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path: root/src/game/g_cmds.c
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2017-04-15implement g_gradualFreeFunds: give free funds to each player every 2 ↵/dev/humancontroller
minutes, regardless of kills and deaths
2017-04-15fix noclipping players affecting other players/dev/humancontroller
notably, other players were able to stand on the "center" of a noclipped player set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field
2017-04-15prevent obscure spectator effects after stopping following someone, like the ↵/dev/humancontroller
slowblob effect no current STAT_STATE flag seem appropriate for a flying spectator, so they all should be off
2017-04-15use a more up-to-date origin in G_RoomForClassChange()/dev/humancontroller
2017-04-15remove the abusable levelshot command and related hacks/dev/humancontroller
2017-04-15fix a null dereference bug/dev/humancontroller
2017-04-15fix a bunch of %i format flags / arguments/dev/humancontroller
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ↵Jeff Kent
versions in the latest code base this includes changing how ammo and clips r stored
2017-04-15in the vote calling functions, protect against the dreaded exploit of ↵/dev/humancontroller
'\n'-interpretation inside quotes
2017-04-15in the vote calling code, add double quotes around some substituted argument ↵/dev/humancontroller
strings
2017-04-15import the cQVM game modulePaweł Redman
replacing the existing one
2017-04-15import the Slacker's QVM code baseSlackerLinux85