Age | Commit message (Collapse) | Author |
|
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
|
|
|
|
cgame
|
|
|
|
detected by Clang
|
|
|
|
|
|
to the 1.1-ish code base
also update .gitignore accordingly
|
|
entityState_t structs
|
|
versions in the latest code base
this includes changing how ammo and clips r stored
|
|
|
|
replacing the existing ones
|
|
|