Age | Commit message (Collapse) | Author |
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If a player doesn't send client frames fast enough then there will be some server frames where they don't move. This is visible as 'warping' and is generally very undesirable. Extrapolation tries to fix the problem by filling in the missing data by continuing player's trajectory.
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Adv. Basi healing aura now boosts regen x1.5 instead of x2 (rounded up)
Tyrant regen lowered from 9 to 8
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Healing aura stats remain the same
Tyrant basic regen buffed from 7 to 9
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g_gradualFreeFunds values:
0 - disabled
1 - vanilla behavior
2 - 1 and counters don't reset on death or evolution
3 - 2 and funds are given even during SD
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minutes, regardless of kills and deaths
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the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
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detected by Clang
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versions in the latest code base
this includes changing how ammo and clips r stored
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replacing the existing one
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