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-rw-r--r--src/game/g_active.c2
-rw-r--r--src/game/g_client.c28
-rw-r--r--src/game/g_cmds.c24
-rw-r--r--src/game/g_local.h2
-rw-r--r--src/game/g_ptr.c2
5 files changed, 29 insertions, 29 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 3a989cc..5cdf985 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -2164,7 +2164,7 @@ void ClientEndFrame( gentity_t *ent )
// save a copy of certain playerState values in case of SPECTATOR_FOLLOW
pers->score = ent->client->ps.persistant[ PERS_SCORE ];
- pers->credit = ent->client->ps.persistant[ PERS_CREDIT ];
+ pers->funds = ent->client->ps.persistant[ PERS_CREDIT ];
//
// If the end of unit layout is displayed, don't give
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 5b3f122..ac4a081 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -81,7 +81,7 @@ void SP_info_human_intermission( gentity_t *ent )
static int compare_client_funds(const void *c1, const void *c2)
{
- return (((const gclient_t *)c1)->pers.credit - ((const gclient_t *)c2)->pers.credit);
+ return (((const gclient_t *)c1)->pers.funds - ((const gclient_t *)c2)->pers.funds);
}
/*
@@ -129,24 +129,24 @@ static void G_OverflowFunds(gclient_t *donor, float funds)
break;
if (target->ps.stats[STAT_PTEAM] == PTE_ALIENS) {
- buffer = target->pers.credit + target->pers.fractionalCredit + funds - max;
+ buffer = target->pers.funds + target->pers.fractionalCredit + funds - max;
} else {
funds = floor(funds);
- buffer = target->pers.credit + funds - max;
+ buffer = target->pers.funds + funds - max;
}
if (buffer > 0) {
- target->pers.credit = max;
+ target->pers.funds = max;
target->pers.fractionalCredit = 0.0f;
} else {
- target->pers.credit += floor(funds);
+ target->pers.funds += floor(funds);
target->pers.fractionalCredit += funds - floor(funds);
}
funds = buffer;
// synchronize PERS_CREDIT
- target->ps.persistant[PERS_CREDIT] = (int)target->pers.credit;
+ target->ps.persistant[PERS_CREDIT] = (int)target->pers.funds;
}
}
@@ -176,25 +176,25 @@ void G_AddFundsToClient(gclient_t *client, float funds, qboolean cap)
max = HUMAN_MAX_CREDITS;
}
- buffer = client->pers.credit + funds - max;
+ buffer = client->pers.funds + funds - max;
if (buffer > 0) {
G_OverflowFunds(client, buffer + client->pers.fractionalCredit);
- client->pers.credit = max;
+ client->pers.funds = max;
client->pers.fractionalCredit = 0.0f;
} else {
- client->pers.credit += (short)funds;
+ client->pers.funds += (short)funds;
}
} else {
- client->pers.credit += (short)funds;
+ client->pers.funds += (short)funds;
}
- if (client->pers.credit < 0)
- client->pers.credit = 0;
+ if (client->pers.funds < 0)
+ client->pers.funds = 0;
// keep PERS_CREDIT in sync if not following
if (client->sess.spectatorState != SPECTATOR_FOLLOW)
- client->ps.persistant[PERS_CREDIT] = client->pers.credit;
+ client->ps.persistant[PERS_CREDIT] = client->pers.funds;
}
@@ -2066,7 +2066,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
// restore really persistant things
client->ps.persistant[ PERS_SCORE ] = client->pers.score;
- client->ps.persistant[ PERS_CREDIT ] = client->pers.credit;
+ client->ps.persistant[ PERS_CREDIT ] = client->pers.funds;
client->airOutTime = level.time + 12000;
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index aa80248..d6126c8 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -698,13 +698,13 @@ void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam )
&& ( level.time - ent->client->pers.teamChangeTime ) > 60000 ) )
{
if( oldTeam == PTE_ALIENS )
- ent->client->pers.credit *= (float)FREEKILL_HUMAN / FREEKILL_ALIEN;
+ ent->client->pers.funds *= (float)FREEKILL_HUMAN / FREEKILL_ALIEN;
else if( newTeam == PTE_ALIENS )
- ent->client->pers.credit *= (float)FREEKILL_ALIEN / FREEKILL_HUMAN;
+ ent->client->pers.funds *= (float)FREEKILL_ALIEN / FREEKILL_HUMAN;
}
else
{
- ent->client->pers.credit = 0;
+ ent->client->pers.funds = 0;
ent->client->pers.score = 0;
}
@@ -5263,9 +5263,9 @@ static void Cmd_Ignore_f( gentity_t *ent )
}
// transfer only credits the player really has
- if( creds > ent->client->pers.credit )
+ if( creds > ent->client->pers.funds )
{
- creds = ent->client->pers.credit;
+ creds = ent->client->pers.funds;
}
// player has no credits
@@ -5278,14 +5278,14 @@ static void Cmd_Ignore_f( gentity_t *ent )
// allow transfers only up to the credit/evo limit
if( ( team == PTE_HUMANS ) &&
- ( creds > HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.credit ) )
+ ( creds > HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.funds ) )
{
- creds = HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.credit;
+ creds = HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.funds;
}
else if( ( team == PTE_ALIENS ) &&
- ( creds > ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.credit ) )
+ ( creds > ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.funds ) )
{
- creds = ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.credit;
+ creds = ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.funds;
}
// target cannot take any more credits
@@ -5374,8 +5374,8 @@ static void Cmd_Ignore_f( gentity_t *ent )
"print \"donate: very funny\n\"" );
return;
}
- if( value > ent->client->pers.credit)
- value = ent->client->pers.credit;
+ if( value > ent->client->pers.funds)
+ value = ent->client->pers.funds;
// allocate memory for distribution amounts
amounts = G_Alloc( level.maxclients * sizeof( int ) );
@@ -5392,7 +5392,7 @@ static void Cmd_Ignore_f( gentity_t *ent )
ent->client != level.clients + i &&
level.clients[ i ].pers.teamSelection ==
ent->client->pers.teamSelection ) {
- new_credits = level.clients[ i ].pers.credit + portion;
+ new_credits = level.clients[ i ].pers.funds + portion;
amounts[ i ] = portion;
if( new_credits > max ) {
amounts[ i ] -= new_credits - max;
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 5250913..4d70a33 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -408,7 +408,7 @@ typedef struct
// used to save playerState_t values while in SPECTATOR_FOLLOW mode
int score;
- int credit;
+ int funds;
float fractionalCredit; // alien-only
int ping;
diff --git a/src/game/g_ptr.c b/src/game/g_ptr.c
index e102183..3727c99 100644
--- a/src/game/g_ptr.c
+++ b/src/game/g_ptr.c
@@ -62,7 +62,7 @@ void G_UpdatePTRConnection( gclient_t *client )
if( client && client->pers.connection )
{
client->pers.connection->clientTeam = client->pers.teamSelection;
- client->pers.connection->clientCredit = client->pers.credit;
+ client->pers.connection->clientCredit = client->pers.funds;
client->pers.connection->clientScore = client->pers.score;
}
}