diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/bg_slidemove.c | 4 | ||||
| -rw-r--r-- | src/game/g_admin.c | 11 | ||||
| -rw-r--r-- | src/game/g_buildable.c | 2 | ||||
| -rw-r--r-- | src/game/g_combat.c | 2 | ||||
| -rw-r--r-- | src/game/g_main.c | 10 | ||||
| -rw-r--r-- | src/game/g_maprotation.c | 4 | ||||
| -rw-r--r-- | src/game/g_weapon.c | 38 | 
7 files changed, 24 insertions, 47 deletions
diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c index aa32a6a..646475e 100644 --- a/src/game/bg_slidemove.c +++ b/src/game/bg_slidemove.c @@ -290,7 +290,6 @@ PM_StepSlideMove  qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive )  {    vec3_t    start_o, start_v; -  vec3_t    down_o, down_v;    trace_t   trace;    vec3_t    normal;    vec3_t    step_v, step_vNormal; @@ -339,9 +338,6 @@ qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive )        return stepped;      } -    VectorCopy( pm->ps->origin, down_o ); -    VectorCopy( pm->ps->velocity, down_v ); -      VectorCopy( start_o, up );      VectorMA( up, STEPSIZE, normal, up ); diff --git a/src/game/g_admin.c b/src/game/g_admin.c index 90e33c4..481f957 100644 --- a/src/game/g_admin.c +++ b/src/game/g_admin.c @@ -646,7 +646,6 @@ static void admin_writeconfig( void )    fileHandle_t f;    int len, i;    int t; -  char levels[ MAX_STRING_CHARS ] = {""};    if( !g_admin.string[ 0 ] )    { @@ -724,7 +723,6 @@ static void admin_writeconfig( void )    }    for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ )    { -    levels[ 0 ] = '\0';      trap_FS_Write( "[command]\n", 10, f );      trap_FS_Write( "command = ", 10, f );      admin_writeconfig_string( g_admin_commands[ i ]->command, f ); @@ -2108,9 +2106,8 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg )  qboolean G_admin_time( gentity_t *ent, int skiparg )  {    qtime_t qt; -  int t; -  t = trap_RealTime( &qt ); +  trap_RealTime( &qt );    ADMP( va( "^3!time: ^7local time is %02i:%02i:%02i\n",      qt.tm_hour, qt.tm_min, qt.tm_sec ) );    return qtrue; @@ -4422,7 +4419,6 @@ qboolean G_admin_mute( gentity_t *ent, int skiparg )    char command[ MAX_ADMIN_CMD_LEN ], *cmd;    gentity_t *vic;    char secs[ 7 ]; -  qboolean usageDuration = qfalse;    int seconds = 0;    G_SayArgv( skiparg, command, sizeof( command ) ); @@ -4493,7 +4489,6 @@ qboolean G_admin_mute( gentity_t *ent, int skiparg )  qboolean G_admin_cp( gentity_t *ent, int skiparg )  {    int minargc; -  char *s;    minargc = 2 + skiparg; @@ -4503,7 +4498,6 @@ qboolean G_admin_cp( gentity_t *ent, int skiparg )      return qfalse;    } -  s = G_SayConcatArgs( 1 + skiparg );    G_CP(ent);    return qtrue;  } @@ -8110,7 +8104,7 @@ qboolean G_admin_L0(gentity_t *ent, int skiparg ){  qboolean G_admin_L1(gentity_t *ent, int skiparg ){    int pids[ MAX_CLIENTS ]; -  char name[ MAX_NAME_LENGTH ], *reason, err[ MAX_STRING_CHARS ]; +  char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];    int minargc;    minargc = 2 + skiparg; @@ -8121,7 +8115,6 @@ qboolean G_admin_L1(gentity_t *ent, int skiparg ){      return qfalse;    }    G_SayArgv( 1 + skiparg, name, sizeof( name ) ); -  reason = G_SayConcatArgs( 2 + skiparg );    if( G_ClientNumbersFromString( name, pids ) != 1 )    {      G_MatchOnePlayer( pids, err, sizeof( err ) ); diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 4b89c82..b8ecad4 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -3390,7 +3390,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance    qboolean          invert;    int               contents;    playerState_t     *ps = &ent->client->ps; -  int               buildPoints;    itemBuildError_t  tempReason;    // Stop all buildables from interacting with traces @@ -3421,7 +3420,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance      reason = IBE_PERMISSION;    contents = trap_PointContents( entity_origin, -1 ); -  buildPoints = BG_FindBuildPointsForBuildable( buildable );    if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )    { diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 6fe40b7..a992c17 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1248,7 +1248,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,  {    gclient_t *client;    int     take; -  int     save;    int     asave = 0;    int     knockback;    float damagemodifier=0.0; @@ -1442,7 +1441,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,    }    take = damage; -  save = 0;    // add to the damage inflicted on a player this frame    // the total will be turned into screen blends and view angle kicks diff --git a/src/game/g_main.c b/src/game/g_main.c index d7cc6d4..d9dcd66 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -838,7 +838,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart )      {        char serverinfo[ MAX_INFO_STRING ];        qtime_t qt; -      int t;        trap_GetServerinfo( serverinfo, sizeof( serverinfo ) ); @@ -846,7 +845,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart )        G_LogPrintf( "------------------------------------------------------------\n" );        G_LogPrintf( "InitGame: %s\n", serverinfo ); -      t = trap_RealTime( &qt ); +      trap_RealTime( &qt );        G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n",              qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,               qt.tm_hour, qt.tm_min, qt.tm_sec ); @@ -3311,7 +3310,6 @@ void G_RunFrame( int levelTime )    int       i;    gentity_t *ent;    int       msec; -  int       start, end;    // if we are waiting for the level to restart, do nothing    if( level.restarted ) @@ -3348,7 +3346,6 @@ void G_RunFrame( int levelTime )    //    // go through all allocated objects    // -  start = trap_Milliseconds( );    ent = &g_entities[ 0 ];    for( i = 0; i < level.num_entities; i++, ent++ ) @@ -3427,9 +3424,6 @@ void G_RunFrame( int levelTime )      G_RunThink( ent );    } -  end = trap_Milliseconds(); - -  start = trap_Milliseconds();    // perform final fixups on the players    ent = &g_entities[ 0 ]; @@ -3445,8 +3439,6 @@ void G_RunFrame( int levelTime )    // save position information for all active clients     G_UnlaggedStore( ); -  end = trap_Milliseconds(); -    //TA:    G_CountSpawns( );    G_CalculateBuildPoints( ); diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c index eb76d70..2438ebc 100644 --- a/src/game/g_maprotation.c +++ b/src/game/g_maprotation.c @@ -1054,10 +1054,10 @@ static int G_GetMapVoteWinner( int *winvotes, int *totalvotes, int *resultorder  qboolean G_IntermissionMapVoteWinner( void )  { -  int winner, winvotes, totalvotes; +  int winvotes, totalvotes;    int nonvotes; -  winner = G_GetMapVoteWinner( &winvotes, &totalvotes, NULL ); +  G_GetMapVoteWinner( &winvotes, &totalvotes, NULL );    if( winvotes * 2 > level.numConnectedClients )      return qtrue;    nonvotes = level.numConnectedClients - totalvotes; diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index ea4e290..7d3449e 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -442,9 +442,9 @@ LOCKBLOB  void lockBlobLauncherFire( gentity_t *ent )  { -  gentity_t *m; +//  gentity_t *m = -  m = fire_lockblob( ent, muzzle, forward ); +  fire_lockblob( ent, muzzle, forward );  //  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics  } @@ -459,9 +459,9 @@ HIVE  void hiveFire( gentity_t *ent )  { -  gentity_t *m; +//  gentity_t *m = -  m = fire_hive( ent, muzzle, forward ); +  fire_hive( ent, muzzle, forward );  //  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics  } @@ -476,9 +476,9 @@ BLASTER PISTOL  void blasterFire( gentity_t *ent )  { -  gentity_t *m; +//  gentity_t *m = -  m = fire_blaster( ent, muzzle, forward ); +  fire_blaster( ent, muzzle, forward );  //  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics  } @@ -493,9 +493,9 @@ PULSE RIFLE  void pulseRifleFire( gentity_t *ent )  { -  gentity_t *m; +//  gentity_t *m = -  m = fire_pulseRifle( ent, muzzle, forward ); +  fire_pulseRifle( ent, muzzle, forward );  //  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics  } @@ -510,9 +510,9 @@ FLAME THROWER  void flamerFire( gentity_t *ent )  { -  gentity_t *m; +//  gentity_t *m = -  m = fire_flamer( ent, muzzle, forward ); +  fire_flamer( ent, muzzle, forward );  }  /* @@ -525,9 +525,9 @@ GRENADE  void throwGrenade( gentity_t *ent )  { -  gentity_t *m; +//  gentity_t *m = -  m = launch_grenade( ent, muzzle, forward ); +  launch_grenade( ent, muzzle, forward );  }  /* @@ -657,17 +657,17 @@ LCChargeFire  */  void LCChargeFire( gentity_t *ent, qboolean secondary )  { -  gentity_t *m; +//  gentity_t *m;    if( secondary )    { -    m = fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE, +    fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE,        LCANNON_SECONDARY_RADIUS );      ent->client->ps.weaponTime = LCANNON_REPEAT;    }    else    { -    m = fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS ); +    fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS );      ent->client->ps.weaponTime = LCANNON_CHARGEREPEAT;    } @@ -854,9 +854,9 @@ void buildFire( gentity_t *ent, dynMenu_t menu )  void slowBlobFire( gentity_t *ent )  { -  gentity_t *m; +//  gentity_t *m = -  m = fire_slowBlob( ent, muzzle, forward ); +  fire_slowBlob( ent, muzzle, forward );  //  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics  } @@ -1411,9 +1411,9 @@ qboolean CheckPounceAttack( gentity_t *ent )  void bounceBallFire( gentity_t *ent )  { -  gentity_t *m; +//  gentity_t *m = -  m = fire_bounceBall( ent, muzzle, forward ); +  fire_bounceBall( ent, muzzle, forward );  //  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics  }  | 
