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If a player doesn't send client frames fast enough then there will be some server frames where they don't move. This is visible as 'warping' and is generally very undesirable. Extrapolation tries to fix the problem by filling in the missing data by continuing player's trajectory.
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Inverted ckit and ackit entries in bg_weapons enum
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Bad copypasta !
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This commit reorders entries in the weapon, building, class, and upgrade tables, so that the order matches the respective enums.
This commit also rewrites most BG_Find* functions to take advantage of this and avoid linear searches.
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Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
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for this, import BG_GetClientNormal()
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for protection against malicious map files
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entityState_t structs
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versions in the latest code base
this includes changing how ammo and clips r stored
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replacing the existing one
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