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2017-06-28Buff the hive, and debug lazy devs' fuckerygame/hiveMaeJong
- Lower BP cost from 12 to 10 - Increase range from 300 to 400 (read bugfix section) - Increase swarm speed from 240 to 320 (sprint or hide behind walls to avoid) Bug fix: - The hive code relied on ACIDTUBE_RANGE (300) instead of HIVE_RANGE (400)
2017-06-28Hive's swarm can fly through buildablesMaeJong
They're bees after all, makes sense.
2017-05-18Decrease Hive bbox size & re-center the modelMaeJong
These are GPP coords.
2017-05-14Buff Granger's claw.Paweł Redman
2017-05-14Adv. Basilisk healing aura & tyrant regen tweaksMaeJong
Adv. Basi healing aura now boosts regen x1.5 instead of x2 (rounded up) Tyrant regen lowered from 9 to 8
2017-05-14Move tyrant healing aura to adv. basilisksMaeJong
Healing aura stats remain the same Tyrant basic regen buffed from 7 to 9
2017-05-14Decrease tyrant hit range and widthMaeJong
This makes them the same values as for advanced dragoons
2017-05-14Basilisk boosts the aliens it gasesMaeJong
Duration is defined in tremulous.h and defaults to 5000 (5 secs): LEVEL1_PCLOUD_BOOST_TIME "Tödliche, mein Führer."
2017-05-14Helmet protects from basilisk gas, instead of light armourMaeJong
sehr gut, Mengele, sehr gut
2017-05-14Let Basilisk gas go through entities.Paweł Redman
2017-05-14Fix Basilisk gas hitting through walls.Paweł Redman
2017-05-08Change high admin chat colour to redMaeJong
2017-05-08Prevent usage of IRC-like channels during scrimsMaeJong
Using /join 0-9 and then using those hidden channels with /0-9, you could easily ghost during scrims.
2017-05-06Restart the map instead of reloading if current map == next mapMaeJong
Applies to both rotation and nextmap votes
2017-05-04Implement cvars for SM2 autobahn & outdated client messagesMaeJong
Remove obsolete int g_updateClientNotice Add g_outdatedClientMessage & prompt only if it's non-empty Add g_schachtmeisterAutobahnMessage (existed, was unused)
2017-05-03Fix undefined behavior in the high admin chat.Paweł Redman
/ha and /say_hadmins were missing the permission check and using them as a non-high-admin would cause garbled text to be sent to high admins.
2017-05-02Implement high admin chatMaeJong
The channel is accessible to anyone who has the flag HIGHADMINCHAT, via /say_hadmins or /ha
2017-04-26Implement g_nullifyTyrantKills.Paweł Redman
2017-04-26Fix undefined behavior in !rshow.Paweł Redman
2017-04-19Merge branch 'reports'Paweł Redman
2017-04-19g_adminListMinLvl.integer, dumbassMaeJong
2017-04-18Implement g_reportAdminListMinLvlMaeJong
Specifies the minimum level needed for a player's name to be written in the "admins" field in reports. Defaults to 4
2017-04-18Better !namelog format.Paweł Redman
2017-04-18Add a \nazi in rban auth checkMaeJong
2017-04-18Eradicate \nazis in rlistMaeJong
2017-04-18Fix off-by-1 error in rshowMaeJong
2017-04-18Fix a segfault in !rban.Paweł Redman
2017-04-18Purify r/arc/list, add rshow to view reports/archives in detailMaeJong
2017-04-18autoschacht access/dev/humancontroller
2017-04-18use >= in conditions of the form (level.time - some_base_time) vs ↵/dev/humancontroller
some_time_length
2017-04-18fix autobahn code a bit/dev/humancontroller
2017-04-18The Autobahn system.Paweł Redman
This commit adds two important things: * Automatically dropping a player if their score is too low. * Restricting a player while waiting for a reply from Schachtmeister.
2017-04-15implement Schachtmeister v2/dev/humancontroller
2017-04-15implement !setdevmode: an admin command to switch developer mode on or off/dev/humancontroller
2017-04-15Add a cool down timer to !revert.Paweł Redman
This will prevent two (or more) admins from trying to !revert simultaneously and accidentally undoing innocent players' progress.
2017-04-15Add the "!revert" prefix to !revert's messages.Paweł Redman
2017-04-15Implement !give.Paweł Redman
2017-04-15Apply the scrim mode patch.Paweł Redman
2017-04-15Reports systemMaeJong
2017-04-15Updated 'outdated client' string - links to TFMaeJong
2017-04-15Make SEESFULLLISTPLAYERS great again.Paweł Redman
2017-04-15implement logging control for PMs/dev/humancontroller
configurable via the new g_logPrivateMessages cvar: 0: do not log anything 1: log that a PM was sent, and to what name-pattern 2: log the contents of the PMs too a PM to the console is not considered a real PM. (logging is parallel with printing to the console.)
2017-04-15Improve g_gradualFreeFunds.Paweł Redman
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD
2017-04-15implement g_gradualFreeFunds: give free funds to each player every 2 ↵/dev/humancontroller
minutes, regardless of kills and deaths
2017-04-15remove the "poison running out" blinking functionality/dev/humancontroller
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
2017-04-15allow replenishing of poison without stupid per-player cooldown delays/dev/humancontroller
2017-04-15remove obscure build timer doubling cases/dev/humancontroller
2017-04-15generate buildable death sounds/dev/humancontroller
sounds are from the previously-unused portions of the stock data pack; implemented via general sound events and temporary entities
2017-04-15display dead battlesuit bodies/dev/humancontroller
displaying battlesuits over dead bodies (on stock cgames) is as simple as setting the class of the dead body to a battlesuit instead of a human class
2017-04-15allow aliens to attack any solid surface/dev/humancontroller
after a box trance against BODY contents, a nearby SOLID line trace will override the target that is hit; this is important for aliens to be able to push attack-to-activate buttons