Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-15 | allow dretches to bite surfaces other than players and buildables | /dev/humancontroller | |
2017-04-15 | do not sink underwater | /dev/humancontroller | |
2017-04-15 | do not overclip | /dev/humancontroller | |
2017-04-15 | stop closing the UI menus upon death | /dev/humancontroller | |
because it's annoying | |||
2017-04-15 | use a proper check for a buildable type; count not-yet-spawned spawns ↵ | /dev/humancontroller | |
towards spawncount | |||
2017-04-15 | fix repeaters giving power after the reactor loses its health but hasn't ↵ | /dev/humancontroller | |
blown up yet | |||
2017-04-15 | we're not racist, we just hate NIGGERs, JEWs, FAGGOTs, etc | /dev/humancontroller | |
2017-04-15 | define ^0 as grey | /dev/humancontroller | |
patch by benmachine | |||
2017-04-15 | increase the number of unlagged markers to support higher sv_fps values | /dev/humancontroller | |
2017-04-15 | increase MAX_SAY_TEXT to 800 | /dev/humancontroller | |
2017-04-15 | fix noclipping players affecting other players | /dev/humancontroller | |
notably, other players were able to stand on the "center" of a noclipped player set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field | |||
2017-04-15 | add a BG function to get the view origin of a client | /dev/humancontroller | |
for this, import BG_GetClientNormal() | |||
2017-04-15 | add a missing \n for a cgame warning message | /dev/humancontroller | |
2017-04-15 | fix clanging sounds when using the fast math floating point calculations in ↵ | /dev/humancontroller | |
cgame | |||
2017-04-15 | prevent obscure spectator effects after stopping following someone, like the ↵ | /dev/humancontroller | |
slowblob effect no current STAT_STATE flag seem appropriate for a flying spectator, so they all should be off | |||
2017-04-15 | use a more up-to-date origin in G_RoomForClassChange() | /dev/humancontroller | |
2017-04-15 | port bugfixes related to weapon reloading from the modern codebase | /dev/humancontroller | |
- fix the continuous blaster re-reraising bug when the primary weapon is out of ammo - fix the reload requests sticking until a reloadable weapon is raised - immediately interrupt a reload process when switching | |||
2017-04-15 | remove the abusable levelshot command and related hacks | /dev/humancontroller | |
2017-04-15 | fix a null dereference bug | /dev/humancontroller | |
2017-04-15 | fix a null pointer dereference bug in multi_trigger | /dev/humancontroller | |
2017-04-15 | add boundary checks in BG_ParseCSVBuildableList() | /dev/humancontroller | |
for protection against malicious map files | |||
2017-04-15 | don't deny connection with the "localhost" IPA | /dev/humancontroller | |
2017-04-15 | fix the game module truncating the last digit of each maximally long IP(v4) ↵ | /dev/humancontroller | |
address eg., both 111.111.111.112 and 111.111.111.113 were considered to be just 111.111.111.11 | |||
2017-04-15 | fix the game module smashing userinfo strings | /dev/humancontroller | |
strcpy() was WRONGly used btw, this has LONG(TM) ago been fixed in modern code bases | |||
2017-04-15 | fix a bunch of C-specific programming errors | /dev/humancontroller | |
detected by Clang | |||
2017-04-15 | fix/silence a couple of compiler warnings | /dev/humancontroller | |
2017-04-15 | remove a bunch of set-but-otherwise-unused variables | /dev/humancontroller | |
2017-04-15 | remove a bunch of unused variables and some no-op code | /dev/humancontroller | |
2017-04-15 | fix a couple of compiler warnings | /dev/humancontroller | |
2017-04-15 | fix a bunch of %i format flags / arguments | /dev/humancontroller | |
2017-04-15 | fix an apparently WRONG parenthesization | /dev/humancontroller | |
2017-04-15 | multi-protocol: implement messagemode[2] in the ui module, for use in ↵ | Jeff Kent | |
non-1.1 clients | |||
2017-04-15 | multi-protocol: largely port the (gamelogic part of the) multi-protocol code ↵ | /dev/humancontroller | |
to the 1.1-ish code base also update .gitignore accordingly | |||
2017-04-15 | multi-protocol: rename powerups to misc in the playerState_t and ↵ | /dev/humancontroller | |
entityState_t structs | |||
2017-04-15 | multi-protocol: also update the cQVM-specific ammo&clips code | /dev/humancontroller | |
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | A SHIT COMMIT | /dev/humancontroller | |
2017-04-15 | A NON-SHIT COMMIT | /dev/humancontroller | |
2017-04-15 | reserve (by default) the "dep" directory for the repository of dependencies ↵ | /dev/humancontroller | |
(system libraries) | |||
2017-04-15 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller | |
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0. | |||
2017-04-15 | fix trigger_stage activation upon stage jumps | /dev/humancontroller | |
2017-04-15 | fix unlagged not being used at all for overly large latencies | /dev/humancontroller | |
2017-04-15 | stop embedding/displaying version information in various cases | /dev/humancontroller | |
2017-04-15 | in the vote calling functions, protect against the dreaded exploit of ↵ | /dev/humancontroller | |
'\n'-interpretation inside quotes | |||
2017-04-15 | in the vote calling code, add double quotes around some substituted argument ↵ | /dev/humancontroller | |
strings | |||
2017-04-15 | add a makefile option to build only the game module or only the cgame and ui ↵ | /dev/humancontroller | |
modules new effective defines r BUILD_ONLY_GAME=1 and BUILD_ONLY_CGUI=1. the former overrides the latter. | |||
2017-04-15 | add a makefile option not to acquire revision information from Git | /dev/humancontroller | |
2017-04-15 | stop embedding the architecture in the filenames of binaries and libraries | /dev/humancontroller | |
2017-04-15 | rearrange the build directory structure a bit | /dev/humancontroller | |
- do not use a BASEGAME subdirectory for intermediate (cgame/game/ui module) object files - place all final outputs (executables, libraries and VMs) in the "out" subdirectory of the build directory | |||
2017-04-15 | export symbols required for gamelogic shared libraries | /dev/humancontroller | |