Age | Commit message (Collapse) | Author |
|
If a player doesn't send client frames fast enough then there will be some server frames where they don't move. This is visible as 'warping' and is generally very undesirable. Extrapolation tries to fix the problem by filling in the missing data by continuing player's trajectory.
|
|
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
|
|
for this, import BG_GetClientNormal()
|
|
detected by Clang
|
|
versions in the latest code base
this includes changing how ammo and clips r stored
|
|
replacing the existing one
|
|
|