index
:
bunkerqvm
altairGtfo
antistack
build-on-movers
extrapol
fix/cg_pointcontents
fix/votes
flood-prot
game/clusterfuck
game/hive
gameplay/fractional-evos
master
melee-traces
random-shit
staging
xmas2019
Old QVM used on Der Bunker.
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Author
2017-04-18
autoschacht access
/dev/humancontroller
2017-04-18
use >= in conditions of the form (level.time - some_base_time) vs some_time_l...
/dev/humancontroller
2017-04-18
fix autobahn code a bit
/dev/humancontroller
2017-04-18
The Autobahn system.
Paweł Redman
2017-04-15
implement Schachtmeister v2
/dev/humancontroller
2017-04-15
implement !setdevmode: an admin command to switch developer mode on or off
/dev/humancontroller
2017-04-15
Add a cool down timer to !revert.
Paweł Redman
2017-04-15
Add the "!revert" prefix to !revert's messages.
Paweł Redman
2017-04-15
Implement !give.
Paweł Redman
2017-04-15
Apply the scrim mode patch.
Paweł Redman
2017-04-15
Reports system
MaeJong
2017-04-15
Updated 'outdated client' string - links to TF
MaeJong
2017-04-15
Make SEESFULLLISTPLAYERS great again.
Paweł Redman
2017-04-15
implement logging control for PMs
/dev/humancontroller
2017-04-15
Improve g_gradualFreeFunds.
Paweł Redman
2017-04-15
implement g_gradualFreeFunds: give free funds to each player every 2 minutes,...
/dev/humancontroller
2017-04-15
remove the "poison running out" blinking functionality
/dev/humancontroller
2017-04-15
allow replenishing of poison without stupid per-player cooldown delays
/dev/humancontroller
2017-04-15
remove obscure build timer doubling cases
/dev/humancontroller
2017-04-15
generate buildable death sounds
/dev/humancontroller
2017-04-15
display dead battlesuit bodies
/dev/humancontroller
2017-04-15
allow aliens to attack any solid surface
/dev/humancontroller
2017-04-15
allow dretches to bite surfaces other than players and buildables
/dev/humancontroller
2017-04-15
do not sink underwater
/dev/humancontroller
2017-04-15
do not overclip
/dev/humancontroller
2017-04-15
stop closing the UI menus upon death
/dev/humancontroller
2017-04-15
use a proper check for a buildable type; count not-yet-spawned spawns towards...
/dev/humancontroller
2017-04-15
fix repeaters giving power after the reactor loses its health but hasn't blow...
/dev/humancontroller
2017-04-15
we're not racist, we just hate NIGGERs, JEWs, FAGGOTs, etc
/dev/humancontroller
2017-04-15
define ^0 as grey
/dev/humancontroller
2017-04-15
increase the number of unlagged markers to support higher sv_fps values
/dev/humancontroller
2017-04-15
increase MAX_SAY_TEXT to 800
/dev/humancontroller
2017-04-15
fix noclipping players affecting other players
/dev/humancontroller
2017-04-15
add a BG function to get the view origin of a client
/dev/humancontroller
2017-04-15
add a missing \n for a cgame warning message
/dev/humancontroller
2017-04-15
fix clanging sounds when using the fast math floating point calculations in c...
/dev/humancontroller
2017-04-15
prevent obscure spectator effects after stopping following someone, like the ...
/dev/humancontroller
2017-04-15
use a more up-to-date origin in G_RoomForClassChange()
/dev/humancontroller
2017-04-15
port bugfixes related to weapon reloading from the modern codebase
/dev/humancontroller
2017-04-15
remove the abusable levelshot command and related hacks
/dev/humancontroller
2017-04-15
fix a null dereference bug
/dev/humancontroller
2017-04-15
fix a null pointer dereference bug in multi_trigger
/dev/humancontroller
2017-04-15
add boundary checks in BG_ParseCSVBuildableList()
/dev/humancontroller
2017-04-15
don't deny connection with the "localhost" IPA
/dev/humancontroller
2017-04-15
fix the game module truncating the last digit of each maximally long IP(v4) a...
/dev/humancontroller
2017-04-15
fix the game module smashing userinfo strings
/dev/humancontroller
2017-04-15
fix a bunch of C-specific programming errors
/dev/humancontroller
2017-04-15
fix/silence a couple of compiler warnings
/dev/humancontroller
2017-04-15
remove a bunch of set-but-otherwise-unused variables
/dev/humancontroller
2017-04-15
remove a bunch of unused variables and some no-op code
/dev/humancontroller
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