| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-15 | remove the "poison running out" blinking functionality | /dev/humancontroller | |
| the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame | |||
| 2017-04-15 | fix a bunch of C-specific programming errors | /dev/humancontroller | |
| detected by Clang | |||
| 2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
| versions in the latest code base this includes changing how ammo and clips r stored | |||
| 2017-04-15 | fix unlagged not being used at all for overly large latencies | /dev/humancontroller | |
| 2017-04-15 | import the cQVM game module | Paweł Redman | |
| replacing the existing one | |||
| 2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |
