Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-14 | I think I forgot something. | Paweł Redman | |
2017-08-14 | Add more extrapolation debugging. | Paweł Redman | |
2017-08-14 | For fuck's sake. | Paweł Redman | |
2017-08-14 | That wasn't a sign error. | Paweł Redman | |
2017-08-14 | Fix a sign error in player extrapolation. | Paweł Redman | |
2017-08-14 | Fix a few errors in player extrapolation. | Paweł Redman | |
2017-08-14 | Implement player extrapolation. | Paweł Redman | |
If a player doesn't send client frames fast enough then there will be some server frames where they don't move. This is visible as 'warping' and is generally very undesirable. Extrapolation tries to fix the problem by filling in the missing data by continuing player's trajectory. | |||
2017-05-14 | Adv. Basilisk healing aura & tyrant regen tweaks | MaeJong | |
Adv. Basi healing aura now boosts regen x1.5 instead of x2 (rounded up) Tyrant regen lowered from 9 to 8 | |||
2017-05-14 | Move tyrant healing aura to adv. basilisks | MaeJong | |
Healing aura stats remain the same Tyrant basic regen buffed from 7 to 9 | |||
2017-04-15 | Improve g_gradualFreeFunds. | Paweł Redman | |
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD | |||
2017-04-15 | implement g_gradualFreeFunds: give free funds to each player every 2 ↵ | /dev/humancontroller | |
minutes, regardless of kills and deaths | |||
2017-04-15 | remove the "poison running out" blinking functionality | /dev/humancontroller | |
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame | |||
2017-04-15 | fix a bunch of C-specific programming errors | /dev/humancontroller | |
detected by Clang | |||
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | fix unlagged not being used at all for overly large latencies | /dev/humancontroller | |
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |