diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/cgame/cg_draw.c | 17 | ||||
| -rw-r--r-- | src/cgame/cg_ents.c | 3 | ||||
| -rw-r--r-- | src/cgame/cg_playerstate.c | 5 | ||||
| -rw-r--r-- | src/cgame/cg_predict.c | 6 | ||||
| -rw-r--r-- | src/cgame/cg_view.c | 9 | ||||
| -rw-r--r-- | src/cgame/cg_weapons.c | 5 | ||||
| -rw-r--r-- | src/ui/ui_main.c | 3 | ||||
| -rw-r--r-- | src/ui/ui_shared.c | 19 | 
8 files changed, 12 insertions, 55 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 1a3ecae..c5c9bf1 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -1907,12 +1907,11 @@ static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,    char    *s;    int     i, tx, w, totalWidth, strLength;    qtime_t qt; -  int     t;    if( !cg_drawClock.integer )      return; -  t = trap_RealTime( &qt ); +  trap_RealTime( &qt );    if( cg_drawClock.integer == 2 )    { @@ -2910,10 +2909,6 @@ CG_DrawLighting  */  static void CG_DrawLighting( void )  { -  centity_t   *cent; - -  cent = &cg_entities[ cg.snap->ps.clientNum ]; -    //fade to black if stamina is low    if( ( cg.snap->ps.stats[ STAT_STAMINA ] < -800 ) &&        ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) @@ -3113,7 +3108,6 @@ static void CG_DrawTeamVote( void )  static qboolean CG_DrawScoreboard( void )  {    static qboolean firstTime = qtrue; -  float fade, *fadeColor;    if( menuScoreboard )      menuScoreboard->window.flags &= ~WINDOW_FORCED; @@ -3125,13 +3119,8 @@ static qboolean CG_DrawScoreboard( void )      return qfalse;    } -  if( cg.showScores || -      cg.predictedPlayerState.pm_type == PM_INTERMISSION ) -  { -    fade = 1.0; -    fadeColor = colorWhite; -  } -  else +  if( !cg.showScores && +      cg.predictedPlayerState.pm_type != PM_INTERMISSION )    {      cg.deferredPlayerLoading = 0;      cg.killerName[ 0 ] = 0; diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 17f1a7d..5802684 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -844,7 +844,7 @@ void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int  {    centity_t *cent;    vec3_t    oldOrigin, origin, deltaOrigin; -  vec3_t    oldAngles, angles, deltaAngles; +  vec3_t    oldAngles, angles;    if( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL )    { @@ -867,7 +867,6 @@ void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int    BG_EvaluateTrajectory( ¢->currentState.apos, toTime, angles );    VectorSubtract( origin, oldOrigin, deltaOrigin ); -  VectorSubtract( angles, oldAngles, deltaAngles );    VectorAdd( in, deltaOrigin, out ); diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c index e1bcb09..7749f59 100644 --- a/src/cgame/cg_playerstate.c +++ b/src/cgame/cg_playerstate.c @@ -245,8 +245,6 @@ CG_CheckLocalSounds  */  void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )  { -  int reward; -    // don't play the sounds if the player just changed teams    if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] )      return; @@ -262,9 +260,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )    // if we are going into the intermission, don't start any voices    if( cg.intermissionStarted )      return; - -  // reward sounds -  reward = qfalse;  } diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index 59419b5..0f95ea2 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -547,7 +547,6 @@ void CG_PredictPlayerState( void )  {    int     cmdNum, current, i;    playerState_t oldPlayerState; -  qboolean  moved;    usercmd_t oldestCmd;    usercmd_t latestCmd;    int stateIndex = 0, predictCmd = 0; @@ -733,9 +732,6 @@ void CG_PredictPlayerState( void )      stateIndex = cg.stateHead;    } -  // run cmds -  moved = qfalse; -    for( cmdNum = current - CMD_BACKUP + 1; cmdNum <= current; cmdNum++ )    {      // get the command @@ -853,8 +849,6 @@ void CG_PredictPlayerState( void )        stateIndex = ( stateIndex + 1 ) % NUM_SAVED_STATES;      } -    moved = qtrue; -      // add push trigger movement effects      CG_TouchTriggerPrediction( ); diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 477196c..1a13765 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -409,7 +409,7 @@ static void CG_OffsetFirstPersonView( void )    vec3_t        predictedVelocity;    int           timeDelta;    float         bob2; -  vec3_t        normal, baseOrigin; +  vec3_t        normal;    playerState_t *ps = &cg.predictedPlayerState;    if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) @@ -429,8 +429,6 @@ static void CG_OffsetFirstPersonView( void )    origin = cg.refdef.vieworg;    angles = cg.refdefViewAngles; -  VectorCopy( origin, baseOrigin ); -    // if dead, fix the angle and don't add any kick    if( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 )    { @@ -562,7 +560,6 @@ static void CG_OffsetFirstPersonView( void )      usercmd_t cmd;      int       cmdNum;      float     fFraction, rFraction, uFraction; -    float     fFraction2, rFraction2, uFraction2;      cmdNum = trap_GetCurrentCmdNumber();      trap_GetUserCmd( cmdNum, &cmd ); @@ -580,10 +577,6 @@ static void CG_OffsetFirstPersonView( void )      if( uFraction > 1.0f )        uFraction = 1.0f; -    fFraction2 = -sin( fFraction * M_PI / 2 ); -    rFraction2 = -sin( rFraction * M_PI / 2 ); -    uFraction2 = -sin( uFraction * M_PI / 2 ); -      if( cmd.forwardmove > 0 )        VectorMA( origin, STRUGGLE_DIST * fFraction, forward, origin );      else if( cmd.forwardmove < 0 ) diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 135e441..600a776 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1159,14 +1159,9 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )    int           length;    int           selectWindow;    qboolean      vertical; -  centity_t     *cent; -  playerState_t *ps;    int		colinfo[ 64 ]; -  cent = &cg_entities[ cg.snap->ps.clientNum ]; -  ps = &cg.snap->ps; -    // don't display if dead    if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 )      return; diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 8eaa77c..052ee23 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -5562,7 +5562,6 @@ UI_Init  */  void _UI_Init( qboolean inGameLoad ) {    const char *menuSet; -  int start;    BG_InitClassOverrides( );    BG_InitAllowedGameElements( ); @@ -5648,8 +5647,6 @@ void _UI_Init( qboolean inGameLoad ) {    AssetCache(); -  start = trap_Milliseconds(); -    uiInfo.teamCount = 0;    uiInfo.characterCount = 0;    uiInfo.aliasCount = 0; diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 6774742..f63a9fd 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -1549,12 +1549,9 @@ int Item_Slider_OverSlider(itemDef_t *item, float x, float y) {  int Item_ListBox_OverLB(itemDef_t *item, float x, float y) {    rectDef_t r; -  listBoxDef_t *listPtr;    int thumbstart; -  int count; -  count = DC->feederCount(item->special); -  listPtr = (listBoxDef_t*)item->typeData; +  DC->feederCount(item->special);    if (item->window.flags & WINDOW_HORIZONTAL) {      // check if on left arrow      r.x = item->window.rect.x; @@ -3644,11 +3641,9 @@ void BindingFromName(const char *cvar) {  void Item_Slider_Paint(itemDef_t *item) {    vec4_t newColor; -  float x, y, value; +  float x, y;    menuDef_t *parent = (menuDef_t*)item->parent; -  value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; -    if (item->window.flags & WINDOW_HASFOCUS) {  /*    lowLight[0] = 0.8 * parent->focusColor[0];      lowLight[1] = 0.8 * parent->focusColor[1]; @@ -3677,7 +3672,8 @@ void Item_Slider_Paint(itemDef_t *item) {  }  void Item_Bind_Paint(itemDef_t *item) { -  vec4_t newColor, lowLight; +  vec4_t newColor; +  //vec4_t lowLight;    float value;    int maxChars = 0;    menuDef_t *parent = (menuDef_t*)item->parent; @@ -3689,6 +3685,7 @@ void Item_Bind_Paint(itemDef_t *item) {    value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;    if (item->window.flags & WINDOW_HASFOCUS) { +    /*      if (g_bindItem == item) {        lowLight[0] = 0.8f * 1.0f;        lowLight[1] = 0.8f * 0.0f; @@ -3700,7 +3697,8 @@ void Item_Bind_Paint(itemDef_t *item) {        lowLight[2] = 0.8f * parent->focusColor[2];        lowLight[3] = 0.8f * parent->focusColor[3];      } -    /*LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ +    LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); +    */      //TA:      memcpy(newColor, &parent->focusColor, sizeof(vec4_t));    } else { @@ -4099,12 +4097,9 @@ void Item_ListBox_Paint(itemDef_t *item) {  void Item_OwnerDraw_Paint(itemDef_t *item) { -  menuDef_t *parent; -    if (item == NULL) {      return;    } -  parent = (menuDef_t*)item->parent;    if (DC->ownerDrawItem) {      vec4_t color, lowLight;  | 
