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path: root/src/game/g_admin.c
AgeCommit message (Collapse)Author
2017-05-02Implement high admin chatMaeJong
The channel is accessible to anyone who has the flag HIGHADMINCHAT, via /say_hadmins or /ha
2017-04-26Fix undefined behavior in !rshow.Paweł Redman
2017-04-19Merge branch 'reports'Paweł Redman
2017-04-19g_adminListMinLvl.integer, dumbassMaeJong
2017-04-18Implement g_reportAdminListMinLvlMaeJong
Specifies the minimum level needed for a player's name to be written in the "admins" field in reports. Defaults to 4
2017-04-18Better !namelog format.Paweł Redman
2017-04-18Add a \nazi in rban auth checkMaeJong
2017-04-18Eradicate \nazis in rlistMaeJong
2017-04-18Fix off-by-1 error in rshowMaeJong
2017-04-18Fix a segfault in !rban.Paweł Redman
2017-04-18Purify r/arc/list, add rshow to view reports/archives in detailMaeJong
2017-04-18use >= in conditions of the form (level.time - some_base_time) vs ↵/dev/humancontroller
some_time_length
2017-04-18fix autobahn code a bit/dev/humancontroller
2017-04-18The Autobahn system.Paweł Redman
This commit adds two important things: * Automatically dropping a player if their score is too low. * Restricting a player while waiting for a reply from Schachtmeister.
2017-04-15implement Schachtmeister v2/dev/humancontroller
2017-04-15implement !setdevmode: an admin command to switch developer mode on or off/dev/humancontroller
2017-04-15Add a cool down timer to !revert.Paweł Redman
This will prevent two (or more) admins from trying to !revert simultaneously and accidentally undoing innocent players' progress.
2017-04-15Add the "!revert" prefix to !revert's messages.Paweł Redman
2017-04-15Implement !give.Paweł Redman
2017-04-15Apply the scrim mode patch.Paweł Redman
2017-04-15Reports systemMaeJong
2017-04-15Make SEESFULLLISTPLAYERS great again.Paweł Redman
2017-04-15remove a bunch of unused variables and some no-op code/dev/humancontroller
2017-04-15fix a couple of compiler warnings/dev/humancontroller
2017-04-15fix a bunch of %i format flags / arguments/dev/humancontroller
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ↵Jeff Kent
versions in the latest code base this includes changing how ammo and clips r stored
2017-04-15import the cQVM game modulePaweł Redman
replacing the existing one
2017-04-15import the Slacker's QVM code baseSlackerLinux85