Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-21 | Reorder BG tables and rewrite BG_Find* functions. | Paweł Redman | |
This commit reorders entries in the weapon, building, class, and upgrade tables, so that the order matches the respective enums. This commit also rewrites most BG_Find* functions to take advantage of this and avoid linear searches. | |||
2017-05-21 | Remove all override code. | Paweł Redman | |
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system. | |||
2017-05-21 | Make buildable/class tables values identical to data-1.1.0 overrides | MaeJong | |
2017-04-15 | add a BG function to get the view origin of a client | /dev/humancontroller | |
for this, import BG_GetClientNormal() | |||
2017-04-15 | add boundary checks in BG_ParseCSVBuildableList() | /dev/humancontroller | |
for protection against malicious map files | |||
2017-04-15 | fix a couple of compiler warnings | /dev/humancontroller | |
2017-04-15 | multi-protocol: rename powerups to misc in the playerState_t and ↵ | /dev/humancontroller | |
entityState_t structs | |||
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |