer")) {
+ debugMode ^= 1;
+ }
+ break;
+
+ case K_F12:
+ if (DC->getCVarValue("developer")) {
+ DC->executeText(EXEC_APPEND, "screenshot\n");
+ }
+ break;
+ case K_KP_UPARROW:
+ case K_UPARROW:
+ Menu_SetPrevCursorItem(menu);
+ break;
+
+ case K_ESCAPE:
+ if (!g_waitingForKey && menu->onESC) {
+ itemDef_t it;
+ it.parent = menu;
+ Item_RunScript(&it, menu->onESC);
+ }
+ break;
+ case K_TAB:
+ case K_KP_DOWNARROW:
+ case K_DOWNARROW:
+ Menu_SetNextCursorItem(menu);
+ break;
+
+ case K_MOUSE1:
+ case K_MOUSE2:
+ if (item) {
+ if (item->type == ITEM_TYPE_TEXT) {
+ if (Rect_ContainsPoint(Item_CorrectedTextRect(item), DC->cursorx, DC->cursory)) {
+ Item_Action(item);
+ }
+ } else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) {
+ if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) {
+ item->cursorPos = 0;
+ g_editingField = qtrue;
+ g_editItem = item;
+ DC->setOverstrikeMode(qtrue);
+ }
+ } else {
+ if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) {
+ Item_Action(item);
+ }
+ }
+ }
+ break;
+
+ case K_JOY1:
+ case K_JOY2:
+ case K_JOY3:
+ case K_JOY4:
+ case K_AUX1:
+ case K_AUX2:
+ case K_AUX3:
+ case K_AUX4:
+ case K_AUX5:
+ case K_AUX6:
+ case K_AUX7:
+ case K_AUX8:
+ case K_AUX9:
+ case K_AUX10:
+ case K_AUX11:
+ case K_AUX12:
+ case K_AUX13:
+ case K_AUX14:
+ case K_AUX15:
+ case K_AUX16:
+ break;
+ case K_KP_ENTER:
+ case K_ENTER:
+ if (item) {
+ if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) {
+ item->cursorPos = 0;
+ g_editingField = qtrue;
+ g_editItem = item;
+ DC->setOverstrikeMode(qtrue);
+ } else {
+ Item_Action(item);
+ }
+ }
+ break;
+ }
+ inHandler = qfalse;
+}
+
+void ToWindowCoords(float *x, float *y, windowDef_t *window) {
+ if (window->border != 0) {
+ *x += window->borderSize;
+ *y += window->borderSize;
+ }
+ *x += window->rect.x;
+ *y += window->rect.y;
+}
+
+void Rect_ToWindowCoords(rectDef_t *rect, windowDef_t *window) {
+ ToWindowCoords(&rect->x, &rect->y, window);
+}
+
+void Item_SetTextExtents(itemDef_t *item, int *width, int *height, const char *text) {
+ const char *textPtr = (text) ? text : item->text;
+
+ if (textPtr == NULL ) {
+ return;
+ }
+
+ *width = item->textRect.w;
+ *height = item->textRect.h;
+
+ // keeps us from computing the widths and heights more than once
+ if (*width == 0 || (item->type == ITEM_TYPE_OWNERDRAW && item->textalignment == ITEM_ALIGN_CENTER)) {
+ int originalWidth = DC->textWidth(item->text, item->textscale, 0);
+
+ if (item->type == ITEM_TYPE_OWNERDRAW && (item->textalignment == ITEM_ALIGN_CENTER || item->textalignment == ITEM_ALIGN_RIGHT)) {
+ originalWidth += DC->ownerDrawWidth(item->window.ownerDraw, item->textscale);
+ } else if (item->type == ITEM_TYPE_EDITFIELD && item->textalignment == ITEM_ALIGN_CENTER && item->cvar) {
+ char buff[256];
+ DC->getCVarString(item->cvar, buff, 256);
+ originalWidth += DC->textWidth(buff, item->textscale, 0);
+ }
+
+ *width = DC->textWidth(textPtr, item->textscale, 0);
+ *height = DC->textHeight(textPtr, item->textscale, 0);
+ item->textRect.w = *width;
+ item->textRect.h = *height;
+ item->textRect.x = item->textalignx;
+ item->textRect.y = item->textaligny;
+ if (item->textalignment == ITEM_ALIGN_RIGHT) {
+ item->textRect.x = item->textalignx - originalWidth;
+ } else if (item->textalignment == ITEM_ALIGN_CENTER) {
+ item->textRect.x = item->textalignx - originalWidth / 2;
+ }
+
+ ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window);
+ }
+}
+
+void Item_TextColor(itemDef_t *item, vec4_t *newColor) {
+ vec4_t lowLight;
+ menuDef_t *parent = (menuDef_t*)item->parent;
+
+ Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount);
+
+ if (item->window.flags & WINDOW_HASFOCUS) {
+/* lowLight[0] = 0.8 * parent->focusColor[0];
+ lowLight[1] = 0.8 * parent->focusColor[1];
+ lowLight[2] = 0.8 * parent->focusColor[2];
+ lowLight[3] = 0.8 * parent->focusColor[3];
+ LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
+ //TA:
+ memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
+ } else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) {
+ lowLight[0] = 0.8 * item->window.foreColor[0];
+ lowLight[1] = 0.8 * item->window.foreColor[1];
+ lowLight[2] = 0.8 * item->window.foreColor[2];
+ lowLight[3] = 0.8 * item->window.foreColor[3];
+ LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));
+ } else {
+ memcpy(newColor, &item->window.foreColor, sizeof(vec4_t));
+ // items can be enabled and disabled based on cvars
+ }
+
+ if (item->enableCvar != NULL && *item->enableCvar && item->cvarTest != NULL && *item->cvarTest) {
+ if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) {
+ memcpy(newColor, &parent->disableColor, sizeof(vec4_t));
+ }
+ }
+}
+
+int Item_Text_AutoWrapped_Lines( itemDef_t *item )
+{
+ char text[ 1024 ];
+ const char *p, *textPtr, *newLinePtr;
+ char buff[ 1024 ];
+ int len, textWidth, newLine;
+ int lines = 0;
+
+ textWidth = 0;
+ newLinePtr = NULL;
+
+ if( item->text == NULL )
+ {
+ if( item->cvar == NULL )
+ return 0;
+ else
+ {
+ DC->getCVarString( item->cvar, text, sizeof( text ) );
+ textPtr = text;
+ }
+ }
+ else
+ textPtr = item->text;
+
+ if( *textPtr == '\0' )
+ return 0;
+
+ len = 0;
+ buff[ 0 ] = '\0';
+ newLine = 0;
+ p = textPtr;
+
+ while( p )
+ {
+ textWidth = DC->textWidth( buff, item->textscale, 0 );
+
+ if( *p == ' ' || *p == '\t' || *p == '\n' || *p == '\0' )
+ {
+ newLine = len;
+ newLinePtr = p + 1;
+ }
+
+ //TA: forceably split lines that are too long (where normal splitage has failed)
+ if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' )
+ {
+ newLine = len;
+ newLinePtr = p;
+ }
+
+ if( ( newLine && textWidth > item->window.rect.w ) || *p == '\n' || *p == '\0' )
+ {
+ if( len )
+ buff[ newLine ] = '\0';
+
+ if( !( *p == '\n' && !*( p + 1 ) ) )
+ lines++;
+
+ if( *p == '\0' )
+ break;
+
+ //
+ p = newLinePtr;
+ len = 0;
+ newLine = 0;
+
+ continue;
+ }
+
+ buff[ len++ ] = *p++;
+ buff[ len ] = '\0';
+ }
+
+ return lines;
+}
+
+#define MAX_AUTOWRAP_CACHE 16
+#define MAX_AUTOWRAP_LINES 32
+#define MAX_AUTOWRAP_TEXT 512
+
+typedef struct
+{
+ //this is used purely for checking for cache hits
+ char text[ MAX_AUTOWRAP_TEXT * MAX_AUTOWRAP_LINES ];
+ rectDef_t rect;
+ int textWidth, textHeight;
+ char lines[ MAX_AUTOWRAP_LINES ][ MAX_AUTOWRAP_TEXT ];
+ int lineOffsets[ MAX_AUTOWRAP_LINES ][ 2 ];
+ int numLines;
+} autoWrapCache_t;
+
+static int cacheIndex = 0;
+static autoWrapCache_t awc[ MAX_AUTOWRAP_CACHE ];
+
+static int checkCache( const char *text, rectDef_t *rect, int width, int height )
+{
+ int i;
+
+ for( i = 0; i < MAX_AUTOWRAP_CACHE; i++ )
+ {
+ if( Q_stricmp( text, awc[ i ].text ) )
+ continue;
+
+ if( rect->x != awc[ i ].rect.x ||
+ rect->y != awc[ i ].rect.y ||
+ rect->w != awc[ i ].rect.w ||
+ rect->h != awc[ i ].rect.h )
+ continue;
+
+ if( awc[ i ].textWidth != width || awc[ i ].textHeight != height )
+ continue;
+
+ //this is a match
+ return i;
+ }
+
+ //no match - autowrap isn't cached
+ return -1;
+}
+
+void Item_Text_AutoWrapped_Paint( itemDef_t *item )
+{
+ char text[ 1024 ];
+ const char *p, *textPtr, *newLinePtr;
+ char buff[ 1024 ];
+ char lastCMod[ 2 ] = { 0, 0 };
+ qboolean forwardColor = qfalse;
+ int width, height, len, textWidth, newLine, newLineWidth;
+ int skipLines, totalLines, lineNum = 0;
+ float y, totalY, diffY;
+ vec4_t color;
+ int cache, i;
+
+ textWidth = 0;
+ newLinePtr = NULL;
+
+ if( item->text == NULL )
+ {
+ if( item->cvar == NULL )
+ return;
+ else
+ {
+ DC->getCVarString( item->cvar, text, sizeof( text ) );
+ textPtr = text;
+ }
+ }
+ else
+ textPtr = item->text;
+
+ if( *textPtr == '\0' )
+ return;
+
+ Item_TextColor( item, &color );
+ Item_SetTextExtents( item, &width, &height, textPtr );
+
+ //check if this block is cached
+ cache = checkCache( textPtr, &item->window.rect, width, height );
+ if( cache >= 0 )
+ {
+ lineNum = awc[ cache ].numLines;
+
+ for( i = 0; i < lineNum; i++ )
+ {
+ item->textRect.x = awc[ cache ].lineOffsets[ i ][ 0 ];
+ item->textRect.y = awc[ cache ].lineOffsets[ i ][ 1 ];
+
+ DC->drawText( item->textRect.x, item->textRect.y, item->textscale, color,
+ awc[ cache ].lines[ i ], 0, 0, item->textStyle );
+ }
+ }
+ else
+ {
+ y = item->textaligny;
+ len = 0;
+ buff[ 0 ] = '\0';
+ newLine = 0;
+ newLineWidth = 0;
+ p = textPtr;
+
+ totalLines = Item_Text_AutoWrapped_Lines( item );
+
+ totalY = totalLines * ( height + 5 );
+ diffY = totalY - item->window.rect.h;
+
+ if( diffY > 0.0f )
+ skipLines = (int)( diffY / ( (float)height + 5.0f ) );
+ else
+ skipLines = 0;
+
+ //set up a cache entry
+ strcpy( awc[ cacheIndex ].text, textPtr );
+ awc[ cacheIndex ].rect.x = item->window.rect.x;
+ awc[ cacheIndex ].rect.y = item->window.rect.y;
+ awc[ cacheIndex ].rect.w = item->window.rect.w;
+ awc[ cacheIndex ].rect.h = item->window.rect.h;
+ awc[ cacheIndex ].textWidth = width;
+ awc[ cacheIndex ].textHeight = height;
+
+ while( p )
+ {
+ textWidth = DC->textWidth( buff, item->textscale, 0 );
+
+ if( *p == '^' )
+ {
+ lastCMod[ 0 ] = p[ 0 ];
+ lastCMod[ 1 ] = p[ 1 ];
+ }
+
+ if( *p == ' ' || *p == '\t' || *p == '\n' || *p == '\0' )
+ {
+ newLine = len;
+ newLinePtr = p+1;
+ newLineWidth = textWidth;
+
+ if( *p == '\n' ) //don't forward colours past deilberate \n's
+ lastCMod[ 0 ] = lastCMod[ 1 ] = 0;
+ else
+ forwardColor = qtrue;
+ }
+
+ //TA: forceably split lines that are too long (where normal splitage has failed)
+ if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' )
+ {
+ newLine = len;
+ newLinePtr = p;
+ newLineWidth = textWidth;
+
+ forwardColor = qtrue;
+ }
+
+ if( ( newLine && textWidth > item->window.rect.w ) || *p == '\n' || *p == '\0' )
+ {
+ if( len )
+ {
+ if( item->textalignment == ITEM_ALIGN_LEFT )
+ item->textRect.x = item->textalignx;
+ else if( item->textalignment == ITEM_ALIGN_RIGHT )
+ item->textRect.x = item->textalignx - newLineWidth;
+ else if( item->textalignment == ITEM_ALIGN_CENTER )
+ item->textRect.x = item->textalignx - newLineWidth / 2;
+
+ item->textRect.y = y;
+ ToWindowCoords( &item->textRect.x, &item->textRect.y, &item->window );
+ //
+ buff[ newLine ] = '\0';
+
+ if( !skipLines )
+ {
+ DC->drawText( item->textRect.x, item->textRect.y, item->textscale, color, buff, 0, 0, item->textStyle );
+
+ strcpy( awc[ cacheIndex ].lines[ lineNum ], buff );
+ awc[ cacheIndex ].lineOffsets[ lineNum ][ 0 ] = item->textRect.x;
+ awc[ cacheIndex ].lineOffsets[ lineNum ][ 1 ] = item->textRect.y;
+
+ lineNum++;
+ }
+ }
+ if( *p == '\0' )
+ break;
+
+ //
+ if( !skipLines )
+ y += height + 5;
+
+ if( skipLines )
+ skipLines--;
+
+ p = newLinePtr;
+ len = 0;
+ newLine = 0;
+ newLineWidth = 0;
+
+ if( forwardColor && lastCMod[ 0 ] != 0 )
+ {
+ buff[ len++ ] = lastCMod[ 0 ];
+ buff[ len++ ] = lastCMod[ 1 ];
+ buff[ len ] = '\0';
+
+ forwardColor = qfalse;
+ }
+
+ continue;
+ }
+
+ buff[ len++ ] = *p++;
+ buff[ len ] = '\0';
+ }
+
+ //mark the end of the lines list
+ awc[ cacheIndex ].numLines = lineNum;
+
+ //increment cacheIndex
+ cacheIndex = ( cacheIndex + 1 ) % MAX_AUTOWRAP_CACHE;
+ }
+}
+
+void Item_Text_Wrapped_Paint(itemDef_t *item) {
+ char text[1024];
+ const char *p, *start, *textPtr;
+ char buff[1024];
+ int width, height;
+ float x, y;
+ vec4_t color;
+
+ // now paint the text and/or any optional images
+ // default to left
+
+ if (item->text == NULL) {
+ if (item->cvar == NULL) {
+ return;
+ }
+ else {
+ DC->getCVarString(item->cvar, text, sizeof(text));
+ textPtr = text;
+ }
+ }
+ else {
+ textPtr = item->text;
+ }
+ if (*textPtr == '\0') {
+ return;
+ }
+
+ Item_TextColor(item, &color);
+ Item_SetTextExtents(item, &width, &height, textPtr);
+
+ x = item->textRect.x;
+ y = item->textRect.y;
+ start = textPtr;
+ p = strchr(textPtr, '\r');
+ while (p && *p) {
+ strncpy(buff, start, p-start+1);
+ buff[p-start] = '\0';
+ DC->drawText(x, y, item->textscale, color, buff, 0, 0, item->textStyle);
+ y += height + 5;
+ start += p - start + 1;
+ p = strchr(p+1, '\r');
+ }
+ DC->drawText(x, y, item->textscale, color, start, 0, 0, item->textStyle);
+}
+
+void Item_Text_Paint(itemDef_t *item) {
+ char text[1024];
+ const char *textPtr;
+ int height, width;
+ vec4_t color;
+
+ if (item->window.flags & WINDOW_WRAPPED) {
+ Item_Text_Wrapped_Paint(item);
+ return;
+ }
+ if (item->window.flags & WINDOW_AUTOWRAPPED) {
+ Item_Text_AutoWrapped_Paint(item);
+ return;
+ }
+
+ if (item->text == NULL) {
+ if (item->cvar == NULL) {
+ return;
+ }
+ else {
+ DC->getCVarString(item->cvar, text, sizeof(text));
+ textPtr = text;
+ }
+ }
+ else {
+ textPtr = item->text;
+ }
+
+ // this needs to go here as it sets extents for cvar types as well
+ Item_SetTextExtents(item, &width, &height, textPtr);
+
+ if (*textPtr == '\0') {
+ return;
+ }
+
+
+ Item_TextColor(item, &color);
+
+ //FIXME: this is a fucking mess
+/*
+ adjust = 0;
+ if (item->textStyle == ITEM_TEXTSTYLE_OUTLINED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) {
+ adjust = 0.5;
+ }
+
+ if (item->textStyle == ITEM_TEXTSTYLE_SHADOWED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) {
+ Fade(&item->window.flags, &DC->Assets.shadowColor[3], DC->Assets.fadeClamp, &item->window.nextTime, DC->Assets.fadeCycle, qfalse);
+ DC->drawText(item->textRect.x + DC->Assets.shadowX, item->textRect.y + DC->Assets.shadowY, item->textscale, DC->Assets.shadowColor, textPtr, adjust);
+ }
+*/
+
+
+// if (item->textStyle == ITEM_TEXTSTYLE_OUTLINED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) {
+// Fade(&item->window.flags, &item->window.outlineColor[3], DC->Assets.fadeClamp, &item->window.nextTime, DC->Assets.fadeCycle, qfalse);
+// /*
+// Text_Paint(item->textRect.x-1, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust);
+// Text_Paint(item->textRect.x, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust);
+// Text_Paint(item->textRect.x+1, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust);
+// Text_Paint(item->textRect.x-1, item->textRect.y, item->textscale, item->window.foreColor, textPtr, adjust);
+// Text_Paint(item->textRect.x+1, item->textRect.y, item->textscale, item->window.foreColor, textPtr, adjust);
+// Text_Paint(item->textRect.x-1, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust);
+// Text_Paint(item->textRect.x, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust);
+// Text_Paint(item->textRect.x+1, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust);
+// */
+// DC->drawText(item->textRect.x - 1, item->textRect.y + 1, item->textscale * 1.02, item->window.outlineColor, textPtr, adjust);
+// }
+
+ DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, textPtr, 0, 0, item->textStyle);
+}
+
+
+
+//float trap_Cvar_VariableValue( const char *var_name );
+//void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
+
+void Item_TextField_Paint(itemDef_t *item) {
+ char buff[1024];
+ vec4_t newColor;
+ int offset;
+ menuDef_t *parent = (menuDef_t*)item->parent;
+ editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;
+
+ Item_Text_Paint(item);
+
+ buff[0] = '\0';
+
+ if (item->cvar) {
+ DC->getCVarString(item->cvar, buff, sizeof(buff));
+ }
+
+ parent = (menuDef_t*)item->parent;
+
+ if (item->window.flags & WINDOW_HASFOCUS) {
+/* lowLight[0] = 0.8 * parent->focusColor[0];
+ lowLight[1] = 0.8 * parent->focusColor[1];
+ lowLight[2] = 0.8 * parent->focusColor[2];
+ lowLight[3] = 0.8 * parent->focusColor[3];
+ LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
+ //TA:
+ memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
+ } else {
+ memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
+ }
+
+ offset = (item->text && *item->text) ? 8 : 0;
+ if (item->window.flags & WINDOW_HASFOCUS && g_editingField) {
+ char cursor = DC->getOverstrikeMode() ? '_' : '|';
+ DC->drawTextWithCursor(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, item->cursorPos - editPtr->paintOffset , cursor, editPtr->maxPaintChars, item->textStyle);
+ } else {
+ DC->drawText(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, 0, editPtr->maxPaintChars, item->textStyle);
+ }
+
+}
+
+void Item_YesNo_Paint(itemDef_t *item) {
+ vec4_t newColor;
+ float value;
+ menuDef_t *parent = (menuDef_t*)item->parent;
+
+ value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;
+
+ if (item->window.flags & WINDOW_HASFOCUS) {
+/* lowLight[0] = 0.8 * parent->focusColor[0];
+ lowLight[1] = 0.8 * parent->focusColor[1];
+ lowLight[2] = 0.8 * parent->focusColor[2];
+ lowLight[3] = 0.8 * parent->focusColor[3];
+ LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
+ //TA:
+ memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
+ } else {
+ memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
+ }
+
+ if (item->text) {
+ Item_Text_Paint(item);
+ DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle);
+ } else {
+ DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle);
+ }
+}
+
+void Item_Multi_Paint(itemDef_t *item) {
+ vec4_t newColor;
+ const char *text = "";
+ menuDef_t *parent = (menuDef_t*)item->parent;
+
+ if (item->window.flags & WINDOW_HASFOCUS) {
+/* lowLight[0] = 0.8 * parent->focusColor[0];
+ lowLight[1] = 0.8 * parent->focusColor[1];
+ lowLight[2] = 0.8 * parent->focusColor[2];
+ lowLight[3] = 0.8 * parent->focusColor[3];
+ LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
+ //TA:
+ memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
+ } else {
+ memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
+ }
+
+ text = Item_Multi_Setting(item);
+
+ if (item->text) {
+ Item_Text_Paint(item);
+ DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle);
+ } else {
+ DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle);
+ }
+}
+
+
+typedef struct {
+ char *command;
+ int id;
+ int defaultbind1;
+ int defaultbind2;
+ int bind1;
+ int bind2;
+} bind_t;
+
+typedef struct
+{
+ char* name;
+ float defaultvalue;
+ float value;
+} configcvar_t;
+
+
+static bind_t g_bindings[] =
+{
+ { "+scores", K_TAB, -1, -1, -1 },
+ { "+button2", K_ENTER, -1, -1, -1 },
+ { "+speed", K_SHIFT, -1, -1, -1 },
+ { "boost", 'x', -1, -1, -1 }, //TA: human sprinting
+ { "+forward", K_UPARROW, -1, -1, -1 },
+ { "+back", K_DOWNARROW, -1, -1, -1 },
+ { "+moveleft", ',', -1, -1, -1 },
+ { "+moveright", '.', -1, -1, -1 },
+ { "+moveup", K_SPACE, -1, -1, -1 },
+ { "+movedown", 'c', -1, -1, -1 },
+ { "+left", K_LEFTARROW, -1, -1, -1 },
+ { "+right", K_RIGHTARROW, -1, -1, -1 },
+ { "+strafe", K_ALT, -1, -1, -1 },
+ { "+lookup", K_PGDN, -1, -1, -1 },
+ { "+lookdown", K_DEL, -1, -1, -1 },
+ { "+mlook", '/', -1, -1, -1 },
+ { "centerview", K_END, -1, -1, -1 },
+ { "+zoom", -1, -1, -1, -1 },
+ { "weapon 1", '1', -1, -1, -1 },
+ { "weapon 2", '2', -1, -1, -1 },
+ { "weapon 3", '3', -1, -1, -1 },
+ { "weapon 4", '4', -1, -1, -1 },
+ { "weapon 5", '5', -1, -1, -1 },
+ { "weapon 6", '6', -1, -1, -1 },
+ { "weapon 7", '7', -1, -1, -1 },
+ { "weapon 8", '8', -1, -1, -1 },
+ { "weapon 9", '9', -1, -1, -1 },
+ { "weapon 10", '0', -1, -1, -1 },
+ { "weapon 11", -1, -1, -1, -1 },
+ { "weapon 12", -1, -1, -1, -1 },
+ { "weapon 13", -1, -1, -1, -1 },
+ { "+attack", K_MOUSE1, -1, -1, -1 },
+ { "+button5", K_MOUSE2, -1, -1, -1 }, //TA: secondary attack
+ { "reload", 'r', -1, -1, -1 }, //TA: reload
+ { "buy ammo", 'b', -1, -1, -1 }, //TA: buy ammo
+ { "itemact medkit", 'm', -1, -1, -1 }, //TA: use medkit
+ { "+button7", 'q', -1, -1, -1 }, //TA: buildable use
+ { "deconstruct", 'e', -1, -1, -1 }, //TA: buildable destroy
+ { "weapprev", '[', -1, -1, -1 },
+ { "weapnext", ']', -1, -1, -1 },
+ { "+button3", K_MOUSE3, -1, -1, -1 },
+ { "+button4", K_MOUSE4, -1, -1, -1 },
+ { "vote yes", K_F1, -1, -1, -1 },
+ { "vote no", K_F2, -1, -1, -1 },
+ { "teamvote yes", K_F3, -1, -1, -1 },
+ { "teamvote no", K_F4, -1, -1, -1 },
+ { "scoresUp", K_KP_PGUP, -1, -1, -1 },
+ { "scoresDown", K_KP_PGDN, -1, -1, -1 },
+ // bk001205 - this one below was: '-1'
+ { "messagemode", -1, -1, -1, -1 },
+ { "messagemode2", -1, -1, -1, -1 },
+ { "messagemode3", -1, -1, -1, -1 },
+ { "messagemode4", -1, -1, -1, -1 }
+};
+
+
+static const int g_bindCount = sizeof(g_bindings) / sizeof(bind_t);
+
+/*
+=================
+Controls_GetKeyAssignment
+=================
+*/
+static void Controls_GetKeyAssignment (char *command, int *twokeys)
+{
+ int count;
+ int j;
+ char b[256];
+
+ twokeys[0] = twokeys[1] = -1;
+ count = 0;
+
+ for ( j = 0; j < 256; j++ )
+ {
+ DC->getBindingBuf( j, b, 256 );
+ if ( *b == 0 ) {
+ continue;
+ }
+ if ( !Q_stricmp( b, command ) ) {
+ twokeys[count] = j;
+ count++;
+ if (count == 2) {
+ break;
+ }
+ }
+ }
+}
+
+/*
+=================
+Controls_GetConfig
+=================
+*/
+void Controls_GetConfig( void )
+{
+ int i;
+ int twokeys[ 2 ];
+
+ // iterate each command, get its numeric binding
+ for( i = 0; i < g_bindCount; i++ )
+ {
+ Controls_GetKeyAssignment( g_bindings[ i ].command, twokeys );
+
+ g_bindings[ i ].bind1 = twokeys[ 0 ];
+ g_bindings[ i ].bind2 = twokeys[ 1 ];
+ }
+
+ //s_controls.invertmouse.curvalue = DC->getCVarValue( "m_pitch" ) < 0;
+ //s_controls.smoothmouse.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "m_filter" ) );
+ //s_controls.alwaysrun.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_run" ) );
+ //s_controls.autoswitch.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cg_autoswitch" ) );
+ //s_controls.sensitivity.curvalue = UI_ClampCvar( 2, 30, Controls_GetCvarValue( "sensitivity" ) );
+ //s_controls.joyenable.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "in_joystick" ) );
+ //s_controls.joythreshold.curvalue = UI_ClampCvar( 0.05, 0.75, Controls_GetCvarValue( "joy_threshold" ) );
+ //s_controls.freelook.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_freelook" ) );
+}
+
+/*
+=================
+Controls_SetConfig
+=================
+*/
+void Controls_SetConfig(qboolean restart)
+{
+ int i;
+
+ // iterate each command, get its numeric binding
+ for (i=0; i < g_bindCount; i++)
+ {
+
+ if (g_bindings[i].bind1 != -1)
+ {
+ DC->setBinding( g_bindings[i].bind1, g_bindings[i].command );
+
+ if (g_bindings[i].bind2 != -1)
+ DC->setBinding( g_bindings[i].bind2, g_bindings[i].command );
+ }
+ }
+
+ //if ( s_controls.invertmouse.curvalue )
+ // DC->setCVar("m_pitch", va("%f),-fabs( DC->getCVarValue( "m_pitch" ) ) );
+ //else
+ // trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );
+
+ //trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue );
+ //trap_Cvar_SetValue( "cl_run", s_controls.alwaysrun.curvalue );
+ //trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue );
+ //trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue );
+ //trap_Cvar_SetValue( "in_joystick", s_controls.joyenable.curvalue );
+ //trap_Cvar_SetValue( "joy_threshold", s_controls.joythreshold.curvalue );
+ //trap_Cvar_SetValue( "cl_freelook", s_controls.freelook.curvalue );
+ DC->executeText(EXEC_APPEND, "in_restart\n");
+ //trap_Cmd_ExecuteText( EXEC_APPEND, "in_restart\n" );
+}
+
+/*
+=================
+Controls_SetDefaults
+=================
+*/
+void Controls_SetDefaults( void )
+{
+ int i;
+
+ // iterate each command, set its default binding
+ for (i=0; i < g_bindCount; i++)
+ {
+ g_bindings[i].bind1 = g_bindings[i].defaultbind1;
+ g_bindings[i].bind2 = g_bindings[i].defaultbind2;
+ }
+
+ //s_controls.invertmouse.curvalue = Controls_GetCvarDefault( "m_pitch" ) < 0;
+ //s_controls.smoothmouse.curvalue = Controls_GetCvarDefault( "m_filter" );
+ //s_controls.alwaysrun.curvalue = Controls_GetCvarDefault( "cl_run" );
+ //s_controls.autoswitch.curvalue = Controls_GetCvarDefault( "cg_autoswitch" );
+ //s_controls.sensitivity.curvalue = Controls_GetCvarDefault( "sensitivity" );
+ //s_controls.joyenable.curvalue = Controls_GetCvarDefault( "in_joystick" );
+ //s_controls.joythreshold.curvalue = Controls_GetCvarDefault( "joy_threshold" );
+ //s_controls.freelook.curvalue = Controls_GetCvarDefault( "cl_freelook" );
+}
+
+int BindingIDFromName(const char *name) {
+ int i;
+ for (i=0; i < g_bindCount; i++)
+ {
+ if (Q_stricmp(name, g_bindings[i].command) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+char g_nameBind1[32];
+char g_nameBind2[32];
+
+void BindingFromName(const char *cvar) {
+ int i, b1, b2;
+
+ // iterate each command, set its default binding
+ for (i=0; i < g_bindCount; i++)
+ {
+ if (Q_stricmp(cvar, g_bindings[i].command) == 0) {
+ b1 = g_bindings[i].bind1;
+ if (b1 == -1) {
+ break;
+ }
+ DC->keynumToStringBuf( b1, g_nameBind1, 32 );
+ Q_strupr(g_nameBind1);
+
+ b2 = g_bindings[i].bind2;
+ if (b2 != -1)
+ {
+ DC->keynumToStringBuf( b2, g_nameBind2, 32 );
+ Q_strupr(g_nameBind2);
+ strcat( g_nameBind1, " or " );
+ strcat( g_nameBind1, g_nameBind2 );
+ }
+ return;
+ }
+ }
+ strcpy(g_nameBind1, "???");
+}
+
+void Item_Slider_Paint(itemDef_t *item) {
+ vec4_t newColor;
+ float x, y, value;
+ menuDef_t *parent = (menuDef_t*)item->parent;
+
+ value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;
+
+ if (item->window.flags & WINDOW_HASFOCUS) {
+/* lowLight[0] = 0.8 * parent->focusColor[0];
+ lowLight[1] = 0.8 * parent->focusColor[1];
+ lowLight[2] = 0.8 * parent->focusColor[2];
+ lowLight[3] = 0.8 * parent->focusColor[3];
+ LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
+ //TA:
+ memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
+ } else {
+ memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
+ }
+
+ y = item->window.rect.y;
+ if (item->text) {
+ Item_Text_Paint(item);
+ x = item->textRect.x + item->textRect.w + 8;
+ } else {
+ x = item->window.rect.x;
+ }
+ DC->setColor(newColor);
+ DC->drawHandlePic( x, y, SLIDER_WIDTH, SLIDER_HEIGHT, DC->Assets.sliderBar );
+
+ x = Item_Slider_ThumbPosition(item);
+ DC->drawHandlePic( x - (SLIDER_THUMB_WIDTH / 2), y - 2, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT, DC->Assets.sliderThumb );
+
+}
+
+void Item_Bind_Paint(itemDef_t *item) {
+ vec4_t newColor, lowLight;
+ float value;
+ int maxChars = 0;
+ menuDef_t *parent = (menuDef_t*)item->parent;
+ editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;
+ if (editPtr) {
+ maxChars = editPtr->maxPaintChars;
+ }
+
+ value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;
+
+ if (item->window.flags & WINDOW_HASFOCUS) {
+ if (g_bindItem == item) {
+ lowLight[0] = 0.8f * 1.0f;
+ lowLight[1] = 0.8f * 0.0f;
+ lowLight[2] = 0.8f * 0.0f;
+ lowLight[3] = 0.8f * 1.0f;
+ } else {
+ lowLight[0] = 0.8f * parent->focusColor[0];
+ lowLight[1] = 0.8f * parent->focusColor[1];
+ lowLight[2] = 0.8f * parent->focusColor[2];
+ lowLight[3] = 0.8f * parent->focusColor[3];
+ }
+ /*LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
+ //TA:
+ memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
+ } else {
+ memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
+ }
+
+ if (item->text) {
+ Item_Text_Paint(item);
+ BindingFromName(item->cvar);
+ DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, g_nameBind1, 0, maxChars, item->textStyle);
+ } else {
+ DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "FIXME" : "FIXME", 0, maxChars, item->textStyle);
+ }
+}
+
+qboolean Display_KeyBindPending( void ) {
+ return g_waitingForKey;
+}
+
+qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down) {
+ int id;
+ int i;
+
+ if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && !g_waitingForKey)
+ {
+ if (down && (key == K_MOUSE1 || key == K_ENTER)) {
+ g_waitingForKey = qtrue;
+ g_bindItem = item;
+ }
+ return qtrue;
+ }
+ else
+ {
+ if (!g_waitingForKey || g_bindItem == NULL) {
+ return qtrue;
+ }
+
+ if (key & K_CHAR_FLAG) {
+ return qtrue;
+ }
+
+ switch (key)
+ {
+ case K_ESCAPE:
+ g_waitingForKey = qfalse;
+ return qtrue;
+
+ case K_BACKSPACE:
+ id = BindingIDFromName(item->cvar);
+ if (id != -1) {
+ g_bindings[id].bind1 = -1;
+ g_bindings[id].bind2 = -1;
+ }
+ Controls_SetConfig(qtrue);
+ g_waitingForKey = qfalse;
+ g_bindItem = NULL;
+ return qtrue;
+
+ case '`':
+ return qtrue;
+ }
+ }
+
+ if (key != -1)
+ {
+
+ for (i=0; i < g_bindCount; i++)
+ {
+
+ if (g_bindings[i].bind2 == key) {
+ g_bindings[i].bind2 = -1;
+ }
+
+ if (g_bindings[i].bind1 == key)
+ {
+ g_bindings[i].bind1 = g_bindings[i].bind2;
+ g_bindings[i].bind2 = -1;
+ }
+ }
+ }
+
+
+ id = BindingIDFromName(item->cvar);
+
+ if (id != -1) {
+ if (key == -1) {
+ if( g_bindings[id].bind1 != -1 ) {
+ DC->setBinding( g_bindings[id].bind1, "" );
+ g_bindings[id].bind1 = -1;
+ }
+ if( g_bindings[id].bind2 != -1 ) {
+ DC->setBinding( g_bindings[id].bind2, "" );
+ g_bindings[id].bind2 = -1;
+ }
+ }
+ else if (g_bindings[id].bind1 == -1) {
+ g_bindings[id].bind1 = key;
+ }
+ else if (g_bindings[id].bind1 != key && g_bindings[id].bind2 == -1) {
+ g_bindings[id].bind2 = key;
+ }
+ else {
+ DC->setBinding( g_bindings[id].bind1, "" );
+ DC->setBinding( g_bindings[id].bind2, "" );
+ g_bindings[id].bind1 = key;
+ g_bindings[id].bind2 = -1;
+ }
+ }
+
+ Controls_SetConfig(qtrue);
+ g_waitingForKey = qfalse;
+
+ return qtrue;
+}
+
+
+
+void AdjustFrom640(float *x, float *y, float *w, float *h) {
+ //*x = *x * DC->scale + DC->bias;
+ *x *= DC->xscale;
+ *y *= DC->yscale;
+ *w *= DC->xscale;
+ *h *= DC->yscale;
+}
+
+void Item_Model_Paint(itemDef_t *item) {
+ float x, y, w, h;
+ refdef_t refdef;
+ refEntity_t ent;
+ vec3_t mins, maxs, origin;
+ vec3_t angles;
+ modelDef_t *modelPtr = (modelDef_t*)item->typeData;
+
+ if (modelPtr == NULL) {
+ return;
+ }
+
+ // setup the refdef
+ memset( &refdef, 0, sizeof( refdef ) );
+ refdef.rdflags = RDF_NOWORLDMODEL;
+ AxisClear( refdef.viewaxis );
+ x = item->window.rect.x+1;
+ y = item->window.rect.y+1;
+ w = item->window.rect.w-2;
+ h = item->window.rect.h-2;
+
+ AdjustFrom640( &x, &y, &w, &h );
+
+ refdef.x = x;
+ refdef.y = y;
+ refdef.width = w;
+ refdef.height = h;
+
+ DC->modelBounds( item->asset, mins, maxs );
+
+ origin[2] = -0.5 * ( mins[2] + maxs[2] );
+ origin[1] = 0.5 * ( mins[1] + maxs[1] );
+
+ // calculate distance so the model nearly fills the box
+ if (qtrue) {
+ float len = 0.5 * ( maxs[2] - mins[2] );
+ origin[0] = len / 0.268; // len / tan( fov/2 )
+ //origin[0] = len / tan(w/2);
+ } else {
+ origin[0] = item->textscale;
+ }
+ refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : w;
+ refdef.fov_y = (modelPtr->fov_y) ? modelPtr->fov_y : h;
+
+ //refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f);
+ //xx = refdef.width / tan( refdef.fov_x / 360 * M_PI );
+ //refdef.fov_y = atan2( refdef.height, xx );
+ //refdef.fov_y *= ( 360 / M_PI );
+
+ DC->clearScene();
+
+ refdef.time = DC->realTime;
+
+ // add the model
+
+ memset( &ent, 0, sizeof(ent) );
+
+ //adjust = 5.0 * sin( (float)uis.realtime / 500 );
+ //adjust = 360 % (int)((float)uis.realtime / 1000);
+ //VectorSet( angles, 0, 0, 1 );
+
+ // use item storage to track
+ if (modelPtr->rotationSpeed) {
+ if (DC->realTime > item->window.nextTime) {
+ item->window.nextTime = DC->realTime + modelPtr->rotationSpeed;
+ modelPtr->angle = (int)(modelPtr->angle + 1) % 360;
+ }
+ }
+ VectorSet( angles, 0, modelPtr->angle, 0 );
+ AnglesToAxis( angles, ent.axis );
+
+ ent.hModel = item->asset;
+ VectorCopy( origin, ent.origin );
+ VectorCopy( origin, ent.lightingOrigin );
+ ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
+ VectorCopy( ent.origin, ent.oldorigin );
+
+ DC->addRefEntityToScene( &ent );
+ DC->renderScene( &refdef );
+
+}
+
+
+void Item_Image_Paint(itemDef_t *item) {
+ if (item == NULL) {
+ return;
+ }
+ DC->drawHandlePic(item->window.rect.x+1, item->window.rect.y+1, item->window.rect.w-2, item->window.rect.h-2, item->asset);
+}
+
+void Item_ListBox_Paint(itemDef_t *item) {
+ float x, y, size, thumb;
+ int i, count;
+ qhandle_t image;
+ qhandle_t optionalImage;
+ listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
+
+ // the listbox is horizontal or vertical and has a fixed size scroll bar going either direction
+ // elements are enumerated from the DC and either text or image handles are acquired from the DC as well
+ // textscale is used to size the text, textalignx and textaligny are used to size image elements
+ // there is no clipping available so only the last completely visible item is painted
+ count = DC->feederCount(item->special);
+ // default is vertical if horizontal flag is not here
+ if (item->window.flags & WINDOW_HORIZONTAL) {
+ // draw scrollbar in bottom of the window
+ // bar
+ x = item->window.rect.x + 1;
+ y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE - 1;
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowLeft);
+ x += SCROLLBAR_SIZE - 1;
+ size = item->window.rect.w - (SCROLLBAR_SIZE * 2);
+ DC->drawHandlePic(x, y, size+1, SCROLLBAR_SIZE, DC->Assets.scrollBar);
+ x += size - 1;
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowRight);
+ // thumb
+ thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
+ if (thumb > x - SCROLLBAR_SIZE - 1) {
+ thumb = x - SCROLLBAR_SIZE - 1;
+ }
+ DC->drawHandlePic(thumb, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
+ //
+ listPtr->endPos = listPtr->startPos;
+ size = item->window.rect.w - 2;
+ // items
+ // size contains max available space
+ if (listPtr->elementStyle == LISTBOX_IMAGE) {
+ // fit = 0;
+ x = item->window.rect.x + 1;
+ y = item->window.rect.y + 1;
+ for (i = listPtr->startPos; i < count; i++) {
+ // always draw at least one
+ // which may overdraw the box if it is too small for the element
+ image = DC->feederItemImage(item->special, i);
+ if (image) {
+ DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image);
+ }
+
+ if (i == item->cursorPos) {
+ DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor);
+ }
+
+ listPtr->endPos++;
+ size -= listPtr->elementWidth;
+ if (size < listPtr->elementWidth) {
+ listPtr->drawPadding = size; //listPtr->elementWidth - size;
+ break;
+ }
+ x += listPtr->elementWidth;
+ // fit++;
+ }
+ } else {
+ //
+ }
+ } else {
+ // draw scrollbar to right side of the window
+ x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1;
+ y = item->window.rect.y + 1;
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp);
+ y += SCROLLBAR_SIZE - 1;
+
+ listPtr->endPos = listPtr->startPos;
+ size = item->window.rect.h - (SCROLLBAR_SIZE * 2);
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, size+1, DC->Assets.scrollBar);
+ y += size - 1;
+ DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown);
+ // thumb
+ thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
+ if (thumb > y - SCROLLBAR_SIZE - 1) {
+ thumb = y - SCROLLBAR_SIZE - 1;
+ }
+ DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
+
+ // adjust size for item painting
+ size = item->window.rect.h - 2;
+ if (listPtr->elementStyle == LISTBOX_IMAGE) {
+ // fit = 0;
+ x = item->window.rect.x + 1;
+ y = item->window.rect.y + 1;
+ for (i = listPtr->startPos; i < count; i++) {
+ // always draw at least one
+ // which may overdraw the box if it is too small for the element
+ image = DC->feederItemImage(item->special, i);
+ if (image) {
+ DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image);
+ }
+
+ if (i == item->cursorPos) {
+ DC->drawRect(x, y, listPtr->elementWidth - 1, listPtr->elementHeight - 1, item->window.borderSize, item->window.borderColor);
+ }
+
+ listPtr->endPos++;
+ size -= listPtr->elementWidth;
+ if (size < listPtr->elementHeight) {
+ listPtr->drawPadding = listPtr->elementHeight - size;
+ break;
+ }
+ y += listPtr->elementHeight;
+ // fit++;
+ }
+ } else {
+ x = item->window.rect.x + 1;
+ y = item->window.rect.y + 1;
+ for (i = listPtr->startPos; i < count; i++) {
+ const char *text;
+ // always draw at least one
+ // which may overdraw the box if it is too small for the element
+
+ if (listPtr->numColumns > 0) {
+ int j;
+ for (j = 0; j < listPtr->numColumns; j++) {
+ text = DC->feederItemText(item->special, i, j, &optionalImage);
+ if (optionalImage >= 0) {
+ DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos, y - 1 + listPtr->elementHeight / 2, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
+ } else if (text) {
+ //TA:
+ int alignOffset = 0.0f, tw;
+
+ tw = DC->textWidth( text, item->textscale, 0 );
+
+ switch( listPtr->columnInfo[ j ].align )
+ {
+ case ITEM_ALIGN_LEFT:
+ alignOffset = 0.0f;
+ break;
+
+ case ITEM_ALIGN_RIGHT:
+ alignOffset = listPtr->columnInfo[ j ].width - tw;
+ break;
+
+ case ITEM_ALIGN_CENTER:
+ alignOffset = ( listPtr->columnInfo[ j ].width / 2.0f ) - ( tw / 2.0f );
+ break;
+
+ default:
+ alignOffset = 0.0f;
+ }
+
+ DC->drawText( x + 4 + listPtr->columnInfo[j].pos + alignOffset, y + listPtr->elementHeight,
+ item->textscale, item->window.foreColor, text, 0,
+ listPtr->columnInfo[j].maxChars, item->textStyle );
+ }
+ }
+ } else {
+ text = DC->feederItemText(item->special, i, 0, &optionalImage);
+ if (optionalImage >= 0) {
+ //DC->drawHandlePic(x + 4 + listPtr->elementHeight, y, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
+ } else if (text) {
+ DC->drawText(x + 4, y + listPtr->elementHeight, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle);
+ }
+ }
+
+ if (i == item->cursorPos) {
+ DC->fillRect(x + 2, y + 2, item->window.rect.w - SCROLLBAR_SIZE - 4, listPtr->elementHeight, item->window.outlineColor);
+ }
+
+ listPtr->endPos++;
+ size -= listPtr->elementHeight;
+ if (size < listPtr->elementHeight) {
+ listPtr->drawPadding = listPtr->elementHeight - size;
+ break;
+ }
+ y += listPtr->elementHeight;
+ // fit++;
+ }
+ }
+ }
+
+ //TA: FIXME: hacky fix to off-by-one bug
+ listPtr->endPos--;
+}
+
+
+void Item_OwnerDraw_Paint(itemDef_t *item) {
+ menuDef_t *parent;
+
+ if (item == NULL) {
+ return;
+ }
+ parent = (menuDef_t*)item->parent;
+
+ if (DC->ownerDrawItem) {
+ vec4_t color, lowLight;
+ menuDef_t *parent = (menuDef_t*)item->parent;
+ Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount);
+ memcpy(&color, &item->window.foreColor, sizeof(color));
+ if (item->numColors > 0 && DC->getValue) {
+ // if the value is within one of the ranges then set color to that, otherwise leave at default
+ int i;
+ float f = DC->getValue(item->window.ownerDraw);
+ for (i = 0; i < item->numColors; i++) {
+ if (f >= item->colorRanges[i].low && f <= item->colorRanges[i].high) {
+ memcpy(&color, &item->colorRanges[i].color, sizeof(color));
+ break;
+ }
+ }
+ }
+
+ if (item->window.flags & WINDOW_HASFOCUS) {
+/* lowLight[0] = 0.8 * parent->focusColor[0];
+ lowLight[1] = 0.8 * parent->focusColor[1];
+ lowLight[2] = 0.8 * parent->focusColor[2];
+ lowLight[3] = 0.8 * parent->focusColor[3];
+ LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
+ //TA:
+ memcpy(color, &parent->focusColor, sizeof(vec4_t));
+ } else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) {
+ lowLight[0] = 0.8 * item->window.foreColor[0];
+ lowLight[1] = 0.8 * item->window.foreColor[1];
+ lowLight[2] = 0.8 * item->window.foreColor[2];
+ lowLight[3] = 0.8 * item->window.foreColor[3];
+ LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));
+ }
+
+ if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) {
+ memcpy(color, parent->disableColor, sizeof(vec4_t)); // bk001207 - FIXME: Com_Memcpy
+ }
+
+ if (item->text) {
+ Item_Text_Paint(item);
+ if (item->text[0]) {
+ // +8 is an offset kludge to properly align owner draw items that have text combined with them
+ DC->ownerDrawItem(item->textRect.x + item->textRect.w + 8, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle );
+ } else {
+ DC->ownerDrawItem(item->textRect.x + item->textRect.w, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle );
+ }
+ } else {
+ DC->ownerDrawItem(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, item->textalignx, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle );
+ }
+ }
+}
+
+
+void Item_Paint(itemDef_t *item) {
+ vec4_t red;
+ menuDef_t *parent = (menuDef_t*)item->parent;
+ red[0] = red[3] = 1;
+ red[1] = red[2] = 0;
+
+ if (item == NULL) {
+ return;
+ }
+
+ if (item->window.flags & WINDOW_ORBITING) {
+ if (DC->realTime > item->window.nextTime) {
+ float rx, ry, a, c, s, w, h;
+
+ item->window.nextTime = DC->realTime + item->window.offsetTime;
+ // translate
+ w = item->window.rectClient.w / 2;
+ h = item->window.rectClient.h / 2;
+ rx = item->window.rectClient.x + w - item->window.rectEffects.x;
+ ry = item->window.rectClient.y + h - item->window.rectEffects.y;
+ a = 3 * M_PI / 180;
+ c = cos(a);
+ s = sin(a);
+ item->window.rectClient.x = (rx * c - ry * s) + item->window.rectEffects.x - w;
+ item->window.rectClient.y = (rx * s + ry * c) + item->window.rectEffects.y - h;
+ Item_UpdatePosition(item);
+
+ }
+ }
+
+
+ if (item->window.flags & WINDOW_INTRANSITION) {
+ if (DC->realTime > item->window.nextTime) {
+ int done = 0;
+ item->window.nextTime = DC->realTime + item->window.offsetTime;
+ // transition the x,y
+ if (item->window.rectClient.x == item->window.rectEffects.x) {
+ done++;
+ } else {
+ if (item->window.rectClient.x < item->window.rectEffects.x) {
+ item->window.rectClient.x += item->window.rectEffects2.x;
+ if (item->window.rectClient.x > item->window.rectEffects.x) {
+ item->window.rectClient.x = item->window.rectEffects.x;
+ done++;
+ }
+ } else {
+ item->window.rectClient.x -= item->window.rectEffects2.x;
+ if (item->window.rectClient.x < item->window.rectEffects.x) {
+ item->window.rectClient.x = item->window.rectEffects.x;
+ done++;
+ }
+ }
+ }
+ if (item->window.rectClient.y == item->window.rectEffects.y) {
+ done++;
+ } else {
+ if (item->window.rectClient.y < item->window.rectEffects.y) {
+ item->window.rectClient.y += item->window.rectEffects2.y;
+ if (item->window.rectClient.y > item->window.rectEffects.y) {
+ item->window.rectClient.y = item->window.rectEffects.y;
+ done++;
+ }
+ } else {
+ item->window.rectClient.y -= item->window.rectEffects2.y;
+ if (item->window.rectClient.y < item->window.rectEffects.y) {
+ item->window.rectClient.y = item->window.rectEffects.y;
+ done++;
+ }
+ }
+ }
+ if (item->window.rectClient.w == item->window.rectEffects.w) {
+ done++;
+ } else {
+ if (item->window.rectClient.w < item->window.rectEffects.w) {
+ item->window.rectClient.w += item->window.rectEffects2.w;
+ if (item->window.rectClient.w > item->window.rectEffects.w) {
+ item->window.rectClient.w = item->window.rectEffects.w;
+ done++;
+ }
+ } else {
+ item->window.rectClient.w -= item->window.rectEffects2.w;
+ if (item->window.rectClient.w < item->window.rectEffects.w) {
+ item->window.rectClient.w = item->window.rectEffects.w;
+ done++;
+ }
+ }
+ }
+ if (item->window.rectClient.h == item->window.rectEffects.h) {
+ done++;
+ } else {
+ if (item->window.rectClient.h < item->window.rectEffects.h) {
+ item->window.rectClient.h += item->window.rectEffects2.h;
+ if (item->window.rectClient.h > item->window.rectEffects.h) {
+ item->window.rectClient.h = item->window.rectEffects.h;
+ done++;
+ }
+ } else {
+ item->window.rectClient.h -= item->window.rectEffects2.h;
+ if (item->window.rectClient.h < item->window.rectEffects.h) {
+ item->window.rectClient.h = item->window.rectEffects.h;
+ done++;
+ }
+ }
+ }
+
+ Item_UpdatePosition(item);
+
+ if (done == 4) {
+ item->window.flags &= ~WINDOW_INTRANSITION;
+ }
+
+ }
+ }
+
+ if (item->window.ownerDrawFlags && DC->ownerDrawVisible) {
+ if (!DC->ownerDrawVisible(item->window.ownerDrawFlags)) {
+ item->window.flags &= ~WINDOW_VISIBLE;
+ } else {
+ item->window.flags |= WINDOW_VISIBLE;
+ }
+ }
+
+ if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE)) {
+ if (!Item_EnableShowViaCvar(item, CVAR_SHOW)) {
+ return;
+ }
+ }
+
+ if (item->window.flags & WINDOW_TIMEDVISIBLE) {
+
+ }
+
+ if (!(item->window.flags & WINDOW_VISIBLE)) {
+ return;
+ }
+
+ // paint the rect first..
+ Window_Paint(&item->window, parent->fadeAmount , parent->fadeClamp, parent->fadeCycle);
+
+ if (debugMode) {
+ vec4_t color;
+ rectDef_t *r = Item_CorrectedTextRect(item);
+ color[1] = color[3] = 1;
+ color[0] = color[2] = 0;
+ DC->drawRect(r->x, r->y, r->w, r->h, 1, color);
+ }
+
+ //DC->drawRect(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, 1, red);
+
+ switch (item->type) {
+ case ITEM_TYPE_OWNERDRAW:
+ Item_OwnerDraw_Paint(item);
+ break;
+ case ITEM_TYPE_TEXT:
+ case ITEM_TYPE_BUTTON:
+ Item_Text_Paint(item);
+ break;
+ case ITEM_TYPE_RADIOBUTTON:
+ break;
+ case ITEM_TYPE_CHECKBOX:
+ break;
+ case ITEM_TYPE_EDITFIELD:
+ case ITEM_TYPE_NUMERICFIELD:
+ Item_TextField_Paint(item);
+ break;
+ case ITEM_TYPE_COMBO:
+ break;
+ case ITEM_TYPE_LISTBOX:
+ Item_ListBox_Paint(item);
+ break;
+ //case ITEM_TYPE_IMAGE:
+ // Item_Image_Paint(item);
+ // break;
+ case ITEM_TYPE_MODEL:
+ Item_Model_Paint(item);
+ break;
+ case ITEM_TYPE_YESNO:
+ Item_YesNo_Paint(item);
+ break;
+ case ITEM_TYPE_MULTI:
+ Item_Multi_Paint(item);
+ break;
+ case ITEM_TYPE_BIND:
+ Item_Bind_Paint(item);
+ break;
+ case ITEM_TYPE_SLIDER:
+ Item_Slider_Paint(item);
+ break;
+ default:
+ break;
+ }
+
+}
+
+void Menu_Init(menuDef_t *menu) {
+ memset(menu, 0, sizeof(menuDef_t));
+ menu->cursorItem = -1;
+ menu->fadeAmount = DC->Assets.fadeAmount;
+ menu->fadeClamp = DC->Assets.fadeClamp;
+ menu->fadeCycle = DC->Assets.fadeCycle;
+ Window_Init(&menu->window);
+}
+
+itemDef_t *Menu_GetFocusedItem(menuDef_t *menu) {
+ int i;
+ if (menu) {
+ for (i = 0; i < menu->itemCount; i++) {
+ if (menu->items[i]->window.flags & WINDOW_HASFOCUS) {
+ return menu->items[i];
+ }
+ }
+ }
+ return NULL;
+}
+
+menuDef_t *Menu_GetFocused( void ) {
+ int i;
+ for (i = 0; i < menuCount; i++) {
+ if (Menus[i].window.flags & WINDOW_HASFOCUS && Menus[i].window.flags & WINDOW_VISIBLE) {
+ return &Menus[i];
+ }
+ }
+ return NULL;
+}
+
+void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down) {
+ if (menu) {
+ int i;
+ for (i = 0; i < menu->itemCount; i++) {
+ if (menu->items[i]->special == feeder) {
+ Item_ListBox_HandleKey(menu->items[i], (down) ? K_DOWNARROW : K_UPARROW, qtrue, qtrue);
+ return;
+ }
+ }
+ }
+}
+
+
+
+void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name) {
+ if (menu == NULL) {
+ if (name == NULL) {
+ menu = Menu_GetFocused();
+ } else {
+ menu = Menus_FindByName(name);
+ }
+ }
+
+ if (menu) {
+ int i;
+ for (i = 0; i < menu->itemCount; i++) {
+ if (menu->items[i]->special == feeder) {
+ if (index == 0) {
+ listBoxDef_t *listPtr = (listBoxDef_t*)menu->items[i]->typeData;
+ listPtr->cursorPos = 0;
+ listPtr->startPos = 0;
+ }
+ menu->items[i]->cursorPos = index;
+ DC->feederSelection(menu->items[i]->special, menu->items[i]->cursorPos);
+ return;
+ }
+ }
+ }
+}
+
+qboolean Menus_AnyFullScreenVisible( void ) {
+ int i;
+ for (i = 0; i < menuCount; i++) {
+ if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) {
+ return qtrue;
+ }
+ }
+ return qfalse;
+}
+
+menuDef_t *Menus_ActivateByName(const char *p) {
+ int i, j;
+ menuDef_t *m = NULL;
+ menuDef_t *focus = Menu_GetFocused();
+
+ for (i = 0; i < menuCount; i++) {
+ if (Q_stricmp(Menus[i].window.name, p) == 0) {
+ m = &Menus[i];
+ Menus_Activate(m);
+ Menu_HandleMouseMove( m, DC->cursorx, DC->cursory ); //TA: force the item under the cursor to focus
+
+ for( j = 0; j < m->itemCount; j++ ) //TA: reset selection in listboxes when opened
+ {
+ if( m->items[ j ]->type == ITEM_TYPE_LISTBOX )
+ {
+ listBoxDef_t *listPtr = (listBoxDef_t*)m->items[ j ]->typeData;
+ m->items[ j ]->cursorPos = 0;
+ listPtr->startPos = 0;
+ DC->feederSelection( m->items[ j ]->special, 0 );
+ }
+ }
+
+ if (openMenuCount < MAX_OPEN_MENUS && focus != NULL) {
+ menuStack[openMenuCount++] = focus;
+ }
+ } else {
+ Menus[i].window.flags &= ~WINDOW_HASFOCUS;
+ }
+ }
+ Display_CloseCinematics();
+ return m;
+}
+
+
+void Item_Init(itemDef_t *item) {
+ memset(item, 0, sizeof(itemDef_t));
+ item->textscale = 0.55f;
+ Window_Init(&item->window);
+}
+
+void Menu_HandleMouseMove(menuDef_t *menu, float x, float y) {
+ int i, pass;
+ qboolean focusSet = qfalse;
+
+ itemDef_t *overItem;
+ if (menu == NULL) {
+ return;
+ }
+
+ if (!(menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) {
+ return;
+ }
+
+ if (itemCapture) {
+ //Item_MouseMove(itemCapture, x, y);
+ return;
+ }
+
+ if (g_waitingForKey || g_editingField) {
+ return;
+ }
+
+ // FIXME: this is the whole issue of focus vs. mouse over..
+ // need a better overall solution as i don't like going through everything twice
+ for (pass = 0; pass < 2; pass++) {
+ for (i = 0; i < menu->itemCount; i++) {
+ // turn off focus each item
+ // menu->items[i].window.flags &= ~WINDOW_HASFOCUS;
+
+ if (!(menu->items[i]->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) {
+ continue;
+ }
+
+ // items can be enabled and disabled based on cvars
+ if (menu->items[i]->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_ENABLE)) {
+ continue;
+ }
+
+ if (menu->items[i]->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_SHOW)) {
+ continue;
+ }
+
+
+
+ if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) {
+ if (pass == 1) {
+ overItem = menu->items[i];
+ if (overItem->type == ITEM_TYPE_TEXT && overItem->text) {
+ if (!Rect_ContainsPoint(Item_CorrectedTextRect(overItem), x, y)) {
+ continue;
+ }
+ }
+ // if we are over an item
+ if (IsVisible(overItem->window.flags)) {
+ // different one
+ Item_MouseEnter(overItem, x, y);
+ // Item_SetMouseOver(overItem, qtrue);
+
+ // if item is not a decoration see if it can take focus
+ if (!focusSet) {
+ focusSet = Item_SetFocus(overItem, x, y);
+ }
+ }
+ }
+ } else if (menu->items[i]->window.flags & WINDOW_MOUSEOVER) {
+ Item_MouseLeave(menu->items[i]);
+ Item_SetMouseOver(menu->items[i], qfalse);
+ }
+ }
+ }
+
+}
+
+void Menu_Paint(menuDef_t *menu, qboolean forcePaint) {
+ int i;
+
+ if (menu == NULL) {
+ return;
+ }
+
+ if (!(menu->window.flags & WINDOW_VISIBLE) && !forcePaint) {
+ return;
+ }
+
+ if (menu->window.ownerDrawFlags && DC->ownerDrawVisible && !DC->ownerDrawVisible(menu->window.ownerDrawFlags)) {
+ return;
+ }
+
+ if (forcePaint) {
+ menu->window.flags |= WINDOW_FORCED;
+ }
+
+ // draw the background if necessary
+ if (menu->fullScreen) {
+ // implies a background shader
+ // FIXME: make sure we have a default shader if fullscreen is set with no background
+ DC->drawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, menu->window.background );
+ } else if (menu->window.background) {
+ // this allows a background shader without being full screen
+ //UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader);
+ }
+
+ // paint the background and or border
+ Window_Paint(&menu->window, menu->fadeAmount, menu->fadeClamp, menu->fadeCycle );
+
+ for (i = 0; i < menu->itemCount; i++) {
+ Item_Paint(menu->items[i]);
+ }
+
+ if (debugMode) {
+ vec4_t color;
+ color[0] = color[2] = color[3] = 1;
+ color[1] = 0;
+ DC->drawRect(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, 1, color);
+ }
+}
+
+/*
+===============
+Item_ValidateTypeData
+===============
+*/
+void Item_ValidateTypeData(itemDef_t *item) {
+ if (item->typeData) {
+ return;
+ }
+
+ if (item->type == ITEM_TYPE_LISTBOX) {
+ item->typeData = UI_Alloc(sizeof(listBoxDef_t));
+ memset(item->typeData, 0, sizeof(listBoxDef_t));
+ } else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD || item->type == ITEM_TYPE_YESNO || item->type == ITEM_TYPE_BIND || item->type == ITEM_TYPE_SLIDER || item->type == ITEM_TYPE_TEXT) {
+ item->typeData = UI_Alloc(sizeof(editFieldDef_t));
+ memset(item->typeData, 0, sizeof(editFieldDef_t));
+ if (item->type == ITEM_TYPE_EDITFIELD) {
+ if (!((editFieldDef_t *) item->typeData)->maxPaintChars) {
+ ((editFieldDef_t *) item->typeData)->maxPaintChars = MAX_EDITFIELD;
+ }
+ }
+ } else if (item->type == ITEM_TYPE_MULTI) {
+ item->typeData = UI_Alloc(sizeof(multiDef_t));
+ } else if (item->type == ITEM_TYPE_MODEL) {
+ item->typeData = UI_Alloc(sizeof(modelDef_t));
+ }
+}
+
+/*
+===============
+Keyword Hash
+===============
+*/
+
+#define KEYWORDHASH_SIZE 512
+
+typedef struct keywordHash_s
+{
+ char *keyword;
+ qboolean (*func)(itemDef_t *item, int handle);
+ struct keywordHash_s *next;
+} keywordHash_t;
+
+int KeywordHash_Key(char *keyword) {
+ int register hash, i;
+
+ hash = 0;
+ for (i = 0; keyword[i] != '\0'; i++) {
+ if (keyword[i] >= 'A' && keyword[i] <= 'Z')
+ hash += (keyword[i] + ('a' - 'A')) * (119 + i);
+ else
+ hash += keyword[i] * (119 + i);
+ }
+ hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (KEYWORDHASH_SIZE-1);
+ return hash;
+}
+
+void KeywordHash_Add(keywordHash_t *table[], keywordHash_t *key) {
+ int hash;
+
+ hash = KeywordHash_Key(key->keyword);
+/*
+ if (table[hash]) {
+ int collision = qtrue;
+ }
+*/
+ key->next = table[hash];
+ table[hash] = key;
+}
+
+keywordHash_t *KeywordHash_Find(keywordHash_t *table[], char *keyword)
+{
+ keywordHash_t *key;
+ int hash;
+
+ hash = KeywordHash_Key(keyword);
+ for (key = table[hash]; key; key = key->next) {
+ if (!Q_stricmp(key->keyword, keyword))
+ return key;
+ }
+ return NULL;
+}
+
+/*
+===============
+Item Keyword Parse functions
+===============
+*/
+
+// name <string>
+qboolean ItemParse_name( itemDef_t *item, int handle ) {
+ if (!PC_String_Parse(handle, &item->window.name)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// name <string>
+qboolean ItemParse_focusSound( itemDef_t *item, int handle ) {
+ const char *temp;
+ if (!PC_String_Parse(handle, &temp)) {
+ return qfalse;
+ }
+ item->focusSound = DC->registerSound(temp, qfalse);
+ return qtrue;
+}
+
+
+// text <string>
+qboolean ItemParse_text( itemDef_t *item, int handle ) {
+ if (!PC_String_Parse(handle, &item->text)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// group <string>
+qboolean ItemParse_group( itemDef_t *item, int handle ) {
+ if (!PC_String_Parse(handle, &item->window.group)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// asset_model <string>
+qboolean ItemParse_asset_model( itemDef_t *item, int handle ) {
+ const char *temp;
+ modelDef_t *modelPtr;
+ Item_ValidateTypeData(item);
+ modelPtr = (modelDef_t*)item->typeData;
+
+ if (!PC_String_Parse(handle, &temp)) {
+ return qfalse;
+ }
+ item->asset = DC->registerModel(temp);
+ modelPtr->angle = rand() % 360;
+ return qtrue;
+}
+
+// asset_shader <string>
+qboolean ItemParse_asset_shader( itemDef_t *item, int handle ) {
+ const char *temp;
+
+ if (!PC_String_Parse(handle, &temp)) {
+ return qfalse;
+ }
+ item->asset = DC->registerShaderNoMip(temp);
+ return qtrue;
+}
+
+// model_origin <number> <number> <number>
+qboolean ItemParse_model_origin( itemDef_t *item, int handle ) {
+ modelDef_t *modelPtr;
+ Item_ValidateTypeData(item);
+ modelPtr = (modelDef_t*)item->typeData;
+
+ if (PC_Float_Parse(handle, &modelPtr->origin[0])) {
+ if (PC_Float_Parse(handle, &modelPtr->origin[1])) {
+ if (PC_Float_Parse(handle, &modelPtr->origin[2])) {
+ return qtrue;
+ }
+ }
+ }
+ return qfalse;
+}
+
+// model_fovx <number>
+qboolean ItemParse_model_fovx( itemDef_t *item, int handle ) {
+ modelDef_t *modelPtr;
+ Item_ValidateTypeData(item);
+ modelPtr = (modelDef_t*)item->typeData;
+
+ if (!PC_Float_Parse(handle, &modelPtr->fov_x)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// model_fovy <number>
+qboolean ItemParse_model_fovy( itemDef_t *item, int handle ) {
+ modelDef_t *modelPtr;
+ Item_ValidateTypeData(item);
+ modelPtr = (modelDef_t*)item->typeData;
+
+ if (!PC_Float_Parse(handle, &modelPtr->fov_y)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// model_rotation <integer>
+qboolean ItemParse_model_rotation( itemDef_t *item, int handle ) {
+ modelDef_t *modelPtr;
+ Item_ValidateTypeData(item);
+ modelPtr = (modelDef_t*)item->typeData;
+
+ if (!PC_Int_Parse(handle, &modelPtr->rotationSpeed)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// model_angle <integer>
+qboolean ItemParse_model_angle( itemDef_t *item, int handle ) {
+ modelDef_t *modelPtr;
+ Item_ValidateTypeData(item);
+ modelPtr = (modelDef_t*)item->typeData;
+
+ if (!PC_Int_Parse(handle, &modelPtr->angle)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// rect <rectangle>
+qboolean ItemParse_rect( itemDef_t *item, int handle ) {
+ if (!PC_Rect_Parse(handle, &item->window.rectClient)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// style <integer>
+qboolean ItemParse_style( itemDef_t *item, int handle ) {
+ if (!PC_Int_Parse(handle, &item->window.style)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// decoration
+qboolean ItemParse_decoration( itemDef_t *item, int handle ) {
+ item->window.flags |= WINDOW_DECORATION;
+ return qtrue;
+}
+
+// notselectable
+qboolean ItemParse_notselectable( itemDef_t *item, int handle ) {
+ listBoxDef_t *listPtr;
+ Item_ValidateTypeData(item);
+ listPtr = (listBoxDef_t*)item->typeData;
+ if (item->type == ITEM_TYPE_LISTBOX && listPtr) {
+ listPtr->notselectable = qtrue;
+ }
+ return qtrue;
+}
+
+// manually wrapped
+qboolean ItemParse_wrapped( itemDef_t *item, int handle ) {
+ item->window.flags |= WINDOW_WRAPPED;
+ return qtrue;
+}
+
+// auto wrapped
+qboolean ItemParse_autowrapped( itemDef_t *item, int handle ) {
+ item->window.flags |= WINDOW_AUTOWRAPPED;
+ return qtrue;
+}
+
+
+// horizontalscroll
+qboolean ItemParse_horizontalscroll( itemDef_t *item, int handle ) {
+ item->window.flags |= WINDOW_HORIZONTAL;
+ return qtrue;
+}
+
+// type <integer>
+qboolean ItemParse_type( itemDef_t *item, int handle ) {
+ if (!PC_Int_Parse(handle, &item->type)) {
+ return qfalse;
+ }
+ Item_ValidateTypeData(item);
+ return qtrue;
+}
+
+// elementwidth, used for listbox image elements
+// uses textalignx for storage
+qboolean ItemParse_elementwidth( itemDef_t *item, int handle ) {
+ listBoxDef_t *listPtr;
+
+ Item_ValidateTypeData(item);
+ listPtr = (listBoxDef_t*)item->typeData;
+ if (!PC_Float_Parse(handle, &listPtr->elementWidth)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// elementheight, used for listbox image elements
+// uses textaligny for storage
+qboolean ItemParse_elementheight( itemDef_t *item, int handle ) {
+ listBoxDef_t *listPtr;
+
+ Item_ValidateTypeData(item);
+ listPtr = (listBoxDef_t*)item->typeData;
+ if (!PC_Float_Parse(handle, &listPtr->elementHeight)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// feeder <float>
+qboolean ItemParse_feeder( itemDef_t *item, int handle ) {
+ if (!PC_Float_Parse(handle, &item->special)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// elementtype, used to specify what type of elements a listbox contains
+// uses textstyle for storage
+qboolean ItemParse_elementtype( itemDef_t *item, int handle ) {
+ listBoxDef_t *listPtr;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData)
+ return qfalse;
+ listPtr = (listBoxDef_t*)item->typeData;
+ if (!PC_Int_Parse(handle, &listPtr->elementStyle)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+// columns sets a number of columns and an x pos and width per..
+qboolean ItemParse_columns( itemDef_t *item, int handle ) {
+ int num, i;
+ listBoxDef_t *listPtr;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData)
+ return qfalse;
+ listPtr = (listBoxDef_t*)item->typeData;
+ if (PC_Int_Parse(handle, &num)) {
+ if (num > MAX_LB_COLUMNS) {
+ num = MAX_LB_COLUMNS;
+ }
+ listPtr->numColumns = num;
+ for (i = 0; i < num; i++) {
+ int pos, width, maxChars, align;
+
+ if( PC_Int_Parse( handle, &pos ) &&
+ PC_Int_Parse( handle, &width ) &&
+ PC_Int_Parse( handle, &maxChars ) &&
+ PC_Int_Parse( handle, &align ) )
+ {
+ listPtr->columnInfo[i].pos = pos;
+ listPtr->columnInfo[i].width = width;
+ listPtr->columnInfo[i].maxChars = maxChars;
+ listPtr->columnInfo[i].align = align;
+ } else {
+ return qfalse;
+ }
+ }
+ } else {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_border( itemDef_t *item, int handle ) {
+ if (!PC_Int_Parse(handle, &item->window.border)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_bordersize( itemDef_t *item, int handle ) {
+ if (!PC_Float_Parse(handle, &item->window.borderSize)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_visible( itemDef_t *item, int handle ) {
+ int i;
+
+ if (!PC_Int_Parse(handle, &i)) {
+ return qfalse;
+ }
+ if (i) {
+ item->window.flags |= WINDOW_VISIBLE;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_ownerdraw( itemDef_t *item, int handle ) {
+ if (!PC_Int_Parse(handle, &item->window.ownerDraw)) {
+ return qfalse;
+ }
+ item->type = ITEM_TYPE_OWNERDRAW;
+ return qtrue;
+}
+
+qboolean ItemParse_align( itemDef_t *item, int handle ) {
+ if (!PC_Int_Parse(handle, &item->alignment)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_textalign( itemDef_t *item, int handle ) {
+ if (!PC_Int_Parse(handle, &item->textalignment)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_textalignx( itemDef_t *item, int handle ) {
+ if (!PC_Float_Parse(handle, &item->textalignx)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_textaligny( itemDef_t *item, int handle ) {
+ if (!PC_Float_Parse(handle, &item->textaligny)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_textscale( itemDef_t *item, int handle ) {
+ if (!PC_Float_Parse(handle, &item->textscale)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_textstyle( itemDef_t *item, int handle ) {
+ if (!PC_Int_Parse(handle, &item->textStyle)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_backcolor( itemDef_t *item, int handle ) {
+ int i;
+ float f;
+
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ item->window.backColor[i] = f;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_forecolor( itemDef_t *item, int handle ) {
+ int i;
+ float f;
+
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ item->window.foreColor[i] = f;
+ item->window.flags |= WINDOW_FORECOLORSET;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_bordercolor( itemDef_t *item, int handle ) {
+ int i;
+ float f;
+
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ item->window.borderColor[i] = f;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_outlinecolor( itemDef_t *item, int handle ) {
+ if (!PC_Color_Parse(handle, &item->window.outlineColor)){
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_background( itemDef_t *item, int handle ) {
+ const char *temp;
+
+ if (!PC_String_Parse(handle, &temp)) {
+ return qfalse;
+ }
+ item->window.background = DC->registerShaderNoMip(temp);
+ return qtrue;
+}
+
+qboolean ItemParse_cinematic( itemDef_t *item, int handle ) {
+ if (!PC_String_Parse(handle, &item->window.cinematicName)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_doubleClick( itemDef_t *item, int handle ) {
+ listBoxDef_t *listPtr;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData) {
+ return qfalse;
+ }
+
+ listPtr = (listBoxDef_t*)item->typeData;
+
+ if (!PC_Script_Parse(handle, &listPtr->doubleClick)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_onFocus( itemDef_t *item, int handle ) {
+ if (!PC_Script_Parse(handle, &item->onFocus)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_leaveFocus( itemDef_t *item, int handle ) {
+ if (!PC_Script_Parse(handle, &item->leaveFocus)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_mouseEnter( itemDef_t *item, int handle ) {
+ if (!PC_Script_Parse(handle, &item->mouseEnter)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_mouseExit( itemDef_t *item, int handle ) {
+ if (!PC_Script_Parse(handle, &item->mouseExit)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_mouseEnterText( itemDef_t *item, int handle ) {
+ if (!PC_Script_Parse(handle, &item->mouseEnterText)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_mouseExitText( itemDef_t *item, int handle ) {
+ if (!PC_Script_Parse(handle, &item->mouseExitText)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_action( itemDef_t *item, int handle ) {
+ if (!PC_Script_Parse(handle, &item->action)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_special( itemDef_t *item, int handle ) {
+ if (!PC_Float_Parse(handle, &item->special)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_cvarTest( itemDef_t *item, int handle ) {
+ if (!PC_String_Parse(handle, &item->cvarTest)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_cvar( itemDef_t *item, int handle ) {
+ editFieldDef_t *editPtr;
+
+ Item_ValidateTypeData(item);
+ if (!PC_String_Parse(handle, &item->cvar)) {
+ return qfalse;
+ }
+ if (item->typeData) {
+ editPtr = (editFieldDef_t*)item->typeData;
+ editPtr->minVal = -1;
+ editPtr->maxVal = -1;
+ editPtr->defVal = -1;
+ }
+ return qtrue;
+}
+
+qboolean ItemParse_maxChars( itemDef_t *item, int handle ) {
+ editFieldDef_t *editPtr;
+ int maxChars;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData)
+ return qfalse;
+
+ if (!PC_Int_Parse(handle, &maxChars)) {
+ return qfalse;
+ }
+ editPtr = (editFieldDef_t*)item->typeData;
+ editPtr->maxChars = maxChars;
+ return qtrue;
+}
+
+qboolean ItemParse_maxPaintChars( itemDef_t *item, int handle ) {
+ editFieldDef_t *editPtr;
+ int maxChars;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData)
+ return qfalse;
+
+ if (!PC_Int_Parse(handle, &maxChars)) {
+ return qfalse;
+ }
+ editPtr = (editFieldDef_t*)item->typeData;
+ editPtr->maxPaintChars = maxChars;
+ return qtrue;
+}
+
+
+
+qboolean ItemParse_cvarFloat( itemDef_t *item, int handle ) {
+ editFieldDef_t *editPtr;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData)
+ return qfalse;
+ editPtr = (editFieldDef_t*)item->typeData;
+ if (PC_String_Parse(handle, &item->cvar) &&
+ PC_Float_Parse(handle, &editPtr->defVal) &&
+ PC_Float_Parse(handle, &editPtr->minVal) &&
+ PC_Float_Parse(handle, &editPtr->maxVal)) {
+ return qtrue;
+ }
+ return qfalse;
+}
+
+qboolean ItemParse_cvarStrList( itemDef_t *item, int handle ) {
+ pc_token_t token;
+ multiDef_t *multiPtr;
+ int pass;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData)
+ return qfalse;
+ multiPtr = (multiDef_t*)item->typeData;
+ multiPtr->count = 0;
+ multiPtr->strDef = qtrue;
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (*token.string != '{') {
+ return qfalse;
+ }
+
+ pass = 0;
+ while ( 1 ) {
+ if (!trap_Parse_ReadToken(handle, &token)) {
+ PC_SourceError(handle, "end of file inside menu item\n");
+ return qfalse;
+ }
+
+ if (*token.string == '}') {
+ return qtrue;
+ }
+
+ if (*token.string == ',' || *token.string == ';') {
+ continue;
+ }
+
+ if (pass == 0) {
+ multiPtr->cvarList[multiPtr->count] = String_Alloc(token.string);
+ pass = 1;
+ } else {
+ multiPtr->cvarStr[multiPtr->count] = String_Alloc(token.string);
+ pass = 0;
+ multiPtr->count++;
+ if (multiPtr->count >= MAX_MULTI_CVARS) {
+ return qfalse;
+ }
+ }
+
+ }
+ return qfalse; // bk001205 - LCC missing return value
+}
+
+qboolean ItemParse_cvarFloatList( itemDef_t *item, int handle ) {
+ pc_token_t token;
+ multiDef_t *multiPtr;
+
+ Item_ValidateTypeData(item);
+ if (!item->typeData)
+ return qfalse;
+ multiPtr = (multiDef_t*)item->typeData;
+ multiPtr->count = 0;
+ multiPtr->strDef = qfalse;
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (*token.string != '{') {
+ return qfalse;
+ }
+
+ while ( 1 ) {
+ if (!trap_Parse_ReadToken(handle, &token)) {
+ PC_SourceError(handle, "end of file inside menu item\n");
+ return qfalse;
+ }
+
+ if (*token.string == '}') {
+ return qtrue;
+ }
+
+ if (*token.string == ',' || *token.string == ';') {
+ continue;
+ }
+
+ multiPtr->cvarList[multiPtr->count] = String_Alloc(token.string);
+ if (!PC_Float_Parse(handle, &multiPtr->cvarValue[multiPtr->count])) {
+ return qfalse;
+ }
+
+ multiPtr->count++;
+ if (multiPtr->count >= MAX_MULTI_CVARS) {
+ return qfalse;
+ }
+
+ }
+ return qfalse; // bk001205 - LCC missing return value
+}
+
+
+
+qboolean ItemParse_addColorRange( itemDef_t *item, int handle ) {
+ colorRangeDef_t color;
+
+ if (PC_Float_Parse(handle, &color.low) &&
+ PC_Float_Parse(handle, &color.high) &&
+ PC_Color_Parse(handle, &color.color) ) {
+ if (item->numColors < MAX_COLOR_RANGES) {
+ memcpy(&item->colorRanges[item->numColors], &color, sizeof(color));
+ item->numColors++;
+ }
+ return qtrue;
+ }
+ return qfalse;
+}
+
+qboolean ItemParse_ownerdrawFlag( itemDef_t *item, int handle ) {
+ int i;
+ if (!PC_Int_Parse(handle, &i)) {
+ return qfalse;
+ }
+ item->window.ownerDrawFlags |= i;
+ return qtrue;
+}
+
+qboolean ItemParse_enableCvar( itemDef_t *item, int handle ) {
+ if (PC_Script_Parse(handle, &item->enableCvar)) {
+ item->cvarFlags = CVAR_ENABLE;
+ return qtrue;
+ }
+ return qfalse;
+}
+
+qboolean ItemParse_disableCvar( itemDef_t *item, int handle ) {
+ if (PC_Script_Parse(handle, &item->enableCvar)) {
+ item->cvarFlags = CVAR_DISABLE;
+ return qtrue;
+ }
+ return qfalse;
+}
+
+qboolean ItemParse_showCvar( itemDef_t *item, int handle ) {
+ if (PC_Script_Parse(handle, &item->enableCvar)) {
+ item->cvarFlags = CVAR_SHOW;
+ return qtrue;
+ }
+ return qfalse;
+}
+
+qboolean ItemParse_hideCvar( itemDef_t *item, int handle ) {
+ if (PC_Script_Parse(handle, &item->enableCvar)) {
+ item->cvarFlags = CVAR_HIDE;
+ return qtrue;
+ }
+ return qfalse;
+}
+
+
+keywordHash_t itemParseKeywords[] = {
+ {"name", ItemParse_name, NULL},
+ {"text", ItemParse_text, NULL},
+ {"group", ItemParse_group, NULL},
+ {"asset_model", ItemParse_asset_model, NULL},
+ {"asset_shader", ItemParse_asset_shader, NULL},
+ {"model_origin", ItemParse_model_origin, NULL},
+ {"model_fovx", ItemParse_model_fovx, NULL},
+ {"model_fovy", ItemParse_model_fovy, NULL},
+ {"model_rotation", ItemParse_model_rotation, NULL},
+ {"model_angle", ItemParse_model_angle, NULL},
+ {"rect", ItemParse_rect, NULL},
+ {"style", ItemParse_style, NULL},
+ {"decoration", ItemParse_decoration, NULL},
+ {"notselectable", ItemParse_notselectable, NULL},
+ {"wrapped", ItemParse_wrapped, NULL},
+ {"autowrapped", ItemParse_autowrapped, NULL},
+ {"horizontalscroll", ItemParse_horizontalscroll, NULL},
+ {"type", ItemParse_type, NULL},
+ {"elementwidth", ItemParse_elementwidth, NULL},
+ {"elementheight", ItemParse_elementheight, NULL},
+ {"feeder", ItemParse_feeder, NULL},
+ {"elementtype", ItemParse_elementtype, NULL},
+ {"columns", ItemParse_columns, NULL},
+ {"border", ItemParse_border, NULL},
+ {"bordersize", ItemParse_bordersize, NULL},
+ {"visible", ItemParse_visible, NULL},
+ {"ownerdraw", ItemParse_ownerdraw, NULL},
+ {"align", ItemParse_align, NULL},
+ {"textalign", ItemParse_textalign, NULL},
+ {"textalignx", ItemParse_textalignx, NULL},
+ {"textaligny", ItemParse_textaligny, NULL},
+ {"textscale", ItemParse_textscale, NULL},
+ {"textstyle", ItemParse_textstyle, NULL},
+ {"backcolor", ItemParse_backcolor, NULL},
+ {"forecolor", ItemParse_forecolor, NULL},
+ {"bordercolor", ItemParse_bordercolor, NULL},
+ {"outlinecolor", ItemParse_outlinecolor, NULL},
+ {"background", ItemParse_background, NULL},
+ {"onFocus", ItemParse_onFocus, NULL},
+ {"leaveFocus", ItemParse_leaveFocus, NULL},
+ {"mouseEnter", ItemParse_mouseEnter, NULL},
+ {"mouseExit", ItemParse_mouseExit, NULL},
+ {"mouseEnterText", ItemParse_mouseEnterText, NULL},
+ {"mouseExitText", ItemParse_mouseExitText, NULL},
+ {"action", ItemParse_action, NULL},
+ {"special", ItemParse_special, NULL},
+ {"cvar", ItemParse_cvar, NULL},
+ {"maxChars", ItemParse_maxChars, NULL},
+ {"maxPaintChars", ItemParse_maxPaintChars, NULL},
+ {"focusSound", ItemParse_focusSound, NULL},
+ {"cvarFloat", ItemParse_cvarFloat, NULL},
+ {"cvarStrList", ItemParse_cvarStrList, NULL},
+ {"cvarFloatList", ItemParse_cvarFloatList, NULL},
+ {"addColorRange", ItemParse_addColorRange, NULL},
+ {"ownerdrawFlag", ItemParse_ownerdrawFlag, NULL},
+ {"enableCvar", ItemParse_enableCvar, NULL},
+ {"cvarTest", ItemParse_cvarTest, NULL},
+ {"disableCvar", ItemParse_disableCvar, NULL},
+ {"showCvar", ItemParse_showCvar, NULL},
+ {"hideCvar", ItemParse_hideCvar, NULL},
+ {"cinematic", ItemParse_cinematic, NULL},
+ {"doubleclick", ItemParse_doubleClick, NULL},
+ {NULL, voidFunction2, NULL}
+};
+
+keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE];
+
+/*
+===============
+Item_SetupKeywordHash
+===============
+*/
+void Item_SetupKeywordHash( void )
+{
+ int i;
+
+ memset( itemParseKeywordHash, 0, sizeof( itemParseKeywordHash ) );
+
+ for( i = 0; itemParseKeywords[ i ].keyword; i++ )
+ KeywordHash_Add( itemParseKeywordHash, &itemParseKeywords[ i ] );
+}
+
+/*
+===============
+Item_Parse
+===============
+*/
+qboolean Item_Parse(int handle, itemDef_t *item) {
+ pc_token_t token;
+ keywordHash_t *key;
+
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (*token.string != '{') {
+ return qfalse;
+ }
+ while ( 1 ) {
+ if (!trap_Parse_ReadToken(handle, &token)) {
+ PC_SourceError(handle, "end of file inside menu item\n");
+ return qfalse;
+ }
+
+ if (*token.string == '}') {
+ return qtrue;
+ }
+
+ key = KeywordHash_Find(itemParseKeywordHash, token.string);
+ if (!key) {
+ PC_SourceError(handle, "unknown menu item keyword %s", token.string);
+ continue;
+ }
+ if ( !key->func(item, handle) ) {
+ PC_SourceError(handle, "couldn't parse menu item keyword %s", token.string);
+ return qfalse;
+ }
+ }
+ return qfalse; // bk001205 - LCC missing return value
+}
+
+
+// Item_InitControls
+// init's special control types
+void Item_InitControls(itemDef_t *item) {
+ if (item == NULL) {
+ return;
+ }
+ if (item->type == ITEM_TYPE_LISTBOX) {
+ listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
+ item->cursorPos = 0;
+ if (listPtr) {
+ listPtr->cursorPos = 0;
+ listPtr->startPos = 0;
+ listPtr->endPos = 0;
+ listPtr->cursorPos = 0;
+ }
+ }
+}
+
+/*
+===============
+Menu Keyword Parse functions
+===============
+*/
+
+qboolean MenuParse_font( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_String_Parse(handle, &menu->font)) {
+ return qfalse;
+ }
+ if (!DC->Assets.fontRegistered) {
+ DC->registerFont(menu->font, 48, &DC->Assets.textFont);
+ DC->Assets.fontRegistered = qtrue;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_name( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_String_Parse(handle, &menu->window.name)) {
+ return qfalse;
+ }
+ if (Q_stricmp(menu->window.name, "main") == 0) {
+ // default main as having focus
+ //menu->window.flags |= WINDOW_HASFOCUS;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_fullscreen( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Int_Parse(handle, (int*) &menu->fullScreen)) { // bk001206 - cast qboolean
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_rect( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Rect_Parse(handle, &menu->window.rect)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_style( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Int_Parse(handle, &menu->window.style)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_visible( itemDef_t *item, int handle ) {
+ int i;
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_Int_Parse(handle, &i)) {
+ return qfalse;
+ }
+ if (i) {
+ menu->window.flags |= WINDOW_VISIBLE;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_onOpen( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Script_Parse(handle, &menu->onOpen)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_onClose( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Script_Parse(handle, &menu->onClose)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_onESC( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Script_Parse(handle, &menu->onESC)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+
+
+qboolean MenuParse_border( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Int_Parse(handle, &menu->window.border)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_borderSize( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Float_Parse(handle, &menu->window.borderSize)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_backcolor( itemDef_t *item, int handle ) {
+ int i;
+ float f;
+ menuDef_t *menu = (menuDef_t*)item;
+
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ menu->window.backColor[i] = f;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_forecolor( itemDef_t *item, int handle ) {
+ int i;
+ float f;
+ menuDef_t *menu = (menuDef_t*)item;
+
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ menu->window.foreColor[i] = f;
+ menu->window.flags |= WINDOW_FORECOLORSET;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_bordercolor( itemDef_t *item, int handle ) {
+ int i;
+ float f;
+ menuDef_t *menu = (menuDef_t*)item;
+
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ menu->window.borderColor[i] = f;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_focuscolor( itemDef_t *item, int handle ) {
+ int i;
+ float f;
+ menuDef_t *menu = (menuDef_t*)item;
+
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ menu->focusColor[i] = f;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_disablecolor( itemDef_t *item, int handle ) {
+ int i;
+ float f;
+ menuDef_t *menu = (menuDef_t*)item;
+ for (i = 0; i < 4; i++) {
+ if (!PC_Float_Parse(handle, &f)) {
+ return qfalse;
+ }
+ menu->disableColor[i] = f;
+ }
+ return qtrue;
+}
+
+
+qboolean MenuParse_outlinecolor( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (!PC_Color_Parse(handle, &menu->window.outlineColor)){
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_background( itemDef_t *item, int handle ) {
+ const char *buff;
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_String_Parse(handle, &buff)) {
+ return qfalse;
+ }
+ menu->window.background = DC->registerShaderNoMip(buff);
+ return qtrue;
+}
+
+qboolean MenuParse_cinematic( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_String_Parse(handle, &menu->window.cinematicName)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_ownerdrawFlag( itemDef_t *item, int handle ) {
+ int i;
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_Int_Parse(handle, &i)) {
+ return qfalse;
+ }
+ menu->window.ownerDrawFlags |= i;
+ return qtrue;
+}
+
+qboolean MenuParse_ownerdraw( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_Int_Parse(handle, &menu->window.ownerDraw)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+
+// decoration
+qboolean MenuParse_popup( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ menu->window.flags |= WINDOW_POPUP;
+ return qtrue;
+}
+
+
+qboolean MenuParse_outOfBounds( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+
+ menu->window.flags |= WINDOW_OOB_CLICK;
+ return qtrue;
+}
+
+qboolean MenuParse_soundLoop( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_String_Parse(handle, &menu->soundName)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_fadeClamp( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_Float_Parse(handle, &menu->fadeClamp)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+qboolean MenuParse_fadeAmount( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_Float_Parse(handle, &menu->fadeAmount)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+
+qboolean MenuParse_fadeCycle( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+
+ if (!PC_Int_Parse(handle, &menu->fadeCycle)) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+
+qboolean MenuParse_itemDef( itemDef_t *item, int handle ) {
+ menuDef_t *menu = (menuDef_t*)item;
+ if (menu->itemCount < MAX_MENUITEMS) {
+ menu->items[menu->itemCount] = UI_Alloc(sizeof(itemDef_t));
+ Item_Init(menu->items[menu->itemCount]);
+ if (!Item_Parse(handle, menu->items[menu->itemCount])) {
+ return qfalse;
+ }
+ Item_InitControls(menu->items[menu->itemCount]);
+ menu->items[menu->itemCount++]->parent = menu;
+ }
+ return qtrue;
+}
+
+keywordHash_t menuParseKeywords[] = {
+ {"font", MenuParse_font, NULL},
+ {"name", MenuParse_name, NULL},
+ {"fullscreen", MenuParse_fullscreen, NULL},
+ {"rect", MenuParse_rect, NULL},
+ {"style", MenuParse_style, NULL},
+ {"visible", MenuParse_visible, NULL},
+ {"onOpen", MenuParse_onOpen, NULL},
+ {"onClose", MenuParse_onClose, NULL},
+ {"onESC", MenuParse_onESC, NULL},
+ {"border", MenuParse_border, NULL},
+ {"borderSize", MenuParse_borderSize, NULL},
+ {"backcolor", MenuParse_backcolor, NULL},
+ {"forecolor", MenuParse_forecolor, NULL},
+ {"bordercolor", MenuParse_bordercolor, NULL},
+ {"focuscolor", MenuParse_focuscolor, NULL},
+ {"disablecolor", MenuParse_disablecolor, NULL},
+ {"outlinecolor", MenuParse_outlinecolor, NULL},
+ {"background", MenuParse_background, NULL},
+ {"ownerdraw", MenuParse_ownerdraw, NULL},
+ {"ownerdrawFlag", MenuParse_ownerdrawFlag, NULL},
+ {"outOfBoundsClick", MenuParse_outOfBounds, NULL},
+ {"soundLoop", MenuParse_soundLoop, NULL},
+ {"itemDef", MenuParse_itemDef, NULL},
+ {"cinematic", MenuParse_cinematic, NULL},
+ {"popup", MenuParse_popup, NULL},
+ {"fadeClamp", MenuParse_fadeClamp, NULL},
+ {"fadeCycle", MenuParse_fadeCycle, NULL},
+ {"fadeAmount", MenuParse_fadeAmount, NULL},
+ {NULL, voidFunction2, NULL}
+};
+
+keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE];
+
+/*
+===============
+Menu_SetupKeywordHash
+===============
+*/
+void Menu_SetupKeywordHash( void )
+{
+ int i;
+
+ memset( menuParseKeywordHash, 0, sizeof( menuParseKeywordHash ) );
+
+ for(i = 0; menuParseKeywords[ i ].keyword; i++ )
+ KeywordHash_Add( menuParseKeywordHash, &menuParseKeywords[ i ] );
+}
+
+/*
+===============
+Menu_Parse
+===============
+*/
+qboolean Menu_Parse(int handle, menuDef_t *menu) {
+ pc_token_t token;
+ keywordHash_t *key;
+
+ if (!trap_Parse_ReadToken(handle, &token))
+ return qfalse;
+ if (*token.string != '{') {
+ return qfalse;
+ }
+
+ while ( 1 ) {
+
+ memset(&token, 0, sizeof(pc_token_t));
+ if (!trap_Parse_ReadToken(handle, &token)) {
+ PC_SourceError(handle, "end of file inside menu\n");
+ return qfalse;
+ }
+
+ if (*token.string == '}') {
+ return qtrue;
+ }
+
+ key = KeywordHash_Find(menuParseKeywordHash, token.string);
+ if (!key) {
+ PC_SourceError(handle, "unknown menu keyword %s", token.string);
+ continue;
+ }
+ if ( !key->func((itemDef_t*)menu, handle) ) {
+ PC_SourceError(handle, "couldn't parse menu keyword %s", token.string);
+ return qfalse;
+ }
+ }
+ return qfalse; // bk001205 - LCC missing return value
+}
+
+/*
+===============
+Menu_New
+===============
+*/
+void Menu_New(int handle) {
+ menuDef_t *menu = &Menus[menuCount];
+
+ if (menuCount < MAX_MENUS) {
+ Menu_Init(menu);
+ if (Menu_Parse(handle, menu)) {
+ Menu_PostParse(menu);
+ menuCount++;
+ }
+ }
+}
+
+int Menu_Count( void ) {
+ return menuCount;
+}
+
+void Menu_PaintAll( void ) {
+ int i;
+ if (captureFunc) {
+ captureFunc(captureData);
+ }
+
+ for (i = 0; i < Menu_Count(); i++) {
+ Menu_Paint(&Menus[i], qfalse);
+ }
+
+ if (debugMode) {
+ vec4_t v = {1, 1, 1, 1};
+ DC->drawText(5, 25, .5, v, va("fps: %f", DC->FPS), 0, 0, 0);
+ }
+}
+
+void Menu_Reset( void )
+{
+ menuCount = 0;
+}
+
+displayContextDef_t *Display_GetContext( void ) {
+ return DC;
+}
+
+void *Display_CaptureItem(int x, int y) {
+ int i;
+
+ for (i = 0; i < menuCount; i++) {
+ // turn off focus each item
+ // menu->items[i].window.flags &= ~WINDOW_HASFOCUS;
+ if (Rect_ContainsPoint(&Menus[i].window.rect, x, y)) {
+ return &Menus[i];
+ }
+ }
+ return NULL;
+}
+
+
+// FIXME:
+qboolean Display_MouseMove(void *p, int x, int y) {
+ int i;
+ menuDef_t *menu = p;
+
+ if (menu == NULL) {
+ menu = Menu_GetFocused();
+ if (menu) {
+ if (menu->window.flags & WINDOW_POPUP) {
+ Menu_HandleMouseMove(menu, x, y);
+ return qtrue;
+ }
+ }
+ for (i = 0; i < menuCount; i++) {
+ Menu_HandleMouseMove(&Menus[i], x, y);
+ }
+ } else {
+ menu->window.rect.x += x;
+ menu->window.rect.y += y;
+ Menu_UpdatePosition(menu);
+ }
+ return qtrue;
+
+}
+
+int Display_CursorType(int x, int y) {
+ int i;
+ for (i = 0; i < menuCount; i++) {
+ rectDef_t r2;
+ r2.x = Menus[i].window.rect.x - 3;
+ r2.y = Menus[i].window.rect.y - 3;
+ r2.w = r2.h = 7;
+ if (Rect_ContainsPoint(&r2, x, y)) {
+ return CURSOR_SIZER;
+ }
+ }
+ return CURSOR_ARROW;
+}
+
+
+void Display_HandleKey(int key, qboolean down, int x, int y) {
+ menuDef_t *menu = Display_CaptureItem(x, y);
+ if (menu == NULL) {
+ menu = Menu_GetFocused();
+ }
+ if (menu) {
+ Menu_HandleKey(menu, key, down );
+ }
+}
+
+static void Window_CacheContents(windowDef_t *window) {
+ if (window) {
+ if (window->cinematicName) {
+ int cin = DC->playCinematic(window->cinematicName, 0, 0, 0, 0);
+ DC->stopCinematic(cin);
+ }
+ }
+}
+
+
+static void Item_CacheContents(itemDef_t *item) {
+ if (item) {
+ Window_CacheContents(&item->window);
+ }
+
+}
+
+static void Menu_CacheContents(menuDef_t *menu) {
+ if (menu) {
+ int i;
+ Window_CacheContents(&menu->window);
+ for (i = 0; i < menu->itemCount; i++) {
+ Item_CacheContents(menu->items[i]);
+ }
+
+ if (menu->soundName && *menu->soundName) {
+ DC->registerSound(menu->soundName, qfalse);
+ }
+ }
+
+}
+
+void Display_CacheAll( void ) {
+ int i;
+ for (i = 0; i < menuCount; i++) {
+ Menu_CacheContents(&Menus[i]);
+ }
+}
+
+
+static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y) {
+ if (menu && menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED)) {
+ if (Rect_ContainsPoint(&menu->window.rect, x, y)) {
+ int i;
+ for (i = 0; i < menu->itemCount; i++) {
+ // turn off focus each item
+ // menu->items[i].window.flags &= ~WINDOW_HASFOCUS;
+
+ if (!(menu->items[i]->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) {
+ continue;
+ }
+
+ if (menu->items[i]->window.flags & WINDOW_DECORATION) {
+ continue;
+ }
+
+ if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) {
+ itemDef_t *overItem = menu->items[i];
+ if (overItem->type == ITEM_TYPE_TEXT && overItem->text) {
+ if (Rect_ContainsPoint(Item_CorrectedTextRect(overItem), x, y)) {
+ return qtrue;
+ } else {
+ continue;
+ }
+ } else {
+ return qtrue;
+ }
+ }
+ }
+
+ }
+ }
+ return qfalse;
+}
+
diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h
new file mode 100644
index 0000000..e55cc7f
--- /dev/null
+++ b/src/ui/ui_shared.h
@@ -0,0 +1,454 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#ifndef __UI_SHARED_H
+#define __UI_SHARED_H
+
+
+#include "../qcommon/q_shared.h"
+#include "../renderer/tr_types.h"
+#include "../client/keycodes.h"
+
+#include "../ui/menudef.h"
+
+#define MAX_MENUNAME 32
+#define MAX_ITEMTEXT 64
+#define MAX_ITEMACTION 64
+#define MAX_MENUDEFFILE 4096
+#define MAX_MENUFILE 32768
+#define MAX_MENUS 256
+#define MAX_MENUITEMS 128
+#define MAX_COLOR_RANGES 10
+#define MAX_OPEN_MENUS 16
+
+#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
+#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
+#define WINDOW_VISIBLE 0x00000004 // is visible
+#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
+#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
+#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
+#define WINDOW_FADINGIN 0x00000040 // fading in
+#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
+#define WINDOW_INTRANSITION 0x00000100 // window is in transition
+#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
+#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
+#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
+#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
+#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
+#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
+#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
+#define WINDOW_ORBITING 0x00010000 // item is in orbit
+#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
+#define WINDOW_WRAPPED 0x00040000 // manually wrap text
+#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
+#define WINDOW_FORCED 0x00100000 // forced open
+#define WINDOW_POPUP 0x00200000 // popup
+#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
+#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
+
+
+// CGAME cursor type bits
+#define CURSOR_NONE 0x00000001
+#define CURSOR_ARROW 0x00000002
+#define CURSOR_SIZER 0x00000004
+
+#ifdef CGAME
+#define STRING_POOL_SIZE 128*1024
+#else
+#define STRING_POOL_SIZE 384*1024
+#endif
+#define MAX_STRING_HANDLES 4096
+
+#define MAX_SCRIPT_ARGS 12
+#define MAX_EDITFIELD 256
+
+#define ART_FX_BASE "menu/art/fx_base"
+#define ART_FX_BLUE "menu/art/fx_blue"
+#define ART_FX_CYAN "menu/art/fx_cyan"
+#define ART_FX_GREEN "menu/art/fx_grn"
+#define ART_FX_RED "menu/art/fx_red"
+#define ART_FX_TEAL "menu/art/fx_teal"
+#define ART_FX_WHITE "menu/art/fx_white"
+#define ART_FX_YELLOW "menu/art/fx_yel"
+
+#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
+#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga"
+#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga"
+#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga"
+#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga"
+#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga"
+#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga"
+#define ASSET_SLIDER_BAR "ui/assets/slider2.tga"
+#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga"
+#define SCROLLBAR_SIZE 16.0
+#define SLIDER_WIDTH 96.0
+#define SLIDER_HEIGHT 16.0
+#define SLIDER_THUMB_WIDTH 12.0
+#define SLIDER_THUMB_HEIGHT 20.0
+#define NUM_CROSSHAIRS 10
+
+typedef struct {
+ const char *command;
+ const char *args[MAX_SCRIPT_ARGS];
+} scriptDef_t;
+
+
+typedef struct {
+ float x; // horiz position
+ float y; // vert position
+ float w; // width
+ float h; // height;
+} rectDef_t;
+
+typedef rectDef_t Rectangle;
+
+// FIXME: do something to separate text vs window stuff
+typedef struct {
+ Rectangle rect; // client coord rectangle
+ Rectangle rectClient; // screen coord rectangle
+ const char *name; //
+ const char *group; // if it belongs to a group
+ const char *cinematicName; // cinematic name
+ int cinematic; // cinematic handle
+ int style; //
+ int border; //
+ int ownerDraw; // ownerDraw style
+ int ownerDrawFlags; // show flags for ownerdraw items
+ float borderSize; //
+ int flags; // visible, focus, mouseover, cursor
+ Rectangle rectEffects; // for various effects
+ Rectangle rectEffects2; // for various effects
+ int offsetTime; // time based value for various effects
+ int nextTime; // time next effect should cycle
+ vec4_t foreColor; // text color
+ vec4_t backColor; // border color
+ vec4_t borderColor; // border color
+ vec4_t outlineColor; // border color
+ qhandle_t background; // background asset
+} windowDef_t;
+
+typedef windowDef_t Window;
+
+typedef struct {
+ vec4_t color;
+ float low;
+ float high;
+} colorRangeDef_t;
+
+// FIXME: combine flags into bitfields to save space
+// FIXME: consolidate all of the common stuff in one structure for menus and items
+// THINKABOUTME: is there any compelling reason not to have items contain items
+// and do away with a menu per say.. major issue is not being able to dynamically allocate
+// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
+// the engine just allocate the pool for it based on a cvar
+// many of the vars are re-used for different item types, as such they are not always named appropriately
+// the benefits of c++ in DOOM will greatly help crap like this
+// FIXME: need to put a type ptr that points to specific type info per type
+//
+#define MAX_LB_COLUMNS 16
+
+typedef struct columnInfo_s {
+ int pos;
+ int width;
+ int maxChars;
+ int align;
+} columnInfo_t;
+
+typedef struct listBoxDef_s {
+ int startPos;
+ int endPos;
+ int drawPadding;
+ int cursorPos;
+ float elementWidth;
+ float elementHeight;
+ int elementStyle;
+ int numColumns;
+ columnInfo_t columnInfo[MAX_LB_COLUMNS];
+ const char *doubleClick;
+ qboolean notselectable;
+} listBoxDef_t;
+
+typedef struct editFieldDef_s {
+ float minVal; // edit field limits
+ float maxVal; //
+ float defVal; //
+ float range; //
+ int maxChars; // for edit fields
+ int maxPaintChars; // for edit fields
+ int paintOffset; //
+} editFieldDef_t;
+
+#define MAX_MULTI_CVARS 32
+
+typedef struct multiDef_s {
+ const char *cvarList[MAX_MULTI_CVARS];
+ const char *cvarStr[MAX_MULTI_CVARS];
+ float cvarValue[MAX_MULTI_CVARS];
+ int count;
+ qboolean strDef;
+} multiDef_t;
+
+typedef struct modelDef_s {
+ int angle;
+ vec3_t origin;
+ float fov_x;
+ float fov_y;
+ int rotationSpeed;
+} modelDef_t;
+
+#define CVAR_ENABLE 0x00000001
+#define CVAR_DISABLE 0x00000002
+#define CVAR_SHOW 0x00000004
+#define CVAR_HIDE 0x00000008
+
+typedef struct itemDef_s {
+ Window window; // common positional, border, style, layout info
+ Rectangle textRect; // rectangle the text ( if any ) consumes
+ int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
+ int alignment; // left center right
+ int textalignment; // ( optional ) alignment for text within rect based on text width
+ float textalignx; // ( optional ) text alignment x coord
+ float textaligny; // ( optional ) text alignment x coord
+ float textscale; // scale percentage from 72pts
+ int textStyle; // ( optional ) style, normal and shadowed are it for now
+ const char *text; // display text
+ void *parent; // menu owner
+ qhandle_t asset; // handle to asset
+ const char *mouseEnterText; // mouse enter script
+ const char *mouseExitText; // mouse exit script
+ const char *mouseEnter; // mouse enter script
+ const char *mouseExit; // mouse exit script
+ const char *action; // select script
+ const char *onFocus; // select script
+ const char *leaveFocus; // select script
+ const char *cvar; // associated cvar
+ const char *cvarTest; // associated cvar for enable actions
+ const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
+ int cvarFlags; // what type of action to take on cvarenables
+ sfxHandle_t focusSound;
+ int numColors; // number of color ranges
+ colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
+ float special; // used for feeder id's etc.. diff per type
+ int cursorPos; // cursor position in characters
+ void *typeData; // type specific data ptr's
+} itemDef_t;
+
+typedef struct {
+ Window window;
+ const char *font; // font
+ qboolean fullScreen; // covers entire screen
+ int itemCount; // number of items;
+ int fontIndex; //
+ int cursorItem; // which item as the cursor
+ int fadeCycle; //
+ float fadeClamp; //
+ float fadeAmount; //
+ const char *onOpen; // run when the menu is first opened
+ const char *onClose; // run when the menu is closed
+ const char *onESC; // run when the menu is closed
+ const char *soundName; // background loop sound for menu
+
+ vec4_t focusColor; // focus color for items
+ vec4_t disableColor; // focus color for items
+ itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
+} menuDef_t;
+
+typedef struct {
+ const char *fontStr;
+ const char *cursorStr;
+ const char *gradientStr;
+ fontInfo_t textFont;
+ fontInfo_t smallFont;
+ fontInfo_t bigFont;
+ qhandle_t cursor;
+ qhandle_t gradientBar;
+ qhandle_t scrollBarArrowUp;
+ qhandle_t scrollBarArrowDown;
+ qhandle_t scrollBarArrowLeft;
+ qhandle_t scrollBarArrowRight;
+ qhandle_t scrollBar;
+ qhandle_t scrollBarThumb;
+ qhandle_t buttonMiddle;
+ qhandle_t buttonInside;
+ qhandle_t solidBox;
+ qhandle_t sliderBar;
+ qhandle_t sliderThumb;
+ sfxHandle_t menuEnterSound;
+ sfxHandle_t menuExitSound;
+ sfxHandle_t menuBuzzSound;
+ sfxHandle_t itemFocusSound;
+ float fadeClamp;
+ int fadeCycle;
+ float fadeAmount;
+ float shadowX;
+ float shadowY;
+ vec4_t shadowColor;
+ float shadowFadeClamp;
+ qboolean fontRegistered;
+
+} cachedAssets_t;
+
+typedef struct {
+ const char *name;
+ void (*handler) (itemDef_t *item, char** args);
+} commandDef_t;
+
+typedef struct {
+ qhandle_t (*registerShaderNoMip) (const char *p);
+ void (*setColor) (const vec4_t v);
+ void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
+ void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
+ void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
+ int (*textWidth) (const char *text, float scale, int limit);
+ int (*textHeight) (const char *text, float scale, int limit);
+ qhandle_t (*registerModel) (const char *p);
+ void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
+ void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
+ void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
+ void (*drawSides) (float x, float y, float w, float h, float size);
+ void (*drawTopBottom) (float x, float y, float w, float h, float size);
+ void (*clearScene) (void);
+ void (*addRefEntityToScene) (const refEntity_t *re );
+ void (*renderScene) ( const refdef_t *fd );
+ void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
+ void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
+ float (*getValue) (int ownerDraw);
+ qboolean (*ownerDrawVisible) (int flags);
+ void (*runScript)(char **p);
+ void (*getTeamColor)(vec4_t *color);
+ void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
+ float (*getCVarValue)(const char *cvar);
+ void (*setCVar)(const char *cvar, const char *value);
+ void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style);
+ void (*setOverstrikeMode)(qboolean b);
+ qboolean (*getOverstrikeMode)( void );
+ void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
+ qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
+ int (*feederCount)(float feederID);
+ const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle);
+ qhandle_t (*feederItemImage)(float feederID, int index);
+ void (*feederSelection)(float feederID, int index);
+ void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
+ void (*getBindingBuf)( int keynum, char *buf, int buflen );
+ void (*setBinding)( int keynum, const char *binding );
+ void (*executeText)(int exec_when, const char *text );
+ void (*Error)(int level, const char *error, ...);
+ void (*Print)(const char *msg, ...);
+ void (*Pause)(qboolean b);
+ int (*ownerDrawWidth)(int ownerDraw, float scale);
+ sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
+ void (*startBackgroundTrack)( const char *intro, const char *loop);
+ void (*stopBackgroundTrack)( void );
+ int (*playCinematic)(const char *name, float x, float y, float w, float h);
+ void (*stopCinematic)(int handle);
+ void (*drawCinematic)(int handle, float x, float y, float w, float h);
+ void (*runCinematicFrame)(int handle);
+
+ float yscale;
+ float xscale;
+ float bias;
+ int realTime;
+ int frameTime;
+ int cursorx;
+ int cursory;
+ qboolean debug;
+
+ cachedAssets_t Assets;
+
+ glconfig_t glconfig;
+ qhandle_t whiteShader;
+ qhandle_t gradientImage;
+ qhandle_t cursor;
+ float FPS;
+
+} displayContextDef_t;
+
+const char *String_Alloc(const char *p);
+void String_Init( void );
+void String_Report( void );
+void Init_Display(displayContextDef_t *dc);
+void Display_ExpandMacros(char * buff);
+void Menu_Init(menuDef_t *menu);
+void Item_Init(itemDef_t *item);
+void Menu_PostParse(menuDef_t *menu);
+menuDef_t *Menu_GetFocused( void );
+void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
+void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
+void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
+qboolean Float_Parse(char **p, float *f);
+qboolean Color_Parse(char **p, vec4_t *c);
+qboolean Int_Parse(char **p, int *i);
+qboolean Rect_Parse(char **p, rectDef_t *r);
+qboolean String_Parse(char **p, const char **out);
+qboolean Script_Parse(char **p, const char **out);
+qboolean PC_Float_Parse(int handle, float *f);
+qboolean PC_Color_Parse(int handle, vec4_t *c);
+qboolean PC_Int_Parse(int handle, int *i);
+qboolean PC_Rect_Parse(int handle, rectDef_t *r);
+qboolean PC_String_Parse(int handle, const char **out);
+qboolean PC_Script_Parse(int handle, const char **out);
+int Menu_Count( void );
+void Menu_New(int handle);
+void Menu_PaintAll( void );
+menuDef_t *Menus_ActivateByName(const char *p);
+void Menu_Reset( void );
+qboolean Menus_AnyFullScreenVisible( void );
+void Menus_Activate(menuDef_t *menu);
+
+displayContextDef_t *Display_GetContext( void );
+void *Display_CaptureItem(int x, int y);
+qboolean Display_MouseMove(void *p, int x, int y);
+int Display_CursorType(int x, int y);
+qboolean Display_KeyBindPending( void );
+void Menus_OpenByName(const char *p);
+menuDef_t *Menus_FindByName(const char *p);
+void Menus_ShowByName(const char *p);
+void Menus_CloseByName(const char *p);
+void Display_HandleKey(int key, qboolean down, int x, int y);
+void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
+void Menus_CloseAll( void );
+void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
+void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
+void Display_CacheAll( void );
+
+void *UI_Alloc( int size );
+void UI_InitMemory( void );
+qboolean UI_OutOfMemory( void );
+
+void Controls_GetConfig( void );
+void Controls_SetConfig(qboolean restart);
+void Controls_SetDefaults( void );
+
+//for cg_draw.c
+void Item_Text_AutoWrapped_Paint( itemDef_t *item );
+
+int trap_Parse_AddGlobalDefine( char *define );
+int trap_Parse_LoadSource( const char *filename );
+int trap_Parse_FreeSource( int handle );
+int trap_Parse_ReadToken( int handle, pc_token_t *pc_token );
+int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line );
+
+void BindingFromName( const char *cvar );
+extern char g_nameBind1[ 32 ];
+extern char g_nameBind2[ 32 ];
+#endif
diff --git a/src/ui/ui_syscalls.asm b/src/ui/ui_syscalls.asm
new file mode 100644
index 0000000..1b236fe
--- /dev/null
+++ b/src/ui/ui_syscalls.asm
@@ -0,0 +1,98 @@
+code
+
+equ trap_Error -1
+equ trap_Print -2
+equ trap_Milliseconds -3
+equ trap_Cvar_Set -4
+equ trap_Cvar_VariableValue -5
+equ trap_Cvar_VariableStringBuffer -6
+equ trap_Cvar_SetValue -7
+equ trap_Cvar_Reset -8
+equ trap_Cvar_Create -9
+equ trap_Cvar_InfoStringBuffer -10
+equ trap_Argc -11
+equ trap_Argv -12
+equ trap_Cmd_ExecuteText -13
+equ trap_FS_FOpenFile -14
+equ trap_FS_Read -15
+equ trap_FS_Write -16
+equ trap_FS_FCloseFile -17
+equ trap_FS_GetFileList -18
+equ trap_R_RegisterModel -19
+equ trap_R_RegisterSkin -20
+equ trap_R_RegisterShaderNoMip -21
+equ trap_R_ClearScene -22
+equ trap_R_AddRefEntityToScene -23
+equ trap_R_AddPolyToScene -24
+equ trap_R_AddLightToScene -25
+equ trap_R_RenderScene -26
+equ trap_R_SetColor -27
+equ trap_R_DrawStretchPic -28
+equ trap_UpdateScreen -29
+equ trap_CM_LerpTag -30
+equ trap_CM_LoadModel -31
+equ trap_S_RegisterSound -32
+equ trap_S_StartLocalSound -33
+equ trap_Key_KeynumToStringBuf -34
+equ trap_Key_GetBindingBuf -35
+equ trap_Key_SetBinding -36
+equ trap_Key_IsDown -37
+equ trap_Key_GetOverstrikeMode -38
+equ trap_Key_SetOverstrikeMode -39
+equ trap_Key_ClearStates -40
+equ trap_Key_GetCatcher -41
+equ trap_Key_SetCatcher -42
+equ trap_GetClipboardData -43
+equ trap_GetGlconfig -44
+equ trap_GetClientState -45
+equ trap_GetConfigString -46
+equ trap_LAN_GetPingQueueCount -47
+equ trap_LAN_ClearPing -48
+equ trap_LAN_GetPing -49
+equ trap_LAN_GetPingInfo -50
+equ trap_Cvar_Register -51
+equ trap_Cvar_Update -52
+equ trap_MemoryRemaining -53
+equ trap_R_RegisterFont -54
+equ trap_R_ModelBounds -55
+equ trap_Parse_AddGlobalDefine -56
+equ trap_Parse_LoadSource -57
+equ trap_Parse_FreeSource -58
+equ trap_Parse_ReadToken -59
+equ trap_Parse_SourceFileAndLine -60
+equ trap_S_StopBackgroundTrack -61
+equ trap_S_StartBackgroundTrack -62
+equ trap_RealTime -63
+equ trap_LAN_GetServerCount -64
+equ trap_LAN_GetServerAddressString -65
+equ trap_LAN_GetServerInfo -66
+equ trap_LAN_MarkServerVisible -67
+equ trap_LAN_UpdateVisiblePings -68
+equ trap_LAN_ResetPings -69
+equ trap_LAN_LoadCachedServers -70
+equ trap_LAN_SaveCachedServers -71
+equ trap_LAN_AddServer -72
+equ trap_LAN_RemoveServer -73
+equ trap_CIN_PlayCinematic -74
+equ trap_CIN_StopCinematic -75
+equ trap_CIN_RunCinematic -76
+equ trap_CIN_DrawCinematic -77
+equ trap_CIN_SetExtents -78
+equ trap_R_RemapShader -79
+equ trap_LAN_ServerStatus -80
+equ trap_LAN_GetServerPing -81
+equ trap_LAN_ServerIsVisible -82
+equ trap_LAN_CompareServers -83
+equ trap_FS_Seek -84
+equ trap_SetPbClStatus -85
+
+equ memset -101
+equ memcpy -102
+equ strncpy -103
+equ sin -104
+equ cos -105
+equ atan2 -106
+equ sqrt -107
+equ floor -108
+equ ceil -109
+
diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c
new file mode 100644
index 0000000..528658e
--- /dev/null
+++ b/src/ui/ui_syscalls.c
@@ -0,0 +1,387 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "ui_local.h"
+
+// this file is only included when building a dll
+// syscalls.asm is included instead when building a qvm
+
+static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
+
+void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
+ syscall = syscallptr;
+}
+
+int PASSFLOAT( float x ) {
+ float floatTemp;
+ floatTemp = x;
+ return *(int *)&floatTemp;
+}
+
+void trap_Print( const char *string ) {
+ syscall( UI_PRINT, string );
+}
+
+void trap_Error( const char *string ) {
+ syscall( UI_ERROR, string );
+}
+
+int trap_Milliseconds( void ) {
+ return syscall( UI_MILLISECONDS );
+}
+
+void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) {
+ syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
+}
+
+void trap_Cvar_Update( vmCvar_t *cvar ) {
+ syscall( UI_CVAR_UPDATE, cvar );
+}
+
+void trap_Cvar_Set( const char *var_name, const char *value ) {
+ syscall( UI_CVAR_SET, var_name, value );
+}
+
+float trap_Cvar_VariableValue( const char *var_name ) {
+ int temp;
+ temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
+ return (*(float*)&temp);
+}
+
+void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
+ syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
+}
+
+void trap_Cvar_SetValue( const char *var_name, float value ) {
+ syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
+}
+
+void trap_Cvar_Reset( const char *name ) {
+ syscall( UI_CVAR_RESET, name );
+}
+
+void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
+ syscall( UI_CVAR_CREATE, var_name, var_value, flags );
+}
+
+void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
+ syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
+}
+
+int trap_Argc( void ) {
+ return syscall( UI_ARGC );
+}
+
+void trap_Argv( int n, char *buffer, int bufferLength ) {
+ syscall( UI_ARGV, n, buffer, bufferLength );
+}
+
+void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
+ syscall( UI_CMD_EXECUTETEXT, exec_when, text );
+}
+
+int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
+ return syscall( UI_FS_FOPENFILE, qpath, f, mode );
+}
+
+void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
+ syscall( UI_FS_READ, buffer, len, f );
+}
+
+void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
+ syscall( UI_FS_WRITE, buffer, len, f );
+}
+
+void trap_FS_FCloseFile( fileHandle_t f ) {
+ syscall( UI_FS_FCLOSEFILE, f );
+}
+
+int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
+ return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
+}
+
+int trap_FS_Seek( fileHandle_t f, long offset, int origin ) {
+ return syscall( UI_FS_SEEK, f, offset, origin );
+}
+
+qhandle_t trap_R_RegisterModel( const char *name ) {
+ return syscall( UI_R_REGISTERMODEL, name );
+}
+
+qhandle_t trap_R_RegisterSkin( const char *name ) {
+ return syscall( UI_R_REGISTERSKIN, name );
+}
+
+void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
+ syscall( UI_R_REGISTERFONT, fontName, pointSize, font );
+}
+
+qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
+ return syscall( UI_R_REGISTERSHADERNOMIP, name );
+}
+
+void trap_R_ClearScene( void ) {
+ syscall( UI_R_CLEARSCENE );
+}
+
+void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
+ syscall( UI_R_ADDREFENTITYTOSCENE, re );
+}
+
+void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
+ syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
+}
+
+void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
+ syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
+}
+
+void trap_R_RenderScene( const refdef_t *fd ) {
+ syscall( UI_R_RENDERSCENE, fd );
+}
+
+void trap_R_SetColor( const float *rgba ) {
+ syscall( UI_R_SETCOLOR, rgba );
+}
+
+void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
+ syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
+}
+
+void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
+ syscall( UI_R_MODELBOUNDS, model, mins, maxs );
+}
+
+void trap_UpdateScreen( void ) {
+ syscall( UI_UPDATESCREEN );
+}
+
+int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
+ return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
+}
+
+void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
+ syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
+}
+
+sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) {
+ return syscall( UI_S_REGISTERSOUND, sample, compressed );
+}
+
+void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
+ syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
+}
+
+void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
+ syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
+}
+
+void trap_Key_SetBinding( int keynum, const char *binding ) {
+ syscall( UI_KEY_SETBINDING, keynum, binding );
+}
+
+qboolean trap_Key_IsDown( int keynum ) {
+ return syscall( UI_KEY_ISDOWN, keynum );
+}
+
+qboolean trap_Key_GetOverstrikeMode( void ) {
+ return syscall( UI_KEY_GETOVERSTRIKEMODE );
+}
+
+void trap_Key_SetOverstrikeMode( qboolean state ) {
+ syscall( UI_KEY_SETOVERSTRIKEMODE, state );
+}
+
+void trap_Key_ClearStates( void ) {
+ syscall( UI_KEY_CLEARSTATES );
+}
+
+int trap_Key_GetCatcher( void ) {
+ return syscall( UI_KEY_GETCATCHER );
+}
+
+void trap_Key_SetCatcher( int catcher ) {
+ syscall( UI_KEY_SETCATCHER, catcher );
+}
+
+void trap_GetClipboardData( char *buf, int bufsize ) {
+ syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
+}
+
+void trap_GetClientState( uiClientState_t *state ) {
+ syscall( UI_GETCLIENTSTATE, state );
+}
+
+void trap_GetGlconfig( glconfig_t *glconfig ) {
+ syscall( UI_GETGLCONFIG, glconfig );
+}
+
+int trap_GetConfigString( int index, char* buff, int buffsize ) {
+ return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
+}
+
+int trap_LAN_GetServerCount( int source ) {
+ return syscall( UI_LAN_GETSERVERCOUNT, source );
+}
+
+void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
+ syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
+}
+
+void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
+ syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
+}
+
+int trap_LAN_GetServerPing( int source, int n ) {
+ return syscall( UI_LAN_GETSERVERPING, source, n );
+}
+
+int trap_LAN_GetPingQueueCount( void ) {
+ return syscall( UI_LAN_GETPINGQUEUECOUNT );
+}
+
+int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) {
+ return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
+}
+
+void trap_LAN_SaveCachedServers( void ) {
+ syscall( UI_LAN_SAVECACHEDSERVERS );
+}
+
+void trap_LAN_LoadCachedServers( void ) {
+ syscall( UI_LAN_LOADCACHEDSERVERS );
+}
+
+void trap_LAN_ResetPings(int n) {
+ syscall( UI_LAN_RESETPINGS, n );
+}
+
+void trap_LAN_ClearPing( int n ) {
+ syscall( UI_LAN_CLEARPING, n );
+}
+
+void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
+ syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
+}
+
+void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
+ syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
+}
+
+void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) {
+ syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
+}
+
+int trap_LAN_ServerIsVisible( int source, int n) {
+ return syscall( UI_LAN_SERVERISVISIBLE, source, n );
+}
+
+qboolean trap_LAN_UpdateVisiblePings( int source ) {
+ return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
+}
+
+int trap_LAN_AddServer(int source, const char *name, const char *addr) {
+ return syscall( UI_LAN_ADDSERVER, source, name, addr );
+}
+
+void trap_LAN_RemoveServer(int source, const char *addr) {
+ syscall( UI_LAN_REMOVESERVER, source, addr );
+}
+
+int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
+ return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
+}
+
+int trap_MemoryRemaining( void ) {
+ return syscall( UI_MEMORY_REMAINING );
+}
+
+int trap_Parse_AddGlobalDefine( char *define ) {
+ return syscall( UI_PARSE_ADD_GLOBAL_DEFINE, define );
+}
+
+int trap_Parse_LoadSource( const char *filename ) {
+ return syscall( UI_PARSE_LOAD_SOURCE, filename );
+}
+
+int trap_Parse_FreeSource( int handle ) {
+ return syscall( UI_PARSE_FREE_SOURCE, handle );
+}
+
+int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ) {
+ return syscall( UI_PARSE_READ_TOKEN, handle, pc_token );
+}
+
+int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ) {
+ return syscall( UI_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line );
+}
+
+void trap_S_StopBackgroundTrack( void ) {
+ syscall( UI_S_STOPBACKGROUNDTRACK );
+}
+
+void trap_S_StartBackgroundTrack( const char *intro, const char *loop) {
+ syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop );
+}
+
+int trap_RealTime(qtime_t *qtime) {
+ return syscall( UI_REAL_TIME, qtime );
+}
+
+// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
+int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
+ return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
+}
+
+// stops playing the cinematic and ends it. should always return FMV_EOF
+// cinematics must be stopped in reverse order of when they are started
+e_status trap_CIN_StopCinematic(int handle) {
+ return syscall(UI_CIN_STOPCINEMATIC, handle);
+}
+
+
+// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
+e_status trap_CIN_RunCinematic (int handle) {
+ return syscall(UI_CIN_RUNCINEMATIC, handle);
+}
+
+
+// draws the current frame
+void trap_CIN_DrawCinematic (int handle) {
+ syscall(UI_CIN_DRAWCINEMATIC, handle);
+}
+
+
+// allows you to resize the animation dynamically
+void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
+ syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
+}
+
+
+void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
+ syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
+}
+
+void trap_SetPbClStatus( int status ) {
+ syscall( UI_SET_PBCLSTATUS, status );
+}