Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-21 | Remove all override code. | Paweł Redman | |
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system. | |||
2017-04-15 | add a BG function to get the view origin of a client | /dev/humancontroller | |
for this, import BG_GetClientNormal() | |||
2017-04-15 | fix a bunch of C-specific programming errors | /dev/humancontroller | |
detected by Clang | |||
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |