Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-15 | Improve g_gradualFreeFunds. | Paweł Redman | |
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD | |||
2017-04-15 | implement g_gradualFreeFunds: give free funds to each player every 2 ↵ | /dev/humancontroller | |
minutes, regardless of kills and deaths | |||
2017-04-15 | remove the "poison running out" blinking functionality | /dev/humancontroller | |
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame | |||
2017-04-15 | fix a bunch of C-specific programming errors | /dev/humancontroller | |
detected by Clang | |||
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | fix unlagged not being used at all for overly large latencies | /dev/humancontroller | |
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |