Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-15 | remove the "poison running out" blinking functionality | /dev/humancontroller | |
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame | |||
2017-04-15 | remove the abusable levelshot command and related hacks | /dev/humancontroller | |
2017-04-15 | remove a bunch of set-but-otherwise-unused variables | /dev/humancontroller | |
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | import the Lakitu7 r181 cgame and ui modules | Jeff Kent | |
replacing the existing ones |