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path: root/src/game/g_active.c
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2017-04-15Improve g_gradualFreeFunds.Paweł Redman
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD
2017-04-15implement g_gradualFreeFunds: give free funds to each player every 2 ↵/dev/humancontroller
minutes, regardless of kills and deaths
2017-04-15remove the "poison running out" blinking functionality/dev/humancontroller
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
2017-04-15fix a bunch of C-specific programming errors/dev/humancontroller
detected by Clang
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ↵Jeff Kent
versions in the latest code base this includes changing how ammo and clips r stored
2017-04-15fix unlagged not being used at all for overly large latencies/dev/humancontroller
2017-04-15import the cQVM game modulePaweł Redman
replacing the existing one
2017-04-15import the Slacker's QVM code baseSlackerLinux85