Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller | |
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0. | |||
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |