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path: root/src/cgame/cg_draw.c
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2017-04-15remove the "poison running out" blinking functionality/dev/humancontroller
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
2017-04-15remove the abusable levelshot command and related hacks/dev/humancontroller
2017-04-15remove a bunch of set-but-otherwise-unused variables/dev/humancontroller
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ↵Jeff Kent
versions in the latest code base this includes changing how ammo and clips r stored
2017-04-15import the Lakitu7 r181 cgame and ui modulesJeff Kent
replacing the existing ones