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2017-05-21Remove all override code.Paweł Redman
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
2017-04-15remove the "poison running out" blinking functionality/dev/humancontroller
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
2017-04-15add a missing \n for a cgame warning message/dev/humancontroller
2017-04-15fix clanging sounds when using the fast math floating point calculations in ↵/dev/humancontroller
cgame
2017-04-15remove the abusable levelshot command and related hacks/dev/humancontroller
2017-04-15fix a bunch of C-specific programming errors/dev/humancontroller
detected by Clang
2017-04-15fix/silence a couple of compiler warnings/dev/humancontroller
2017-04-15remove a bunch of set-but-otherwise-unused variables/dev/humancontroller
2017-04-15multi-protocol: largely port the (gamelogic part of the) multi-protocol code ↵/dev/humancontroller
to the 1.1-ish code base also update .gitignore accordingly
2017-04-15multi-protocol: rename powerups to misc in the playerState_t and ↵/dev/humancontroller
entityState_t structs
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ↵Jeff Kent
versions in the latest code base this includes changing how ammo and clips r stored
2017-04-15export symbols required for gamelogic shared libraries/dev/humancontroller
2017-04-15import the Lakitu7 r181 cgame and ui modulesJeff Kent
replacing the existing ones
2017-04-15import the Slacker's QVM code baseSlackerLinux85