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AgeCommit message (Expand)Author
2017-04-15Improve g_gradualFreeFunds.Paweł Redman
2017-04-15implement g_gradualFreeFunds: give free funds to each player every 2 minutes,.../dev/humancontroller
2017-04-15remove the "poison running out" blinking functionality/dev/humancontroller
2017-04-15allow replenishing of poison without stupid per-player cooldown delays/dev/humancontroller
2017-04-15remove obscure build timer doubling cases/dev/humancontroller
2017-04-15generate buildable death sounds/dev/humancontroller
2017-04-15display dead battlesuit bodies/dev/humancontroller
2017-04-15allow aliens to attack any solid surface/dev/humancontroller
2017-04-15allow dretches to bite surfaces other than players and buildables/dev/humancontroller
2017-04-15do not sink underwater/dev/humancontroller
2017-04-15do not overclip/dev/humancontroller
2017-04-15stop closing the UI menus upon death/dev/humancontroller
2017-04-15use a proper check for a buildable type; count not-yet-spawned spawns towards.../dev/humancontroller
2017-04-15fix repeaters giving power after the reactor loses its health but hasn't blow.../dev/humancontroller
2017-04-15we're not racist, we just hate NIGGERs, JEWs, FAGGOTs, etc/dev/humancontroller
2017-04-15define ^0 as grey/dev/humancontroller
2017-04-15increase the number of unlagged markers to support higher sv_fps values/dev/humancontroller
2017-04-15increase MAX_SAY_TEXT to 800/dev/humancontroller
2017-04-15fix noclipping players affecting other players/dev/humancontroller
2017-04-15add a BG function to get the view origin of a client/dev/humancontroller
2017-04-15add a missing \n for a cgame warning message/dev/humancontroller
2017-04-15fix clanging sounds when using the fast math floating point calculations in c.../dev/humancontroller
2017-04-15prevent obscure spectator effects after stopping following someone, like the .../dev/humancontroller
2017-04-15use a more up-to-date origin in G_RoomForClassChange()/dev/humancontroller
2017-04-15port bugfixes related to weapon reloading from the modern codebase/dev/humancontroller
2017-04-15remove the abusable levelshot command and related hacks/dev/humancontroller
2017-04-15fix a null dereference bug/dev/humancontroller
2017-04-15fix a null pointer dereference bug in multi_trigger/dev/humancontroller
2017-04-15add boundary checks in BG_ParseCSVBuildableList()/dev/humancontroller
2017-04-15don't deny connection with the "localhost" IPA/dev/humancontroller
2017-04-15fix the game module truncating the last digit of each maximally long IP(v4) a.../dev/humancontroller
2017-04-15fix the game module smashing userinfo strings/dev/humancontroller
2017-04-15fix a bunch of C-specific programming errors/dev/humancontroller
2017-04-15fix/silence a couple of compiler warnings/dev/humancontroller
2017-04-15remove a bunch of set-but-otherwise-unused variables/dev/humancontroller
2017-04-15remove a bunch of unused variables and some no-op code/dev/humancontroller
2017-04-15fix a couple of compiler warnings/dev/humancontroller
2017-04-15fix a bunch of %i format flags / arguments/dev/humancontroller
2017-04-15fix an apparently WRONG parenthesization/dev/humancontroller
2017-04-15multi-protocol: implement messagemode[2] in the ui module, for use in non-1.1...Jeff Kent
2017-04-15multi-protocol: largely port the (gamelogic part of the) multi-protocol code .../dev/humancontroller
2017-04-15multi-protocol: rename powerups to misc in the playerState_t and entityState_.../dev/humancontroller
2017-04-15multi-protocol: also update the cQVM-specific ammo&clips code/dev/humancontroller
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ver...Jeff Kent
2017-04-15A SHIT COMMIT/dev/humancontroller
2017-04-15A NON-SHIT COMMIT/dev/humancontroller
2017-04-15reserve (by default) the "dep" directory for the repository of dependencies (.../dev/humancontroller
2017-04-15do not treat a clipmask of 0 as MASK_DEADSOLID in some cases/dev/humancontroller
2017-04-15fix trigger_stage activation upon stage jumps/dev/humancontroller
2017-04-15fix unlagged not being used at all for overly large latencies/dev/humancontroller