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2017-04-15remove the "poison running out" blinking functionality/dev/humancontroller
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
2017-04-15add a missing \n for a cgame warning message/dev/humancontroller
2017-04-15fix clanging sounds when using the fast math floating point calculations in ↵/dev/humancontroller
cgame
2017-04-15remove the abusable levelshot command and related hacks/dev/humancontroller
2017-04-15fix a bunch of C-specific programming errors/dev/humancontroller
detected by Clang
2017-04-15fix/silence a couple of compiler warnings/dev/humancontroller
2017-04-15remove a bunch of set-but-otherwise-unused variables/dev/humancontroller
2017-04-15multi-protocol: largely port the (gamelogic part of the) multi-protocol code ↵/dev/humancontroller
to the 1.1-ish code base also update .gitignore accordingly
2017-04-15multi-protocol: rename powerups to misc in the playerState_t and ↵/dev/humancontroller
entityState_t structs
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ↵Jeff Kent
versions in the latest code base this includes changing how ammo and clips r stored
2017-04-15export symbols required for gamelogic shared libraries/dev/humancontroller
2017-04-15import the Lakitu7 r181 cgame and ui modulesJeff Kent
replacing the existing ones
2017-04-15import the Slacker's QVM code baseSlackerLinux85