Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-21 | Remove all override code. | Paweł Redman | |
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system. | |||
2017-04-15 | remove the "poison running out" blinking functionality | /dev/humancontroller | |
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame | |||
2017-04-15 | add a missing \n for a cgame warning message | /dev/humancontroller | |
2017-04-15 | fix clanging sounds when using the fast math floating point calculations in ↵ | /dev/humancontroller | |
cgame | |||
2017-04-15 | remove the abusable levelshot command and related hacks | /dev/humancontroller | |
2017-04-15 | fix a bunch of C-specific programming errors | /dev/humancontroller | |
detected by Clang | |||
2017-04-15 | fix/silence a couple of compiler warnings | /dev/humancontroller | |
2017-04-15 | remove a bunch of set-but-otherwise-unused variables | /dev/humancontroller | |
2017-04-15 | multi-protocol: largely port the (gamelogic part of the) multi-protocol code ↵ | /dev/humancontroller | |
to the 1.1-ish code base also update .gitignore accordingly | |||
2017-04-15 | multi-protocol: rename powerups to misc in the playerState_t and ↵ | /dev/humancontroller | |
entityState_t structs | |||
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | export symbols required for gamelogic shared libraries | /dev/humancontroller | |
2017-04-15 | import the Lakitu7 r181 cgame and ui modules | Jeff Kent | |
replacing the existing ones | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |