| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-15 | do not sink underwater | /dev/humancontroller | |
| 2017-04-15 | port bugfixes related to weapon reloading from the modern codebase | /dev/humancontroller | |
| - fix the continuous blaster re-reraising bug when the primary weapon is out of ammo - fix the reload requests sticking until a reloadable weapon is raised - immediately interrupt a reload process when switching | |||
| 2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
| versions in the latest code base this includes changing how ammo and clips r stored | |||
| 2017-04-15 | import the cQVM game module | Paweł Redman | |
| replacing the existing one | |||
| 2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |
