| Age | Commit message (Collapse) | Author | 
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the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
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cgame
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detected by Clang
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to the 1.1-ish code base
also update .gitignore accordingly
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entityState_t structs
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versions in the latest code base
this includes changing how ammo and clips r stored
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replacing the existing ones
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